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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here


starla
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btw thx rage!, you were right with the buffering

[edit]

About the drum beats not coming. Its not files that were being transfered between 3.5.6 to 4.1.All of the "Cool Stuff" in the projects don't have dumb beats either. I installed FL Studio 4.0 instead of 4.1 and the same thing is going on.

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Ok, your missing what I am saying.

sound -----> out

|

v

send ----->parametric eq------>flanger/chorus---->out

so the signal is split in two, one dry, the other wet with parametric eq and flange. Or do you want to simply cut the frequencies from source 1 and place the certain frequencies into the flanger? If so...

sound -----> -(parametric eq) --->out

|

v

send ------> parametric eq------> flanger -----> out

note that -(parametric eq) has the inversed properties of parametric eq.

Actually, what I believe he's trying to do, Xelebes, is apply a flanger to a sound that only flanges certain frequencies in multiple ranges and excludes others without actually altering the sound (with the exception of the flanging). Using an EQ anywhere in the signal path like that would alter all of the sound. He could, however, use your method if he used multiple instances of the sounds.

In fact, the ONLY way to do that is to use multiple instances of the same sound: one with a flanger, one without. Without doing it this way, it would take a fantastically powerful flanger, and I don't think there are any available that can do what you want to be done.

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Ok, your missing what I am saying.

sound -----> out

|

v

send ----->parametric eq------>flanger/chorus---->out

so the signal is split in two, one dry, the other wet with parametric eq and flange. Or do you want to simply cut the frequencies from source 1 and place the certain frequencies into the flanger? If so...

sound -----> -(parametric eq) --->out

|

v

send ------> parametric eq------> flanger -----> out

note that -(parametric eq) has the inversed properties of parametric eq.

Actually, what I believe he's trying to do, Xelebes, is apply a flanger to a sound that only flanges certain frequencies in multiple ranges and excludes others without actually altering the sound (with the exception of the flanging). Using an EQ anywhere in the signal path like that would alter all of the sound. He could, however, use your method if he used multiple instances of the sounds.

In fact, the ONLY way to do that is to use multiple instances of the same sound: one with a flanger, one without. Without doing it this way, it would take a fantastically powerful flanger, and I don't think there are any available that can do what you want to be done.

Not exactly.

You see when it goes through the send, you are only putting certain frequencies through the flanger. In the original signal, you are having all the rest of the frequencies except you are cutting out the frequencies that being applied in the flanger. That is example no 2. If you want to include some wet/dry function, you can omit the parametric eq but run the risk of certain frequencies being way too hot.

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Ok, your missing what I am saying.

sound -----> out

|

v

send ----->parametric eq------>flanger/chorus---->out

so the signal is split in two, one dry, the other wet with parametric eq and flange. Or do you want to simply cut the frequencies from source 1 and place the certain frequencies into the flanger? If so...

sound -----> -(parametric eq) --->out

|

v

send ------> parametric eq------> flanger -----> out

note that -(parametric eq) has the inversed properties of parametric eq.

Actually, what I believe he's trying to do, Xelebes, is apply a flanger to a sound that only flanges certain frequencies in multiple ranges and excludes others without actually altering the sound (with the exception of the flanging). Using an EQ anywhere in the signal path like that would alter all of the sound. He could, however, use your method if he used multiple instances of the sounds.

In fact, the ONLY way to do that is to use multiple instances of the same sound: one with a flanger, one without. Without doing it this way, it would take a fantastically powerful flanger, and I don't think there are any available that can do what you want to be done.

Not exactly.

You see when it goes through the send, you are only putting certain frequencies through the flanger. In the original signal, you are having all the rest of the frequencies except you are cutting out the frequencies that being applied in the flanger. That is example no 2. If you want to include some wet/dry function, you can omit the parametric eq but run the risk of certain frequencies being way too hot.

Ahhh... I see it now. Good thinking. You are exactly right.

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is there anyway to uninstall FruityLoops from my PC should the occasion call for it?

Start>Settings>Control Panel (or just Control Panel on XP), open Add/Remove Software and uninstall FruityLoops. Then just delete all the redundant shortcuts/directories.

Edit: While I'm aware not many people will be reading this, there isn't an uninstaller, and what NembaTheKid says before me is the correct way of uninstalling it.

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So I'm sure that this has been adressed before, but there are 65 pages, 65 people!!!

Anyway, if you don't want to answer, but rather point me in the direction of what page the answer is on, that would be great. Anyway.....

So I was looking at the tutorials on fruityloops, and I noticed a very cool feature. The percussion was on the piano roll. How the heck to you assign a specific piece of percussion onto each note of the piano roll??? It made it very easy to create really cool drumloops as well as cool freestyling percussion. Anyway, an answer would be appreciated.

Thanx

Edit; 67 pages

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So I'm sure that this has been adressed before, but there are 65 pages, 65 people!!!

Anyway, if you don't want to answer, but rather point me in the direction of what page the answer is on, that would be great. Anyway.....

So I was looking at the tutorials on fruityloops, and I noticed a very cool feature. The percussion was on the piano roll. How the heck to you assign a specific piece of percussion onto each note of the piano roll??? It made it very easy to create really cool drumloops as well as cool freestyling percussion. Anyway, an answer would be appreciated.

Thanx

Edit; 67 pages

Woah... YOU CAN DO THAT? HOW HOW HOW HOW?! XD

Anyway, I have a simple question of my own. How can you revert from piano roll to step sequencer?

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Nasenmann: That's not normal. Sounds like a problem with the installation ... Hate to suggest it, but it might be worth reinstalling FL to see if you get the same problem. There are certain plugins that sometimes reset themselves in FL, however (I've heard 4.x.x's soundfont player is notorious for reseting itself, and I've had experiences with plugins not retaining their settings), but if it's happening with everything, there's something wrong.

Frictional Antidote: You can use a layer to do that. Right-click one of your channels and select "insert channel", or click "Channels" on the top menu bar and select "Add one", and select "Layer" from the list. Now, with the Layer's Channel Settings box open, select all the channels that you want to have controlled by the layer (you can do this by either clicking and holding while dragging the cursor over the green selected channel lights, or put the channels you want controlled in their own filter group and select all of them from there. It's important you keep the layer's channel settings box open, otherwise you'll have to do this again). Now, click "Set Children" in the layer's channel properties box. All the selected channels will now be controlled by the layer.

To control individual channels with the layer (for instance, to control drums), after you've set the layer's children, go to each of the channels controlled by the layer, and set the zone that the sample is triggered in. To do this, left-click above the note you want to trigger the sample with on the testing keyboard (channel properties). If you've got a lot of samples to trigger, though, you might notice that they detune as you set the trigger zones higher. To stop that, right-click above the same note set as the trigger zone. Now, the layer controls the samples. Note that you won't be able to trigger the samples with the step sequencer if they aren't on C5 without changing the step sequencer's trigger zones.

Rellik: It doesn't look like there's any easy way of doing it. Unless someone's written a macro, you'd have to do it manually.

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Frictional Antidote: You can use a layer to do that. Right-click one of your channels and select "insert channel", or click "Channels" on the top menu bar and select "Add one", and select "Layer" from the list. Now, with the Layer's Channel Settings box open, select all the channels that you want to have controlled by the layer (you can do this by either clicking and holding while dragging the cursor over the green selected channel lights, or put the channels you want controlled in their own filter group and select all of them from there. It's important you keep the layer's channel settings box open, otherwise you'll have to do this again). Now, click "Set Children" in the layer's channel properties box. All the selected channels will now be controlled by the layer.

To control individual channels with the layer (for instance, to control drums), after you've set the layer's children, go to each of the channels controlled by the layer, and set the zone that the sample is triggered in. To do this, left-click above the note you want to trigger the sample with on the testing keyboard (channel properties). If you've got a lot of samples to trigger, though, you might notice that they detune as you set the trigger zones higher. To stop that, right-click above the same note set as the trigger zone. Now, the layer controls the samples. Note that you won't be able to trigger the samples with the step sequencer if they aren't on C5 without changing the step sequencer's trigger zones.

Heeeeeeey, cool. I didn't know you could do that. Not that I'll probably use it, but still good to know.

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So I'm sure that this has been adressed before, but there are 65 pages, 65 people!!!

Anyway, if you don't want to answer, but rather point me in the direction of what page the answer is on, that would be great. Anyway.....

So I was looking at the tutorials on fruityloops, and I noticed a very cool feature. The percussion was on the piano roll. How the heck to you assign a specific piece of percussion onto each note of the piano roll??? It made it very easy to create really cool drumloops as well as cool freestyling percussion. Anyway, an answer would be appreciated.

Thanx

Edit; 67 pages

Woah... YOU CAN DO THAT? HOW HOW HOW HOW?! XD

Anyway, I have a simple question of my own. How can you revert from piano roll to step sequencer?

question 1: find a drumloop in the browser, right click on it and select "open in new slicer channel"

question 2: delete evrything in the piano roll and it will go back to being the step sequencer.

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Heeeeeeey, cool. I didn't know you could do that. Not that I'll probably use it, but still good to know.

I find it's useful if I want to write breaks or glitchcore, although they're not really your style, I suppose. :P It also comes in handy if I want to write a long rhythm without extending the step sequencer. However, in most cases it's much easier just to use the step sequencer.

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The mixer is probably the most important single tool in FL... well, maybe next to the Piano Roll. It is essential to mastering and fine tuning, but can have broad implications. Technically, you could do the same things without it with some really complicated synths that load synths as generators and... well, that's complicated and not worth it and probably impossible.

Anyway, here's how it works:

When you assign a generator to a Mixer, channel, the audio that that generator makes is threaded into that channel. Thus, any effects you put on that channel of the Mixer will affect all the audio that is channeled through it.

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Hi,sorry for my bad english,im german...

my question:

How do i change slighlty the volume/pitch of a single tone in FL? I only could change the volume of more tones with the graph editor..but with one single tone? I hope you can understand my question,i want to make one single tone to get louder and louder for example^^ It's not possible with the graph-editor,isn't it? How can i do that? Thanks a lot!

bye

Lunautic

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Ok so I'm lazy as hell and I want new instruments for Fruity Loops but I don't want to go about making my own and stuff... Is there a place to download a new set of instruments? In the tutorial it says all the n00bs use the original intruments, while I am indeed a n00b, I don't want to stay a n00b, y'know what I mean? Anyhow, where do you get the stuff?

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Er... so, any way to create a macro in FL? It comes with like 4, but I'd like to make my own (for a number of things, such as auto-organizing the selected samples into a layer). It would also be nice to be able to shift all the patterns down one, and leave an empty one at a certain point (for organization purposes).

Another question: is there any way to use shuffle in the piano roll? I thought this question had been answered, but I searched, and apparently it hasn't... I know about the Quantizer thing, but it's sort of a pain to use, especially compared to the simplicity of the step sequencer's shuffle. I'm thinking there's probably no way... which makes this question sort of an "I wish there were" kind of thing... :(.

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Hi,sorry for my bad english,im german...

my question:

How do i change slighlty the volume/pitch of a single tone in FL? I only could change the volume of more tones with the graph editor..but with one single tone? I hope you can understand my question,i want to make one single tone to get louder and louder for example^^ It's not possible with the graph-editor,isn't it? How can i do that? Thanks a lot!

bye

Lunautic

Your question was pretty clear.

Here's a picture of the piano roll window from FL's help guide.

pianoroll_general.gif

The button in the upper left corner (#5) is what you want to make use of.

Notice how they have a long blue note at the bottom, and then a smaller blue note near the top (#9). The smaller note has a small triangle in it, which indicates it's a slide note. This means that it will take the pitch the large note will start on and start bending the pitch to where it's located for whatever duration it's set to. In this case, it will bend the pitch from G# upto C# in one beat (four little boxes).

You can make one of these notes by hitting the #5 button in the picture. It has a triangle on it.

In order to make a note get louder or softer, you can overlap the slide note with the note you already have (example, put a B slide-note right on top of a regular B note). Set the regular note's velocity to the starting volume of the note, and set the slide note's velocity to the volume you want it to fade to. The fade start at the slide note and will last for the duration of the slide note.

Hope that helps.

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