djpretzel

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    6,760
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About djpretzel

  • Rank
    Administrator
  • Birthday 07/25/1979

Profile Information

  • Gender
    Male
  • Location
    Fairfax, Virginia, USA

Contact Methods

  • Website URL
    http://www.djpretzel.com
  • Skype
    djpretzel

Converted

  • Biography
    David W. Lloyd is a software engineer, musician, producer, and graphic designer from the Metro/DC area of the United States of America.

    Mr. Lloyd is the president and founder of OverClocked ReMix, an organization dedicated to the appreciation and preservation of video game music. He has popularized unofficial arrangements of this music by encouraging fans to submit mixes to the website he developed and maintains at http://www.ocremix.org. He has composed and produced numerous such arrangements himself, under the name of "djpretzel", in addition to original compositions available on his personal website at http://www.djpretzel.com. He has appeared alongside industry professionals like Tommy Tallarico and Jack Wall at game music events, and has been interviewed by Salon, Electronic Gaming Monthly, and others for his work with the site. He runs an associated record label, Overclocked Records, to help promote the original and arranged music of artists involved in gaming and computer culture.

    Mr. Lloyd is also an accomplished software engineer with ten years of experience in web-related technologies. His skills include experience in .NET, Java, and PHP software development, relational database design and administration, graphic design and web development using Photoshop and Dreamweaver, and extensive familiarity with Documentum-based software solutions, web services, and XML/XSLT.
  • Real Name
    David W. Lloyd
  • Occupation
    Software Engineer
  • Facebook ID
    856880622
  • Twitter Username
    djpretzel
  • Last.fm Username
    djpretzel
  • Xbox Live Gamertag
    djpretzel
  • PlayStation Network ID
    djpretzel

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Bitwig Studio
    Studio One
  • Software - Preferred Plugins/Libraries
    [Plugins]: Kontakt, Omnisphere, Trilian, Battery, Reaktor, Sylenth1, Zebra2, Hive, Alchemy [Libraries]: Spitfire Albion & BML Series, Heavyocity, Impact Soundworks
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Vocals: Male
  1. It *somewhat* depends on the genre(s) you wanna tackle - jazz/blues/Latin considerably harder to do w/ sampled/sequenced elements and 0% real instruments, but definitely not impossible. As @Jorito & @Meteo Xavier say, I don't think this should be a prime concern or any sort of barrier; plenty of great music to be made with ALL live, recorded instruments, plenty of great music to be made with 100% synthesized electronic instruments, and everything in between. All modern DAWs let you mix & match sequenced parts with recorded instruments, and often the best solution involves a mix of both - nothing like a real trumpet for a jazz solo of any complexity, but if it's part of a horn section playing soft backup chords, not as essential that it be a Real Live Human Player ™
  2. Friday, June 16 to Sunday, June 18 Walter E. Washington Convention Center, Washington, DC http://awesome-con.com OC ReMix will be making our FIRST EVAR appearance at this year's Awesome Con in Washington, DC! Of course, we plan on having folks duke it out in games for prizes as well, so come for the music, stay for the carnage! ;-D PANEL! OC ReMix: Honoring Video Game Music Since 1999! Panel Date/Time: Friday, June 16, 7:30-8:15 PM Location: Panels Room 154 Panelists: @djpretzel @Arrow @DarkeSword
  3. @prophetik music Confirmed, this is currently a hard limit for users of the "Members" group; relevant settings: Conversations allowed to start per day = 5 Conversations allowed to start per minute = 1 Maximum recipients per conversation = 5 These are intended to mitigate any spambots that might make it through (or, I suppose, overzealous users?) from abusing the PM system. Do you need more & why? If so, and perhaps regardless, we may create an "elevated" group above regular members for users who have been around a good while, made numerous contributions, etc., and we could bump these settings for these ELITE SPECIAL PEEPS...
  4. Don't mind @Liontamer, he's just cranky after years & years of seeing people pass by AMAZING music due to vocal content; I don't think it's a "dumb" preference, but it can certainly be closed-minded.
  5. Well, I'm not a musician, I don't perform, so take my advice with a grain of salt or three: If you're not being challenged & you're not growing from the performance opportunities, is it really that much of a risk/loss? That being said, if you know these folks & have a relationship, I'd try to assert yourself, propose some changes that would make the whole thing better (seems like having arrangements would be a good start!), volunteer to put in the effort to make these changes happen, and see if you get anywhere. If you do, great! If you don't... do you want to be a part of something you know is fundamentally flawed but which resists any efforts on your part to address those flaws? I'd tend to say no... in which case, maybe commute to Amarillo and see what's happening there, meet some new people, go on some adventures, etc. until something clicks?
  6. Sure thing; honestly, NOTHING compares to Komplete in terms of value proposition, so if it's Falcon vs. Komplete, that's VERY easy. Komplete is kinda like... a universal starting point.
  7. I've got it, but I haven't used it much. It's powerful but the interface isn't particularly inspiring... doubtful that UVI will get the same adoption as Kontakt, ever; Kontakt is the de facto standard, and Komplete is an awesome value proposition. Falcon does SOUND good, but I'd probably consider Spire or Serum as better options for EDM or variant genres. If you're already invested in Komplete, I'd say take the time to learn Reaktor and get into the blocks & user libraries, many of which are awesome. In other words: Falcon seems like a luxury/secondary buy, not something essential, to me.
  8. @CarlosR Thanks for this info; we definitely need to update soon, and having this list will help! @Liontamer Looks like another JIRA task for you & me
  9. So yeah, I'm actually playing this game.... slowly but surely My own thoughts: To me, this does ABSOLUTELY feel like "Skyrim Lite" - but I think that's a perfectly fine thing, and almost ALL of the streamlining they've done makes complete sense. I like Skyrim's approach to BGM better; over-world music, most of the time, including loading screen... this feels a little quiet. I'm playing on the Switch, handheld only, and I love the form factor & experience; one of the most immersive handheld gaming experiences I've had. The voice acting ain't great, and it's miscast as has been noted, but I'm reluctant to call it "bad" - I think it's just not up to snuff with the rest of the game. I haven't encountered any "Suffer Like G Did" moments.... yet. Generally speaking, I'm getting the same positive vibes that I did when I FIRST played the original Metroid Prime - they've taken a classic and reinvented/modernized it in a way that clicks. That's not easy, as we know
  10. Great stuff @JJT! "Pure Comedy" was the better piece to highlight your part; awesome at 4'01" with the pause/cue!
  11. Agreeing with @DragonAvenger and @Jivemaster... arrangement has some nice elements, good drum work and solos as Deia notes, but it's static at times, repeats a bit, and has portions that feel like they're treading water before the next melodic motif enters. Part of this is definitely related to production; this is a genre that really leans on the presence and energy of its elements, and both the sounds themselves and their mixing/mastering leaves things feeling somewhat vanilla & lacking oomph. Kick should have more punch, cymbals more sizzle, guitars more warmth, synths more movement, etc., and the aggregate effect of these elements each being a little flat is that the overall mix feels thin. Some promising ideas, but execution still has a ways to go, and I'd focus on the production side of things more explicitly. NO
  12. @TheChargingRhino This wasn't really helpful in any way, or relevant to the topic, and came off as arrogant. Best to chime in with something relevant to the thread; if it's a tangent of some kind, it shouldn't just be objecting to someone's claim made on the side, and then dropping your asserted perfect pitch in. I'm not sure you're aware of how that comes off, but it doesn't come off well.
  13. @DjjD, @Geoffrey Taucer thanks, appreciated!
  14. I'm going to tiebreak with approval; my thoughts are identical to @Palpable's vote - he said what I would have, so I just ditto all of it YES
  15. So I think this COULD be rejected on arrangement alone... a little too repetitive, and the beat is relentless in a way that I didn't particularly enjoy. From a production perspective.... well, with pure chiptune, and in mono at that, what we expect is that the arrangement side of things compensates for all the production decisions that are being taken off the table - like panning, or DSP, or instrumentation beyond what the chip offers. We haven't been 100% clear about this in the past, but it's NOT that we have a blanket ban on chiptunes, just that getting one past the panel is harder - same deal with solo piano arrangements - because the set of production decisions has been significantly curtailed. NO