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About djpretzel

  • Rank
  • Birthday 07/25/1979

Profile Information

  • Gender
  • Location
    Fairfax, Virginia, USA

Contact Methods

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  • Skype


  • Biography
    David W. Lloyd is a software engineer, musician, producer, and graphic designer from the Metro/DC area of the United States of America.

    Mr. Lloyd is the president and founder of OverClocked ReMix, an organization dedicated to the appreciation and preservation of video game music. He has popularized unofficial arrangements of this music by encouraging fans to submit mixes to the website he developed and maintains at He has composed and produced numerous such arrangements himself, under the name of "djpretzel", in addition to original compositions available on his personal website at He has appeared alongside industry professionals like Tommy Tallarico and Jack Wall at game music events, and has been interviewed by Salon, Electronic Gaming Monthly, and others for his work with the site. He runs an associated record label, Overclocked Records, to help promote the original and arranged music of artists involved in gaming and computer culture.

    Mr. Lloyd is also an accomplished software engineer with ten years of experience in web-related technologies. His skills include experience in .NET, Java, and PHP software development, relational database design and administration, graphic design and web development using Photoshop and Dreamweaver, and extensive familiarity with Documentum-based software solutions, web services, and XML/XSLT.
  • Real Name
    David W. Lloyd
  • Occupation
    Software Engineer
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  • PlayStation Network ID

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Bitwig Studio
    Studio One
  • Software - Preferred Plugins/Libraries
    [Plugins]: Kontakt, Omnisphere, Trilian, Battery, Reaktor, Sylenth1, Zebra2, Hive, Alchemy [Libraries]: Spitfire Albion & BML Series, Heavyocity, Impact Soundworks
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Vocals: Male
  1. April Fool's Gold

    I can neither confirm nor deny that our recent website issues were the result of foreign interference Most credit goes to @José the Bronx Rican, secondary credit to Google Translate & my wife for some minor edits @Mazedude Just so you know, everything's okay!
  2. American Pixels wins a SAMMY

    Well-deserved - great album!
  3. *NO* Final Fantasy 4 'Devotion to the Motif'

    Agreed; arguably that makes it a YES conditional; I do hope APZX revises the mix. More the pitch bends than the strings. The dynamic panning helps the strings, and it's a unique lead sound you don't hear much... by the same token, it kinda sits in uncanny valley for me, sounding more realistic than most classic string synths (Solina, etc.) but not as realistic as actual strings... something more committed to either a classic analog string synth or realistic strings would probably work better, and an entirely different approach to the lead might also be more effective. The pitch bends are not only overused, but weirdly implemented... they warble a bit, and the increment is subtle, and it almost sounds like someone trying to learn the theremin. The pitch bend down on final note of phrase has such a connection with Blade Runner for me, too... not 100% it survives this implementation without channeling that in a weird way. I had no major problems with harmony/dissonance except as relevant to the pitch bending. We'll see what @Liontamer thinks. I think is creative, fun, engaging, and would love to see it on the site, but I also agree with the apparent consensus of the panel that the pitch bending (first & foremost) and the lead string patch (secondary but non-trivial) being addressed & refined would let this shine. NO (but please resubmit with fixes!)
  4. @Silverpool @Liontamer Thanks for bringing this to my attention; Larry had provided an updated torrent, but I hadn't yet gone live with it. It's up now, but the old one is still seeding as well until it dies out by attrition, since we get most of our seeders from the initial album release announcement(s).
  5. Gets more interpretive as it goes, from an arrangement perspective, and I totally dig the soundscape - Drew kinda inverts things by putting more verb on the bass than many other elements, so it sits back in the mix as this dope, mellow lurker, while foreground textures seem closer. Chiptune & glitch elements are excellent; especially love how even individual notes within a line will mess with panning & jump around a bit, adding life to each passage. Mix does kinda just end, and in this case I wanted something a LITTLE bit more, even a surprise extra note or beat, but it's a nitpick - as others have said, this is classic halc, plays the arrangement relatively close but definitely breathes comfortable in its own skin, and packs in those classic 9-bit flavors we've been missing. YES
  6. Reacting to Post bug

    @HoboKa Can you try logging out & back in and seeing if that fixes the issue? I've seen it a couple times but it went away after an authentication cycle...
  7. Hello, the link to your email in submissions seems to be unlisted. I'm trying to email a track but says "took too long to respond". :-(

    Is it okay to send the mp3 here? I don't see anywhere else to send it to so I'm going to try here. Silent Hill 2 Born from a Wish



  8. Keyboard connectivity

    Yeah to echo what @Jorito said, there aren't too many variables: If you have 1/4 headphones, try plugging them directly into the 1/4 outs of the Korg/Yamaha, just as a sanity check. Assuming that test succeeds, there are only a few buttons on the Behringer that could be messing you up: Try the "to main mix" buttons like Jorrith said Make sure level knobs are up If the mixer has a software interface, post a screenshot, and/or a photo of your hookup If the mixer has a software interface, make sure the line inputs are enabled, NOT muted, that no other inputs are set to solo, and that they are assigned to main mix
  9. Skies of Arcadia OC ReMix Project Album - "Arcadia Legends"

    Awesome progress, @Darkflamewolf. FYI, I put some time in and have a solid minute; will be fleshing it out next week!
  10. EDM kicks

    All of Wave Alchemy's stuff is good, BigKick isn't that bad, Kick 2 is better, and I actually have D16's PunchBox, which I like.
  11. Super Audio Kart Rewire?

    @Ringworm128 You don't really need to; Super Audio Cart runs in Kontakt or Kontakt Player (free), which are VST plugins that run within FL Studio, so there's no need for Rewire, which is a bit messier.
  12. Ads on OC ReMix YouTube Channel

    @Rozovian So last year we filed a 990-N, because we're under the $50K limit and had only been a 501c3 for a grand total of one month & change, in 2016. For our 2017 taxes, I'm planning on doing the full 990, which does spell things out more explicitly. We need to amend our bylaws, get those online, and check some other boxes, but information like you're requesting WILL be made publicly available in Q1 2018 when we go through this process.
  13. Ads on OC ReMix YouTube Channel

    @Patrick Burns is correct, for the record - we weren't planning on explicitly keeping track anymore, just enabling it for the whole channel. Stating consent here has the effect of voicing support for that plan, but that plan would enable everything, for all videos. Given that YouTube apparently can enable this at will, and given that tracking each & every artist preference could get.... elaborate.... especially with collaborations, the idea is that the content policy itself does and would cover this, across the board. It's an important distinction/clarification.
  14. Ads on OC ReMix YouTube Channel

    #1 was a legitimate misjudgment on our part - my part - as to the timing of going live to get basic metrics vs. a full roll-out, and how that would be perceived; I'd need to review the full thread again to remember if I apologized for that misjudgment, but if I didn't, I do. A good faith assumption was all it took to understand what happened, and we didn't get a good faith assumption from some folks, but ideally we wouldn't put ourselves in a position to NEED a good faith assumption #2 never made any sense to me, personally; whether we pay for YouTube or not is irrelevant. That's basically saying you should only run ads on the platforms that represent an expense to you, and only use revenue generated on any platform to pay for that platform, and nothing else? That's NEVER been true, because even a decade ago, when it was just banner ads, we used funds for promotional runs of physical albums as prizes at conventions.... so that's using web ads to pay for something not strictly related to web hosting. This conceptualization of funding & expenditure is very odd/rigid/limiting... #3 is worth talking more about, I think. We have no intention of ever enabling unskippable ads, so those are off the table. #4 tell me about it...
  15. Ads on OC ReMix YouTube Channel

    Hopefully we can avoid a repeat of the drama that occurred on a previous thread discussing this matter. On Tuesday of last week, all videos on our channel mysteriously had ads enabled without any action on our part; previously ads were limited to a small percentage of videos from artists who had opted in, so we could get some metrics. We have disabled all ads as of today, including for videos that previously had them enabled. This batch change is currently processing on YouTube. We did inquire with YouTube/Google as to how this change could have happened, as none of us made it directly or intentionally, but they couldn't help us: It's difficult to understand how an entity so large wouldn't track such actions on a per-user basis, but it's apparently the case. TL;DR; what's changed since the last time we had this conversation is that OverClocked ReMix is now a project of Game Music Initiative, Inc, a 501c3 non-profit charitable organization... We've got a board of directors that has met three times this year, we've got separate bank accounts that are not in my name or included on my personal income taxes, no single individual can sell the domain or its intellectual property, and there are legally-binding rules about how the money can be spent, and for what, above and beyond the existing content policy. While the ads were not enabled intentionally, we waited to hear back from Google before disabling them, because we wanted metrics for the entire channel being ad-enabled and because the original plan was to wait for 501c3 status and then revisit the topic. Our submission agreement has always allowed for advertising in the context of mixes, so long as that revenue is used for the site: Originally this change rubbed some folks the wrong way and there were heated words about how YouTube ads were somehow profoundly different than website ads; I'm not sure if anyone still feels that way, but either way, "context" is an umbrella term that was never intended to be limiting. The Internet changes and we need to change with it, as best we can. So, basically: We have removed almost all ads from our websites. We only want to run promotions for VGM & related stuff that's relevant, and keep that minimal and non-intrusive. Right now, GMI & OCR are funded primarily by our support on Patreon (you gals & guys are the best!) However, I've never been comfortable with a single point of failure, and feel like YouTube ads are a good secondary source of support. From the last week of metrics, full ad-enablement on YouTube adds up to about $25 a day, give or take. For any one artist, myself included, this would be less than a dollar a month. In addition, YouTube ads *apparently* help SEO and enhance the visibility/reach of the videos, which is important. I'd like to reach a point with artists where we've built enough trust, through our words and actions but also our new legal status, where this change is understood and appreciated, but we should by all means continue the conversation and see where it takes us. We previously committed to: Filing for 501c3 status in this calendar year. (DONE) Updating the content policy with clarifying language surrounding "advertisements in the context of submitted material" meaning more than just banner ads, with YouTube as a specific example. (PENDING) Reaching out to artists via forum email addresses, social media, etc. for additional feedback on this topic prior to enabling ads on the back catalog of 3000+ videos. (THIS THREAD + NOTIFICATIONS)