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About Mazedude

  • Rank
    Heroes vs. Villains Co-Director
  • Birthday 10/26/1980

Profile Information

  • Gender
  • Location
    Liverpool, NY
  • Interests
    Game music, Capoeira, cooking, taking care of my beautiful wife and daughter

Contact Methods

  • Website URL
  • AIM


  • Biography
    Christopher Getman has been making music via the handle "Mazedude" since 1995, with a focus on video game music arrangements since 2001. In the years since, Mazedude has made a name for himself via Overclocked Remix, the Bad Dudes, various guest artist releases across a wide variety of arranged albums, and even some video game soundtracks.

    He has a passion for crafting remixes that honor American game composers, as well as a distinct desire to fuse genres in ways never before heard.
  • Real Name
    Christopher Lee Getman
  • Occupation
    Digital Communications Specialist
  • Facebook ID
  • Twitter Username
  • PlayStation Network ID

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Pro Tools
  • Composition & Production Skills
    Arrangement & Orchestration
    Mixing & Mastering
    Synthesis & Sound Design
  1. Ooh, I'm a Dead Space fan, let's check this out. All in all, not bad! Not an easy task either, I did a couple similar sound-replacement homework assignments when I took classes at Purchase College. It pulled me in, I kept wondering "where are the necromorphs?" The only things I'd nitpick would be that the door opening sounded longer and slower than the corresponding visual of the door opening, and I felt the chainsaw weapon (I'm blanking on the name for that one) could have been a bit louder and sharper. But generally, good work. How'd the University folks like it?
  2. Dang man, that's impressive, I didn't know you juggled as well. I have some friends who are into juggling that I've shared this with; best of luck with your goal!
  3. Hot diggity, nice to see some more Duke Nukem 3D love. I almost remixed this theme a while back, never did, so it's cool to hear someone else tackle it. I feel it takes a bit to get going, but I'd agree with the judges that it almost has a mellow aspect once the groove comes in. Rather than headbangin' I find myself swaying back and forth, envisioning ol' Duke shooting them aliens up in a casual, laid-back manner. I'd prefer a little more variety as the track continues, perhaps a different lead sound or a change in the percussion, but still, a nice track that hits that nuanced "aggressive chillout" style. Now to go check out the rest of "Reduked"!
  4. Aaaaand, as previously indicated, the project is now out on a variety of platforms: Pick your favorite, check it out, like it, review it, share it, all that fun stuff. Oh, and physical CDs are also now available through Bandcamp for anyone who wants to have and to hold it. I'll add that I've also got a pretty cool start on the first Kickstarter commission reward remix, so... stay tuned, there are some pretty cool free follow-up goodies on the way.
  5. Had a great time at MAG, and it was great hanging out with all the OCR peeps! I'm also glad I went to the panel, there are a couple new projects I still need to go download. Good stuff.
  6. To all who haven't yet heard the news, I'm pleased to report that the album is finally FINISHED. The project is currently on Bandcamp, with other distribution channels pending. Thanks to all for the support for Kickstarter; now, go check out the final product!
  7. I'll be there... first time in a few years now, although I'm still proud to say that I was at the very first one, way back when. Sometimes I still think of it by the original name "Mid-Atlantic Gaming Festival" - now there's some trivia for y'all. Looking forward to seeing you guys there; hit me up if - nay, WHEN - there's to be an OCR hangout! (Or two, or three...) Cell: 315-744-2839.
  8. 24 hours left y'all. Pledge before it's over. And with that, I present the remaining track teasers: "Bernard Electric" (Maniac Mansion), original theme by Dave Govett, featuring Matt Vacanti on electric bass: "Maniac Muzak" (Maniac Mansion), original theme by George "The Fat Man" Sanger, featuring Maho Azuma on flute: "Big Sister Matti" (Bioshock 2), original theme by Garry Schyman: "Aurelia for Trombone" (Advent Rising), original theme by Tommy Tallarico, featuring David White on trombone: Enjoy, and please, help me make this campaign a success by spreading the word and sharing this link wherever your heart tells you: And, again, thanks to everyone here for their amazing support through this campaign. I love you guys.
  9. Figured I'd share all the extended track teasers and behind-the-scenes stories that have been released so far, since there are a lot and it's quite possible that folks have missed some... and it'll save you having to dig through the "updates" tab on the campaign: "The Dragonborn Concerto" (Skyrim), original theme by Jeremy Soule, featuring our own David "dhsu" Hsu on piano - "Liquid Tribes" (Puzzlejuice), original theme by our very own Jimmy "Big Giant Circles" Hinson - "Agent Sprawl" (Dead Space 2), original theme by Jason Graves, featuring our own Kunal Majmudar on keys - "Tristram in Flames" (Diablo), original theme by Matt Uelmen, featuring our own Ailsean on guitar - "Transponder Mission" (Mass Effect 2), original theme by Jack Wall - "Tribal Clayface" (Batman Arkham City), original theme by Ron Fish - "Angelhenge" (Brutal Legend), original theme by Peter McConnell, featuring our own zyko on guitar - "Switch Force Ballad" (Mighty Switch Force 2), original theme by our friend Jake Kaufman - "Metropolis for Guitar" (DC Universe Online), original theme by Gerard Marino, featuring William Reyes of The OneUps on guitar - "Purple Streets" (Sam and Max Season One), original theme by Jared Emerson-Johnson - So... yeah. Enjoy. There are still a few days left in the campaign, and I do have a few more teasers and stories on the way... but that's the bulk of them right there!
  10. Big update everyone... today we hit 100%!!! The project is now officially funded. Huge, huge thanks to OCR for the help. That said, we have 7 days to go, and to celebrate, today I added a new stretch goal. Help me get to the next level, and the next remix I do as a post-launch bonus track will be... "Baba Yetu" By Christopher Tin, from Civilization IV: It's been requested a lot over the years actually, but man... a hard one to do justice to. But let's keep this funding momentum going over the next few days, and I'll make it happen. Thanks again!!!
  11. What's funny is that when I picked this game to remix, I was primarily trying to find something by Alexander Brandon that I hadn't heard before. So, I skipped over Deus Ex, Jazz Jackrabbit, Unreal, and then... I found Tyrian on Alexander's Bandcamp page. Ideas formed from there, and the rest is history. Glad you enjoy it!
  12. Quick update: by popular demand, I've added some new "digital only" reward options, for those who want to support the project from afar without any shipping and handling fees attached. If you're one of those... you're welcome. Today we hit 100 backers!!! It's exciting, but we still have some ground to cover in the 10 days that remain; I'm counting on all of your support! (Btw, even more extended teasers are available in the "updates" portion of the campaign now, with more on the way.)
  13. So, good news everyone! We've hit the 50% mark! And, umm, not quite bad news, but well, there's still that other 50% to hit. Now, I personally have been on the other side of the equation where I see a Kickstarter I like, I don't go pledge right away, and rather I'll sit back and watch for a bit... and then eventually pledge when it gets down to the wire. Well, if you're reading this, do me a favor. Don't be that guy. (Now that I've been on the receiving end here, I'm making myself a promise not to be that guy again, heh.) Let's ensure that this thing becomes a reality; if you've been waiting and wondering, well, now's a good chance to act. Get your pledge in before time runs out: In other fun news, I've been enhancing that link with extended track previews in the "Updates" portion - and will continue to over the next couple weeks - so if you want to hear more of the music before deciding how much to pledge, feel free, and enjoy the stories behind the tracks! (Stay tuned to my FB page for more stories as they are released.)
  14. Ever write a bunch of music for a project, to basically be told "yeah... it's good... but it's too dark and heavy"...? Well, I have. That's what happened with this collection I put together here a while ago (it occurred that I put it on Bandcamp but don't think I ever shared it here). The project director asked me to then write some music that wouldn't "scare the children," hence the title, heh. It's original, but it definitely has a video gamey quality to a whole lot of it, so, enjoy.
  15. Always happy to support Beatdrop's endeavor's; enjoying me some Delta-V (track eight) at the moment. Digging the fusion of retro synth sounds with modern drum n' bass motifs. Good stuff.