I kind of disagree. I don't see why menus and action have to be mutually exclusive, and all action when boiled down is QTE (all good action gameplay is based on timing and reflex). Adding action to it removes you from being a spectator to having direct control over what happens in the game. Sure, it could then be less strategic... but... like I said, Final Fantasy's formula needs a lot of work if it wants to be a good strategy game, because as I said earlier, having clever boss fights isn't sufficient.
Paper Mario: Thousand Year Door is something I also see as objectively (tongue-in-cheek) the best turn-based RPG (if not one of the best video games in general) ever made though (in gameplay design, narrative, visual aesthetic, variety, depth, music, etc.), so I'm biased here.