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Meteo Xavier

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Everything posted by Meteo Xavier

  1. Tony Ponce is the fuckin' MAN man. Awesome to see this.
  2. I don't know if anyone else remembers way back in the 90s, before the internet was a big thing, when there were a bunch of mail-order adverts in game magazines for Funco, Chips and Bits, Game Cave, Game Crave and such that offered latest titles and used ones (as well as badly featured game "listings" like "Final Fantasy Adventure 2" for the SNES that was just them trying to list them and fake exclusivity), but my favorite was always BREsoftware and I was surprised to find out they're still around. Time has obviously NOT been very kind to them and they're quite different than they used to be, but I found some stuff on there, like wholesale lots, that I thought would be interesting to some here: http://shop.bresoftware.com/Video-Game-Store-Package-718-Games-14-Consoles_p_68081.html - this one in particular is literally a BUILD-YOUR-OWN-CORNER-GAME-STORE starter pack.
  3. To be fair, what you're paying for is what you should expect. As in, if you're getting free work and your expectations are high, it will be funny to see your face once they don't get met.
  4. I'm sort of curious to see what people might think of my track on there. That's the closest to a prog-rock track I've done yet and the longest gap of WIP (which I started like 4-5 years ago) to completion I've ever had.
  5. All companies that make decades-old fan favorite franchises are essentially evil. Enough people believe this to make it actually true.
  6. If Disney knows whats good for them, they will make it like Final Fantasy VII. The Final Fantasy/Star Wars, Final Fantasy/Disney, Star Wars/Disney connections are all already there, now we just need to combine all three.
  7. Make sure he can sing on pitch with a piano or whatever instrument of your choice can help the both of you identify the notes.
  8. Well those Monstercat tracks have been a pretty decent hit for people, and I'd probably get a lot more hits myself doing that than fantasy-ambient tracks. Also, NO DUBSTEP. Ever.
  9. I am finally looking to take a break from music after the last things I have my name on are done, and after that break, I am looking toward expanding (or perhaps narrowing) into more popular genres of electronic music for remixing here and doing other albums. Specifically, I'm looking at trying my hand in trance, drum and bass and progressive house. I've pretty much got all the tools at my disposal, except for a shitload of DnB loops I want to get my hands on and cut, what I don't yet get are the way the tracks are built. I'm a composer, not really a producer (yet), and as I study the genres as ad nauseum music advice states to "listen to the kind of music you want to make", I find that I really have trouble coming up with the same kinds of stuff. I can do the beats and the bass, there's millions of tutorials on those, but after that, I'm stuck. I'm hoping this to not be a topic where I get all my answers right now, I'm hoping this to allow me to go on for a while and let me post questions as I go along. I'd like to learn to do stuff like PrototypeRaptor, Ben Briggs and, yes, Deadmau5. And before I get a lot of posts going offtrack asking "Why stick to a genre? Just do what you love and call it good." I've been doing that for 4 years now, I want to shift focus. I guess my first question goes back to my background as studying videogame music than popular music. Exactly how much melody can I get away with in EDM? I almost can't compose anything unless it has a really strong melody, epic chords and improv section. Even as I try, to me it still comes out sounding like VGM and I can't tell if I'm doing it wrong or if I'm doing it right. I asked Neblix on the subject some time ago and he told me that heavily melodic dance tracks are actually some of the most popular and well liked ones of the crop. This does me good, but I have to wonder why then there are millions of dance tracks that have weak melodies or none at all? How can I focus on them just being good club-bangers as opposed to not being repetitive drivel? Sometimes I genuinely can't tell the two apart. This is kinda what I hope to actually do: Thanks ahead of time!
  10. I have to give you credit. That third party Facepalm thing is the funniest thing I've seen all week. Congrats broseff.

  11. I was also going to post something sharing everyone's balking reaction, but you know what? This works just as well.
  12. Where can people contact you if they're interested?
  13. Also worth noting for the surprisingly disturbing ending where SPOILERS you actually fucking kill Bowser. You launch him into a glacier, he freezes and then just breaks apart. To this day that really freaks me out. Mario's Time Machine or whatever's ending was just as twisted, IMO.
  14. If we get it to work. Can't make any promises just yet, but we'll give it a damn good try.
  15. We should be making more headway on Usa's other track here soon. My brother's going to do some more guitar work on it, so don't open that one yet. Also, need Rozovian to hit me up since I think every other method I've tried to contact him with has failed. I have some news and he needs to get with me on Facebook chat or AIM. Thank you.
  16. You used to be funny Bleck. you are not funny anymore
  17. Goldeneye 007 was completely ruined for me during a very late-game mission where you had to protect Redhead McRussianchick from a fucking ARMY, in a big, open computer bullpen with TWO levels and bullets coming out of everything. Why did she had the computer in the middle of the fucking room? Why couldn't it be some computer in a corner office somewhere?
  18. It's on Destructoid now: http://www.destructoid.com/indie-game-impulse-gets-ost-release-via-oc-remix-237104.phtml
  19. I knew that remix was going to kick ass the first WIP I heard. Neblix's production skills are gaining tremendous speed and it won't be long before he's up there with Zircon.
  20. The best part of Final Fantasy 8 was it had THE best and most rewarding sidequests in the series short of Final Fantasy 6.
  21. Final Fantasy 8 was a risky experiment that came at the wrong time. They changed too much too quickly and while they genuinely deserve accolades for being ballsy in trying them, they should've waited until Final Fantasy X to really do them. Now it's easier to look back on it and appreciate it for what it was, but man, they just should've made them more like Final Fantasy VI and VII and changed it gradually instead of hitting that high wave with a brickwall of changes.
  22. Uh, what? Except for the bosses, most of them did. Particularly in the Mario RPGs and Yoshis Island games.
  23. Limiting axes would usually make games less challenging, except for intentionally difficult games. In 2D, everything's mostly right there on the screen - either left or right or up and down. It's much easier to organize than in 3D where the possibilities of placements are exponentially greater. Obviously there are lots of example and mechanical exceptions, but in general examples, I can't think of how a 3D game would somehow be simpler than a 2D game.
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