The Author
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Again, you fail at understanding how Zero Punctuation works: He doesn't hate everything, he criticizes harshly videogames, but will admit to a game's good point when appropriate. He has a huge hardon for God of War for example. The problem is, as soon as he touches upon a Nintendo game, he moves to unmitigated hatred even if the game has positive aspects, sometimes resorting to cheap theatrics such as blaming the Mario franchise for being "stale" in a review for NSMW or Galaxy. There is never a counter balancing point that he often makes for every other game on the 360 and PS3. He has a bias against Nintendo, and I'm not the only one who says it. Do you really think that MOM had no redeeming factors at all and that it was pure shit of the highest level, such as Kane and Lynch? There really was no part of that game that was enjoyable? Because in many reviews Yahtzee will acknowledge enjoyment derived from games even if he hates the technical aspects. As soon as you hit a nintendo review however, its manure all around.
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Obviously you can't understand sentences, as my post outlines how many videos I've watched and the extent of my criticism.
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I've watched every one of his videos, and his negative bias towards the Wii is obvious. For one thing, he never reviews any game for it with positive comments at all. Many reviews have a "well it blew up in my face but it looked nice" comment. Nintendo games never get any such slack. Every game on the Wii is the worse ever, and when he can't attack the game, he attacks the Series (such as mario games).
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Suffice to say that if this game has been on the PS2, Yahtzee would have loved it. He's getting on my nerves at this point, his blatant hatred for the Wii is not that funny.
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That's the thing: this game broke the isolation, and threw the main character in a nostalgia spiral. Once you keep going back to your past, some of it seeps back into you. Heck, Samus voluntarily shut down some of her upgrades just because she was back with an old friend. That the foe that she'd least expect to make a come back (Keep in mind, the corpse was left in the depth of an exploding planet with the remnants of the organisation that usually revived him), at a moment when she was doubting herself for thinking Anthony would shoot her, and that is after some unsettling finds about the federation, all of this combined into a mind fuck. How likely was she to run into Ridley there? How likely that the federation's bio weapons would include Ridley? That whole game was a mindfuck really. Samus might have been ready to face Ridley in other missions (she would have prepared herself before the two Zebes missions as it was obvious she would face him then). This time, he came out of nowhere, and while little birdy and scorpion-chameleon may have phoned it in a bit for us if we paid attention, we players are not the same as the characters. Also, at this point I am curious as to how you would present the plot other than the cutscenes? This game was plot intensive, but it wasn't really a flaw to have a plot. If they had simply done a "run around get upgrades in this station you're all alone in for some reason" game, I would have been disappointed. Metroid can be a lot more than just another soulless platformer. Super Metroid was good, but that's about 17 years ago, videogames as a medium have evolved beyond that. Yes they could have done cutscenes in the SNES era, but they didn't. It just wasn't done. (Someone pointed Ninja Gaiden, but Metroid has never been "level based" and including the cutscenes in a non-linear game could have been tricky.) For this game they could have remade Super Metroid, but then there would be other complaints. So yeah, ultimately, you have to take in the good with the bad and see how the game stands on its own. And the story is solid, even if some cutscenes are too long, but the exposition was needed and for fuck's sake don't make us scan the whole god damn universe like the fucking primes, so that we can get a semblance of plot. (Dunno if you can tell, but I hated scanning, I hated the fact that you needed to scan every inch to get 100% and I hated the fact that if you failed to scan a boss you were screwed (such as scanning every phase of an annoying boss in Prime 2)). The gameplay in Other M was very much metroid, the plot made sense (although none of you seem to get annoyed at the presence of the Nightmare, which was much much more annoying to me than Samus freezing), and it was a gorgeous game. What else do you want? Fellatio during gameplay?
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Well, to be fair, I think that this story should have gone between Metroid 1 and 2, and the Primes should have come between 2 and 3. But that's just my opinion.
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Actually, the fear of Ridley is easily explained: at that point Samus had been delving a lot into her past, and being with Adam and the squad brought back memories of a time before she defeated Ridley. It would make sense that in that mood, when the monster you have at this point killed about 6 times comes back once more you would end up freezing. Not only that but she also had 3 opportunities to kill it and didn't take them, because she saw his bunny form as innocuous, a mistake she made as a child with fully grown Ridley. In the psychological progression of the story, feeling vulnerable at that point fits. It doesn't take anything away from Samus, it shows her as human. She pulled through and won that fight didn't she? (Not only that, but it was a kickass fight too) As for the cutscenes. Yes, some of them seem to stretch a bit, but truth is, these are some minor pacing issues. I think the cutscenes are much less annoying than the "scan this pixel" puzzles or the "shoulder cam slow walk" moments. As for "doing it when you could" argument: Lets face it, this is the first "main story" game that actually has the means to do this. There was little to no story telling in platformers in the 8 bit era. It was just a fact of the medium. Metroid 1 was simple: kill enemies. No plot, no development, just walk around, kill enemies randomly and get power ups until you kill the right enemies and move on to the last one. Metroid 2 had a lot more in terms of linear plot. It was still: kill enemies and move on. Again, it was representative of its era and genre. Metroid 3 throws a curve ball. We get to see Samus under a different light, namely by the inflated baby metroid scenes. What Other M did with the Mother Brain fight felt logical, Samus was between rage and control, and she killed MB because she had to, and because she wanted to.You get that in Super Metroid through musical cues, and simply because the Hyper Beam is the most badass of all badass weapons. Then there's the metroid blackout. Fusion broke the silence, and presented a new side of Samus. Her interaction with the CO showed that she had a sense of humor (calling him Adam) a sense of what's right and wrong (she is a bounty hunter but she still wants to save the world, even risking her life) and emotions: her please to the CO are very emotional and probably on the same level as she pleaded with Adam in sector 0. Zero Mission shows again a strong Samus kinda plagued by her past. Her venture on Zebes is filled with comments regarding her past, heck it even ends on her doodle. From Fusion and on, Metroids have had this constant look towards Samus's past. They have also developed her into a more well rounded figure, with emotions and weaknesses. Other M might have overdone it in some aspects (well, the cutscenes were kinda long) but overall it is just part of a narrative that was present, but wasn't done right either due to technology, or because it wasn't the right time in the series to do so (like the Prime series, which I enjoyed once, and haven't touched for a couple of years... unlike most Metroids that I tend to clear once a year at least (except 2, but that's a hardware issue.))
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Just finished the game for a second time. You know what? It's a pretty darn good game after all. The controls are tight for the most part, the story is actually a lot better than I first assumed, with hints as to who the deleter is during the game, still kinda bothered by the Anthony deus ex machina, but it wasn't completely unlikely, the structure of the station fits the events. The game actually needs a second playthrough to enjoy it more. Trust me, play it again, you will be surprised. (And I have to say, all Metroid games (even Super) get better when you play them more than once.)
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The replay value is there for this one though, which was somewhat lacking in the primes.
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My issues with this game are not so bas as to make it a bad Metroid game, in fact, if you were to eliminate some of my complaints, it would be probably the best after Super Metroid. Well, onward to the bad things (also I haven't read the thread so some of these may have been addressed, but not by me .) First of all, my most replayed Metroid ever is Fusion. While I know it is not the best, it might as well just be my favorite. I pretty much have the story committed to memory. Other M first of all caused Fusion's story to not make sense anymore. Secret space station lab that manufactures Metroids and that also includes the Nightmare weapon and a Ridley "clone" which is explored by Samus guided by a CO ? Every time I went into a sector I was kinda annoyed at how identical the premise was to Fusion. When I saw the nightmare I could only laugh. Second: First person perspective: in some cases it worked fine, in others where you had to scan a very minute object to progress, or at the end during the Swarm attack, it was just too annoying to make it work. When you ran into one of these scan puzzles, it just stopped the game in its track, you could be running around and then if you were not lucky to find the one blotch of green on the grass you had to scan, you could be immobilized for 5 minutes. Third: Missile use. Clunky system that could have been a lot better in my mind. Issues with switching to 3rd person made a specific "royal" boss fight much harder than it was. But, if you ignore these issues, everything else about this game works and it works pretty damn well. Samus feels a lot more organic in this game, when she had to be a badass she was one, but she was also human, something that you only barely saw in Zero Mission and you had hints of in Fusion. The platforming was tight, the camera changing angles wasn't disorienting at all, the game could be overall pretty damned solid. But its flaws are too big to ignore. Which is bad. But I do like this direction for the game and I guess if they make another one like that it might get better.
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Problem while exporting in FL Studio
The Author replied to Chernabogue's topic in General Discussion
Well, the OS you have also influences how much ram actually works, if you're using 32 bit XP, you can't use the same level of ram as with Vista or 7. -
And in particular Level99 and LuIzA for this particular mix: http://ocremix.org/remix/OCR02008/ You see I've been working on a presentation and I have been having terrible writer's block, and it's been a struggle to write it, that is until that mix came up on iTunes. It might just be a coincidence, but still I managed to finally put on paper the ideas that were seemingly trapped in my head, and now it's going rather well, so thank you for this song that shattered my writer's block through its amazing guitar. (The song's been on a loop for a while now actually.) So yeah, use this thread to post how a specific remix might have inspired you in some fashion and give props to the remixers.
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And when it comes to comparing, you can compare anything to anything else. Like apples and MJ. The comparison will be obvious, but it is still a valid comparison. Sticking to humans involved in music, the comparison is a lot more interesting. Hell, have fun and compare Mozart and MJ for a bit, you might find it interesting.
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Hurry! A Final Fantasy X Impossible ReMix Album
The Author replied to Arcana's topic in General Discussion
So, how did you all like the result? -
The game has a bit of a mythical reputation now, it's famous for never being released. It is the most well known vaporware ever.
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Hurry! A Final Fantasy X Impossible ReMix Album
The Author replied to Arcana's topic in General Discussion
Yeah, I totally got a Phillip Glass vibe out of your song (but then again, he is my only exposure to minimalism before your song.) And while I won't say it's my favorite, I like how it's a take on a remix we don't get often. -
What are you listening to?
The Author replied to PassivePretentiousness's topic in General Discussion
http://www.youtube.com/user/HurryFFX Probably the first time I listen to this as an album and not as a wip, and I like what I've heard. -
Short answer: if it ain't your material, you shouldn't make money off of it. Someone else will be providing you with a long answer shortly.
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It's been a pleasure. Over and out
The Author replied to Geoffrey Taucer's topic in General Discussion
Welcome to Overclocked Remix's Forums, you can log off, but you can never leave. You'll be back. You'll miss us. More than you think you will. -
Ever since I had gall bladder problems I cant quite skip a meal lest I want something that I will be polite enough not to describe.
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The way I see it: save points for when you turn the game off, check points for when you die. Best of both worlds really.
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Guess the shame's on him...
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Do I need to post the best commercial ever for a videogame? I think I do... http://www.youtube.com/watch?v=Om84Zc4-KcQ