
Schwaltzvald
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Everything posted by Schwaltzvald
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I'm seriously tempted to upgrade from the normal to "love is over edition". Not sure... Already pre-ordered it when that option became available way back.
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What do you mean; :U
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Any chance 3DS sales (whether poor or not) causing them to cancel the project? Probably not but what else could it be besides not having Inafune?
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One way I could think of is to convert and re-work the project into a proper console title rather than a handheld. Wishful thinking but it beats just scraping everything. Maybe even redo the original games along side it as a bonus or something. But yes, capcom are idiots
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Why not play it on the PC? Aside from it being $9.99 it's not graphic intensive; although I have experienced some slowdowns during the last couple of levels.
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What Zelda song to walk down the aisle to?
Schwaltzvald replied to BogusRed's topic in General Discussion
I'm gonna have to chip in my vote for the .At the very least have play after the initial down the aisle sequence. Perfect for the beginning of the reception party~! Aww cmon it could be worse; he could have had this track or this altered for the event! -
Oh I've heard of it, it's a nice introduction to harder shmups but still fun.
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It's not at all like that; similar premise at the start but soon as it gets into the meat of it all, it's nothing at all like Alice: Madness Returns. Key difference is Alice:MR is actually appealing and engrossing; not something I would have imagined in the 3rd or 4th grade if I was daydreaming thinking of plowing the hot teacher and crazy shit happens in that day dream. The worst part about that terrible comparison to Sucker Punch to Alice MR is that at least of the two; and I'll white out the last comment for the sake of not spoiling it for anyone or at least those that will have it whited out below the next image... At least one of the two will find her happiness while the other becomes nothing more that dog food. Take a guess.
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Let me put it this way, if you can't think then yes the platforming will be nightmarish a little before the middle part up to the end. Not to say it's impossible as that's not the case, but I had fun figuring it out along side finding as many secrets along the way as well.
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There's nothing I could say that could fully express how it simply became one of my favorite games of 2011. Everything felt "perfect" in its own weird way. It's deliciously dark and grim without being trite or obnoxious It's a feast for the eyes while the gaming play, especially "Alice" herself, feels perfect. Alice gave me the same feeling I felt whenever I controlled Simon Belmont in SCIV; any mistakes or deaths that occur it would fall upon me rather than any possibility of shit controls or poor mechanics. No Alice felt refreshing to me as Bayonetta did; improved controls over their predecessors and more. The story itself gives a greater insight upon American's interpretation of "Alice" previous actions before the first game and during the sequel. In my opinion, it was worth the $60-$50 ($45 for me because of a special deal from Amazon that included the original Alice game on preorder) and the extra $2 for the DLC. The DLC properly feels like DLC that affects the game; making it either much easier or seemingly impossibly difficult with aesthetics being a wonderful bonus. I can see myself savoring the game for a very long time and see replays much like the first Alice game has seen. Oh and the art book only extends as well as add another layer of pleasure I got from the game.
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Okay I just had a run in with the guys that use fire and flame throwers. It's not nearly as bad, just that guys with guns can't do shit but those that melee will make them easy pickings... The flames make it look worse than it really is. Now those that shoot ice beams that can freeze you on the spot, THOSE you have to watch out for as you're screwed if you're surrounded and can't move or fight back fast enough.
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True, thing is though I've done it in crap equipment and that's good enough for me.
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Hooray managed to beat the Snarbolax with a competent team of 3~! Now if only the fire/shock issues were dealt with...
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It's leaning towards being region free. It would only do Sony a great deal of service to make it truly portable. Not to mention some of the Japanese games are already available in the "Japanese Imports" section on the NA PSN store.
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Nope, as far as I've seen it's solely for the PSVita; unless it can be played on both but primarily on the PSV I'm not sure.
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It's like a spiritual successor to . Unlike most I'll actually use the knight.
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From getting too much money and suddenly going ape-shit stupid with said flush of cash by not catering the "GOOD/AWESOME" 3rd parties.
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For once I can emphasize something you've said heartily; still needs it's own "easily replaceable" hard drive though.
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So basically like any one who have bought it, the PS3 with its PSN Cards, or XBox 360 with a bunch of gold card/MS points? Regardless of what system you buy you'd have to be pretty privileged these days willing to buy a new system and support it with $40-$60 per game you're willing to pay for. So in a sense, we're all rich. Edit: Nice to see they're doing something right by getting rid of friend codes.
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Funny thing is even when new software comes out, I'd still feel as if the Wii-U is rather unnecessary, much like how the Kinect and even the PS Move feel unnecessary to me. I don't hate it or think Nintendo sold out/became soulless ect ect. It just doesn't hold my interest, much like how the 3DS seem to be suffering that though to a lesser degree. If it sells millions, then good, if it becomes the next "Virtual Boy" well... They should try again or focus elsewhere. All I'd really want are enjoyable games by the end of the day though. I'd think it has to do with how much interaction is needed. Using the Wii motes was certainly different compared to the traditional controllers/console packaged with a AAA title. But I had a hard time to wrap my head around using the new controller more so than I had with the Wii Mote. the wiimote was simple with the added gestures/waggling. With the tablet controller it may just be TOO MUCH of a good thing going for it. Still giving it a few months may assuage away the shock; especially with new games using it to the best of its' capability. If that doesn't happen then it would just be like the Mario Kart Wii Wheel I still see being sold in walmart and bestbuy. A piece of plastic with no real necessity to exist.
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I'd like to think there's a psychological aspect behind the unnecessary combos after said 10+ hits. It's a waste yes but if you can shatter your opponent's confidence it may be worthwhile; especially if you can keep the chances of some incredible comeback from happening against you. Then again I don't play professionally so don't mind me.
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It'll be okay. It's just that for me, it's the realization that, while I'll always have fond memories of the classics as well as some of the new/current games on the Wii. Nintendo just doesn't hold my interest as it has at one point for now. I'll still be following news of their fun games with Mario, Link, Samus, DK and so on. I'll be following them and most likely will even follow new stuff that appear that peak my interest. Currently now with the "Wii-U" I just feel no connection to it like I did with the Wii and past systems. I'll still be playing games as always, just not with Nintendo's new systems for a while with the exception of the DS Lite/3DS(maybe).
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Yeah I think I'm done with Nintendo for now. Perhaps another time as I'm perfectly content with the original Wii.