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Liontamer

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About Liontamer

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  • Gender
    Male
  • Location
    Atlanta, GA

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  • Biography
    Larry "Liontamer" Oji has been a judge at OverClocked ReMix since July 2004, having evaluated more than 5,000 submissions. Reporting to site founder David "djpretzel" Lloyd, Larry is responsible for primary submissions evaluations, informational database maintenance and other otherwise sundry & unsexy tasks at OCR, becoming head submissions evaluator in June 2006.
  • Real Name
    Larry Oji
  • Occupation
    Community Manager & Judge, OC ReMix
  • Twitter Username
    LarryOji

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    2. Maybe; Depends on Circumstances

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  1. What did you think? Post your opinion of this ReMix.
  2. Love the opening sound to this. The initial Toad SFX ducked in a seemingly sloppy way at :26; it may be totally purposefully, but awkwardly cuts/drops in a way that felt like a mistake. Melody came in also and things were very structurally conservative; that along with the very steady beats, this was sounding very by-the-numbers and limited in interpretation. By 1:25, I was waiting for this to break out somehow -- not to get crazy, mind you -- just to embrace some additional and distinct interpretive ideas. I really liked the gliding lead at 1:44-2:13; arguably mixed too quietly, but the writing was creative and the effects on all the parts throughout the soundscape were solid. But going back into the source melody at 2:12, the ideas were retreading without much other development. I love the groove, but without something more substantive taking place from 2:12, this is coasting off a great groove and too repetitive. This works great in the sense of a sound upgrade for in-game use, as the groove is nice and you have a logical loop point. Love what's here so far, and it wouldn't take much -- just something meaningful -- to help push this over the top. Changes/variations to the instrumentation (read: percussion!), textures, rhythms, tempo; anything like that can make the presentation feel fresh and evolving. Nice work, so far, Neon, and I sincerely hope you'll see what more you can do to spice it up and develop the concept that additional degree to snag those YESes! NO (please resubmit)
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  4. Dunno if you messaged me or not, but I'll check on this this week for you, no problem!
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  12. Nice orchestral treatment here. The mixing wasn't ideal and the sequenced instrumentation, particularly the bowed strings, were in the uncanny valley but serviceable. Sour note in the strings at :57 and brass at 2:51 that should be tweaked. As things built up at 1:00, the soundscape became cramped and muddy, all the way until 2:55. 1:58 sounded like a cut-and-paste retread with a touch more oomph & volume to the textures; this would have been a great point to vary up the presentation. You actually could have even shifted 3:12's section to earlier on and then figured out further variation for the rest of the track towards the finish. I liked the slowdown at 3:10 along with the glassy chimes as an accent; nice touch for the transition, Serjo. prophetik and MindWanderer really drilled down with the details on what didn't work with the sequencing, mixing, the repetition, and dynamic contrast, so I'll co-sign with all of that. Strong start, but lots of unrealized potential here. Would love to hear another pass at this to hear how much you can improve it, Serjo. Consult the Workshop area for more feedback and production advice if you haven't already. NO (resubmit)
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