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Liontamer

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Everything posted by Liontamer

  1. Really glad to finally have this out! Everything came together nicely on this one. Great work, Kyle & crew! Nothing but good memories here, as Turtles in Time was my first Super Nintendo game!
  2. OC ReMix Presents Teenage Mutant Ninja Turtles: Shell Shocked! April 9, 2014 Contact: press@ocremix.org FAIRFAX, VA...It's PIZZA TIME! The WORLD'S MOST FEARSOME FIGHTING TEAM of remixers is ready to drop some TMNT-goodness on your shells with our 47th album, Teenage Mutant Ninja Turtles: Shell Shocked!! This two-disc, 22-track album honors Konami's legendary 16-bit TMNT titles, Teenage Mutant Ninja Turtles: Turtles in Time for the SNES and Teenage Mutant Ninja Turtles: The Hyperstone Heist for the Sega Genesis! Led by director Kyle "KyleJCrb" Crouse with epic artwork by Nate Horsfall, 33 musicians from the OC ReMix and Dwelling of Duels communities gathered for this huge tribute to the tubular teens that'll make you scream "I love being a TURTLE!!!!!" Shell Shocked is available for free download at http://shellshocked.ocremix.org. This album was produced to help promote the music of the Teenage Mutant Ninja Turtles games, was made by fans, for fans, and is not affiliated with or endorsed by Konami or Viacom; all original compositions and characters are copyright their respective owners. "I wanted to capture what I had imagined as a hard rock sound in the music of the original Turtles in Time," said album director Kyle Crouse. "The Turtles themselves have always been steeped in the culture of the 80's and early 90's and have a bit of that era's playful cheesiness, so I wanted to reflect that in an album that had a hard edge but didn't take itself too seriously. Despite having a heavy rock and metal influence, the album is packed with variety, with arrangement styles ranging from power metal, punk, progressive synth, glam metal, jazz fusion, blues rock, funk, and even some Vanilla Ice-inspired rap rock." Shell Shocked is Crouse's third OC ReMix community album in a directorial role and his first as sole director following the tributes Tales: Summoning of Sprits in 2009 and Super Dodge Ball: Around the World in 2011. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### \m/ Preview it: Download it: http://shellshocked.ocremix.org Torrent: http://bt.ocremix.org/torrents/Teenage_Mutant_Ninja_Turtles_-_Shell_Shocked.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=46707
  3. What did you think? Post your opinion of this ReMix. BTW, another theme with some similarities to "Bury My Shell" and Fei Long's theme: Double Dragon "Mission 3" (:07-:13)
  4. Yeah, the pictures were already in left-to-right order of how they were mentioned in the article, Anorax, so it wasn't exactly rocket science to match them up. Anyway, I linked them up. I took those labels off. If we ever get new art, they can be added back with a fan art credit.
  5. Also, Minako Hamano was the composer of the source for "Kindred", not Kenji Yamamato.
  6. Why'd they drop that cake? :'-( Sorry, Kris.
  7. We asked Max to give us a quizzical look and he kindly hooked us up! Much love to Smooth for pushing VGM fellow acapella legends Rough McGruff!
  8. I've got Tim Follin requests that need to be done first!
  9. It's time for the NEW hotness in video game music acapella, from OC ReMix! Introducing ROUGH MCGRUFF, BABY!! Skillz, baby!!! We're debuting the supergroup with 3 ZOMG HUGE TRACKS, BABY! Each better than the last, son! Mega Man 3 - "Snake Man" Acapella! WE OWN YOU, SMOOTH MCGROOVE! PREPARE FOR PWNAGE! :-PPPPPP ●http://youtu.be/aoC8W5ALnJI Yoshi's Island - "Aboveground (Dizzy)" Acapella! Yoshi's Island, son! We get you dizzy, son! Acapella like u've NEVER heard, son! ●http://youtu.be/mrwJD9twm-E Streets of Rage 3 - "Cycle I" Acapella! Takin' it to the STREETS OF RAGE, son! We punch you with music, son! ●http://youtu.be/h6TFk67Vm_U
  10. If you had been in the judges channel, you would have had a voice in this. We all decided as a unit if this was the best course. Plus the testing matched the votes of every previous submission, even on violations. Honestly, I was coming up on 10 years on the panel in July, and I like listening to the submissions, but Judganator truly makes me feel as if a great weight has been lifted off of my shoulders. I'm literally feeling a lot less stress right now, and this is a huge help for OCR as well as more seamless music integration and evalutation into Oculus Rift.
  11. Rexy's post wasn't off topic. And she wasn't telling you to "LEAVE, GO AWAY" to some other site, so she's not stirring up drama, only you are. In any case, this isn't an idea that's going to be done. So we're done here.
  12. This is too liberal based on what I could make out, and I'll be voting NO. I'll come back with a thorough vote and we'll see if my opinion changes by finding more overt A-to-B source connections, not just using chord progressions, which aren't explicit enough connections. Also, Chimpa's NO is grandpa'ing, IMO. EDIT (7/3): I liked the track a lot. I saw the comments about the trumpet never letting up with the perpetual soloing, and I'm not inherently against pulling it back during some portions for dynamic contrast. However, I thought that criticism was getting way too subjective over a valid stylistic approach. I also didn't find any meaningful fault with any of the intonation issues as the overall performance was strong. On the performance level and on a conceptual level, I was perfectly cool with this all the way and would love a unique approach like this on OCR. Unfortunately, where I did feel I have to reject this on is not using the source tune enough within the arrangement. The track was 4:06-long, so I needed at least 123 seconds of overt source usage for the VGM to be dominant in the arrangement. The vibes-like stuff, where the source melody was explicitly used were the only areas that I counted as identifiable usage of the source: :48-1:12, 1:36-2:00, 2:24-3:12 = 96 seconds or 39% (yipes) You could argue that a portion like 1:12-1:19 was a super liberal/loose reference to 1:13-1:19 of source, but it's just not a strong enough resemblance. There were a lot of sections (including the opening) merely implying the progression of the source's chorus, e.g. :00-:48, 1:11-1:35, 2:00-2:24, 3:35-4:00. Then 3:12-3:35 implied the progression of the main melody. This really needed less implicit similarities and more explicit calls to the source tune. If you ever wanted to add something explicitly from the source into these sections, that could put it over the top as far as the VGM source material being used for a dominant portion of the song. I greatly enjoyed this one, but as is, it's currently outside of our standards due to the (too) limited source usage.
  13. You might want to calm down (and type properly). Just... dial it back. Try not to (needlessly) take offense to everyone. Short and sweet: thank you for the proposed idea. However, we're definitely never, ever going to do tiered or scored levels of judging, especially for submissions that aren't accepted. Our judging process isn't meant to use a scoring system. A submission either makes it to OCR or it doesn't. Rexy's not being negative. She's correctly saying that (because we'll never do this idea) you'd need to hit other sites for feedback with a ranking-style approach. Because of the unlimited number of ways an arrangement can be approached, a scoring system attempting to take into account all of the different things that can go right and wrong with an arrangement doesn't seem like it could be consistent enough to accomplish what you want. That said, it wouldn't involve scores, but the Feedback checklist the judges came up with is a really good resource that we may be able to include in a deeper way with an improved Workshop. All of those things are literally the problems the judges look for in submissions, so if you can avoid those problems, you'll be well on the way to getting a submission passed. Your thread actually spun off into a conversation about Workshop improvements djp wants community input about. Catch up there and chime in some thoughts.
  14. Thanks a lot for being so thorough here. Going above and beyond in laying it out definitely helps. Can't promise a quick fix, but djp is looking at getting this working consistently. EDIT (3/24): As of last night, this is now fixed. Thanks again for laying the issues out so well.
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