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Everything posted by Liontamer
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Hahaha! This was pretty sweet. Definitely good for non-rap haters. Good shit.
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Happy Birthday, fusion2004! (seriously update that year :P)
Liontamer replied to Mirby's topic in General Discussion
Upgrade that year, Mark! -
How are the MP3 albums encoded ?
Liontamer replied to Frederic Petitpas's topic in General Discussion
VBR1, which is the second highest VBR quality. -
QFT! Birfday!
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http://lmgtfy.com/?q=Traveller
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I'm never biased. This is definitely an amazing album.
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Well clearly they're scraping Bandcamp. Anyone ReMixer or composer here who has a page there may want to check for their stuff on (il)Legalsounds. BTW, if I'm missing the Bandcamp page of a posted mixer for their profile, lemme know. 8 Bit Instrumental - http://8bitinstrumental.bandcamp.com 8 Bit Weapon - http://8bitweapon.bandcamp.com A_Rival - http://rivalrivalrival.bandcamp.com Aetherius - http://aetherius.bandcamp.com Alec Holowka - http://infiniteammo.bandcamp.com Alexander Brandon - http://alexanderbrandon.bandcamp.com Andrew Curnock - http://beattherapy.bandcamp.com Arkimedes - http://leitbur.bandcamp.com Benjamin Briggs - http://benjaminbriggs.bandcamp.com Big Giant Circles - http://biggiantcircles.bandcamp.com Binster - http://binster.bandcamp.com brentalfloss - http://brentalfloss.bandcamp.com Brian Allen Holmes - http://brianallenholmes.bandcamp.com Brian Grainger - http://milieu.bandcamp.com C418 - http://c418.bandcamp.com CFX - http://cfxmusic.bandcamp.com Christian Pacaud - http://unconsciouscity.bandcamp.com Cyborg Jeff - http://cyborgjeff.bandcamp.com Danny Baranowsky - http://dbsoundworks.bandcamp.com DarK PurPLe - http://phrancis.bandcamp.com DCT - http://sonicskillz.bandcamp.com Derek Huelsman - http://dhuelsman.bandcamp.com DiGi Valentine - http://digivalentine.bandcamp.com Disasterpeace - http://disasterpeace.bandcamp.com DrumUltimA - http://medicinelake.bandcamp.com elzfernomusic - http://elzfernomusic.bandcamp.com Erik Asmussen - http://erikthomas82.bandcamp.com Evahn - http://evanp.bandcamp.com flashygoodness - http://flashygoodness.bandcamp.com Flexstyle - http://flexstyle.bandcamp.com Frédéric Motte - http://elmobo.bandcamp.com Grant Kirkhope - http://grantkirkhope.bandcamp.com halc - http://halc.bandcamp.com Hot Freaks - http://hotfreaks.bandcamp.com Howard Drossin - http://howarddrossin.bandcamp.com HyperDuck SoundWorks - http://hyperduck.bandcamp.com Insert Rupee - http://insertrupee.bandcamp.com Inverse Phase - http://inversephase.bandcamp.com Jake Kaufman - http://virt.bandcamp.com Jakesnke17 - http://djjd.bandcamp.com Jason Covenant - http://jasoncovenant.bandcamp.com JH Sounds - http://jhsounds.bandcamp.com jmr - http://jmrmusic.bandcamp.com Jonathan Geer - http://jonathangeer.bandcamp.com Jonathan van den Wijngaarden - http://musicbyjonathan.bandcamp.com Jormungand - http://jschwebke.bandcamp.com Josh Whelchel - http://joshw.bandcamp.com Joshua Morse - http://joshuamorse.bandcamp.com kLuTz - http://klutzmusic.bandcamp.com ktriton - http://ktriton.bandcamp.com k-wix - http://k-wix.bandcamp.com Laura Shigihara - http://laurashigihara.bandcamp.com Magnus Pålsson - http://souleyedigitalmusic.bandcamp.com Malcos - http://malcos.bandcamp.com Mattias Häggström Gerdt - http://anosou.bandcamp.com Mattias Holmgren - http://mattiasholmgren.bandcamp.com Mazedude - http://mazedude.bandcamp.com Mega Ran - http://random.bandcamp.com Mellogear - http://summerherekids.bandcamp.com Meteo Xavier - http://meteoxavier.bandcamp.com Minibosses - http://minibosses.bandcamp.com N00dle - http://noodletheinnocentchild.bandcamp.com Navi - http://swamisound.bandcamp.com Nick Perrin - http://nickperrin.bandcamp.com OverCoat - http://overcoat.bandcamp.com Peter Hajba - http://skaven252.bandcamp.com Phr4kture - http://phrakture.bandcamp.com Poolside - http://poolside.bandcamp.com Prince of Darkness - http://tonydickinson.bandcamp.com Project X - http://projectx.bandcamp.com PROTO·DOME - http://protodome.bandcamp.com PrototypeRaptor - http://prototyperaptor.bandcamp.com RoeTaKa - http://alexroe.bandcamp.com Romain Gauthier - http://ninomojo.bandcamp.com sci - http://soundsfromsci.bandcamp.com Sefiros - http://sefiros.bandcamp.com Select Start - http://selectstartband.bandcamp.com Shane Barber - http://rushcoil.bandcamp.com Shnabubula - http://shnabubula.bandcamp.com Sir Jordanius - http://sirjordanius.bandcamp.com some1namedjeff - http://jeffball.bandcamp.com Stemage - http://stemage.bandcamp.com The Grammar Club - http://thegrammarclub.bandcamp.com The Joker - http://davidlpuga.bandcamp.com The Megas - http://themegas.bandcamp.com The OneUps - http://theoneups.bandcamp.com The Vagrance - http://thecoldcoldhearts.bandcamp.com TheGuitahHeroe - http://theguitahheroe.bandcamp.com Theophany - http://theophany-rmx.bandcamp.com Tim Wright - http://coldstorage.bandcamp.com Tomáš Dvořák - http://innerfx.bandcamp.com Tuned Logic - http://tunedlogic.bandcamp.com Tyler Heath - http://tylerheath.bandcamp.com WillRock - http://willrock1.bandcamp.com Year 200X - http://year200x.bandcamp.com Zas - http://zazmusic.bandcamp.com zid - http://mohammadyazid.bandcamp.com zircon - http://zirconstudios.bandcamp.com zyko - http://zyko.bandcamp.com
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Couldn't have said it better! <3 Ha! The benefits of being on the EVIL team. BIRFDAY!
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Question on viewing threads: post order backwards?
Liontamer replied to Jaybell's topic in Site Issues & Feedback
I've seen it come up twice now. We'll see if it comes up again. That may be twice in a few weeks, but that's also twice in 7 years, AFAIK. -
The Extra Credits thread!! EC is amazing!
Liontamer replied to big giant circles's topic in General Discussion
Following up on the live show (Much love for spinning the ReMixes, Dan!): http://www.ted.com/nominate/speaker - TED Talk speaker nominations Anyone hear have any TED connections? -
Because I'm the man.
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Puzzlejuice (EDIT: AWESOME GAME! - Larry)
Liontamer replied to big giant circles's topic in General Discussion
This game is the BUSINESS! -
He's kidding. That took 10 seconds.
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What about your ReMixer name?
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Consolidating Pokémon games by generation?
Liontamer replied to pokemoneinstein's topic in Site Issues & Feedback
Exactly. Another one for the to-do list. -
Consolidating Pokémon games by generation?
Liontamer replied to pokemoneinstein's topic in Site Issues & Feedback
Let me clarify. All of the source tunes (referred to in the database as "songs") are associated with the first game in their generation. http://ocremix.org/game/508/pokemon-red-version-gb/remixes http://ocremix.org/game/641/pokemon-gold-version-gbc/remixes http://ocremix.org/game/673/pokemon-ruby-version-gba/remixes http://ocremix.org/game/635/pokemon-diamond-version-nds/remixes However, the ReMixes have different game assignments depending on what info we were given from the submitting artists as to which specific game was being tributed. I understand what y'all are getting at, as far as consolidating the games. But most sites referencing these games, while acknowledging their pairs, treat them as distinct entities, so I don't see a big benefit for combining the game entries or labeling everything as one game entry per generation. I'm not the final say, but it's a franchise quirk I can live with, and it doesn't really impede the average person finding Pokemon mixes at a broad level. -
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Consolidating Pokémon games by generation?
Liontamer replied to pokemoneinstein's topic in Site Issues & Feedback
It's not my call, but this seems pretty negligible. Most people would look up "Pokemon," not drill down to Pokemon Blue. If someone was specifically inspired by the DX version, their remix would be associated with LA: DX as the game, but the source tune in the database would be associated with the original LA. So we acknowledge the game being honored, but respect where the source tune originally came from as well when the same song is used the same way across a couple of different games. http://ocremix.org/game/508/pokemon-red-version-gb/remixes All of the songs are listed as the first Pokemon game in the pair, in that case, Red. For the core Pokemon games, that means all the mixes for a particular generation would be found with Red, Gold, Ruby, Diamond, and Black. Just my opinion, but that seems to cover it just fine. -
Consolidating Pokémon games by generation?
Liontamer replied to pokemoneinstein's topic in Site Issues & Feedback
Each of these titles were sold separately, so I'd rather they stay separate. -
OCR02491 - *YES* Street Fighter 2 'Ryu Next Generation (RNG)'
Liontamer replied to OceansAndrew's topic in Judges Decisions
The mixing needs another pass to tweak some things. I thought the levels were too loud overall and the soundscape sounded a little too compressed, IMO. The lead vocals are definitely mixed too dry during the verses, they're better during the bridges, yet they're kind of buried during the later choruses. Also, during the verses, the bassline's the main instrumentation providing the Ryu theme, but it mixed so low that the source tune's end up too downplayed. Agreed with OA about the "yeah" sounding like a burp. We'll live. For the echo effect at the very end at 3:16, the vocals need to sound wetter and trailing to get that distant, fading effect that would really make it sound sweet. What's here now sounds a little rushed without that attention to detail. It's a minor thing and doesn't affect the vote much. Otherwise, this is an amazing arrangement. Even the little note changeups, which will bug some people (fuck off), are awesome and just add more personalization to the treatment here. Great lyrics, great energy, awesome performances. I agreed with all of DragonAvenger's crits (except the transitions), but this was a clear YES, IMO, that just need a fresh set of ears to take another listen and refine that mixing so everything's sounding its best. Awesomez. YES (conditional) -
Unpredictable Trey Cowherd Killer Instinct Killer Instinct main theme music (Mood Mix) Killer Instinct man theme music ------------------------------------------------------------- The track's mixed too loudly, and the high-end is blistering hot. That needs to be fixed first. The build was, admittedly, a bit plodding, but when things picked up at 1:16 with a more new-agey slant to it with some of the sounds, things were a little more interesting. There wasn't much going on arrangement-wise beyond using the melody verbatim with changing instrumentation, and then morphing and evolving the sounds around it. That said, what was here sounded valid enough, IMO, as far as an approach to personalizing the arrangement, though I could see how it would set people's alarm bells off. IMO, the arrangement is headed in the right direction, but there needs to be some more interpretive development of the source, either by more melodic variation or somehow incorporating other sections of the source tune. Quite an extended dropoff section to close it from 3:18 to 4:13 as the source tune disappeared and various instruments were removed. I know what you're going for with the dropoff, as it's a genre staple, but it's still pretty long for a dropoff given that it's nearly 25% of your entire track length. Cut some of the fat with this dropoff section, fix the levels, and add some new ideas to the meat of the arrangement to provide futher development and finish strong with this. Good potential here, Trey. See if you can tighten this up. NO (resubmit)
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Mixer Name: Ludwig Von Koopa Real Name: Mikie Email Address: User I.D.: http://ocremix.org/forums/member.php?u=44337 Name Of Game: Super Mario Bros. Name Of Arrangement: Where The Koopa Shell Am I??? Name Of Song: Underworld, Under Water, Bowser's Castle Additional Info: Super Mario Bros. was the best game in the series. I loved the music to it and decided to try again. Hopefully this time y'all will like what you hear. If not, back to the drawing board. ------------------------------------------------------------ Underground BGM - Underwater BGM - Castle BGM - I liked the arrangement for the most part, but the mixing ended up sounding pretty dreadful. There's no high end, everything is muffled and distorted,with a bit of clipping during the loudest parts as well. The Underground section had some cool chiptune usage doubled with the synth, along with some simple but good countermelodic writing at :28. The extra part added in at :57 was a good idea, but was too loud compared to the melody. The transition to the water music at 1:26 was pretty weak; not much of a flow from theme to theme; what's there sounded pretty awkward as a theme change. Lots of distortion/clipping going on once we got into this section. I'm not sure if the mixing was done like this to cover up the fact that there's little going on texturally. The percussion that's here doesn't anchor this and drive it forward, so while the soundscape is pretty crowded, the textures end up sounding pretty sparse when you break them down. The transition from Underwater to Castle BGM at 2:45 was better, since you created an actual original segue. Gotta make a better ending instead of just abruptly stopping the melodic arrangement and having the track cut off. I like your potential with arrangements, Mikie, where you have some pretty solid melodic interpretation with these sources. Improve the transition at 1:26. The sequencing was rigid the entire way, and needs to be smoothed out some so the song has more flow to it. But the production is the main problem. Take your stuff to the Workshop forum for game arrangements and ask people with much more experience how you can clean up this extremely low quality sound that ends up dragging your arrangement down. You've got to get the fundamentals of production under your belt. NO