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Everything posted by Liontamer
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Alright man, hope to see you!
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Eminence Symphony Orchestra / A Night in Fantasia 2009 September 26, 2009 | 06:00 PM Sydney Entertainment Centre 35 Harbour Street Darling Harbour Sydney, NSW2000, AU http://anif09.com Direct Tickets Link: http://www.ticketmaster.com.au/A-Night-In-Fantasia-tickets/artist/1106112 Featuring selections from: AFRIKA, Shadow of the Colossus, God of War II, DarkSiders, Dragon Age: Origins, Prince of Persia, Gears of War 2, Command & Conquer: Red Alert 3, The Idolm@ster, SoulCalibur, Ace Combat 5: The Unsung War, Astro Boy, Chrono Cross, Death Note, Laputa: Castle in the Sky, The Melancholy of Haurhi Suzumiya, Metal Gear Solid 3: Snake Eater, My Neighbour Totoro, Princess Mononoke, Steamboy and Tsubasa Chronicle! Special Guests: • Inon Zur (Composer, Prince of Persia, Fallout 3) • Cris Velasco (Composer, God of War series, DarkSiders) • Wataru Hokoyama (Composer, AFRIKA) • Steve Jablonsky (Composer, Gears of War 2, Transformers) • Yasunori Mitsuda (Composer, Chrono Cross, Xenosaga) • Go Shiina (Composer, The Idolm@ster, Tales of Legendia) • Kow Otani (Composer, Shadow of the Colossus) • Aika (Vocalist) • Aubrey Ashburn (Vocalist) • Chiaki Takahashi (Vocalist) -------------------------------------------------------------- Wanted to plug the trailer for this show, which looks REALLY stacked. Our own José put together a sick video here, so give him some props! Plus an interview with THE IDOLM@STER's Chiaki Takahashi is currently the new hotness on YouTube. If you like cute Japanese women, there you go: A live CD is supposed to come out, so while I'm jealous of anyone that lives around Sydney, I'll still be able to hear the performance. There's a huge focus on newer games that I'm really interested in.
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djp & Palpable are already there, and I'm heading up tonight on a 5-hour flight. My assumption is this'll be crazy, so I'm excited! Wish you all could be there!
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Super Metroid / Metroid Prime Remix
Liontamer replied to Meteo Xavier's topic in Post Your Game ReMixes!
Hahaha! You need to NOT blow shit out of proportion, that's what you need to do. I've been doing this for 5 years. The suggestion that I can't give a fair vote because I dropped some comments in a WIP thread is ROOOOOOOOOOOOOOOOOOOOOOOOOFL. Look, if you don't wanna resub it because you'd rather work on something else, it's a free world. But if "this" above is your reason, it's a stupid one. We won't have a problem judging a resubmission fairly. As if we've never had anything like this happen before ever. -
Super Metroid / Metroid Prime Remix
Liontamer replied to Meteo Xavier's topic in Post Your Game ReMixes!
Hahaha! All that's just silly. There's no "no clap" rule, that's just absurd. And I've heard Metroid Prime; the vox sequencing there sounds better than what was in the past sub. Plus, the timing of several other parts sounded unrealistic and slightly awkward, so it was a broader issue. As I mentioned, it didn't sound awful, but the rigid timing was noticeable. As far as the clap, that was cited first not because it was the biggest problem, but because that was the first issue I heard in the track chronologically (hence the timestamp). As far as the clap being a non-starter, it's about the tone & position of the instrument as well as the part-writing, which both needed work. That's not just me saying it, that's all the NOs saying it. This isn't some case where this sub happened to get the 3 evil judges who went NO instead of YES like others would have, no matter how passionately you feel about the track. For whatever reason, you lack the objectivity to cite these issues. To me, it's one thing to go "I hear the issues, but don't mind", because I hear NOs with issues that I enjoy anyway because they're cool regardless. But you're telling me we're basically overblowing the issues here to where we rejected a YESable track, and that's just nonsense. Honestly, it annoys me more to have to say that, because we also Meteo here who's being (needlessly) negative toward his abilities as a result of the rejection. Anyway, if this guy's bitching that my vote wasn't constructive, then "take 2". So to sum up AGAIN for Meteo (and I don't understand why he's feeling butthurt; don't, just shake it off and see what you can do further with the track): 1. The clap groove was too simplistically written and also didn't mesh with the rest of the soundscape. "B.A.M.F. (Radio Edit)", for example, was a recent instance where a prominent clap was used nicely, and the percussion patterns were more varied and interesting, thereby lending more energy & direction to the piece. If you want a much more downbeat example, OverCoat's "Path-ology" shows a straightforward pattern, but one with off-beats that's not as plain as the one in this sub. 2. The sequencing wasn't terrible, but could use some fine tuning. I'd see what you could come up with. 3. We have a lot of songs with less pronounced yet discernible curves, so there's no hate on the general mood you're trying to establish. However, the dynamic curve here was too flat, and the arrangement ideas dragged a bit through the melodic repetition without significant development. You need to add some more dynamic contrast. -
Super Metroid / Metroid Prime Remix
Liontamer replied to Meteo Xavier's topic in Post Your Game ReMixes!
I'd say this is why you aren't a judge. -
You oooooooooooooooooooooooooooooooooooooooooooooooold!
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I've already suggested icing the roulette on the front page and instead doing them on the ReMixe pages in some form. Dave felt doing that might clutter the ReMix pages, but I'm sure something's feasible. Not a priority at the moment, but it's being thought about.
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We have a winner! This is a video game music tribute site after all. As far as the Lost Odyssey track, the melody's present for most of the mix, and the arrangement's overtly built around that. It doesn't matter if the genre sounds nothing like the original for a mix to pass.
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Happy Birthday from A(udix) to Z(yko)!
Liontamer replied to big giant circles's topic in General Discussion
Greg and weed are both awesome zebras! Happy birthday! -
OCR01897 - Reset Generation "TRIX"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Nothing against Rayza, who I also scored very high, but this one was my personal favorite of the Reset Generation contest. Absolutely loved this arrangement; very smart stuff, Phil! -
Project track incoming! Remixer name - The Scuba Divers, featuring Liontamer game: Final Fantasy 4 song: Chocobo Comments: This is a pretty obscure track that I don't think has ever been remixed before, and honestly, I don't think many people have even heard the original. ::DarkeSword:: The concept is a tribute to the classic 'Team Gato', but instead of multiple style, we picked one style and ran with it- there are 4 rappers; in order, they are Chocobo, Shiva, Tonberry, and Cactuar. Yeah Tonberry and Cactaur weren't specifically in FF4, but they are pretty iconic to the series. The changes to the source are modulated it to minor, so it sounded more tough, and we added a lot of extra counterpoint and stuff. --------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Chocobo Chocobo" (ff4-11.spc) For due diligence, since there were a lot of wholly original sections: The music portion was from :27.5-4:36, so I needed 124.25 seconds of Chocobo'z music in the track for the pass. :27.5-1:41, 2:19-3:08, 3:40-4:04 = 146.5 seconds, so that takes care of that. Y'all are some white ass rappers. YES
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OCR01941 - *YES* Banjo-Kazooie 'Wallachian Prince'
Liontamer replied to OceansAndrew's topic in Judges Decisions
http://hcs64.com/usf/sets/banjokusf.zip - (73) "Tooty's Theme" The sequencing was a bit too stiff IMO, but the overall execution was still very solid. The guitar work was pretty meaty, fleshed out the track nicely and de-emphasized any issues with the sequenced stuff. I really love how all of the elements came together, especially because the other instrumentation was a small ensemble rather than grandiose symphonic rock. Cool approach. The ending was anticlimactic at 2:49; I would have let the last notes resonate more; as is, it just stops. Tweak it if you can, but it's not a huge deal though; this was really fun stuff. YES -
OCR01948 - *YES* Final Fantasy 8 'SeeD Mission'
Liontamer replied to Liontamer's topic in Judges Decisions
Agreed. Let's make sure "they're not going to work on it further" bears 0 impact on the call. -
I have to stress that, while I've yet to listen to the linked music, the very notion of this request is awesome.
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Tweex Music Composes Music for Air Jamaica Commercial!
Liontamer replied to tweex's topic in General Discussion
He's loop happy. We'll break him sometime. -
Tweex Music Composes Music for Air Jamaica Commercial!
Liontamer replied to tweex's topic in General Discussion
[points] You're not Jamaican! -
Remixer: POCKETMAN Real Name: Clay Moffatt Game Remixed: Donkey Kong Country 2 Song Remixed: Web Woods Remix name: Gloomy Thicket Comments: Hey guys, how is it going? Just thought I should send this your way. I just finished it as part of my own personal DKC2 remix project. Good game, good songs, thought I might as well mix them all Anyways, enjoiy my remix of Web Woods entitled: Gloomy Thicket. ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkq - "Forest Interlude" (dkq-17.spc) As far as theme bias goes, you've got me. Loved the source ever since Protricity did "Forest Birdcussion". That said, there wasn't too much going on here. The dropoff at 1:12 was really anti-climactic, and the quasi-electric guitar synth at :40 & 1:31 was pretty low quality. 2:02 was a chance to do something different with the melody, but nothing else happened. Texturally, this was too simplistic. The textures were also muddy, with the pad (though its tone sounded decent) cluttering up the soundfield. You've set a somewhat different mood, but the overall structure and approach wasn't too interpretive. Add more ideas to the arrangement, especially in the second half so you're not just retreading the same ideas, and do what you can to make the instrumentation more sophisticated. NO
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Contact Information: Remixer name: AriesT Real Name: Timo Hellmund Website: http://www.youtube.com/user/AriesT1 Submission Information: Game arranged: Terranigma (SNES) Song arranged: Resurrection Theme Arrangement's name: Rising Worlds Original: Comment: I wanted to create a dark and moody atmosphere at the beginning which merges into an epic temper in the final climax. The remix is quite close to the original because I wanted to enlarge it, not completly re-write it. This track was made in 2008 and the production time was 2 weeks - not including previous brain storming time. I only used Cubase and Kontakt 2 because I cannot afford more. I'm sorry for this. ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ts - "Open the Door" (ts-09.spc) The sequencing, particularly the strings (e.g. 1:22-1:44), needed refinement to sound more realistic. The drum usage starting at 2:10 didn't fit within the track's texture; should have sounded a lot more spacious and less centered, IMO. Texturally, it felt like the 1:22-1:44 section was missing something to glue things together and drive the piece forward; maybe another J can elaborate on that. Once the source melody kicked in at 2:08, the track basically felt like it was over. Some of the supporting instrumentation changed up, but the melodic arrangement was repetitive and the dynamics weren't particularly varied or interesting. I'm not ignoring the dynamic contrast that was there (e.g. changeup at 1:22, dropoff/instrument change at 1:45), it just wasn't particularly pronounced as implied in the writing. Work on making the changes in the energy level and pacing more interesting. I know the source theme is short, but we've had ReMixers successfully do more with less because they can get creative & interpretive with the variations. See what you can do with the tempo, with the rhythms, with the instrumentation, etc., to not make the track feel so repetitive in your handling of the source. Keep at it, bro. NO (resubmit)
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ReMixer name: Chinballz Real name: Marcus Lundmark e-mail: Hellmeppo_92@hotmail.com Game: Mirror's Edge Song name: Still Alive - Main theme Remix name: Still Alive / Leap of Faith remix Composer: Lisa Miskovsky Additional: This song is just beautiful, and I couldn't resist remixing it. Simple as that. ------------------------------------------------------------ Still Alive - The Remixes - (01) I know it's a club piece, but the intro/buildup was too long, IMO. Then again, there's enough source usage overall, so that's just a personal preference with no bearing on the vote. The source tune could be involved earlier even with this lengthy a buildup. Once things picked up at 2:43 after the Faith voice sampling, both the genre adaptation and synth design were extremely by the numbers and vanilla. It's not bad, it's just as not as fleshed out and sophisticated an interpretation as it should be. The other Js will be able to elaborate more on what wasn't quite clicking. This was a decent base, and I'm not saying the sounds are terrible, but you need more sophisticated sonic textures, and the treatment of the theme could be way more interesting. NO (resubmit)
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Remixer name: the_montonegro Game arreanged: Megaman 3 Name of Song: My MOSFETs are blue too! Comments: This is my first submission. I used FL Studio 8 to arrange everything, a Washburn CS780 guitar, Cakewalk Studio Instruments plugin for bass, Drumkit From Hell sampledisk for drums, and a few other VSTs to make everything stick together. The remix is quite faithful to the original I belive, but in a heavy metal fashion. I would like to receive feedback especially on the production/mastering/mixing of the song. I always liked this song, and i would turn on my NES as a kid, and leave it on just to listen to it. I tried to focus on it's epicness overall, wich is what inspired me the most to remix the song. Hope you enjoy it. Regards ------------------------------------------------------------- http://www.zophar.net/download_file/9115 - Track 1 ("Title") The snare drunm tone doesn't quite fit the overall texture, and the patterns were bland. The arrangement has a lot of personality for a cover, but little structural variation from the original or development of an interpretive arrangement. I liked the soloing at the end, but you've gotta develop the arrangement more substantially and get more interpretive with the theme if you want it posted here. It's still a cool cover regardless, so no hate, but even then it's too short. NO
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OCR01968 - *YES* Final Fantasy 4 'The Skies Hold No Angels for Us'
Liontamer replied to Liontamer's topic in Judges Decisions
Nah, that's the exact opposite of my rationale. I count held notes. I just don't count silence. -
Andrew Raisborough razezar@hotmail.com User ID: 28878 Name of Game Arranged: Terranigma (1996, Super Nintendo, Quintet/Enix) Name of Song Arranged: 'Resurrection Theme' Original Composer(s): Masonori Hikichi, Miyoko Kobayashi Comments: I am aware there a few remixes of this song in circulation out there already, but I thought I would give this one a spin myself. I have always wanted to arrange this song, especially ever since way back in 2003 when I wanted to get an idea of how it would sound - So I went to play the song at the point in the game it would occur, meanwhile playing a beat from an old 80's Roland drum machine through a guitar amp, and painstakingly trying to keep the beat in sync / tempo with the music! Hope you like it. - Raze http://www.angelfire.com/alt/terranigmasite http://www.youtube.com/TerranigmaYT ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ts - "Open the Door" (ts-09.spc) Source usage: :00-:51, 1:42.25-2:08, 2:33-2:46, 3:24-4:41 That's 54.31% of a 5:07-long mix, i.e. kosher with the source usage. I hear how you were trying to use the four sustained note countermelody of the original as part of the arrangement, but there were times it deviated from the notes which wouldn't count as usage of the source IMO (e.g. 2:59-3:12 was an example). In any case, I thought the dynamics weren't bad, but beyond a certain point, the core arrangement ideas sounded too similar. Even though the source melody's short, you can figure out more ways to create variation in the arrangement (e.g. tempo, rhythm), and you'd have something that could be fully realized. The rigid piano sequencing would have to be worked on as well. Good stuff so far, Andrew, but you've gotta tweak this so it rests a cut above groove bias and has a more developed voice. NO (resubmit)
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Remixer Name: MeteoXavier Real Name: Email: MeteoX9999@aol.com Website: myspace.com/zillyzygote Submission Information Name of Game(s) arranged: Super Metroid, Metroid Prime Name of Individual Song: Brinstar 1 (lack of a better title), and a small melody from Chozo Ruins of Metroid Prime My Own Comments: Some of you know me personally by now, so maybe you can appreciate the story that will serve as my opening comments. For a couple years now, I've been trying desperately to recapture the overall sound of the Metroid Prime games. I've been grossly fascinated by its sound structure and some of the individual instruments, and for two years I've tried and failed repeatedly to capture anything that sounds remotely like it. So imagine the irony I experience as I learned, today, that I've been secretly sitting on the same fucking instruments Kenji Yamamoto used in ALL three games the whole fucking time. So I spent today, April 16th, and in almost record time, this mix came about. Very few obstacles. It was amazing. I had the wild idea of using this newfound tool to sonically imagine what the most well-tread yet surprisingly overlooked song in Metroid's catalog (everyone remixes Brinstar 1, yet I've never heard it in the Primes) would sound like in Phendrana or Tallon. As with my last mix, I made this with specific ideas in mind and in trying to replicate a highly respected J-Composer (Kenji)'s sound. I tried to keep the very, very freeform, eccentric, productionally sparse sound and sterile feel that occupies much of the Prime OSTs. I wanted this to sound like background music and genuinely confuse listeners as to whether or not Kenji made it or not. Frankly, I'd like to see someone take a Metroid Prime gameplay video and use this song instead for effect, but I'm jumping way ahead, and coming off Pretentious. Thank you again for this opportunity. P.S. Also, v13 is the z3ta preset file I've overlooked for years that contains the pad and sine lead that Metroid Prime uses. ----------------------------------------------------------- Seems like there may have been some other Prime theme cameos in there, but what I heard was substantial enough that I didn't need to investigate. http://snesmusic.org/v2/download.php?spcNow=sm - "Brinstar Overgrown with Vegetation Area" (sm-19.spc) Metroid Prime & Fusion Original Soundtracks - Not to be condescending, but I don't think anyone with a good set of ears would confuse this for Kenji Yamamoto the second that boring, flimsy, cruise-controlled clap groove came in at :25. You're gonna have to do more with that so it doesn't just sound thrown on top. The sequencing also felt a bit too rigid; stuff like the vox in particular sounded awkward, though it wasn't horrible. From 2:56-on, though there were some new part combinations, I felt like the arrangement ideas were basically rehashing. The flat dynamic curve dragged things down, as what's in place right now isn't engaging enough. Not a bad base, but underdeveloped; needs some work though. NO (resubmit) EDIT (9/3): Replying to progressive complaining about my vote being non-constructive, as well as unfair toward the track, I thought the additional comments should be added here.
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OCR01896 - Chrono Trigger "B.A.M.F. (Radio Edit)"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Strong stuff per the OUS gangsta usual. I'm lovin' it.