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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
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  4. Artist Name: Davtronics This track was an accidental inspiration for me a few months back. While playing around with sounds I was distracted by the bass sound I was utilizing and it reminded me of the full sound produced by the Cosmo Canyon theme from FF7. I was lucky enough through my music education to be exposed to a diverse set of instruments, percussion, and musical styles. I have always had a soft spot for Brazilian music including the parade style sounds that accompany festivals like Carnival. Once I laid down the percussion parts, the feel of the song started coming together. I thought the additional flare and layering of percussion parts to mimic the drums used in Samba style beats with the toms providing a marching beat similar to that produced by surdo drums. The ostinato rhythm of the underlying snare drum is meant to keep the pulse locked in and grooving. I opted to utilize a drumkit for the rest of the tracks percussion to make it more accessible than using all of the different sounds. Once the kit part was added, the bass line needed some support in the melodic and chord departments. Since I chose a kit, adding guitars to the mix seemed to make sense in terms of instrumentation. I went with one lower octave guitar to keep a rhythm and layered a more lead sounding guitar on top to give it that soaring melody feeling of the original. Additionally, I wanted a choppy pulse underneath to keep a syncopated and danceable feel to the song as sambas are meant for getting down to and moving one's body. The underlying synth inspired the middle section. Building up to the middle portion I wanted to add something unique to the arrangement that clashed in an interesting way. The synth sound gave me feelings of a rock opera style backing sound. So once I finalized the build up to the release after the main melody, largely built on percussive elements, it felt natural to have a drum fill lead into a half time feeling pulse that would open the space up. The bass line with the slower pulse behind it opened up in a way that reminded me of songs like Chewbacca by Dream Theater and thus, the guitar solo to add that heavy rock feel to the track came fluid and for me, created a fun experience as a listener once it was completed. Then the song rounds out again to reprise the main melodic section with a fade out that teases the middle section. This is my first time submitting to OC Remix, as I have been a long time fan that didn't follow my love for music for far too many years. I am hoping the judges can enjoy this track and that we can all be dancing and grooving together in the near future. Thank you for your time and the consideration. Have a great day, ~Davtronics Games & Sources The source for this inspiration was Nobuo Uematsu's Cosmo Canyon theme as featured in Final Fantasy 7. Final Fantasy tunes have been remixed since they came out and I recently got into sound production and this track made sense to based on it's arrangement by Nobuo Uematsu which left space for adding and manipulating the genre. Link Source:
  5. Adding composer credits here for posterity: 0:00 "Vah Medoh 2 Terminals" (BotW) Yasuaki Iwata 1:13 "Eagle's Tower" (LA) Minako Hamano 2:12 "City in the Sky" (TP) Toru Minegishi 3:27 "Astral Observatory" (MM) Koji Kondo 4:13 "Revali's Theme" (BotW) Yasuaki Iwata 5:12 "Rito Village" (BotW) Yasuaki Iwata 6:04 "Crimson Loftwing" (SS) Mahito Yokota
  6. Adding composer credits here for posterity: 0:00 "Ballad of Gales" (WW) (WW individual credits unknown) 0:16 "Title" (WW) Kenta Nagata 1:54 "Wind's Requiem" (WW) [WW individual credits unknown] 2:03 "Sheikah Tower" (BotW) Manaka Kataoka 3:32 "Wind Temple (First Phase)" (TotK) Masato Ohashi 4:47 "Wind Temple" (WW) [WW individual credits unknown] 6:06 "Palace of Winds" (MC) Mitsuhiko Takano
  7. Artist Name: iyonUK Shadow of the Beast, Amiga. The original theme remixed. When the title screen has finished rolling and the game is eager to get started. Games & Sources The main title theme to Shadow of the Beast from the glory days of the Amiga. Just given a classic trance feel, saws and squares For The Win...
  8. The piano sound’s in the uncanny valley, though it’s nothing I haven’t heard in something like To the Moon’s music, and the sample articulations are reasonably solid. Not sure why MkVaff hesitated on this one, but thankfully he didn’t overthink himself out of sending this in; it’s a lovely piano take on the source! :-) YES
  9. Impeccable stuff. I got literal chills on my arms during the final seconds. Top-tier goodness from Lucas, Zack, and the twins, unreal! :-) Y8S!
  10. Lucas Guimaraes - Arrangement Zack Parrish: Guitars, Bass, Additional Parts(strings), Mixing, Mastering Pixelseph: Guitars Paradiddlesjosh: Percussion for the post, tag "Lucas Guimaraes, The Crazy 8ths, Zack Parrish, Pixels & Paradiddles" or put Crazy 8ths first hi everybody this is my first post on oc remix did i do it right. Games & Sources
  11. Artist Name: Ridiculously Garrett This is an arrangement of "Zora's Domain" in a straight ahead style. This arrangement was originally inspired by the city pop genre. The track is created using MIDI sounds from Bitwig Studio and some samba percussion samples. We start off hearing the iconic introduction played by the synthesizer which has high reverb. A drum fill transitions us into a tight, lower reverb setting at 00:13. 8 bars later and we hear the melody played by a soft, yet bright synthesizer sound. Accompanied by some close voiced, colorful piano chords over a bass pedal on the tonic. The chord progression follows the original composition completely with no changes. Another thing to note which continues to develop throughout this arrangement is the influence of bossa nova/samba on this arrangement. You will hear the bass play on 1 and 3, a staple to bossa nova. You also will hear two different bossa claves hard panned in both ears. At 01:27, we get our first chorus continued by the synthesizer. We hear the drums play a low tom on beats 2 and 4, a common samba rhythm usually played on a similar type of pitched drum. Addition of ride cymbal and some elongated bass patterns gives it more of chill feel. At 01:57 we get a quick break from the melody. At 02:13 we get a reference from Ocarina of Time's "Title Theme" to start us off in a piano solo. The solo plays for the rest of the section, and mostly follows the original main melody with some slight variations. At 03:03, we return to the chorus as a breakdown. At 03:27, we play the chorus one last time with the groove back in, this time ride is flipped to playing on downbeats instead of offbeats, just a little funny detail with no major significance. At 03:51 I really start to develop more of the bossa influence. The track remains in 4/4, but the synthesizer plays a 3 over 4 cross rhythm. This is a very common rhythm in bossa nova claves and percussion and was probably replicated in the claves previously in this track. The synthesizer soon morphs into another common syncopating samba rhythm at 04:03. The chord progression changes from I-IV to I-bIIV. A subtle change, and honestly not really that noticeable. The bass pedal changes to the dominant giving it an unresolved feel. I added 3 samba instruments in the section: caixa, repique de anel, and repique de mão. These were edited to sound more like swishing wave, so if it doesn't sound like super clear, tight percussion, this is why. The groove carries us to the ending with variations in the bass. Slowly the synthesizer reverberates more and more to give that diving feeling until ending on a single, reverberated, open piano chord. What would it be like to dive into Zora's Domain? This track demonstrates just that. An ecstatic dive into the vast, serene freshwaters of the domain. Games & Sources Game: The Legend of Zelda: Ocarina of Time Release Date: 1998 Composer: Koji Kondo Source Tunes: "Zora's Domain", "Title Theme" Source Links: 1. "Zora's Domain" 2. "Title Theme"
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  13. Artist Name: CrazyGroupTrio I tried to capture the feel of the game Clock Tower and using the fairly simple song Cradle Under the Star, making the arrangement simultaneously upbeat and haunting by mixing orchestral sounds with synth, and using some samples from the original game. Games & Sources Cradle Under the Star from the Super Famicom game Clock Tower. Music is composed by Kōji Niikura.
  14. Not the worst samples in the world for a quick mockup, Hupusu, but sending a 26-second ringtone isn't a fully developed arrangement by any stretch. :-D If interested, develop it into a full arrangement and see what you can do about improving the instrumentation quality. For being a quick hit of the theme, it's a nice genre transformation. Hit the Workshop forums and our Discord if you're genuinely curious at making complete songs. NO
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  20. Artist Name: L.T.H It's intended to be a lo-fi Remix of Justice - Park Avenue. It was my favourite song for a while before moving to Sunset Heights. I'm happy to make the first Sonic Forces piece on this site – if it gets accepted, of course. Games & Sources Original arrangement by Tomoya Othani for the SEGA video game by the name of Sonic Forces.
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  22. Artist Name: Lucas Guimaraes Arrangement, Production, Mix, Master - Lucas Guimaraes Vocals - colorado weeks Bass, Additional Drums, most Guitar - Sly Man The source is plastered like, all over this 0:16-End - The rhythm that's played in the background on the bells 0:32-1:35 - Section A 1:36 - 2:08 - Section B 2:08 - 2:40 - Section C 2:41 - End - Section A I don't have a whole lot to say about this track. I'd been in the mood for making Vaporwave for a while thanks to Ridley Snipes. I've already been doing Synthwave for a while (with mixed results... but hey, I'm learning!). I was listening to some Vaporwave, heard this: https://www.youtube.com/watch?v=LYb57fJzV7k and thought "Wow, Thwomp Volcano fits with that!" So I worked on it in October... and then it hit my draft folder. DoD came up with DS/3DS Month and I was like "I guess I could finally release some songs I've been working on." so I recruited colorado for vocal chops and sly for bass. Honestly, it was one of the most fun collabs we had. We were a bit deadline tight, but I had a blast. I don't have much else to say about this track. If requested, I'd be glad to talk about the process in-depth more for the post, or to anyone interested in listening. The biggest thing I focused on here is making sure I got a good mix/the best sounding vaporwave *while* remaining true to the aesthetic... so some of the stuff you hear that might not be the cleanest mix (e.g. drowned in verb) are intentional Enjoy! Games & Sources
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  24. Thanks! I've found a current link for the project at https://archive.cavestory.org/csrp/, so I've replaced the link with that. It should correct itself on the site in the next few hours.
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