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Liontamer

Judges ⚖️
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Everything posted by Liontamer

  1. http://vgmdb.net/album/11959
  2. Hiya. Just wanted to submit my first remix to OCremix (more in store) contact information: Remixer name: Meesh Real name: Michel de Brisis User number: 26400 Remix information: Game: Shadowgate (NES version) Sadly, I have not been able to procure any information on the name of the specific track or the composer. Link to remix: http://dl.getdropbox.com/u/143177/Meesh%20-%20Shadowgate.mp3 Comments: The original track captured me immediately the first time I heard it. The simple lead line just popped out. Although I was much younger at that time, and wasn't really aspiring to be a remixer at that time, it has stuck with me all these years. The shuffle groove just seemed natural, and the addition of a standing/upright bass seemed to really go with the funky drums. I also tried mimicking the two main oscillators from the NES version, but still add a bit of a newer edge to the synth sounds. I hope you like the track as much as I do, and that everything is in accordance with the submission guidelines. Michel de Brisis --------------------------------------------------------------- http://www.zophar.net/download_file/14595 - Track 11 Definitely a really cool feel here. The groove bias is potentially strong with this one, but I felt the core beat pattern & bassline offering more variation would have helped this. The textures could have been a bit fuller as well, but that wasn't a huge deal. At 2:32, once the melody was basically being treated the same way yet again, I had to call for more development here. The arrangement ideas are cool, and I'm down with the laid back vibe, but there was ultimately too much repetition once the core arrangement ideas and patterns were established. Work on this a little further to provide some more variation and keep the track fresh for the entire 3 1/2 mins. Solid base, Michel! In my opinion, this is close. NO (resubmit)
  3. Contact Info: Remixer Name: Cyguration Real Name: William Usher E-mail address: Cyguration@vgcore.com Website: (None) User ID: 25762 Submission Info: Name of the remix: Liquid Rooftops Remix Name of game arranged: Mirror's Edge Name of song arranged: Still Alive Link to the original: http://www.mirrorsedge.com/ Comments: Edging Mirror (my first submission) wasn't a track that seemed like it could ever become what I wanted from it. Instead, I took a lot of the judges' advice, messed around with some new drum patterns and tried mixing up the melody some more. This song is loosely based on Paul Van Dyk's 'Still Alive' remix, which is part of the Mirror's Edge video game soundtrack. Hopefully, this is my final remix from anything Mirror's Edge related. --- William D. Usher --------------------------------------------------------------- Still Alive - The Remixes - (01) The drum patterns got tired pretty quickly. It makes it seem like there's practically nothing else going on with this track. There was some slight variation, but otherwise the drums didn't lend any energy to the piece at all, a similar problem to the previous Mirror's Edge sub. That kind of problem will kill nearly any track. The other instruments sounded better. I know your piano sequencing was lacking for your previous sub, but piano tone sounded much more natural this time around. More dynamic contrast and drum variation, please. This kind of pacing never changing for 5 minutes is asking a lot. NO
  4. CONTACT INFO ReMixer: Otoki Real name: Micke Berglund Email: oto.info@gmail.com Website: http://www.curanima.se User id: http://www.ocremix.org/forums/member.php?u=26384 SUBMISSION INFO Game: Megaman 2 (NES) Song: Wily stage 1 ----------------------------------------------------------------- http://www.zophar.net/download_file/14303 - Track 19 ("Dr. Wily 1") The opening electronica stuff was OK, although the textures seemed on the empty side and kind of bland. Also seemed like there was some distortion during those sections adversely affecting the sound quality. Transitioned into classical instrumentation around 1:05 for an interesting contrast in styles before going back to the electronic stuff around 1:39. Yeah, pretty cool concept. Arrangement-wise, this played it pretty straight melodically. 3:17 & 3:45's sections were actually pretty disappointing given the passed up opportunity to do something a lot more interesting with the melodies there, so I had reservations on the arrangement being creative enough beyond the genre adaptation. The new, original, expansive part-writing obviously was a positive, and there was at least some melodic interpretation, though it left me wondering why it played it so straightforward. The main holding this back to me was the electronic sections not being cohesive enough. The empty space could stand to be filled out either with 1 or 2 additional parts, or with effects on some existing parts to give them more body/depth. You also should toning down some of the distorting areas, and make the melodies from 3:17-4:14 more interesting. Last but not least, the ending at 4:57 cut out too abruptly, so just tweak that to allow the ending to resolve properly. Solid work so far, but it hasn't realized its potential yet. NO (resubmit)
  5. I saw, but I'll have to get back to you a little later. I'll hit you back.
  6. Ormgas became OCR Radio and moved over to http://ormgas.rainwave.cc/ - They do have ratings. Enjoy!
  7. If you're seeing more on Saturday, it's because we're asleep on Friday night, as you said, but there's no particular flood time. New bots register pretty much throughout every day at any hour; I It's a minor inconvenience, and some get through to stay up for a couple hours some nights, but it's otherwise taken care of.
  8. Don't even bother reporting 'em, we see 'em. Really it's a just a matter of when people are around to delete them, which we always do in time, even if a flood of posts seemingly gets out of hand. AFAIK, once Dave switches to VB 3.8, there should be some CAPTCHA in place for the signups that should hopefully reduce the problem. I believe he needs to finish templating the v3.8 forums. In the meantime, the posts are definitely annoying, but don't worry about it or waste the time reporting them, it's cool.
  9. Back at ya with another concoction from "Blue's Kitchen." This time, its a little different from my usual style. CONTACT INFO: Blue Magic Damon Campbell http://www.angelfire.com/blues2/bluemagic/ Anglefire tends to have its retarted moments, so if the link is not working, please let me know. REMIX INFO: Kingdom Hearts 2 "Sacred Moon" (with a little bit of "Passion" thrown in there) I kinda stepped out of my comfort zone with this mix and decided to try a more driving, energetic mix. I also added alot synth pads in the background that I heavily distorted using the Buzz Effect Adapter, which was a FL Studio default plugin that I use to totally ignore. That adapter gave my synths a buzzing, whiny, insect like sound that I thought was pretty cool and added greatly to the overall feel of this mix. When I first stared this mix, I was kinda hoping that I could something that was similar to Sephire's "Above the Rising Falls" remix. That was my main inspiration. I hope you guys have as much fun listening to my little mix, as I had making it. Peace, Damon Campbell (Blue Magic) ------------------------------------------------------------- Kingdom Hearts II Original Soundtrack - (226) "Sacred Moon" & (103) "Passion ~opening version~" Interesting approach. Didn't seem like it was quite clicking once things picked up. The timing of the strings brought in at :30 sounded slightly off; the articulations didn't sound realistic. I also thought the drumkit sounded really weak and uncomplimentary to the rest of the instrumentation during the main verses (:45-1:15 & 2:30-3:01). The background seemed to be missing the right element or two to properly fill this out & glue the pieces together. The ending at 3:31 was also extremely abrupt. A good base, Damon, and I generally like the arrangement ideas here, but the execution needs to be refined to fully deliver here. Definitely no reason to be afraid to move outside your comfort zone in the future; keep doing it! NO (resubmit)
  10. It figures that even though I vote on 100% of the mixes, I let one slide. For a colleague no less. What kind of nepotism is THIS?!? http://doomdepot.doom2.net/music/doom%201%20&%202%20midis.zip - Doom II: Map 30 ("Opening to Hell") Seriously, the source tune is awesome for its barebonedednesses [sic], and this one retained the integral sine wave and bassline for the most-part, while building all sorts of unspeakable horrors to interact with it. Loved the change in the lead for the arranged melody from 3:52-4:14, BTW. With a source like "Opening to Hell", you're really left with a lot of room to build upward, and Jimmy & Chris did a great job with it. It bobs and weaves with dynamic energy that you'd never expect given the source. Nice work, and a great contribution to Delta-Q-Delta! YES
  11. Highly recommended, BTW. A solid album!
  12. Someone send an invite to admin@ocremix.org and let's see if we can get something going. Thanks for the suggestion!
  13. Fast-tracked, since it addresses issues from a 2006 sub - LT Download link Contact Information Your ReMixer name: Game Over Your real name: There's a new line-up of Game Over. The band consists of Wire (Elisabeth Pezouvanis), Tim Reaper (Timo Hovinen), Dasaten (Dustin Shomer) and Egg (Mårten) Your email: nintendometal@yahoo.com Your website: http://www.nintendometal.com Your userid on forums: nr. 747 Submission Information Name of game(s) arranged - Castlevania Name of individual song(s) arranged - Level 1, level 3 Your own comments about the mix: Seven people worked with this remix: Aside from the band, Criss Blackburn, the vocalist of VII Gates (http://www.sevengates.se) did the backing vocals, Zoid from Satariel (http://www.satariel.com) did the growl, Another Soundscape did some of the mixing and Audiomaster (http://www.audiomaster.co.uk) did the mastering. This is a remaster of the original version from 2006 with new drums. Hope you like it. I (Wire) started working on the arrangement in October 2001. It was all in my head before I found some time to scrawl it down on a piece of paper (my normal song-writing/arrangement process). Since then I have grown to prefer a simpler, more subtle and less epic style (which can be heard in our future work). Due to four tempo changes and lots of different styles within the same song, this isn't our tightest performance ever and there were times when some of us cried blood. But it is one of the most appreciated songs of our fans and this is why we decided to redo it. Lyrics then. Yes, they are about S/M. About dominance and submission and switching back and forth between the two. The song plays around with the thought that this is how Dracula, with his creatively evil mind, found a new kind of amusement in killing Simon. One more thing should be mentioned. It's common in the lyrics of popular music to bring up the five senses. In the second part of the song we incorporated this cliché along with an added joke: Apparently, "sonar" is the sixth sense of the bat. IF you accept this mix we will celebrate by going live with our new homepage. Hope you enjoy, /Game Over through Wire. ----------------------------------------------------------------------------- http://www.zophar.net/download_file/13507 - Track 2 ("Vampire Killer") Some of the timing around the 3-4 minute mark did sound like it should have been tighter, but Wire & crew already knew that, so that's cool. Production-wise this was mixed kind of loud, so some of the loudest vocals sounded kind of cramped, but this was clearly still solid. As Palpable told me, loud is "how the kids like it these days", and we all do it for tha chilluns. Arrangement-wise, very strong stuff with some cool vocals. Hahaha, I didn't pay close enough attention to the lyrics to actually digest the S/M theme here, but that's definitely some untrodden ground in the community. And whether it's a country music ballad or dominance vs. submission, we have no fuckin' fear! Looking forward to the next one from y'all! YES
  14. I'll get in touch with the guy about proper credit, but the uploader never claimed he made it. Still, reporting mixes with no attribution (not necessarily plagiarism) is very useful too, so definitely keep 'em coming.
  15. The source is actually pretty upbeat!
  16. Good call. The first 3 were great! Also, Sega really needs to publish Streets of Rage Remake officially. They're just leaving $ on the table, it's sad.
  17. You really don't know the source music well. It's basically Metroid series music until 2:30 of a 3:25-long track. Just putting that out there, because this wasn't too liberal.
  18. I believe we'll have it like that when vBulletin 3.8 is implemented. Prezzle?
  19. Yep, the minority means nothing. Too many game journos don't give music anything more than a sentence, and it just looks flimsy.
  20. http://www.zophar.net/download_file/9115 - Track 3 ("Magnetman Stage") What's up with that click/pop sound at the beginning. Ice that. Other than that, awesome. Great energy given to the theme, and great freestyling over the foundation of the original to keep it hot. I liked weed's work here, but I will admit the brass grabbed my attention the most; I was really liking the layered action going on. Man, this one I WIPs heard so long ago, I thought we'd never get it here, but props to Jon for never forgetting about it, and definitely gotta give respect to Danimal Cannon for spurcing up the production on it. I definitely remember the mixing not being ready for primetime with the old versions, yet this one brought it. Definitely a fun ride, this one. YES
  21. Well, that may mean doing track # is still a viable option. I'll have to look into it more, especially how it would sort with different digits (e.g. 00001, 00010, 00100, 01000). Thanks for checking that! I generally add some sort of data in that field, but I never add contact/site/name in that field if I know an artist wants it hidden. If they provide that information in a sub letter, it's safe to say they're OK with the info out there, but I appreciate the sentiment. Good catch! I removed APE tags from the few mixes with them, and I also caught several with ID3v1 tags as well and removed those. Winamp 5 can remove those types of tags. If you have any other info on 'Broken Mirror Reflection' and what may be the tagging case there, let me know.
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