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Liontamer

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Everything posted by Liontamer

  1. Original Decision: http://www.ocremix.org/forums/showthread.php?t=17593 Remix: Yggdrasil Speaks To Me Remixer: Meteo X (or Meteo Xavier) I am resubmitting my remix of Valkyrie Profile's EPIC POEM TO SACRED DEATH and REQUIEM FOR A PREDICAMENT which also contains a leitmotif from THEME OF RENA. I have literally pushed my computer to its limits (in terms of memory and processing) to fix this as per the judge's suggestions and I think I got most of it down. The only part I'm not absolutely confident in is the string section using THEME OF RENA. I used every string instrument I had and that's the best I could come up with. Again, the central idea for this remix was to envision a mission of Valkyrie Profile where Lenneth and her Einherjar needing to find Yggdrasil in a forest surrounded by evil. She and her warriors get chased by the many evil spirits as she makes her way through the forest, getting hopelessly lost and starting to panic when, lo and behold, she stumbles onto Yggdrasil (marked by the change to REQUIEM FOR A PREDICAMENT). Therefore, again, this song is supposed to be a dark forest theme and I listened to a lot of Yasunori Mitsuda and tried to keep a lot of Motoi Sakuraba's signature song stuff (loud strings, loud crashes, overemphasis on dark sound and reverb and such) intact. I left the song trailing off from there to signify the end of a chapter. Thank you again for re-judging my re-submitted re-mix. --------------------------------------------------------------- I was OK on the arrangement before, so I'm not planning to say much on that level here. Nice work on this resub. Some parts felt a bit abrasive with the high end, but, overall, things were refined very nicely. The relatively rigid sequencing of the plucked string was positioned so that it didn't draw much negative attention from me. The writing and mixing from 2:23-2:49 could stand to be refined, as the timing seemed slightly off and the soundscape was too murky IMO. It's OK for the sounds to bleed together somewhat, but I thought it was a bit much there. Nonetheless, everything after that for the final section closed things out fine. The ending was anticlimatic, IMO, not for the fade, but just the overall energy and direction, but I'm more than cool with the overall package. Not quite seeing why this shouldn't make it, but if it doesn't, I think you've got things in place for an easy resub. Good luck with the rest of the vote. YES
  2. Dear OCR Staff, Lasercat I here. I believe that it was fall of '06 when I first stumbled upon the thriving online community that is Overclocked ReMix; I instantly fell in love with the site. It wasn't too long before my friends and I formed a "band" with the intention of becoming a well-known contributor to the OCR archive. After a few months of busy high school schedules and procrastination, I feel that we've finally gotten our act together and are ready to truly become part of the site. Recently, we adapted the aspiration to create the first accepted submission for /Super Mario Galaxy/. The song in question is a mix of the /Battle Rock Galaxy/, entitled /Geo Logic/. It was made exclusively with Logic Express 8, but in the future we plan to use a combination of other programs (FL) as well. We hope that this will help The Lasercats make a good first impression on the rest of the community. Hope you enjoy it! Trevor Burch Lasercat I of the Lasercats ---------------------------------------------------------------- Super Mario Galaxy Original Soundtrack Platinum Version - (111) "Battlerock" The claps brought in alongside the beats at :42 sounded very flimsy, and the beatwork ended up sounding pretty basic and repetitive over the long haul. Develop the percussion writing some more. Don't mimic the original, but keep in mind how much more interesting that kind of drum writing is and spice yours up with some occasional deviations from the straightforward groove you have here. If you want to retain this groove, it might be as simple as adding in another supporting part to handle some fills. Wasn't feeling the sound choice of that warbling synth line in the background used around 1:23; it was OK relegated to the back, but didn't sound good upfront, IMO. Good use of volume and panning there though to really make it travel around the stereo field. A dealbreaker negative here was that the mixing was also very cluttered from 1:26-3:24. The ideas you use to play with the dynamics were good in principle, so look at doing more detailed EQ work to better separate the parts. 2:06-2:24 was particularly bad, and things didn't completely clear up until 3:24 when you dropped some elements out. The string articulations at 3:37 were flat out awful, and I say that as someone who enjoyed the potential of the piece. You can't let details like this slide; the strings didn't sound realistic in the slightest. Sour note from 3:41-3:42 as well. The strings didn't sound any more realistic at 3:50, but, by playing sustained notes, they functioned like a pad, downplaying the lack of realism. The sequenced acoustic guitar at 4:05 also sounded like MIDI-quality; again, totally unrealistic. We're not looking for uber-expensive sample quality, but you've gotta out more care into the velocities to at least sound realistically sequenced. The piano also could have been improved, but was less of an issue. Nice organic percussion stuff tastefully accenting the finish. A subtle touch that worked very nicely. Again, nice use of panning there. In principle, good instrumental variation ideas that freshened things up for the finish. I don't think this needs a major overhaul on the "Battlerock" melody, given the other efforts at personalizing the arrangement, but more melodic interpretation would definitely help this as you played the melody pretty straight the whole time. Also, spice up the percussion pattern and clean up that messy soundfield. You're clearly paying attention to some fine details, but that's not extending to the entire presentation yet; you've gotta focus like laz0r and get it to that level. Keep at it. NO (resubmit)
  3. Remixer Name: DJ SymBiotiX Real Name: Fernando Chorney E-mail: djsbx@hotmail.com Website: http://www.djsbx.com Userid: 15925 Name of Game Arranged: Megaman 2 Name of Songs Arranged: Intro, Boss Battle (Not sure if those are the actual names, but its easy enough to figure out which ones I mean). Link To Song: Comments: Alright, well at first this was just supposed to be a dance mix of the mm2 intro for an anime convention that my friend was DJing at. After working on it for a while, I really enjoyed where it was going and decided to add more of myself into the mix. One day, out of nowhere I decided to throw in a bit of the boss battle music which I think came out really well. This remix was definitely the most fun to make out of any I have done before, and I really hope you guys enjoy it. (also note some sweet ass megaman 2 sound effects around 2:25 ). Happy Reviewing ---------------------------------------------------------------- I won't be very eloquent about it, but I'll try to articulate what wasn't quite clicking here. http://www.zophar.net/download_file/9114 - Tracks 1, 2 & 14 There's 4 seconds of silence at the beginning that you need to trim off. I thought the track was mixed too loud overall, mostly 2:54-on sounding a bit grating on the ears. The strings in the background were marginalized during the intro. The tempo gradually increased at :52. Some notes seemed off-key at 1:05, 1:06 & later at 2:08. Moved over into a fairly straightforward genre adaptation of the second source at 1:11. The SFX from 2:47-2:48 was too loud. I liked 3:19-3:44, though I wish there had been more melodic interpretation. Moving back into the first source at 3:44 for the finish, the take on it was too generic for the genre, IMO. Some portions of the track were already moving in the right direction in terms of interpretation and creativity, but other areas (e.g. 1:11-1:50, 3:46-4:10) felt like bland covers given how conservatively the melodies were used. That approach works better when the other components formed more interesting textures, like 2:40-3:18. A lot of the sound choices and production techniques felt generic; stuff like the saws were a good example (e.g. 2:15-2:40). This is a good base so far; some parts are fine, but others comes off lacking. You can make this even more interpretive beyond the genre adaptation, and more creative-sounding with the production. NO (resubmit)
  4. Contact Information * ReMixer name: Suitmonster * Real name: John J. Brandon * Email address: jjbrandon@gmail.com * Website: www.suitmonster.com (Nada y nada mas at the moment.) * Userid: 24383 Submission Information * Name of game(s) arranged - Chrono Trigger * Name of individual song(s) arranged - "Secret of the Forest", and a leg from the "Chrono Trigger" main theme. * A link to the file: * Additional information about game including composer, system, etc. (if it has not yet been added to the site) I'm sure sufficient information exists at OCReMix.org, but the original composer is Yasunori Mitsuda. * Link to the original soundtrack (if it is not one of the sound archives already available on the site) - Available through OCReMix.org, if by some chance there are Philistines who are not already intimately, nigh-sexually familiar with it. * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.- I've always enjoy the source song, but I did not set out with intent to ReMix anything. This work started by writing an original piece, and while fiddling on the ivories I found that "Secret of the Forest" fit nicely, so I adapted, pushed and shoved until I got a terrible, horrible, stinky remix ready, and then asked for advice from the WiP forums. After months of reworking it and many emails from supportive ReMixers (huge thanks to everyone, and Mustin in particular), I managed to come up with something vastly superior to my original shameful effort. I'm pleased with the resultant mp3, which I feel is (hopefully) an enjoyable and clever ReMix of one (or two) of the most well-loved songs of the Chrono Trigger discography. I have dubbed the aforementioned ReMix "Forensique a la Forêt" because I enjoy alliteration, and also because I grew tired of trying to think of something more clever. It should be mentioned this is the first submission of my first ReMix ever, which I hope is a first-step in the right direction. I look forward to your responses. -- John J. Brandon ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Secret of the Forest" (ct-111.spc) & "Chrono Trigger" (ct-102a.spc) A little cheesy with the SFX at :19, but no big deal. The drums brought in at :26 were too upfront and didn't fill out the background well. The patterns were pretty vanilla since the snare dominated over the other stuff. Much better stuff with the cymbals as the focus at 1:29. Some "Chrono Trigger" usage on top of "Secret of the Forest" at 2:20. Arrangement-wise, the structure was fairly straightforward, but the melodies were embellished with some flourishes and personalization. A bit conservative for me, especially due to several aspects of supporting writing being used fairly verbatim as well, but still a reasonable approach. I thought the finish at 3:24 wasn't strong at all; I didn't mind the SFX afterward though, that was a fine touch to come full circle with the intro. You really need to refine the mixing here, as everything sounded lossy, distant and not well separated. I'd have never realized the encoding was at 192kbps based on what I heard. For the sections with the beefy snare going on, I think you need to scale that part back a little and perhaps add in another supporting part to adequately fill out the background. Re-balancing and cleaning up the track would already do wonders in lifting it up. Good first sub, John. I hope you continue to improve and that we hear more from you! NO (resubmit)
  5. # ReMixer name : Eien # real name : Alex R # email address : sashokr@hotmail.com Game: Final Fantasy 6 Track: Terra Artist: Nobuo Uematsu Comments: I am a Trance and House DJ/Producer and a long-time FF fan, which is why I decided to make a Trance remix of one of my favorite songs. The title is "Eternal Earth." Enjoy! ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Tina" (ff6-201.spc) 7:04-long mix, so a long buildup was expected. The bassline was clearly arranging the source to start, but it wasn't very audible. The overall groove was very repetitive, but there were some dropoffs and buildups to provide a dynamic curve. Rather lonely plucked strings sample handling the Terra melody at 3:02-5:57. The melody itself wasn't interpreted beyond the instrumentation choice, and went on for quite a while, which ultimately dragged on. Nonetheless, there was some subtle escalation from more parts gradually coming in. I liked the overall mood, Alex. I've heard a billion Terra variations, but none going for this kind of style, so that was good. Provided the Terra melody on the plucked string had actual interpretative substance, and the arrangement evolved a bit more substantively rather than using the same parts and just adding/subtracting them, I could get behind this. But you need to take it to the next level; that's definitely something I think you can do without disrupt the subdued take on the theme here. NO (resubmit)
  6. Your ReMixer name: XenoCross Your real name: Alexander Choeng Your email address: choengalex@yahoo.com Your website: n/a Your userid (number, not name) on our forums, found by viewing your forum profile: 8117 Name of game(s) arranged: Final Fantasy XI Name of individual song(s) arranged and sequenced: Rolanberry Fields I used to play FFXI online for about 3 years under the name Oreh (taru paladin yeahhh) on the Gilgamesh server and rolanberry fields is one of my favorite tune. I was disappointed to see that this track was not selected for the latest piano collection in the final fantasy series. Therefore, I decided to arrange this piece for piano myself. I've enclosed sheet music along with the piano arrangement and the original version. --------------------------------------------------------------- "Rolanberry Fields (piano solo)" isn't a creative title. C'mon man, hook it up with something unique. http://tzone.org/~llin/psf/packs2/FFXI_psf2.rar - 111 "Rolanberry Fields" The sound was on the muddy side; I'd argue that was a bit of a negative coupled with the piano sound not being as rich/realistic sounding as possible, but still listenable. Arrangement-wise, this was well adapted for piano, but the adaptation could have stood to be more interpretive, IMO. Perfectly fine for Final Fantasy XI Piano Collections, but no-go for me in relation to the standards. The second iteration of the source was comparatively stronger in terms of interpretation, but wasn't enough to carry it. Though I enjoyed this overall, dynamically, this could have been more interesting; as is, this basically had 1 gear and ended up plodding. Some of the dissonance (e.g. 1:45-1:50, 2:44-2:53) sounded pretty off-putting, and I'm not sure how that would enhance the performance in any way. Perhaps an artistic choice, but it didn't work, IMO. If you'd be willing to spice this up with more dynamic contrast and even more interpretation beyond adapting this for the instrument, Alex, this could shine. NO (resubmit)
  7. Man, you must hate your mom then. I could not resiiiiiiiiiiiiiiiiiist!
  8. Remixer: HoboKa Source: Belthasar's theme Game: Chrono Trigger (of course ) Remix name: His Last Invention Link: Hey there Larry, Shariq and whoever else is reviewing my crap . I've got you guys a new mix to evaluate. I tried harder to be be more logical in my progression (plus I stuck close to the source's progression to make life easier). It's definitely a conservative remix with my own personalization. I wish I had better samples, especially for my choirs, but this is the best I've got. Try to enjoy. Until next time! --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Sealed Door" (ct-307.spc) The lead was too quiet compared to the other instruments. The beats brought in at :28 were decent to start, but one eventually realizes that that was basically it for the core percussion. The textures were decent but not cohesive yet, and I'd argue 1:09-1:37's section was too sparse. 1:37 had some particularly odd stuff going on with the low strings that seemed to clash with the rest of the song. The textures needed more depth and needed to lock together better, that was the main issue. As far as fixing those clashing areas, well, you need to keep training your ear to even pick up on this stuff, that's all you can attempt to do. Keep at it. NO
  9. ReMixer: BlazingDragon Real Name: Trevor Crookston Email Address: Pianoman_tc@yahoo.com Website: http://www.blazingdragon.newgrounds.com UserID: 22108 Game: The Legend of Zelda: Ocarina of Time Songs: Song of Storms (aka Windmill Hut), Serenade of Water Comments: This is my first time truly delving into the realm of ReMixing. I have always been a fan of the Zelda series and video game music in general. I also have slight experience playing the piano. Someone recently wrote that the "Song of Storms doesn't mix with Classical music". Upon reading this, I made it a personal goal to convince them otherwise. While this arrangement isn't classical in the stricter sense of the word, it is a piece for solo piano that has minor "classical" elements. I was very liberal in my arrangement of the source material. The original chord progression in "Song of Storms" was essentially thrown out the window and multiple other elements have been significantly altered. The genre, instrumentation, rhythms, tempo, and dynamics have been modified. Furthermore, I took the liberty of adding my own harmonies and transitions. While the piece itself is fairly simplistic, I did put a great deal of effort into subtle details such as dynamics and tempo changes. For the intro and outro, I utilized a rather unchanged segment of the "Serenade of Water". The entire song was mixed using an FL Studio demo. As such, I had to arrange this without ever exiting the program or turning off the computer. The piano sample was a free Direct Wave file I found on the internet. Everything was done was free software and my ears. The file is attached to the e-mail. ---------------------------------------------------------------- http://www.zophar.net/download_file/12209 - 63 "Serenade of Water" & 57 "Windmill Hut" From moment one, there are a ton of light audio deformations all over this encoding that make this a NO-go. Arrangement-wise, seemed reasonably fine, though the slow pacing made me feel the arrangement could have been further developed. The production could have used an improvement. Fairly solid, though the rigidness of the timing was apparent, and the overall piano sound could stand to be richer. Some suggestions on improving both would be great from the musician Js. Solid piece, Trevor. A good rendering untainted by pops could potentially pass, but the post-production needs work to achieve a better quality sound. Sounds like you better pony up for the full version of FL Studio. NO (resubmit)
  10. Contact Information * xela89 * Alex Freniere * awfreniere@sbcglobal.net * www.myspace.com/windinthedreamcastle * userid: 9279 Submission Information * Legend of Zelda: Ocarina of Time * Spirit Temple * First remix! I have always liked static, almost droning backgrounds so that's where I started with the cello. I used delay in post production to spice up the guitar track. With only two instruments, I found myself needing to fill up a lot of sonic space, and the delay did that. Rig: Gibson Les Paul->Mesa Boogie Rectoverb->SM57->DMP3 preamp->Audiophile 24/96->Cubase --------------------------------------------------------------- http://www.zophar.net/download_file/12209 - 69 "Spirit Temple" Some bad distortion at :45, exacerbated by the delay effect; similar issue with a click/pop at 2:11 doing the same thing. The 8-note cello melody doesn't sound like anything that's explicitly from "Spirit Temple", so that's out. It's the guitar work that's supposed to provide the connection, and I hear some similarities, but that's basically it. With a source like that one, it's really easy to just do something that sounds "inspired by" rather than doing an overtly arranged take on it. Cool track, and an enjoyable listen, but the arrangement is too liberal to be recognizable and the idea isn't developed regardless. No dice vis-a-vis the standards. NO
  11. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18170 Rozovian ad.rozovian@gmail.com #21613 "Eat Your Own Dust" F-Zero (snes) Red Canyon This was a track I've had on my mind for a while, and had worked out the melodies months before inspiration struck. When it did I pieced the whole thing together in a couple of days. Then it took me a lot of tweaks and exports (mostly exports), and then... NO (resub) x3. And a few days of tweaks alter, here it is. Again. I got some crucial feedback on the #ocrwip channel, Tensei-San deserves a particular mention in the submission letter, as do the Js that either judged it or helped me out beforer I submitted it. For anyone needing help, music critique, or general feedback, use the channel. -rho --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=fz - "Red Canyon" (fz-03.spc) Now, I can't be around to pre-evaluate everything, but I would have hollered if I were you, because IMO this was resubbed too quickly. The soundscape was less murky, but some elements in the intro still felt like they were stepping on top of one another. That great gated synth at :03 got buried at :48. It was OK that it was no longer as loud, but it didn't sound like it had its own space. I liked that added sound at :35; good touch with that synth choice. I mentioned to scale back the murk, but I think you moved too far the other way and made the lead synth and beats way too dry like your older WIP, which exposed the relatively weak/thin quality of those samples. The beats from 1:37-1:50 were very thin/exposed; 2:05-2:46 had a similar issue, downplayed a bit by the other activity going on. You've still got to find that happy medium where the sounds you have. Nice synth pad first used at 1:36 though playing that single note every few measures. Once the amount of padding picked up at 1:50, the soundscape sounded better. I appreciate the efforts to spice up the electric guitar-like synth. Watch the EQing on the harmonized leads at 3:25; they were very shrill and need to be toned down somehow. The lead at 2:04 a lot less so, but that was also slightly piercing. Would definitely appreciate some second opinions on the production. Really, it's just about tweaking stuff to not leave some of the sounds too dry, because I'm feeling this despite laying out a bunch of criticisms. There was no need to majorly re-critique the arrangement, which was fairly good before and has some added minor embellishments that improved this. I'll go conditional YES, but I just don't think the overall mixing and production is quite ready. Hopefully you can get this sounding its best. YES (conditional)
  12. Remixer name - Theory of Nonexistence Real name - Dustin Lagaly userID - 19501 Game remixed - Super Mario Galaxy Song remixed - Battlerock Galaxy Composer - Mahito Yokota source: remix: I recently bought and beat Super Mario Galaxy and was blown away by the soundtrack...so of course I had to at least attempt a remix of my favorite track from the game. The instrumentation is definitely really weird with a really verby guitar/vibe combo for the lead most of the time and in 7/8, but I like it. Uh...I'm not really one to comment on a mix in extensive detail, so I'll let you guys listen and figure out the rest. enjoy ToN ---------------------------------------------------------------- Super Mario Galaxy Original Soundtrack Platinum Version - (111) "Battlerock" Great source tune choice. I didn't care much for the military drums in it at first (I warmed up to it), but the string work was gorgeous. Yeah, pretty verby, but the result ended up sounding lossy to me, which I don't think you wanted and I don't believe works. Wasn't a fan of the beats at :15 either; as is, they sounded lonely in attempting to fill out the track. You had effects in play, but the soundscape felt too sparse. You seemed to have some padding in use, but it's practically a non-factor. 1:38 repeated with the warbly synth supporting 1:01's section, which seemed way too soon to be repeating it. The belltone/vibe-ish sounds used from 1:55-2:27 cluttered up the soundscape; you need to re-EQ this and better separate the parts there. The bass writing from 2:25-2:40 would have been good, except that the notes being played were both quiet and indistinct, so they didn't lend movement or textural depth to the piece. The notes should sound plucked rather than gliding, and they need to resonate more to fill out the background properly. The lead at 2:54 was aight, and I don't really have many comments on the rest that don't echo previous production issues. The dynamics of the arrangement were a bit plodding. I felt like this had only 2 gears: one with beats, one with no beats. And that's OK in principle, when you're going for a deliberate pace like this. But the core beats should have used more variation rather than using basically 1 pattern (outside of that one jazzier section from 2:25-2:40). You don't have to do anything drastic with the beat patterns, just a little something different to provide more variation, e.g. the slight beat variation for the ending section at 3:26. Solid, promising base with some creative treatment of the source theme, but the end result isn't cohesive enough yet. If the other Js have other crits on the arrangement itself, you should definitely keep them in mind. But I felt the biggest flaw here was the production. Even with the arrangement left as is, this would sound leagues better with the parts properly balanced. Reiterating, you don't need to drastically alter this in order to get this passed. Don't overhaul what's it place now, Dustin, just get judicious with the details. NO (resubmit)
  13. ICO ~melody in the mist~ - (11) "continue", (04) "Castle in the Mist", & (02) "coffin" Nah, I would say too liberal. The "Castle in the Mist" sampling wasn't an automatic dealbreaker for our standards & guidelines, but original audio sampling is heavily discouraged when it's relied on as the primary connection to the source material. It's OK to embellish a track with direct sampling, you just can't rely on it. Given the lack of overt connection to "continue", however, I'd argue that that's the sampling was leaned on too much. Fun track, I definitely enjoyed it. But the "Continue" source was altered beyond recognition. And I don't even know why "Coffin" was mentioned as a source tune when it's just wind ambiance. Better luck next crime. NO
  14. That's pretty much the end of that discussion. If you can't do a song in a totally new style, it closes off a lot of possibilities that many fans will respect and enjoy.
  15. Nutritious Justin Medford NutritiousMultimedia@gmail.com http://NutritiousMultimedia.googlepages.com 16520 Donkey Kong Country 2 Stronghold Showdown This song is part of the Donkey Kong 2 project (yeah, I'm on WAY too many projects... something like 7) As soon as the DKC2 project was announced, I worked quickly to try and get a WIP together to join up. There are some great mixers on the project, so it was a good opportunity. There were only a few remaining available tracks at the time, but I didn't know which to choose. Fishy recommended I give Stronghold Showdown a go. Admittedly, Bahamut and Taucer were a little wary about my initial WIP, but I was able to refine it a bit more and get on the project. At :22 seconds, the source tune is a very short piece to remix, so I tried to utilize as much as possible. For the intro, I was going for a kind of John Williams/Indiana Jones feeling, then followed by some variations on the main melody of the source. In the next section, I used a much more complex version of the repeating pattern that plays in the original to form a bass for the solo trumpet playing the main melody line. For the rest of the song, I tried to get some good contrasts between large/full passages and smaller, lighter sections; eventually leading into a very big ending. Hope you guys enjoy it. EDIT (5/16): Assuming you got my PM that I wanted to put this one on hold for a while to fix some issues. I reworked the section at :51 a lot to bring it more closely in line with the OST. Hopefully this makes the connection more clear. Justin ------------------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=dkq - "Stronghold Showdown" (dkq-26.spc) Even with the revisions here, the arrangement feels too liberal. Obviously there are parts where the source connection is pretty overt, but there were other times where it went off the rails. The track was needs 263 seconds, so I needed more than 131.5 seconds of overt source usage for the arrangement pass: 32.5-:38, :39-:49, 1:20-1:28, 1:32.75-1:44, 1:48-2:00, 2:11.75-2:33, 2:37-2:53, 3:32.5-3:37.5, 3:57.5-4:06 = about 97.5 seconds That's all I could recognize overtly. There were areas like :00-:29 & 4:06-4:20 that seemed very loosely based on :15-:21 of the source, but sound too liberally interpreted. As far as the strings and mallet percussion at :51 & 3:15 being a more complex pattern of the strings at :00-:04 of the source, I isolated voices 6 & 8 of the SPC just to check the string patterns of the original, and the notes and patterns in this arrangement are too different despite a stylistic similarity. So that just knocks out a bunch of what's supposed to connect this to the source. You may have reworked it to sound more like the source, but it definitely doesn't to me. The track sounds great, and the arrangement sound very sophisticated, but in the effort to add more complexity and variation to the original, I think you've made some choices that make the majority of the track not tied to the source tune. I'm definitely open to more POVs on something I may have missed, but based on where I could actually make overt A-to-B connections, I've gotta go NO.
  16. I checked it out, and Kris is cool with having this posted. All blessings to Adam Fudge, wherever you are. Hi Larry, Frankly I am flattered you even remember me. I kind of left the scene with a whisper when all my friends disappeared one by one (I still haven't heard anything from Mr. Alexander since that day although I keep in touch with Robert Guinn). Yes that is mine and for what is worth, it was the last song I produced some two years ago. I actually think some of the other songs from the dead mod project are better in quality, but I guess that is for you guys to decide. You have my permission to post it on OC ReMix if that is what you were looking for. Hell, you can review the entire "soundtrack" if you like although I think "Defection" fits the OC ReMix mission statement better than some of the other songs (i.e. it is a bit more of an rearrangement). God knows it is way less sloppy than the Halo remix I have on there (talk about a shitzophrenic song). -Kris (Krispy) Haha, of course I remember you, bro. Yeah, it's not too often that we get unsolicited submissions, especially regarding artists I know, so I went ahead and paneled it. We actually passed it, and I wanted to make sure you were OK with even having it posted, as we wouldn't do that without your explicit OK, so thanks for that. If you'd like to submit more from the PD: Source soundtrack, we'd definitely be down. When I have some time, I'll take a listen to everything and let you know if I think you should consider submitting more stuff, which would always be a good way to pimp the project. Hope you're doing well! - Larry
  17. Heya, I have a new submission for you here. After completing the second part of the Cantata for Dancing, Derek and I decided we should take a break from the serious Final Fantasy 6 nonsense and do something different. Derek suggested Final Fantasy 8, so I quickly jotted down a Kaoru Wada-inspired arrangement of Blue Fields and Liberi Fatali with intent on using traditional Japanese instruments combined with orchestra. This was back before Christmas 2007. We worked on it on and off over the months perfecting the instrumentation, listening to soundtracks like Okami, Inuyasha, and Samurai 7 for inspiration. In the end there were two ideas: a gentle reworking of Blue Fields for small orchestra accompanied by Japanese instruments, and a fast-paced version of the theme punctuated by the well-known "Fithos" chant. In the first half the Blue Fields theme is first stated in its original form with some harmonic and contrapuntal modifications and then the strings take over to do some variations. After the choir comes in and the music reaches its peak, an ambiguous ending slowly fades out telling us that it's not over yet. We've been deceived! Suddenly things have taken a turn for the exciting as the orchestra takes us through another variation of the Blue Fields theme in a more heroic setting. Overall this piece represents both Derek's and my devotion to game music and we thank OC ReMix for giving everyone the opportunity to express similar kinds of devotion in the form of remixing/arranging game music. Nowhere else do you see the same level of fan involvement without blatant commercialism and exploitation, so doing this is entirely our pleasure. Derek Says: "Final Fantasy VIII is the most underrated game of the franchise. Lots of people ask me why I love the game so much and here's why: The storyline is very unique and full of twists and turns. The CG cutscenes were unbelievable for the time period. And last but not least the music that went along with the game is the most beautiful soundtrack of a Final Fantasy to date. And in tribute to this fantastic game and this beautiful soundtrack we needed to raise the bar and release something just as beautiful. Jeremy and I hope you enjoy this piece." Title: Devotion & Deception Game: Final Fantasy VIII Tracks: Blue Fields, Liberi Fatali Lyrics (approximately): Tempestas Excitate vos e somno, liberi mei Cunae sunt non Fithos Lusec Wecos Vinosec Submission Info: Name: Jeremy Robson e-mail: jeremy.robson@gmail.com website: jeremyrobson.com forum id: 5955 Name: Derek Oren e-mail: derako@charter.net website: http://www.soundclick.com/bands/pageartist.cfm?bandID=686739 forum id: 20212 Link: ---------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - 103 "Blue Fields" Final Fantasy VIII Original Soundtrack - 101 "Liberi Fatali" Lots of great arrangement ideas here. The first 2 minutes put me off though. There were definitely some meaningful embellishments and new ideas, but the overall feel was too similar to the original "Blue Fields", with a lot of the part-writing being carried over wholesale. I also thought the samples weren't the bees knees. For example, better sounding articulations on these samples would have hooked this up, particularly some of the strings, but it wasn't happening. Stuff like the strings from 2:24-3:05 stuck out to me. As is, the textures also felt very thin despite the strength inherent in the writing. No meaningful transition at 3:16. A pregnant pause would have worked better; as is, the flow was abruptly broken. The overall texture of the second half was comparatively stronger. Had the sound quality been that cohesive the whole way, there wouldn't have been much of a dilemma. Things were a little thin-sounding still, but good overall. The strings, vox and brass all sounded more realistic. There were also some parts panned pretty hard right in the stereo field that could have used a bit more presence on the left side. Hate to sound like a hater, but the first half needs to be brought up to the level of the second half. The second half wasn't better simply because it was grandiose. The samples seemed like they were used to better effect. That's the short of it. I know zircon was pretty high on this, but I think it at least needs some touch-ups on the production side for the win. Right now, that isn't realizing its potential. Good luck with the rest of the vote, bros; don't hit me! NO (refine/resubmit)
  18. Hi. It's been a while, but I finally found the time to touch up Asphyxiated Soul, so here's my resubmission . Original info's still valid; see http://www.ocremix.org/forums/showthread.php?t=16894 What's changed: -New guitar sound (still nasty, in a different kind of way) -New bass sound -Thicker drum sound -Thicker vocal sound in second verse -Thicker mastering -Those silly vocal samples in the intro are gone -Intro is more ominous sounding Kadmium ---------------------------------------------------------------- http://www.doom2.net/~doomdepot/music/doom%201%20&%202%20midis.zip - Doom: E1M8 (Sign of Evil) Due the to new effects on this, the machine guns drums sounded poor this time around, IMO; sounded like a loud water sprinkler going off. :'-( The wall of sound seemed to crowd out the chorus vocals from 2:18-2:29, but it's a stylistic choice that I can live with. Now, when the spoken word section talks about the best way to sever the head from the body, and the new effects affect the ability to understand what's being said, maybe that's not so bad. But honestly that could be tweaked a bit where the effects are still in place there, but the speech is a bit more easily identifiable. Could also be an EQing issue, as it seems like the spoken word stuff is kind of buzzing due to the low-end. I'd definitely appreciate other opinions there. Otherwise, awesome as hell, and great job on fixing up the issues that was holding this back. I think for the moment I'm gonna go conditional, because some quick touchups would get this sounding its best, but it's not a big deal if there's no consensus. Jesse, awesome stuff, and welcome aboard finally! You've definitely brought something new to the table here that'll be hard to top. YES (conditional)
  19. Artist: Sweendrix Name: John Sweeney Email: Sweendrix@yahoo.com Website: http://www.youtube.com/user/Sweendrix Preferred User ID: Sweendrix **** I was unable to find the "create account" information on the login/create account page. Any information would be helpful. I have several remixes to video game soundtracks...including, but not limited to...Halo, The Legend of Zelda, Punch Out, and SMB for SNES. Halo Remix: Titled "Dawn of a New Age: 2nd Movement" (Original work which incorporates several ideas from the Original Halo Theme) Dawn of a New Age as written, recorded, arranged, and produced by sweendrix. (John Sweeney). All drum credits to DJ Fenn (Jeremy Fenn). --------------------------------------------------------------- HALO Original Soundtrack - (26) "Halo" Was that an AIM sound effect of a door closing at :45? Maybe my ears were playing tricks on me. The way the beats brought in at :37 are used here sucks though; they sound pasted in, they're looped too long, they not always properly synced up, and they don't really have any synergy with the rest of the music. Why they're even still there once you hit 1:33 was a mystery. Also, once things beefed up at 1:33, the mixing needed some work, as the melodic stuff until 2:32 was criminally quiet; so was the drumwork. 3:29-4:01 was probably the muddiest section here; a lot of the parts bled together, and some of the sounds got abrasive. The ending cut out abruptly at 4:33, so just watch little details like that. When you mentally eliminate those awkward beats though, I thought this was pretty good stuff so far, John. Great energy, great power. Axe that weak beatwork, and re-balance some of the more indistinct sections so all the parts shine, add some new beats if there's empty space, and you'd be in much better shape, IMO. Definitely hope you're willing to refine this one, as it has a lot of potential. Use the Works & ReMixing forums here for help if you need to. NO (resubmit)
  20. * Auranova * Steve Nino * Auranova@Gmail.com * www.myspace.com/auran0va * 16327 * Megaman 3 * Spark Man's Theme * Additional information about game including composer, system, etc. (if it has not yet been added to the site) * Link to the original soundtrack (if it is not one of the sound archives already available on the site) * I decided to try something new with this. Since I usually do stuff that's more upbeat, EG Trance...metal. I was in the mood for something slower and more ambient/relaxing sounding, this was also my first attempt at adding some sort of solo, a piece of original work by me that actually fit into the song. here is the link to the file! you can download it there as well as listen to it right off the web --------------------------------------------------------------- http://www.zophar.net/download_file/9115 - Track 8 ("Sparkman Stage") Good build for the intro, albeit lengthy; given the length of the track, this had the leeway to do that. Melody arrived at :54, fairly straightforward, albeit personalized reasonably well to start. 1:49 moved over into the chorus. For something relatively minimalist like this, the new supporting writing was good, but didn't feel like it was compensating for such a straightforward shot with the melodic interpretation. Once you listen longer, you realize the melodic interpretation was limited. Some of the writing of the glassy lead from 2:44-3:11 sounded like it was clashing with the rest of the instrumentation. Didn't sound very melodious to me. The bass-focused writing from 3:11-3:39 also felt meandering. We'll see how the others feel, and I hate to say it myself, but when the Spark Man theme wasn't in play, the writing wasn't clicking, IMO. I wish the core groove evolved more, as you basically heard the same patterns the whole way through. 3:39 cut-and-paste the previous iteration of the source, but with additional elements around it. Repetitive on one hand, but at least going for some dynamic contrast compared to the beginning. The ending cut out abruptly at 5:04. The overall mood and atmosphere were good. But for a 5-minute long mix, you've gotta do more creatively, Steve, which is definitely possible while still retaining the subtle, chill feel you were going for. New rhythmic ideas or alterations/variations to the melody would have been great; same with the beatwork and bassline writing. It doesn't need to overhaul things, so don't go overboard if you revisit this. Besides possibly trying some ideas like that, reworking some of the original writing that sounded off would smooth this out a bit. Good base so far. NO (resubmit)
  21. Such a unique sub, I had to panel it - LT Hi, My name is Gregg O'Donnell, I am one of the members of a website called www.thegameheroes.com and I would like to submit a song provided that It's okay that I have already posted it on several websites as well. My user ID is 25257. This is an unorthodox version of 600AD, it is done entirely with samples of beer bottles, and the backing percussion from the game. It's a little bit hard to explain without plugging the link for the video Anyways I hope you enjoy the submission, and send me an e-mail if you run into any problems, I labeled it as Beer Bottle Orchestra, but you can rename it to Shawz, or Gregg O'Donnell. Gregg --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Wind Scene" (ct-109.spc) It's always OK if a mix has made the rounds on other sites; no harm there. Gotta do my job first, and list the reasons why this won't make it: Only 1:32-long; no interpretation or development of the theme Uses the SPC, with some of the voices turned off, to provide the background instrumentation; too much original audio sampling Loads of clicks/pops from piecing the recordings together The clicks/pops could have been eliminated with some judicious editing after the fact, but oh well. Nonetheless, I definitely enjoyed the mix, which is only enhanced by the video. Very fun track nonetheless, Gregg. Clean it up and send it over to OverLooked ReMiX for the win if you haven't already! NO
  22. Title: Of Legends & Heroes Remixer Name: VikingGuitar Real Name: Erik Peabody Email: vikingguitar@hotmail.com Website: http://www.myspace.com/vikingguitarmetal UserID: 25242 Games Arranged: Final Fantasy I, Final Fantasy IV, Chrono Trigger (Link to whichever you'd like. Probably has more FFIV than anything else.) Songs Arranged: Final Fantasy I - Battle, Final Fantasy IV - Fight 1 & Red Wings, Chrono Trigger - Frog's Theme Recording Setup: BC Rich 'Thousand Lashes' Mockingbird Guitar EMG 81/85 Pickups Tradition B-105 5-String Bass Shure SM58 Vocal Mic Line 6 Toneport UX2 Gearbox Amp Modelling and Effects software ezDrummer w/ Drumkit from Hell expansion Reaper DAW iZotope Ozone 3 Mastering Software This is a mix that's gone through a few different incarnations. I recently started playing guitar again after a two year hiatus and found that I sucked at it. I'm planning on recording a full, original metal album, but need to get back in shape first. I've always loved video games and covered songs before, and thought that doing some remixes would be a good way to force myself to play things outside of my comfort zone. There is no exceptional guitar work in this song. I think that it cheapens a lot of remixes when the remixer puts some out of place guitar solo that wasn't in the original song. However, I think that it's solid, it rocks, and, most importantly, it pays homage to the games that inspired it. FF1, FF4, and CT were some of my favorite games of all time, and I'm all pumped about them again since FF4 just came out on the DS and CT is coming out on the DS soon. All good. There are harmonies added here and there, and the transitions are mine, but it tends to stay true to the source material. The first version of this was shorter and recorded with an amp and a mic instead of direct through the Line 6 Toneport. The whole thing sounded tinny and hissy and basically crappy. I got the new hardware and re-recorded it and like it a lot better. There are some vocals at about 3:36 or so. This was originally supposed to be pure singing without lyrics. My girlfriend (who also loves CT) and I sing Frog's Theme in the car all the time, and it was her idea to put some absurd, not-quite drunken singing in the middle. When we finished recording it, she made an offhand comment about how we should have written lyrics, and spontaneously sung the passage that you hear in the song. I was dumbfounded by how hilarious and awesome it was. I made her record it over what we'd already done. It's not supposed to be in key, it's not supposed to sound good. It's supposed to make you laugh, which I do every time I hear it. Anyway, I'd be stoked if this made it onto the site, but I understand that's up to you. Feel free to email me with any questions. Thanks for all the work you do to keep ocremix running. -VikingGuitar PS: I think the MP3 on Soundclick might be over 6mb. The attached file should fit okay. ---------------------------------------------------------------- http://www.zophar.net/download_file/8938 - Track 16 http://snesmusic.org/v2/download.php?spcNow=ff4 - "Fight 1" (ff4-08.spc) & "Red Wings" (ff4-02.spc) http://snesmusic.org/v2/download.php?spcNow=ct - "Frog's Theme" (ct-119.spc) The production was on the blistering side. Would have loved to have heard this pulled back just a little to eliminate the abrasive sizzle without sacrificing the power. Balls out stuff though with loads of expansive spices thanks to a lot of new part-writing to supplement the melodies. Some transitions could have been better, but chained together smoothly and weren't abrupt. Overall, the medley was working nicely. Lyrics at 3:36 were so ridiculous. Hahahahahaha! Hey, the recordings felt a bit dry and the vocals could have been more polished, but hell, they're half-decent, the harmonization was working it well for what it was, and it couldn't break this one. I know this wasn't meant to sound polished and was going for humor, but it still could have been epic fail. The fact that it was LOLz instead was a real accomplishment. Erik doing that retard harmonization in the background was awesome too. If I wasn't having any doubts that Laura's vocals weren't clicking, that little detail erased them. I was having a weak day today, and that part made me forget everything negative. You had me laughing hard, guys; nice work. I'd honestly still like to see the volume or EQ tweaked a little for the win, but we'll see if anyone else agrees. Nonetheless homies, now you're playin' with POWAR! YES (conditional)
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