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Liontamer

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Everything posted by Liontamer

  1. Why can't anyone capitalize the name correctly? OC ReMix OverClocked ReMix But yeah, hopefully for the next torrent I can take care of this issue, since it's something that's easily fixed up.
  2. Nah, but only because that was one of the first issues I addressed. But glad you're looking out.
  3. As much as I'd rather not do static image videos on a mass scale, it's the easiest option, they get views and people don't really mind. Example: http://www.youtube.com/view_play_list?p=7442470460B27C15 I'd much rather do a bunch of videos given the results there. EDIT: Also, I believe there's a way to amend the embed code to use HQ as the default, but I need to look into that.
  4. Not yet. I'm still working on some stuff. Even then, who knows if it'll make it into an updated torrent yet. But I'm certainly working towards that. EDIT: Updated the first post with details on what's been done so far.
  5. Definitely appreciate the suggestion. Never heard of MP3 validation before now, so this helped. Grabbed MP3val after finding out about it here: http://www.ghacks.net/2007/11/24/validate-your-mp3-collection/ Very lightweight prog, and it creates backups of any files it fixes just in case something gets fucked up, which is a handy feature. I'm listening to files it fixed and everything sounds perfectly intact. The one issue it had was removing tags from 99 of the files it fixed. Just glancing at it, I didn't see anything in the preferences or documentation on why it did that, and that'll be a bit tedious to fix, but it's not a huge deal. There were only 7 mixes out of everything that are currently unrepairable, but considering that 279 files had problems, this was a great find. Thanks, Ad!
  6. The "Taking a Leak" name in the parentheses is obviously fake, BUT...I love it. So if anyone arranges this Final Fight CD track by T's Music into a passable mix and names it "Taking a Leak", I'll definitely fast track it.
  7. HAHAHAHA! I hope people get the joke, because that sprite's been reused like a MOTHERfucker.
  8. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18231 Attached is a submission of mine called Snowboardin' Sonic My ReMixer name is: Willrock07 My real name is William Harby The game arranged in my remix is: Sonic the hedgehog 3 The individual song arranged is: Ice Cap Zone This was the first mix I made using newly discovered production techniques. I subbed it, it was rejected, and I have subbed it again having made adjustments to my remix. Special thanks goes to the people that helped me at the WIP Board, and the judges for the feedback I received when it was originally rejected, without which, this piece would not be as good. --------------------------------------------------------------- http://project2612.org/download.php?id=61 - IceCap Zone 1 Too much treble, but that could be fixed pretty easily I'd think. Still not feeling the sound design or mixing here. I thought the lead was too loud at the expense of the background. For example, the synth bassline brought in at 1:37 was interesting, but was a bit too understated. The textures still felt very basic, sparse despite the volume and not that interesting. Wasn't feeling the bland snare pattern, but I did like the shift to a kick pattern instead from 2:34-2:43, and the more varied patterns from 2:46-onward. I'm not saying make everything crazy, but keep the drum more interesting with more cool fills. I'd scale back the foreground writing a bit, make the supporting writing louder and more integral to the mix and spice up the percussion. That's the short of it for me. NO (resubmit)
  9. Of course torrents would have to be redownloaded.
  10. Sure, I'll use iTunes and see what the effect is. EDIT: Ah, it writes them to the "unsynced lyrics" field. Excellent. As far as the other issue of track #, I suppose just doing the 5-digit # sans OCR in front of it is best. iTunes definitely doesn't parse/recognize "OCR01815", so I'd have to use 01815.
  11. Keeping in mind that Last.fm embeds no longer work, and we won't sell music on iTunes, I'm taking suggestions on where to add OC ReMixes. YouTube's something I've wanted to do for a while (but making custom videos for mixes is tedious, so we'd probably have to cop-out with a basic still image), but there's also stuff like imeem. Spotify's also been recommended on the Euro side. Are there any other major services we're neglecting where we could share the ReMixes? We're primarily looking for a service we can embed on the writeup pages to serve as previews like we used to have with Last.fm. Thanks for your help! Edit:
  12. I do see all the OCR ID #s in the tag "set subtitle". This is using MP3tag. http://www.mp3tag.de/en/download.html May need a better way there. EDIT: Also, is there a special field to tag lyrics. I'd probably just put those in the general comments field.
  13. Contact Information * Crawletas * Rafael Queiroz * rafaelqueiroz@msn.com * http://br.youtube.com/user/Crawletas or http://crawletas.googlepages.com/ * Forum ID: 26908 Submission Information * Game: Sonic & Knuckles * Remix: Fire * Original music name: Lava Reef Zone * * This music is a remix of Lava Reef Zone from Sonic & Knuckles, made with Cubase SX3, Guitar Rig 3 and M-Audio VSTis. I used to play a lot of Sonic when I was younger, and always thought I could improve that amazing songs, so this is not my first remix, but it's one of my best! There's a video of me playing it on youtube, added recently, so you might be interested on viewing it, here is the link: . --------------------------------------------------------------- http://project2612.org/download.php?id=61 - "Lava Reef Zone (Act 1)" & "Lava Reef Zone (Act 2)" Weak changeup at 1:53. It wasn't totally abrupt per se, but it felt like a completely different song started up. Levels were getting up there from 2:16-2:24. The mixing for that section was really mushy and overcompressed. I couldn't tell much apart from the lead guitar. Somewhat a good thing, only because the countermelody was noticeably late behind the melody from 2:01-2:16 & 2:31-2:53. 1:33-3:09 needed more interpretation to stand apart from the original. The melodies were the same, the countermelodies were the same; it didn't stand apart from the original enough at all. Do your own thing more, don't copy parts wholesale. Again with an awkward transition at 3:16. You tried to segue into it, but it didn't flow at all. The brief soloing (3:31-3:46) in the last section felt really aimless, and the timing of the beats & countermelody was off again. Tweak these more minor timing & production issues. But mainly focus on writing more cohesive transitions and developing the arrangement in a more interpretive way. The overall execution was OK, Rafael, but the arrangement was too cover-ish for the most part, and we're talking mimicking several parts 1-for-1. It's not interesting enough. NO (resubmit)
  14. Happy birfdayz!
  15. Hello! From TaylorMicha * Your ReMixer name: TaylorMicha * Your real name: Joshua Luke * Your email address: joshua.ebay@hotmail.co.uk Submission Information * Name of game(s) arranged: Tales Of Symphonia * Name of individual song(s) arranged: Lloyd's Theme * Additional information about game including composer, system, etc. (if it has not yet been added to the site): For the Nintendo GameCube, by Namco * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. I thought of this, not surprisingly, sitting on the beach, with one earphone in, and listening to mp3's on my mobile phone, when Lloyd's theme came on, I thought how nice it sounds with the sea in the background, so sure enough I dusted of the Piano, removed all of my brothers possesions from under the cover (>) and got to work, Sure compared to some of the WONDERFUL remixes on oCRemix it doesn't sound like much, but its my first "remix" and my first ever submission, so I poured a lot of time into it, to get it sounding just as I liked, I used a very old piano we have in the house, which ive just had serviced, as it was terribly out of tune, I remastered it on the computer to give a bit more life to it, especially the lows, and put it some nice effects, chopped it, and changed it a LOT! I had to rerecord it several times, over the course of the 2 weeks it took to finish this little track, I listen all the time to the great mixes on this site, especially FF7 VotL I thought id have a try myself! And besides, one of my favorite games of recent years is Tales of Symphonia, so its only fitting my first submission is from that Happy remixing, TaylorMicha --------------------------------------------------------------- Give the mix a creative title. This ain't gonna do it! Tales of Symphonia Original Soundtrack - (104) "Lloyd" Lovely atmosphere, with a nice melancholy piano. Unfortunately, the ocean SFX sounds pretty pasted in; didn't even sound stereo. See what you can do to make it fit the soundscape more. At :56, the arrangement just loops. Anyway, I paneled it because it's lovely, but there's little interpretation to speak of beyond adapting the piece for piano. 3 loops and it's over. That not gonna get it done either! Needs more everything! Get more interpretive and develop the arrangement into something unique compared to the original. NO
  16. ReMixer name: Mr_EAD Real Name: Peter Nielsen Game arranged: Tetris Song: Tetris A Remix Name: Blockhead mosh-pit Alright so I was just sitting around messing around with my guitar one day and i was like, "man it'd be cool to make a remix of Tetris with powr metal" so i did. Nothing too fancy just straight ahead tear your face off metal! ------------------------------------------------------------------ http://www.zophar.net/download_file/15776 - Track 2 Really cool stuff in the middle. The usage of the actual source tune should have been more melodically interpretive. It's too 1-for-1 as is; you should show off some variations of the theme there. The soloing was pretty strong and used some of the source as a foundation to keep the arrangement grounded. What really dragged this down were the intro/outro sections. They were quiet, the synths were low-quality, and the theme wasn't handled interpretively enough besides the sound changes. Perhaps drop those, then expand & interpret more with the guitar arrangement of the theme. You complete in Dwelling of Duels at all, Peter? If not, get in there! NO
  17. Remixer: 1makes2 Song Title: The Shocker Song source: Spark Mandrill, MegaMan X Genre: Dance/Trance ok so here is a song that i have been working on for a while. its a spark mandrill remix with a dance beat. this song was not ment to be fast, up in yourface or lightning speed rock. it is slower than the source and is more relaxing in a way. some of the people on the wip boards crit that it had two intros, but i like to think of it as an extended bridge, as to really build up the suspense. i dont want to shorten the intro. anyway ive asked a judge or two what they think and they said i had a fighting chance to get this accepted, and had no production criticisims, so here it is Enjoy! Michael O’Shea Soundforu@hotmail.com -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=mmx - "Spark Mandrill" (mmx-14.spc) Strong piano opening. Hell, I would have been down for a whole arrangement like that. Crystalline sounds at :17 ended up sounding a bit piercing. After some buildup, we got a synth line coming in at :59 that sounded very mechanically sequenced. Sounded like the attacks were slightly behind, which was awkward. Melody finally came back at 1:28. Very straightforward aside from the modulation, but wasn't getting much sense of interpretation beyond that and the genre adaptation. There was some decent stuff going on in terms of the supporting writing, but it was quiet enough where it didn't really integrate with the melody. More melodic variation would make it more interesting. 2:31 went back to the piano, which was also melodically straightforward, but had some good new piano supporting part-writing working with the melody. 2:59 went back to some original electronica that was fairly solid, before going into the chorus at 3:28, which had more interpretation than the melody by doing more with the rhythms. Cool transition at 3:56 for the finish; piano briefly played the melody, but got more interpretive with it. Cool way to end it! Honestly, there's not too much I'd say to do other than get 1:28-2:24 sounding more interesting and interpretive, then I'd be ready to sign off on this. The mixing could be tweaked a little, but I'll leave that to other Js to provide the specifics you need. Solid stuff, Mike, I'm enjoying it. Touch it up a bit to have it clicking on all cylinders. NO (refine/resubmit)
  18. Submission link: Source track link: - Also on YouTube, (0:38)Contact Information # Your ReMixer name - Skummel Maske # Your real name - Thomas Bullock # Your email address - kordeth@hotmail.com # Your website - http://home.hibu.no/~124408/skummelmaske/ # Your userid - 21629 Submission Information * Name of game(s) arranged Gradius III * Name of individual song(s) arranged Crystal Labyrinth * Your own comments about the mix This was my first entry to the Dwelling of Duels competition back in May '08. I hadn't really listened to the music of the Gradius games before this, so I scoured Youtube and websites looking for a track that had a nice, strong main lead. The result is a guitar-driven rock track with some sweet guitarmonies playing around an already interesting lead. After the DoD contest, it took half a year to get around to do some proper mastering on it, but it was worth it. --------------------------------------------------------------- Thanks for providing a copy of the source. Seems exclusive to the arcade version. Gradiua III - "Crystal Labylinth" The guitar tone was a bit weak, and the mixing wasn't not balanced. I always harp on snares, and this one didn't bring the power. It was too quiet, but also didn't have enough oomph in the tone. The lead guitar didn't sound like it was fully in the foreground; the supporting guitar was also too quiet. During the soloing from 1:18-1:36, you could barely hear the source tune in the background. The guitar performance should have been tighter, but was still pretty capable. You've just gotta get the sound louder, fuller and more cohesive. Solid base here, Thomas. This was actually my first time really checking out your stuff in depth, and you've definitely got the potential here to get something posted as you continue to improve. NO (resubmit) P.S. Gimme your digital camera!
  19. Great stuff from Chris & Christian. The textures here were very cool.
  20. http://www.ocremix.org/info/Judges_Panel#Why_are_there_so_many_rejections_in_a_row.3F That's why there are so many NOs in a row. As for YESs by the panel, those are definitely available once a mix is posted. Those threads are always available on the mix's writeup page. I need to do some judging.
  21. The DS sound test names, like them or not, are official; we're gonna use those without exceptions. We do have an alias area for songs that I believe is currently not live, AFAIK. djp would need to implement that visibility. Songs would still be searchable by alias.
  22. http://twitter.com/ocremix/status/1304797109
  23. Good deal, but not great. The comic is the best thing I've ever read, so it was a shame that so many important details had to be glossed over. Regardless, they ended up going pretty faithful with it with the time they had. When Alan Moore said that Watchmen wasn't designed to be a movie, I understand where he is coming from. It's a uniquely comic book style experience.
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