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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Nutritious Justin Medford NutritiousMultimedia@gmail.com http://nutritiousmultimedia.googlepages.com 16520 Final Fantasy IV Red Wings, Main Theme This song is part of the FFIV Project. This is actually the first song that I created using my new Orchestral setup (EWQLSO). It originally started out with my free samples/soundfont setup, but I upgraded halfway through and ended up starting this from scratch. It wasn't my original intent to move from Red Wings to the FFIV Main Theme, but it seemed to be a nice progression during the quieter sections of the piece (there's a bit of me playing the flute for the first round of the Main Theme). I also touch on FF7 Anxious Heart on the intro a bit to create some tension, with a couple other really small allusions to other songs as well. This song has been a blast to create since the FF4 soundtrack is one of my favorites and played a big role in getting me into music in general. The Red Wings theme at the beginning of the game has stuck with me in particular, so I'm glad to have a chance to remix it. Enjoy. -Justin ------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ff4 - "Red Wings" (ff4-02.spc) & "Main Theme" (ff4-07.spc) Nice intro, including a cameo of the Prelude. Good accenting of the Red Wings melody with the supporting writing. The string articulations from 1:19-1:21 sounded unnatural, but it was covered up reasonably enough. Wish the drums had a bit more presence, as they had a good sound. The dropoff at 1:54 felt awkward, and the brass was more exposed until 2:15. Nice woodwind stuff at 2:15 moving over to the "Main Theme". From that point on, the samples had some more noticeable & persistent articulation issues (worst offender, 3:20). But they weren't major to me and the overall execution was reasonable, bolstered by a strong, creative arrangement. Once Justin refines the articulations of his sounds, his work will sound that much stronger. The was a pop in the left channel at 3:32 that needs to be fixed. The resolution at 4:28 also sounded unintentionally meandering; it kind of lost sense of the "Main Theme" melody and didn't end strongly. Aside from that, pretty smooth sailing. Keep improving, bro. YES
  2. Dear OCRemix, I would like you to consider my next remix…..with care Contact Information § DarkMessenger § Niels van der Leest § info@nielsvanderleest.nl § www.nielsvanderleest.nl § Forum user ID: 19586 Submission Information § Song Titel: “Have Mercy” § Link to song: § Game: Command & Conquer Renegade § Remixed song: “No Mercy” § Composer: Frank Klepacki § Publisher: EA § System: PC I made this remix for a MOD of Unreal tournament 3….”UT3 ?” I hear you think…yes J Renegade X is a C&C Renegade based mod for Unreal Tournament 3. Summary: Renegade X (formerly known as Renegade 2007) is a mod dedicated to recreating C&C Renegade in the new generation engine, the Unreal Engine 3. We all believe the Command and Conquer series is a very special one, and its fans have been following its games for over a decade now. C&C has been one of the most successful videogame series in the RTS Genre. Our modding team believes that C&C Renegade is truly a hidden gem in the FPS genre. Anyway, just last week I decided to make myself an account on MODDB. After a few days I got in touch with the person behind this mod asking me if I could do a remix of “No Mercy” for their media release….and so I did The original sounded very 80’s (which isn’t bad off course) but I wanted it to be a bit more boombastic. I choose for an orchestra remix with additional guitars and all. I hope you’ll enjoy it as much as I enjoyed making it. Sincerely, Niels van der Leest info@nielsvanderleest.nl www.nielsvanderleest.nl www.myspace.com/nielsvanderleest --------------------------------------------------------------- I could only find "No Mercy" on the Tiberian Dawn soundtrack (the original C&C), so I grabbed that one. Not even sure it was on the other versions, but I don't know the series well enough. The Music of Command & Conquer - (02) "No Mercy" The changes here sounded cool, including the new instrumentation for the melody. Nice new orchestral writing at :41. I also didn't like the melodic content of "No Mercy" being used so verbatim (e.g. compare :48-1:12 of the source to :50-1:14 of the mix) There were original sections added, and a lot of the writing under the verbatim melody section was modified, but the overall interpretation of the source melodies wasn't creative enough. The drumwork sounded bland and thin, so the background didn't feel particularly fleshed out. It really undermined the bombastic energy you were going for (and achieved) with the arrangement in the foreground. This is a good base, but the background writing needs to be improved to mesh with the energy of the orchestration, and the melody needs more interpretation and personalization. NO (resubmit)
  3. Yeah, obviously avoiding any covers in this new soundtrack. Hope Kyle finds some good ones!
  4. I got to finalize the filenaming and tagging on these, so I got to check things out early. I love it!
  5. Yeah. He has too many good ideas that'll never get done at this rate. Aztec Adventure, Victory Run, Kid Icarus, Metroid, LocoRoco, and YES, I'm blowing up your spot Dave, otherwise they'll never get done. But yeah, djp's versatility is probably the best in the community, whether or not he started this place. He's tried a ton of genres and styles, so a lot of pieces, like "Red Waltz" here, end up sounding unique within his discog. Excellent stuff, this one; it added a lot more substance to the original. Looking forward to "Running from Evil Horde" going up next!
  6. Download a BitTorrent client. I use Vuze myself. Install whatever program you choose, then open/click on the torrent link like any other URL on the net. It should prompt that link being opened by the BT client and will proceed to download the files from that torrent.
  7. Brining this idea back: Are any contributors willing to try and arrange a track from the Tales of Symphonia: Knight of Ratatosk Original Soundtrack. We can attempt to procure said soundtrack. ReMixing from this would specifically be in anticipation of the game coming out soon in North America. Tales of Symphonia: Dawn of the New World comes out in the States on 11/18, like I mentioned before. Plenty of time to do something by that date, plus that doesn't have to be the release date. Kyle/Lea, up for it?
  8. Oh yeah, definitely. Take away the breakthrough graphics, awesome soundtrack, great game mechanics that thematically fit well with each of the animal characters, and multi-faceted levels, and there's nothing left. The game is clearly shitty, I agree with you all the way. And because the game involved animals of some sort (it doesn't matter what), it's Disney-like, I agree with you 102%.
  9. The lyrics were there ever since it was posted. Check the page for the lyrics tab: http://www.ocremix.org/remix/OCR01134/ Thanks a lot! I've even gone and refined the transcription a bit. Feel free to copy what's up on OCR now if you'd like.
  10. Everything mentioned so far should be set. Keep 'em coming.
  11. Nah, because most ReMixes don't have lyrics, hence no tab. If there was something in place in the database that marked a track as having vocals yet also missing a lyrics tab, we could do that. Also noting, I've mailed Dale and Mustin on "Team Gato."
  12. Not a dumb question. Any track with lyrics will have a "lyrics" tab visible on its writeup page. Example with lyrics tab: http://www.ocremix.org/remix/OCR01665/ Example missing lyrics tab: http://www.ocremix.org/remix/OCR00313/ Thanks, Jon. Mailed Shael about an hour ago, looking for confirmation of the lyrics I slapped together. Keep the tracks coming, people.
  13. Yeah, definitely agreed here. Dunno why I never posted on this one. I liked stuff like "Lobby Static" and "mode serpent" a bit more, but this one was still excellent. If the volume had been louder, that would have helped. Otherwise, excellent arrangement, and nice sound choices contributing to a beautiful texture.
  14. Nigga, plz. Say it with me, "THIS IS HERE TO STAY."
  15. I knew that already. To clarify, "I thought the Rusty Ruin and Diamond Dust themes of Richard Jacques absolutely killed the Genesis soundtrack [in comparison], but some people disagree." Damon chose well!
  16. Help a brother out and let me know which ReMixes with vocals lack info on the lyrics. Initially, I am not looking for transcriptions of lyrics. I plan on contacting the ReMixers for lyrics if none are available elsewhere. Thanks. NEED: none Awaiting confirmation: none
  17. Red Hot Chili Peppers? Nah, though I see the resemblance there too. And yes, it was a cover. Anyway, I think Jeremy's saying it sounds similar to the intro of "Magical Sound Shower" from OutRun.
  18. Yep, http://www.ocremix.org/song/id/409/.
  19. OC ReMix Posts First Live Orchestral VGM Arrangement from University of Manitoba By: Larry Oji, larryoji@ocremix.org August 4, 2008 Fairfax, VA -- OverClocked ReMix today announced the release of its first live orchestral video game fan arrangement, by University of Manitoba graduate Paul Levasseur. The ReMix arranges a piece from Michiko Naruke's score to Wild Arms, published in 1997 by Sony for the PlayStation console. Levasseur's 'A Symphonic Tale' was performed by the University of Manitoba Symphony Orchestra, conducted by Jackie Dawson; the piece was approved for performance by Orchestra director Earl Stafford after being asked to critique Levasseur's arrangement. OverClocked ReMix is a community centered around fan arrangements of video game music, with over 1500 such mixes freely available for download. OC ReMix founder David W. Lloyd praised Levasseur's skill for composition alongside the stirring performance of the orchestra: "I find that in the vast spectrum of music, there is a certain range of emotions, power, and impact that only a live symphony orchestra can capture... When done right, of course. Paul's done it right, without doubt, and the University of Manitoba has given him all he could have asked for - an awesome performance of his arrangement." The ReMix is freely available online at http://www.ocremix.org/remix/OCR01737/. Since submitting his piece to OverClocked ReMix, Levasseur has completed his studies in Music Composition, with a minor in Cello. He now moves onto the University of British Columbia, where he will pursue a graduate degree in Music Composition. Levasseur expressed his desire to continue his work with orchestras: "If you are lucky, this won't be the last from me. Hopefully a professional orchestra takes notice so that I don't have to keep forking out money for recordings." About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. Links Wild Arms A Symphonic Tale OC ReMix Pumpernickel.ca: The Works of Paul Levasseur The University of Manitoba (Winnipeg, Manitoba, Canada)
  20. Dayum, here's another great DeviantArt piece inspired by this one: http://fanficbug.deviantart.com/art/One-Girl-in-All-the-World-44894493
  21. Contact Information * Doctor Attitude * Christopher Rose * Karisu06@gmail.com * www.myspace.com/leopardinprint or www.doctorattitude.newgrounds.com * User ID Number 24631 Submission Information * Title : Wave Rip * (You can download directly from the side; if you need me to upload it directly to a storage server let me know but I'm sure that should work just fine.) * Super Mario 64 * Dire Dire Docks (Yes another Dire Dire Docks remix, haha) * This track was always one of my favorites. Interestingly enough, Liquid Mario, one of the old school OCRemixes is a track that really got me thinking about producing my own music, and really was one of my "Rock the fuck out" tunes for quite some time. Another reason for the remix, is after learning old VG tunes on keyboard I started improving over the progression with the melody and decided maybe I would give a pseudo jazz rendition a go, because I'd never seen one. ----------------------------------------------------- http://www.zophar.net/download_file/12246 - 09 "Dire, Dire Docks" Fairly good, interpretive ideas here, just wish this was more cohesive. A few of the sounds chosen sounded on the cheap side, like the e-piano first used at :15. I liked the instrumental variation/changeup at 1:04, but the beats added in at 1:16 didn't feel like a good fit. They were flimsy and didn't really make for a good texture with the rest of the sounds. I did like the melodic variation at 1:40. Leaving the beats carrying the track from 2:08-2:22 wasn't clicking either; the writing is fine, but the sound choices need some rethinking. Less so for 2:37-2:51, but those beats still need some meat on 'em. I liked the interpretive e-piano countermelody brought in at 3:05. The melody was a little too quiet there though and mudded up a bit. But yeah, short and sweet, I'm liking most of the ideas. Some of the interpretive ideas in the arrangement felt a little meandering, but I wouldn't change much, if anything, of the arrangement. IMO, you've just gotta polish up the sound choices and production of the final product to make the most of the writing and dynamics in the composition. This would have made it 5 or 6 years ago, but you've gotta go a bit further now. Don't give up on this one, Christopher; see what further advice you can get on this one from the community here and resubmit this. NO (resubmit)
  22. Musicalman arranged, performed, recorded, mixed by Pascal Lamarche info@pascallamarche.com game: Rygar title: Don't Mess with Rygar Ok, this one's very special...on the edge for time 2:01 (i think OC ask at least 2 minutes of music), but the original track in Rygar is a loop of 18 seconds....LOL BUT I WAS REALLY INSPIRED ABOUT IT! The whole idea, that i had at the first place, was to keep the melody and the structure as pure as the original... I wanted to make an orchestral arrangement as GRIEG (IN THE HALL OF THE MOUNTAIN KING) Hope you'll have an open mind for this one... Honestly, i really think that this arrangement's really interesting. CHEERS OC! --------------------------------------------------------------- http://www.zophar.net/download_file/9235 - Track 10 Source kicked in at :15 and I was liking it overall. The woodwind at :28 sounded a lil' unrealistic, but not a big deal. Enjoyed the mallet percussion from 1:05-1:15; cute. The higher bowed strings first brought in at :54 sounded too dry and exposed. As the arrangement ramped up (1:26), the dryness of the strings and brass tended to pull down the track. There might have been some clipping with the swell at 1:34; definitely some distortion. If you could touch up those issues with a little more depth to the sounds and fixing that rough spot at 1:34, this would be solid. The arrangement was a great example of taking a short melody and capably getting a lot out of it through several creative variations with a good use of instrumental variation as well as dynamic contrast. It's not Shnabubula's Guardian Legend mix "Red Spiders", but it holds its own on that level. Definitely tweak this up. YES (conditional)
  23. "Endless Oceans" Kabukibear Justin Lincoln kabukibear@gmail.com Final Fantasy X Besaid Island --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FFX_psf2.rar - (118) "Besaid Island" A bit thin. Recording's rather raw. All heart though, and a interpretive arrangement. The rhythmic change during 1:20-2:30 got old pretty quickly, and I felt you should have taken the arrangement in another direction from 2:59-3:23. The chorus from 3:23-3:51 retread 2:30-2:59 before the arrangement went genteel again for the circular finish. I'm gonna sound like a hater, Justin, because while I enjoy what's in place, I think this should be less repetitive. While interpretive, 1:20-2:30 ultimately dragged out due to the repetition, and should have been slimmed down. Bringing it back at 2:59 could have been cool if there had been some sort of variation; same with the chorus redux at 3:23. If the reiterations of those sections had brought something fresh to the table, this would have been golden. No need for an overhaul; again, just some substantive variations could have sealed the deal. I think you can take this to that next level it deserves. NO (resubmit)
  24. Submission by: MeteoXavier (Meteo X) MeteoX9999@aol.com Remix: Valkyrie Profile - Yggdrasil Speaks to Me I am submitting a remix of 2 songs from Valkyrie Profile, and a leitmotif from Star Ocean 2 (Valkyrie Profile is the focus of the mix). I arranged this piece as a Dark Forest theme with heavy inspiration from Yasunori Mitsuda and a few touches from the composer, Motoi Sakuraba (the loud strings and cymbal crashes for example). I was visualizing Lenneth and her Einherjar trying to find Yggdrasil in the aggressively awful forest and getting lost and running into trouble before accidentally stumbling upon Yggdrasil (hence the song change later) and setting up the scene for the next "chapter" of the story (hence leaving the song on a cliffhanger). I purposely made it aggresively and overly dark, with overemphasize on twinkly pianos and high strings, another nod to overemphasis-happy Sakuraba. I'll be honest with you, although I'm very proud of what I am submitting to you after many, many hours spent tweaking and balancing starting from this time last year, I fully realize there are problems with it. Its not perfect for a couple reasons. One was a lot of differing suggestions from the WIP board which kinda ruined the sound balance. Ultimately I was able to get Darkesword's opinions on the song and I took his advice. The other reason is me. I'm not that good yet. However, perfection though its not, I still stand behind my decision to submit it to the judge's table. I'm still proud of it and although I'm not expecting miracles, I still believe its worth your time to listen to it and maybe post it. Thank you. The songs I remixed are: Epic Poem to Sacred Death Requiem for a Predicament Theme of Rena (Star Ocean 2) probably something else I'm forgetting to mention --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/ValkyrieProfile_psf.rar - (101) "Epic Poem to Sacred Death" & (105) "Requiem to a Predicament" http://tzone.org/~llin/psf/packs2/StarOceanSS_psf.rar - (213) "Theme of RENA" "Epic Poem" is a pretty nice source. Opened up with some mechanical-sounding plucked string work, though I've always been a fan of that sample; it manages to sound pretty serviceable in most situations. Some piano joined in at :28 with the main melody. Arrangement was fairly conservative. Some bowed strings doubled the melody at :51, also sounding a bit mechanical with the note movements, but decent. The mid-range felt a little muddy from :51-1:36 via the bowed strings. Cool textures though from 1:49-2:24, with some good effects to mitigate the realism issues with the samples. The piano sounded especially nice. Pretty cluttered/muddy from 2:24-2:49. Hopefully the other Js can give some further advice along with DarkeSword's past help to get this sounding a bit cleaner while preserving the ethereal feel you're going for. The fakeness of the bowed string sequencing there was also a lot more exposed from 2:41-2:47 with some awkward note changes. I liked the genteel approach with the last section at 2:50, and thought the fadeout close was pulled off alright, so no major qualms there. I think once you clean up the soundscape and refine the usage of some of these samples to sound more realistic, you'd be in much better shape. Regardless, this was an extremely promising base, Meteo. You're clearly showing you've got some fundamentals down, some of the piano sequencing sounded very nice, and the arrangement was interesting. Better put together than a good 70-80% of what we get. Keep doing what you're doing, and you'll be at the point where you can get something passed, so don't be discouraged at all. NO (resubmit)
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