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Liontamer

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
  2. I’m always attempting to give my best description of what I’m hearing, and hope it can provide some degree of worthwhile insight, but since Chimpa’s a mastering engineer and I’m not even a musician, I’ll almost always defer to her as far as articulating what’s potentially going on with a track. :-)
  3. Cool lo-fi adaptation of the source tune; sounds lovely to start. Good textural escalation at :27. I dug the lil' rhythmic plucked string-style accents brought in at :40; those were a subtle element, but a sophisticated touch to add some swing and depth to the texture. From 1:07-2:02, whatever got added in was adding lots of murk and mud, which made this less enjoyable. I listened to a control track just to be sure it wasn't me (djp's Revenge of Shinobi "Consent (Make Me Dance)", for reference). IMO, I don't see what making things so murky does to make the track an optimal listen. Even at :40, there's a relative indistinctness/mud to the texture that's obscuring the part-writing (e.g. the cool percussive rhythms from 1:36-2:02 are pushed down too much, and the rain SFX -- which was more audible/discernible in the intro -- turns more into a dull crackling, like an egg on a frying pan). Loved the gentle outro, including the clanging metal SFX and the effects on the lead; the sound design's excellent. The arrangement's lovely & rock solid, and I like the track, yet I'm a stickler on this mixing, especially with the track being so brief. I just rejected another track for similar reasons, and had to bust out a control to ensure I wasn't wigging out here. I'd still love this on the site, but if we somehow couldn't get another version, I'd regrettably say NO (resubmit) as is. As much as Wes hates my old man ears -- and I'm well aware I can't get infinite passes on that -- it needs another mixing pass, IMO. EDIT (6/20): New version sounds better! It's still murky from 1:07-2:02, so I'm still old-man-ears about it, but it's notably less (accidentally overdriven), rumbly, and muffled across the board, so count me in. :-) YES
  4. IMO, this is still lossy-sounding and lacks proper high-end sharpness/clarity. The fuzziness from 2:41 was intentional, yet still felt like soft, unwanted distortion that was cluttering up the soundscape. Wasn't a fan of the piano handling the OoT Title melody at 2:06, mainly because it sounded so close to the original music, it felt like it was sampling the original audio. Compositionally, by around 2:50, things were plodding and I was waiting for something else to develop. On the whole, the arrangement is on solid ground despite the meandering, but I'm not on board yet with this mixing. It'll come across as me disliking Everybody Man's track -- IMO, it's too boomy in the lows and the whole thing is too murky and indistinct, particularly from 2:24-on, enough so where I'm unfortunately going NO (resubmit) for the time being. If this makes it as is, I can understand that, however, I feel the production side merits one more pass.
  5. I like the subtle lil' swirl effect on the opening sound; nice and engaging opening playing with the rhythm of the source and with some very cool sound design. The imagery feels like a scientific/technological experiment going on that has a lot of futurist potential. 3 minutes in, the rhythm keep going as it did from the start, yet it doesn't plod at all, then the textures started to get subtractive and wind down starting at 3:08. Contemplative as advertised, I love the mood this sets! :-) YES
  6. Feels like a throwback right from the get-go; sounds straight out of a mid-90s PC game where you're stopping by a village. :-) I'll sound glib as if I didn't enjoy the track or feel it's not worth a "full" vote. proph summarized this well. There's too much repetition, and the arrangement -- while going in the right direction of transformation -- was too repetitive in a cut-and-paste feeling way. The sampled guitar tone was decent albeit obviously not humanized, and the timing was too rigid. It's too tough to really get beyond the issues adding up when taking into account the arrangement not feeling fully developed & evolving relative to what we're presently looking for. Great base here though, Justin, and I like the way this is a more intimate and stripped down texture; would love to hear another pass at this to further vary up the arrangement as well as humanize the timing. NO (resubmit)
  7. Opens up with some very fakey piano, but the tone has some character. Wind lead at :17 has exposed attacks, though those also had character. Beats at :31 felt kind of hollow and the panning being so wide was questionable on headphones; I wouldn't mind it as much if things ended up being recentered after a brief instance of very wide panning, but since that never happened, that's a problem, IMO. At 1:34, the chorus line on those airy belltones was too loud relative to everything else; it sounded piercing. From 2:01-on, things were again too loud and piercing. I did like the sound design in a vacuum, but the track's too shrill and abrasive, particularly in the right ear. The countermelody added in on guitar from 3:07-3:20 felt like too little too late in terms of differentiating the melodic presentation. It'll sound like I'm saying this wasn't creative or well in the right direction. Right now, despite good, gradual escalation in the textures -- arrangement-wise, the melody was on auto-pilot, so the track still plods as a result; consider introducing other variations of the source melody, even if it's just varying the instrumentation rather than the writing. as everyone else has said, great potential here, Hitrison! I hope you're willing to see what more you can do with this and will consider resubmitting it. :-) NO (resubmit)
  8. Whoa, I'm lovin' it! Aaron's layered vocals sound awesome, and I love how comfortably the lyrics fit with the melody, something that can be easily taken for granted until you hear someone perform vocals too rigidly in time with a source melody. The instrumentation was lush, and the textures built up nicely in the first minute. Man, y'all even made a key change sound seamless and non-disappointing (hey, I can be a key change hater). The end at 3:34 wound down too quickly, so I dunno if it could be touched up to let things resonate and breathe, otherwise, this was perfect. Y'all should seriously consider doing a Touhou EP and selling it at Comiket; this would go over extremely well there, this is so cool! :-) YES
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  11. Artist Name: TheManPF This is more of a recent one, Dwelling of Duels was doing their Sega Genesis/Mega Drive month and I was in the mood for doing something very high energy, poppy and happy, mainly because I was listening to Babymetal. After looking through several soundtracks (I never played a Genesis game, surprise surprise) I found the soundtrack of the original Puyo Puyo for the Mega Drive, and boy does it fit exactly what I wanted to make. This ended up being quite EDM-ish, Trance-ish, Eurobeat-ish-ish? I don't know, I'm not familiar with electronic music subgenres, but I was mostly chasing the sound of Babymetal's "Iine!" (which literally translates to So Good! in japanese), so naturally I also add a lot of electric guitars, and tried to have a pulsing sidechained beat with the rhythm guitars for a great groovy effect. I can't sing kawaii vocals though, so instead I settled on something more akin to Eiffel 65, live but heavily processed, to add more to the electric feeling. For this I constantly change between different sections of both Brave and Final, purposefully ordered in a way that makes sense as a pop structure. I wrote original lyrics for it that would hopefully present the same cheesy feelgood-y vibe that Iine! has, and I also played the original guitar solo from Final note for note (and yes it took a lot of work to learn). This is also a solo project, and while it placed 11th in DoD, I was pretty happy with it. Lyrics: Let's go! Puyo, let's have a good time Faster that you can say [Puyo Puyo SFX] Neon lights flash, earth-shattering sounds Amplify how we feel, so Let's go! Puyo, let's have a good time Faster that you can say [Puyo Puyo SFX] Quick reflexes, colors jump all 'round Electrify and we feel so right The sight, the taste, the touch, the smell Overflowing Pleasure, adrenaline, delight Overloading My mind warping reality Psychedelic Let go your cares away (So good, so good) So good I party till the morning So good I feel over the moon So good I have my woes behind me Scream my heart out I feel so good Let's go! Puyo, let's have a good time Faster that you can say [Puyo Puyo SFX] Rapid movements, rainbow reflections Magnify how we feel, so Let's go! Puyo, let's have a good time Faster that you can say [Puyo Puyo SFX] Pulsing heartbeat, fire in our eyes Purify and we feel so great The sight, the taste, the touch, the smell Overlapping Pleasure, adrenaline, delight Overtaking My mind warping reality Psychedelic Let go your cares away (So good, so good) So good I party till the morning So good I feel over the moon So good I have my woes behind me Scream my heart out I feel so nice So good I party till the morning So good I feel over the moon So good I have my woes behind me Scream my heart out I feel so good I feel so good Edited yesterday at 01:12 PM by TheManPF Games & Sources Game: Puyo Puyo (Sega Mega Drive) Songs arranged: Brave (https://youtu.be/06tH5Qosjrc); Final (https://youtu.be/8oaDWL-1W20) Original composer: Masanobu Tsukamoto; Akiyoshi Nagao System: Sega Mega Drive mostly but also a shit ton more Year: 1992
  12. What did you think? Post your opinion of this ReMix.
  13. Quick co-sign on the excellent atmosphere here. The piano tone has realism issues, but nothing major. Very cohesive sound for something that was a very start-and-stop process! My man tinkers too much after submitting. :-P YES
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  16. Literally have to leave to drive somewhere, so I don’t want to text and drive. Strong medley, great production! YES
  17. Artist Name: Kuri This is probably my favorite song in DKC2. David Wise is awesome and what he was able to pull off with the limited space of the SNES was nothing short of amazing. Forest Interlude just has a vibe of its own right up there with Stickerbush Symphony. Every time I play through DKC2 I find myself humming and beat boxing a long with the tracks or adding my own twist to it while I sing along. This arrangement is the manifestation of just that. A beat I heard in my head that I felt would compliment Forest Interlude. It was a lot of fun to make. Games & Sources The game I've used as a source is Donkey Kong Country 2: Diddy's Kong Quest. The song I chose is Forest Interlude. The composer is David Wise who as most of us know crafted some amazing music for the DKC series. Here is a link to the aforementioned song:
  18. Artist Name: jnWake Collaborating artists: Mattmatatt and Kev Ragone. Another month passes, another DoD song to submit! This time, the monthly theme was "Mega Man" and I took the opportunity to cover a source that had been in my mind for a while, the boss theme (+intro) from Mega Man X2. Being honest, I'm not sure why my mind ever registered both as things to remix since I don't think they're actually that good haha, but I guess they do have some fairly unusual melodies and progressions so that must have registered as "interesting" in my mind. Regardless of that, I simply went ahead with making a cover despite some doubts about the quality of the sources! My approach here was jazz fusion-ish, Boss 1 in particular has a fun progression (Eb-Gb-F-Ab-B-D) that's harmonized in 4ths so it hides a bit of jazz behind the rock elements of the source. Initially, I set out to write something in the style of pianist Hiromi, but in the end the arrangement came out a little more like the supergroup U.K.... of course, on my musical level, not the much higher one of those artists! Since I went for the jazz-ish feel I recruited Kev Ragone, who's a very prolific drummer in DoD and live bands but I think hasn't been featured on OCR before, and Mattmatatt on guitars, who recently made his OCR debut. Both are extremely talented, I tasked Kev with finding his inner Simon Phillips (former Toto drummer who sometimes plays with Hiromi) and tasked Matt with finding his inner Allan Holdsworth (very well known technical guitarist, who played in the aforementioned U.K.). I don't recruit actual drummers often but it definitely adds a special feel to tracks! Matt did great as well, adding his brand of virtuosity to the track. I handled all the synth/piano programming/recording, including the bass which I wanted to have a funky FM-ish sound. I often make pretty detailed descriptions of source usage but this time I'm feeling a little lazy on that, so I'll go with "simpler" descriptions... 0:00-0:47: All of this section is based on Boss 1. Bass plays the Eb-Gb-F-Ab-B-D progression and is later joined by synths, piano and guitar noodling. At 0:22 the progression is slowed down for a guitar solo. Guitar lick at 0:40 also has the same progression as background but with more "standard" chords. 0:48-1:39 : All of this is based on Boss 2. First we have the chord stabs from the intro, then the main melody on piano at 1:08 and the next section from the source at 1:29. 1:40-2:11: All of this features the main melody of Boss 2, first straight on guitar and then a reharmonized variant on synths. 2:12-2:57: All of this section is a jam over the Eb-Gb-F-Ab-B-D progression from Boss 1 on bass. There's a reprise of the cover's intro as well. 2:58-3:19: Bass riff is the main bass riff of Boss 2 but the highlight here are the drums! 3:20-end: Main melody from Boss 2 returns with some variations, first on piano and then on guitar. We then have a repetition of the 1:29 section's chord progression and end the track with some rising arpeggios based on Boss 1's progression (now transposed). Hope you enjoy! Games & Sources Game: Mega Man X2 Sources: Boss 1 and Boss 2
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  21. Artist Name: Xaleph Arrangement: Main Arranger: Xaleph Co-Arrangement: Zack Parrish (2:43-3:31) Mastering: Zack Parrish Instruments: Electric Guitars (both leads, rhythm) [Non-7/4 parts: Ryan8bit 99%, Xaleph 1%] + 7/4 Electric Guitars Zack Parrish Drums (Paradiddles) Piano + Organ (Xaleph) Acoustic Guitar (Zack Parrish) Banjo (Zack Parrish) Foley -> "There's an encoder" (Zack Parrish) This mix has a bit of a story. So it started off with me wanting to do a mix again with Ryan8bit when I first came back from my long hiatus. I couldn't get a hold of him until like a year later, and one year after that we decided to do a Mega Man mix. We initially were thinking using dueling guitars - Zack joined, and then we wanted Metal drums, and who else is better at that than Josh? With 34 mains / 43 total tracks in DoD, and the quality of some of the tracks, we knew it was going to be a tough competition and were thrilled to get third. The version here is a better master than what we had previously submitted as we had more time to master (I gave Zack like 30 minutes initially). Thank you all who joined this last minute! Games & Sources Mega Man 3 Skull Castle 5 & 6 theme (Zophar -> Dr. Wily's Castle III / Fortress 3) Wily Boss theme (Zophar -> Wily boss / guardian battle) Title/Intro theme
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