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Everything posted by Liontamer
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Artist Name: SKYR3SH_MuSiC "Peace Village" I made this ReMix two years ago (2022), a few months after the release of the game. I remember when I first played Pokémon Legends: Arceus and arrived at Jubilife Village, I really felt a lot of peace inside, while walking around the area and discovering new things. Hearing this gave me very good vibes and feeling that everything would be okay. For that very reason, in my ReMix, I took the liberty of calling it that. It is a Colour Bass ReMix. Although this musical style comes from Dubstep, I made a melodic and relaxed ReMix with influences from Trance music, respecting at all times the original song. In my ReMix you can notice the use of resonators that make this genre unique, the sweet voice of Pikachu, and different drops. Games & Sources “Jubilife Village”, what a beautiful place to relax. This song was created by composers Go Ichinose, Hiromitsu Maeba and Hitomi Sato for the Pokémon Legends: Arceus video game for the Nintendo Switch console in the year 2022, where we return to the past of the Sinnoh region, Hisui. After listening to this song, I couldn't resist and shortly after I made a ReMix of the song, which I myself, again, recreated again from scratch but adding a few more things and in a different style, Colour Bass. I'll leave the original song in the following link so you can listen to it: Jubilife Village (Early) Theme
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OCR04839 - *YES* Kingdom Hearts "The Castle Whispers"
Liontamer replied to Liontamer's topic in Judges Decisions
The notes at 1:21-1:25 felt awkward, but that was a brief bump in the road that resolved fine; otherwise appreciate this theme treatment a lot. :-) The mixing sounded good to me, with the parts feeling reasonably balanced. Fun performances and solid interplay between all of the parts for a very enjoyable, intimate ensemble! YES -
Artist Name: Whispy Woodwinds Arrangement, Mixing & Master: Lucas Guimaraes Bassoon & Editing: Andrew Gossett Flute: GameroftheWinds Alto Sax, Clarinet: Steven Higbee No track rundown since it's basically all source. Wow, it's a been a bit. This is our third track since our initial debut as a band (our first being Parasol to the Stars and our second being Arle's Theme), and it's far from our last. I'll give a brief rundown of what's happened since. So we had our first performance at VGM CON - It wasn't as tight as it could've been, as we had a few issues. We regrouped and decided that with increased obligations in other places, it'd be better for me to hand my performing duties off. We also decided that an Alto Sax would be more fitting and less honky in the ensemble. I'm pretty happy with both of these choices, as it's allowed me to put in more energy towards arranging and production while I'm able to work on Lucas Guimaraes & The Dunites (more stuff to come from us... soon) and other projects more. This arrangement was originally intended for March Caprice last year, but life had other plans. I was increasingly busy for the first quarter of last year, promptly burning out after that. So I've had this arrangement for well over a year (we even performed it at VGM CON 24), but we were kind-of sitting on it. I spent a lot of last year really reflecting on who I am and going on an entire quest of self. Talk with anyone who knew how many projects I had going on: it was far too many. One year later and almost out of burnout, David Russell convinced me to sign up for this year's March Caprice. I decided to go back into this. I kept trying to fiddle with the arrangement, but then I noticed a funny thing: When I'm on the edge of burnout, that's when I tend to put out some of my best stuff but hate it the most. I actually fell in love with this arrangement all over again. Once I got the recordings in, I knew I had gold. This is the first mix for the band I've done and been REALLY proud of. Oh right, I guess I'm supposed to talk about the song. I tried to get a story in. I knew towards the very end I wanted that sax solo, which initially was whistling. Everyone got distracted from it in rehearsal, so we changed it to sax. I learned so much from having the experience of having my arrangements played live, both here and with Dunites. With the ending, I was really going for an isolated feel, as Hollow Bastion is pretty much the climax of Kingdom Hearts where there's a lot of themes on loneliness. I also wanted it to be very floaty like the original track, but not too floaty. One thing I was worried was that it was becoming too repetitive, as I didn't have a lot of deviations into original material, but I focused on making each of the repetitions as fresh as I could. Performances? Knocked it out of the park. I think it's leagues above our past two recordings. Everyone brought their A game. Mixing it was a bit challenging, as I really wanted to push myself for a mix that knocked it out of the park. Something that has personality while still sticking true to the conventions of chamber mixing. I think I've managed to nail that sweet spot. Hope you all enjoy :) Games & Sources Hollow Bastion - Kingdom Hearts
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What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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OCR00221 - Panzer Dragoon "Panzer Groove"
Liontamer replied to m68030's topic in ReMix Reviews & Comments
Strings feel slightly behind in spots, but the overall flow's pretty smooth for ye olden days. A good choice for a mellow playlist! -
Artist Name: jnWake Collabers: Jabo, Ivan Hakštok. Yet another Dwelling of Duels track by me. This one comes from february 2025's Katajun Month. Katajun is DoD's former director, who recently left that position. He's a big fan of PC games and even has a cover band himself so the theme was PC Games! One of my favorite games as a kid, and also one of few primarily PC games I've played, is Starcraft, so I took this month as an opportunity to finally cover a track from it. Starcraft music covers a couple different styles for its playable races, with the human race (called "Terran") featuring a mix of progressive rock and spacy synths. Since the game is a RTS, the music isn't super melodic and is more meant as background. Still, each track is quite long and varied so there's a lot of material for remixing! Source is already kind of prog. rock-ish so for my cover I went with a straight prog. metal style. There's heavy guitars, bass riffs, time signature and tempo changes, sudden transitions into a completely different genre and a lot of synths! My main inspiration was Symphony X but DoD compared it more to Dream Theater. Track features 2 collaborators. On guitar, we have my usual collaborator Jabo, who happens to be a big Starcraft just like myself (he's even covered Terran Theme One himself for DoD before!). Like always, he did a great job playing all sort of guitar parts, particularly the leads which are always a high point of Jabo's playing. He also helped me find silly samples for one particular transition. On bass we have another usual collaborator in Ivan Hakštok. This track was actually produced in a tight timeframe so we recruited a bass player instead of having Jabo play the bass. Naturally, Ivan completely nailed the part in a couple of days, adding the super fun slap section around the middle. Thanks a ton to both! To help judging I'll separate the main sections of the original: A - until 0:15 is the intro; B - until 0:45 is melody #1; C - until 1:16 is melody #2; D - until 1:32 is a variation of C; E - until 1:51 is a weird transition with some b5s; F - until 2:37 is the "funky section" and features melody #3; G - until 2:53 is a fun riff; H - until 3:29 is melody #4; I - until the end is a slow chord progression. And here's my breakdown: 0:00: Based on A, the riffs aren't identical but pretty recognizable. 0:15: Initial part of melody #1 (B) on lead guitar with the intro riff on guitar. 0:29: Full Melody #1 (B) on synths, now on 7/8. 0:56: Melody #2 (C) on guitar. 1:10: Return to the intro and a guitar solo. Chord progression at the end is from C. 1:46: Melody from D with an "original" chord progression. 2:15: Section E, pretty straightforward adaptation. 2:34: Fun transition! 2:37: Funky section! Made even funkier here. At 3:06 melody #3 (and accompanying keyboard lead) play. 3:36: Fun riff (G) plus a keyboard solo on a variation. 4:07: Chords from I. 4:22: Melody #4 (H), tempo raises here for extra urgency. 4:46: Repeat of the 0:29 section for the end. Hope you enjoy! Games & Sources Source: Terran Theme Two
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*NO* Final Fantasy 6 "Temporary Tina"
Liontamer replied to prophetik music's topic in Judges Decisions
Theme finally arrives at :32. The grace notes added into the woodwind lead (:38, :44, 1:08, 1:11, 1:17, 1:21, 2:29, etc.) were awkward, with :38's feeling off-key, but it was just a blip. Even if the melodic personalization sounded a bit ham-fisted/try-hard, in principle, I like what was done there, and it sounds more comfy on repeated listens. The brass swell at 1:43 exposed the samples a lot; not a great sound, but thankfully only a brief moment. I'm not an orchestrator, but should this woodwind lead be so loud over the other orchestration around 1:06? In any case, the woodwind lead was getting tired, but I did like the change at 2:13, redoing the melody in a minor. Minor thing, and I might have missed more of these, but there was a faint pop at 2:45, usually meaning there's a problem with a sample. To me, this is getting it done on the bread-and-butter level, and I'm cool with that. I agree with proph that the mixing should be better balanced and the levels reined in, but I can actually live with this, and it would have been a shoo-in 20+ years ago. It's not the most fluid, but its earnestness is winning me over as good enough. Because Audiomancer has done/is doing/will do tons of revisions and resubs, it can be easy to take his availability and appetite for redos for granted; what I'm saying here is, if the source files were kaput, I'd rather we post this than not. YES (borderline) -
The opening felt pretty busy/messy, but nothing I still couldn't follow. Transition at 1:39 was pretty poo, IMO, but I considered it a lil' speedbump (and my only critique); would have expected a more thought-out/clever/seamless shift of the themes. The saxes handling the Mettaton theme at 2:51 were my favorite part, pretty much all the newmajoe stuff was hitting hard with great musicianship, and of course all 3 artists you could say the same thing on insane performance skills. Anything where the themes were being doubled sounded incredibly fun. Strong sound choices, infectious energy throughout. :-) YES
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What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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OCR04840 - *YES* EarthBound "À Venda" *RESUB*
Liontamer replied to prophetik music's topic in Judges Decisions
I was fine with the previous version, though I can certainly empathize with why it got voted down. There's a very stilted quality to this from the drum programming, but I feel what's here overcomes this. Same with the synth timing for the line at 2:25 and the bass at 2:41, it's not pleasing. Second verse, same as the first, the overall interpretation and treatment carry it over for me more than the stiff timing holds this back, but I can see the case for arguing otherwise. I've heard plenty of tracks where the metronome-like timing is a feature not a bug, and this isn't a case where it's the same. For me the live guitar and the some of the synth design are solid enough as well to walk it over the line. :-) YES -
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