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Everything posted by Liontamer
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OCR03710 - Super Paper Mario "Memory: Night"
Liontamer replied to Liontamer's topic in ReMix Reviews & Comments
OC ReMix's most meditative track, at least for me. Always a fan. :-) -
What did you think? Post your opinion of this ReMix.
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1. https://ocremix.org/remix/OCR00353 2. not from OCR, but it's an arrangement of Donkey Kong Country's "Gang-Plank Galleon" * https://ocremix.org/song/448/gang-plank-galleon 3. https://ocremix.org/remix/OCR01184 4. https://ocremix.org/remix/OCR01568 5. https://ocremix.org/remix/OCR00848 6. not on OCR, but an arrangement of Kirby Super Star's "Great King Dedede's Theme" 7. https://ocremix.org/remix/OCR00563 8. not on OCR, but an arrangement of Kirby Super Star's "Green Greens" with European-inspired orchestration * nice track; definitely want to know who made it :-) * https://ocremix.org/song/422/green-greens 9. not on OCR, but an arrangement of Legend of Zelda "Title" theme * https://ocremix.org/song/278/title 10. https://ocremix.org/remix/OCR01085 11. https://ocremix.org/remix/OCR00110 12. original VGM - Mega Man X "Spark Mandrill" by Makoto Tomozawa - https://www.youtube.com/watch?v=wdvJtSroRSw * https://ocremix.org/song/265/spark-mandrill-stage 13. not on OCR, but an arrangement medley of Donkey Kong arcade themes 14. arranged VGM - Super Smash Bros. Brawl "Stickerbush Symphony" (arranged by Michiko Naruke, originally from Donkey Kong Country 2 by David Wise) * strongly recommend you get this OC ReMix of it: https://ocremix.org/remix/OCR03502 15. not on OCR, but a Legend of Zelda: A Link to the Past arrangement of "Dark Mountain Forest" * https://ocremix.org/song/983/dark-mountain-forest 16. original VGM - Sonic the Hedgehog 2 "Emerald Hill Zone" by Masato Nakamua - https://www.youtube.com/watch?v=LWdhufzxQRA * https://ocremix.org/song/1329/emerald-hill-zone 17. not on OCR, but a Zelda 2 arrangement of "Temple BGM" * https://ocremix.org/song/29/temple-bgm 18. https://ocremix.org/remix/OCR00341
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Artist Name: 7DD9 This was made exclusive for the Halloween and it haves a dark and spooky mood with a VHS feeling as Horror movies totally belong in the 80's and early 90's Era. Synthesizers used for all covers. The covers flow as a all together to create the necessary atmosphere. In case you don't want to upload the full audio file with the tracks and you want a specific track please let me know. You can download the file from private soundcloud link as i couldn't upload it directly to your site. Edited 5 hours ago by 7DD9 Games & Sources Game : Blood (1997) Blood is a 3D first-person shooter video game developed by Monolith Productions and published by GT Interactive and developed using Ken Silverman’s Build engine. Music Soundtrack written by Daniel Bernstein and Guy Whitmore. The following tracks were used for the covers and it's their alternative versions not the versions that actually used in the game. Blood Night (Halloween Special) 01.Infuscomus 0:00 02.Dark Carnival 2:53 03.Fate of the Dammed 5:35 04.The Lair Of Shial 8:30 05.Overlooked Hotel 11:16 06.Unholy Voices 13:36 Original Soundtrack : YT timestamps: 1. Cryptic Passage - 00:00 2. Pestis Cruento - 00:45 3. Unholy Voices - 05:56 4. Dark Carnival - 13:04 5. Infuscomus - 15:58 6. Father Time - 20:36 7. Waiting for the End - 25:30 8. Fate of the Damned - 28:41 9. Double, Double, toil and trouble - 31:34
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Oh wow, I immediately like that genre transformation of the theme, giving it a darker edge. Something about the texture after the ramp-up at :53 didn't feel quite right. Also felt like one of the guitars was briefly panned too far to the right, but maybe it's just me. Very subtle vocals at 1:21 for more of an ominous undertone as opposed to an overt message; cool placement. Loved the double guitar leads at 2:00, another cool iteration of the theme. The strings at 2:25 were too exposed, but conceptually were cool; the strings sounded less exposed later on when they were a supporting part. A wild TSori appears at 2:38. Loved that original mallet-like countermelody underneath the lead, what a unique addition to the texture. 3:17 felt like the final big build gradually filling in the soundscape; great interplay of the part-writing throughout. Structurally, I dug the format of just riffing on the core theme and exploring the instrumentation permutations. Textbook creative arranging! YES
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Artist Name: Mike Norvak I made this remix for my "Redoomed" album. I think this track or others from the album would really fit the halloween season. I went with a "Reduked" (a previous album by my self) style for this remix while adding elements from Darksynth and a base from Midtempo. I also reused some of the original song Roland SC-55 sounds and other 90's sounds to keep the essence of Bobby's soundtrack while adding some retro-futurism to it. I hope you'll enjoy it! Games & Sources DOOM - Dark Halls by Robert C. Prince
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Artist Name: Gabriel Tripp, Rebecca Tripp This was a joint composition between my brother and I (Gabriel and Rebecca Tripp). It's from this Respawned Records album: https://respawnedrecords.com/products/phazon-mutations-vinyl-metroid-series Each song on the album was co-arranged, but I think Gabe's composition shines in this one. I'm hoping to submit some more of these over time! Games & Sources "Menu Music" from Metroid Prime 2: Echoes
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OCR04740 - Flowstone Saga "Ruins of the Future"
Liontamer posted a topic in ReMix Reviews & Comments
What did you think? Post your opinion of this ReMix. -
OCR04826 - *YES* Metal Gear 2 "The Darkening Sky"
Liontamer replied to Liontamer's topic in Judges Decisions
Love being introduced to this source because it definitely sounds like something about:blank would take on. Lots o' pumpin' here. The textures feel thinner than some of about:blank's previous pieces, in part due to the snare drums brought in at :04 feeling relatively tame and lacking body (IMO, the sample's too exposed). The subtle SFX from 1:56-2:12, as one example, were small details that added so much character to the presentation; same for the quiet electric-esque sounds introduced at :20, where the SFX as an additive element really first started. The keyboard line from 1:00-1:15 & 1:55-2:15's one of the track's brighter, more serene elements, with the technique nicely used again with the woodwind from 3:19-3:35 as an optomistic-sounding close. It's a spirited, dynamic fleshing out of the source tune, and I really dig the subtly yet persistently uneasy feeling to all of the warbly synths. With about:blank, the devil's in the sonic details. Always a pleasure to hear what he's got cooking. :-) YES -
Would need a unique title if approved -LT Artist Name: StrapCoopMore Composed, Rearranged By Aleksander Parker Gates From Wikipedia ATF: Advanced Tactical Fighter is a video game for the ZX Spectrum, Commodore 64, and Amstrad CPC in 1988 by Digital Integration. The player takes control of Lockheed's YF-22A Advanced Tactical Fighter (the aircraft which later became the F-22 Raptor) in a fictional war between two rival factions. The world is a collection of islands randomly generated for each game. The fighter can be armed with a combination of cannon rounds (used to destroy enemy aircraft), ASRAAM missiles, and Maverick missiles for destroying ground targets, even those out of visual range. Games & Sources ATF: Advanced Tactical Fighter
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OCR04762 - *YES* Pokémon Crystal Version "Spacious Beauty"
Liontamer replied to prophetik music's topic in Judges Decisions
OK, opening sounded a lil' funkier than I was expecting, like you're trying to smoove the ladies. Alright, the main melody kicks in at :43 and the laid-back groove behind it is nice. The sound design isn't the same, to be clear, yet I can't help but say the overall sound design and dynamics feel reminiscent of Quinn Fox's stuff, which is a wonderful comparison, IMO. (Check out the cadence and tone of the beats of his old VGMix, "Slick Uniforms".) By 1:45, I was expecting a ramp up of some sort and we got it at 1:49 with some beats. 2:18-2:20 was an odd moment that IMO should have been tweaked to sound major key throughout, but I'll live, it's a there-and-gone transition (and the notes aren't wrong, just odd). It felt like there was a potential build for a brighter or more forceful concluding section starting at 2:54 or 3:16 instead of what we got, which'll sound like I minded the direction timaeus took here. Nothing at all wrong with setting a mood here, and I was still getting Quinn Fox-esque vibes from this when it was all said and done. Cool approach! :-) YES -
Source writing that I recognized arrived at :53.5. The orchestration definitely feels last-minute in the sense that its way in the uncanny valley (the attacks and sustains), but it's at least more of a supportive element to add color than sound realistic. A swelling transition leads to impactful beats joining in at 2:54 as things ramp up with the strings also filling a stronger, more critical role before things finally rock out at 3:41. Now the mixing feels too cluttered and messy, and the sequenced strings are swallowed up, while the guitar chugs also sound relatively indistinct. The bassline is also mostly obscured too, but when it pushes through enough, the writing is good. Unlike prophetik, I couldn't hear the individual elements well. Lots of splashy noise until the soundscape opened back up at 5:19 for the last few moments, nicely bookending the finish with a similar texture to the start. The performances are strong, love the arrangement, can look past the exposed strings, can't countenance the extended muck & murk for a minute and a half. Wish I could make an exception for Wes, but I'm mean, old, and (most importantly) even-handed. :-D NO (resubmit)
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Starts out super-quiet, but purposefully boosts up at :27. Gets denser at 1:08 with some bouncier piano writing. Good transition into the chorus at 1:21. I'm appreciating the textures and sound design; nothing too flashy or sophisticated, yet everything combines very effectively. Strong dynamics as well. The track was 4:46-long, so I needed to identify the theme for at least 143 seconds for the source material to dominate the arrangement :52-2:10, 3:15.5-3:58.75, 4:00-4:12.5, 4:13.5-4:46 = 166.25 seconds or 58.12% overt source usage I could be overlooking smaller references from a lack of source familiarity, but all I was concerned about was confirming that the vibes I had that the source usage was fine weren't just because I enjoyed the track. Fun stuff, VQ! :-) YES
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OCR04786 - *YES* Super Metroid "A God from the Machine"
Liontamer replied to Emunator's topic in Judges Decisions
Did I hate it? YES ;-P -
Shakuhachis always win with me. :-) Seriously though, glad to hear someone else in the community finally touch this underrated soundtrack. The mixing here sounds lossy, but it's serviceable. Cool call-and-response treatment of the melody at 1:20. Wish there were more differences in the presentation at 1:47, which was a cut-and-paste of :20's section. Same with :51 vs. 2:18. 2:32 slowed things down for the final rendition of the chorus before a quick finish. Much like your initial version of your Gremlins 2 mix, there's stong, creative arrangement ideas but then too much is copied wholesale. You could keep the track interesting & engaging throughout by varying up the instrumentation, textures, and/or writing after 1:47. If the mixing can also have more high-end clarity, that would be nice, though it's not necessary. Good potential here, Ernesto! :-) NO (resubmit)
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OCR04809 - *YES* Super Mario RPG "Remachination"
Liontamer replied to Liontamer's topic in Judges Decisions
Seeing as I trust in Timmie as the truth and the way, I'm here to rubber stamp this! Sounds murky, but I'll live. Nice job slowing down the melody at :40 (while retaining the speedy version underneath for a nice contrast). Very interesting approach in having those concurrent instances of the theme at different tempos. Loved the Mega-Man-esque stuff at 1:30 as well, which was a brief shot until going back to the previous treatment of the theme (with new instrumentation) at 1:50. Man, this is all frenetic but cool, and the sampled guzheng from ISW sounded good (of course). Really liked the tone of the slower version of the source at 3:11, everything sounds carefully chosen throughout. Nice to hear some industrial SFX at the beginning; wouldn't have minded that at the finish for a nice bookend, but it wasn't meant to be. Ending faded out too fast, but no big deal. The constant interplay of two versions of the source melody playing is the secret sauce here in terms of being a rendition that uniquely stands out from any other version of "Weapons Factory" before it. Fun stuff! YES -
Cool, I actually didn't know until now that Breath of the Wild had any classic Zelda theme reprises, so welcome me to the party, as late as I am. :-D Pretty relaxing mix, and I liked hearing this theme have more of a bassline presense (even though it's subtle). Nice lil' escalation in the energy at 2:51 with those weird vocals or whatever that sound was. Yeah, this is quite a cool treatment with lots of lush sounds, and the final minute only continues adding to that cool factor with the guitar and lots of acoustic sounds. :-) Nice job, y'all! YES
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Opens up with a very similar tone to the original "Twoson", but then some sustained synths join in and then some 80s-sounding beats. Backing at :50 sounds off-key for a second, but no big deal. Loved the transition at 1:20 to just the melody, then some cool countermelodic wackiness over the top of it. Beats joined in at 1:53, then there was a different accentuating effect at 2:01 for a different sound. Not gonna play-by-play this, but I appreciated the different sound design and instrumentation changes for a constant paying around with the textures. Mixing felt cohesive the whole way through. Nice work, tibone! :-) YES
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OCR04822 - *YES* Banjo-Kazooie "Witchcraft"
Liontamer replied to Liontamer's topic in Judges Decisions
Ha! This is pretty chipper to start. Big volume per B-laze's usual, so that may put some folks off, but things are fine to me. Pretty intense at :46, this is a cool approach. Love the warbling, chippy sounds in the foreground from 1:14-1:25. The stutters from 1:28-1:42 were a good variation on the chorus, then the soundscape opened WAY up, which was cool. Alright, the rhythm and tempo changed at 2:11, then went more intense at 2:25, just tons of creative arrangement ideas to never stop developing this, even towards the very end. It's like Banjo-Kazooie meets DDR in some ways. :-) YES -
OCR04779 - *YES* Final Fantasy 9 "Terra Calls"
Liontamer replied to Liontamer's topic in Judges Decisions
The source tune's already pretty ornate (for PS1), but I love hearing Rebecca's orchestration, replete with her usual beautiful ornamentations and chromatic percussion. Her textures always evolve so effortlessly. The delicateness of 2:18's reprise of the intro was a personal highlight. The addition of the tambourine from 3:40-4:02 was a subtle but effective way to add some forcefulness to things before winding it down afterward. Excellent treatment of the theme; love Tripp's style, she's in the zone here. :-) YES -
Artist Name: Zanezooked It’s the first day of fall, and nothing quite captures that fall-ish feeling for me like Matt Uelmen’s shimmering opening chords for the Tristram theme from Diablo. I’ve swapped the 12-string for a cimbalom, which is a Hungarian hammered dulcimer. The cimbalom was the instrument used for Gollum’s theme in The Lord of the Rings, and its reverberant sweetness has an edge of menace that works well for the Tristram theme. You can’t strum a cimbalom — it’s hammered — so the chords are opened to work with the arpeggiated playing style, and the fingering is often reinterpreted. I spent a lot of time tuning the notes and dynamics as the cimbalom plays throughout and I wanted it to sound as natural and listenable as possible. The horns at the beginning and very end are a down-pitched kangling, which is a Tibetan horn traditionally made from human bone (though it can also be made of wood). I thought this would be appropriate for a town that has miles of crypts and catacombs beneath it! (I played the opening for my wife and she immediately went “Ugh, that gives me the creeps” before she even knew what was playing it. She was even more creeped out after I told her what she was hearing!) In the original track the most energetic part is the guitar-only bit at 3:18, and then at 4:00 it calms down into a moodier melody before ending in a way that lends itself well to looping back to the opening chords. In my version I wanted to work up to the high energy and finish with a bang, but I also didn’t want to lose the beautifully melancholy ending section of the original, so I moved my version of that section to 1:44 and worked it into the calmer, moodier parts at their tempo. Then I built up to my interpretation of the energetic section, beginning at 3:24. I tried to evoke the guitar rhythm in the drums. The cimbalom bangs out the melody, sometimes doubled by violins. Violas add more rhythm, and horns and low strings add punch. The kangling gets the last word, before fading away. Libraries used: Strix Instruments Kangling Spitfire Originals Cimbalom East West Hollywood Choirs, Hollywood Strings, Hollywood Brass Aaron Venture Infinite Brass Aaron Venture Infinite Woodwinds UJAM Drums I hope this is an enjoyable remix! Games & Sources "Tristram" from Diablo 1
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Oh shit, at 1:19, you definitely hear how the rhythm of "Damage, Inc." MIGHT have inspired that final battle theme. :-) The mixing sounds kind of lossy, then the vocals at :57 sound distant, but it's meant to be mixed like "Damage, Inc."; IMO, Hetfield's vocals there are distant but sharper than what's here. Not a big deal. Great performances throughout! This homage is a ton of fun, but it's too much Metallica, i.e. too much Metallica arrangement to fall within the Submission Standards, IMO. (:46-1:19, 1:36.5-1:59 & 4:07.5-4:29.5 [1:55 of "Damage, Inc."]) = 77.5/285 or 27.19% non-VGM arrangement Y'all seem more than capable to rework the "Damage, Inc." cover sections, but that doesn't need to be done if it compromises the vision. Sometimes, great stuff falls outside the Standards, and that's OK. It's a great mashup! NO (resubmit)
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OCR04808 - *YES* Undertale "Waterfall (Sin City Mix)"
Liontamer replied to prophetik music's topic in Judges Decisions
I see what proph means about the opening feeling too bright; it's fine for me, but his point's not invalid. Good drive behind the beats and bass kicks, even if the bass kick feels hollow. Noticeably murky to me around 1:06 for the chorus section, though I can make out the part-writing alright, so no big deal. From 1:33-1:46, good idea getting subtractive with the melody; changing the lead sound and filling the melody back out then provided a nice contrast. Seamless change to a slow 6/4 at 1:59, that was awesome, then we hit another rendition of the chorus at 2:38 with the new time sig, which kept the presentation nicely varied. Finally moved back to 4/4 at 3:19. A cramped soundscape but, again, nothing where I couldn't make out the texture's components, so I'll live. I appreciated the presentation feeling darker, moodier, and more beat-driven than Toby Fox's original, so it definitely stood apart. :-) YES