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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Artist Name: Lucas Guimaraes OG Song: Melody A: 0:05-0:29 Melody B: 0:29-0:32 (I use literally the first bit and variate it) Track Breakdown: 0:00-0:48 (Original) 0:48-1:36 (A) 1:36-2:00 (Original, but building on A) 2:00-2:48 (B, with A in the background) 2:48-4:30 (A) - The first synth that comes in plays it a bit slowly at first, but we get another synth with it sped up at 3:16 Credits: Lucas Guimaraes - Arrangement, Production, Mix, Master jnWake said "I can see you're in your detuned chill synth era" and... yeah. Part of it is that I'm focusing more on the -wave genre (Chamber and Psych Rock are taking a backseat... for now) in order to improve my production efforts, part of it is that's the vibe of music I want to make, and lately I've been really wanting to remix some Kirby tracks. so here we are. What else is there to say? I've been following a lot of Synth Designer on YouTube and getting my butt in gear making chillwave. I've had a couple of times where I've tried to do this theme, but something just clicked. When I had that happy accident happen at 2:48 where I just decided "What if I play A again but at half time" that's where this track was made. I wanted something that's like, iunno, lounging with King Dedede instead of beating him up. I really like it when chillsynth both challenges me by being intense, but also gives me those moments that are just relaxing. I didn't use Unfound's Heaven as a hardcore reference track, but they're generally some of my vibe with making chillwave. The biggest moment of feeling proud was showing a WIP to Xaleph - He's definitely one of the people that's seen me really struggle to get better at production while my arrangement skills shine. On one of OCR's feedback sessions, he was like "Yeah this is clean as heck. Look at how clean it is. Do that." and it felt really nice giving new people more advice on their tracks. One thing I definitely want to do, going forward, is impart as much knowledge as I can to other creatives without overextending myself. There's so, so many things I wish I learned sooner, or had someone explain to me in the style that I learned. This track itself was a learning experience in a couple of things with regards to synthesizers: like how to make a synth distort buzz more/less (Filter cutoff and resonance are your keys), automating my synths more and syncing two different synth patches (agh) I don't have a whole lot to say beyond that. I just sort-of made it in 10 hours, got some feedback, and spent about 3 hours chasing down synthesizers. I know this one is not going to be for everyone with how the source plays out, but I'm hoping it's at least borderline enough, haha. Anyways, enjoy! And if it needs a resub, I'll be happy to take a break and cook it out some more. Games & Sources
  2. Artist Name: timaeus222 If you know me, you know I love to use Zebra2, but for the past 6 months, I've been inspired to experiment with 2 new synth releases thanks to zircon mentioning them: Pigments 6 and Serum 2. I already knew Serum back when it was on version 1, so I got into Pigments first and was pleasantly surprised. I was drawn to the granular synthesis for a while, but what really got me was the comb filters, so I took this opportunity to learn how comb filters can create resonant instruments like bongos and flutes, and metallic instruments like sitars, cymbals, and drone textures. I decided that 'Ice Path' would be really cool to ReMix (hah, get it?) and give a harmony overhaul, along with plenty of comb filter sound design. My favorite part of 'Ice Path' was always the sick bass line, but it seemed to just play ALONGSIDE the melody instead of WITH it, if that makes sense, so my aim compositionally was to create a whole new life out of an old song. To do that, I brought back Metalstep, an old genre that I rarely explored in Video Game ReMixes outside of "Challenge Accepted!" in 2013 and "Mind Flip~" in 2015, and combined 'Ice Path' with 'Team Rocket Hideout', using Pigments and Serum for most of the basses, Pigments for the synthetic bongos, and Zebra2 for the first bass and the leads. This is about as balls-to-the-wall as it gets. It's metal, it's aggressive, and it's loud, but you know what's especially true? You're about to headbang. :-) - Timaeus Extra Info: Source Breakdown: 0:13:32 - 0:26.55 = Ice Path Bass (0:00.00 - 0:20.08) 0:28.19 - 0:41.42 = Ice Path Bass (0:00.00 - 0:20.08) 0:41.42 - 1:07.08 = Ice Path Melody (0:20.08 - 0:57.86) 1:14.12 - 1:15.36 = Team Rocket Hideout "Bridge" (0:17.52 - 0:21.14) 1:21.15 - 1:35.62 = Team Rocket Hideout Melody (0:01.71 - 0:16.18) 1:35.62 - 1:53.64 = Team Rocket Hideout "Bridge" (0:16.18 - 0:32.44) 1:54.26 - 2:00.87 = Ice Path Bass (0:00.00 - 0:20.08) 2:00.87 - 2:27.35 = Ice Path Melody (0:20.08 - 0:57.86) 2:27.35 - 2:40.59 = Ice Path Climax (0:57.86 - 1:10.71) 2:55.50 - 3:08.74 = Team Rocket Hideout Melody (0:01.71 - 0:16.18) 3:08.74 - 3:21.99 = Ice Path Climax (0:57.86 - 1:10.71) 13.23 + 13.23 + 25.66 + 6.61 + 26.48 + 13.24 + 13.25 = 111.70/210.18 = 53.14% Ice Path 1.24 + 14.47 + 18.02 + 13.24 = 46.97/210.18 = 22.35% Team Rocket Hideout = 75.49% Source Music video via FL Studio's ZGameEditor Visualizer :) Games & Sources Ice Path (Pokémon Crystal): Team Rocket Hideout (Pokémon Red):
  3. Artist Name: Davtronics This track was an accidental inspiration for me a few months back. While playing around with sounds I was distracted by the bass sound I was utilizing and it reminded me of the full sound produced by the Cosmo Canyon theme from FF7. I was lucky enough through my music education to be exposed to a diverse set of instruments, percussion, and musical styles. I have always had a soft spot for Brazilian music including the parade style sounds that accompany festivals like Carnival. Once I laid down the percussion parts, the feel of the song started coming together. I thought the additional flare and layering of percussion parts to mimic the drums used in Samba style beats with the toms providing a marching beat similar to that produced by surdo drums. The ostinato rhythm of the underlying snare drum is meant to keep the pulse locked in and grooving. I opted to utilize a drumkit for the rest of the tracks percussion to make it more accessible than using all of the different sounds. Once the kit part was added, the bass line needed some support in the melodic and chord departments. Since I chose a kit, adding guitars to the mix seemed to make sense in terms of instrumentation. I went with one lower octave guitar to keep a rhythm and layered a more lead sounding guitar on top to give it that soaring melody feeling of the original. Additionally, I wanted a choppy pulse underneath to keep a syncopated and danceable feel to the song as sambas are meant for getting down to and moving one's body. The underlying synth inspired the middle section. Building up to the middle portion I wanted to add something unique to the arrangement that clashed in an interesting way. The synth sound gave me feelings of a rock opera style backing sound. So once I finalized the build up to the release after the main melody, largely built on percussive elements, it felt natural to have a drum fill lead into a half time feeling pulse that would open the space up. The bass line with the slower pulse behind it opened up in a way that reminded me of songs like Chewbacca by Dream Theater and thus, the guitar solo to add that heavy rock feel to the track came fluid and for me, created a fun experience as a listener once it was completed. Then the song rounds out again to reprise the main melodic section with a fade out that teases the middle section. This is my first time submitting to OC Remix, as I have been a long time fan that didn't follow my love for music for far too many years. I am hoping the judges can enjoy this track and that we can all be dancing and grooving together in the near future. Thank you for your time and the consideration. Have a great day, ~Davtronics Games & Sources The source for this inspiration was Nobuo Uematsu's Cosmo Canyon theme as featured in Final Fantasy 7. Final Fantasy tunes have been remixed since they came out and I recently got into sound production and this track made sense to based on it's arrangement by Nobuo Uematsu which left space for adding and manipulating the genre. Link Source:
  4. The track was 2:40.5-long (music from :11.5-2:52), so I needed to hear the source in play for at least 80.25 seconds for the source material to be considered dominant in the arrangement. :22.5-:44.5, :47-1:08.5, 1:18.25-1:21, 1:40.5-1:54.25, 1:55.5-1:57.25, 1:58.75-2:02.25, 2:04.25-2:05.75, 2:17.25-2:23.75, 2:29.75-2:51.5 = 92.25 seconds or 57.47% overt source usage There was more that could be counted if I better recognized some of the rhythmic changes, but I was just sanity checking it for clearly identifiable source usage without (hopefully) needing to do a deeper dive and thankfully this was well over half the arrangement. Lovely stuff. Reminds me a LOT of Japanese arrange album material - Konami's MIDI Power albums come to mind - both the uncanny valley instrumentation and the liberal, transformative treatment. Turning Dark Souls, of all things, into chillaxing beach music was never in my Overton window of arrangement possibilities, yet here we are! Fantastic. :-) YES
  5. Adding composer credits here for posterity: 0:00 "Sky Islands Low Gravity" (TotK) Masato Ohashi 1:40 "Skydiving" (TotK) Manaka Kataoka 2:55 "The Skies" (SS) Hajime Wakai 4:20 "Island in the Sky" (SS) Mahito Yokota 5:18 "Cucco Shack" (LA) Kazumi Totaka 6:11 "Flute Boy" (LttP) Koji Kondo
  6. Adding composer credits here for posterity: 0:00 "Vah Medoh 2 Terminals" (BotW) Yasuaki Iwata 1:13 "Eagle's Tower" (LA) Minako Hamano 2:12 "City in the Sky" (TP) Toru Minegishi 3:27 "Astral Observatory" (MM) Koji Kondo 4:13 "Revali's Theme" (BotW) Yasuaki Iwata 5:12 "Rito Village" (BotW) Yasuaki Iwata 6:04 "Crimson Loftwing" (SS) Mahito Yokota
  7. Adding composer credits here for posterity: 0:00 "Ballad of Gales" (WW) (WW individual credits unknown) 0:16 "Title" (WW) Kenta Nagata 1:54 "Wind's Requiem" (WW) [WW individual credits unknown] 2:03 "Sheikah Tower" (BotW) Manaka Kataoka 3:32 "Wind Temple (First Phase)" (TotK) Masato Ohashi 4:47 "Wind Temple" (WW) [WW individual credits unknown] 6:06 "Palace of Winds" (MC) Mitsuhiko Takano
  8. Artist Name: iyonUK Shadow of the Beast, Amiga. The original theme remixed. When the title screen has finished rolling and the game is eager to get started. Games & Sources The main title theme to Shadow of the Beast from the glory days of the Amiga. Just given a classic trance feel, saws and squares For The Win...
  9. Original Decision Artist Name: Azina *RESUBMISSION* https://ocremix.org/community/topic/59313 As far as arrangements go, this begins with only small shifts. Fae-like playful piano accents electric guitar performing the harmonic structure typically played on piano. This continues until the second loop where a heartbeat rhythm is established in the low end, and choir-esk vocals underpin the very prominent main melody. The piece ends with a demure "victory theme" of my own making. Extra notes: Care was taken towards preventing the -2dB hardclip and other conflicting lows. Significant time was put into trying to keep fullness of sound while also clearing all that up. Hopefully it comes through! Games & Sources The Legend of Zelda: Twilight Princess https://en.wikipedia.org/wiki/Toru_Minegishi Link to the composer; apparently he's the one who composed the gamecube startup sound.
  10. The steady drumbeat plodded, IMO, but there’s more than enough solid arrangement going on elsewhere that I can look beyond the core perc pattern being underwhelming. The bassline also seemed the most in the uncanny valley, but has a solid enough tone that I recognize from other music. I enjoyed the interpretation overall; it definitely puts an unexpected genre transformation on it while also feeling like a very comfortable fit in this style. Cool stuff, Garrett! YES
  11. Sax from 3:16-3:41 got lost with the timing and had some flat moments, but wasn’t a big deal to me, though some tweaks wouldn’t be a bad thing. I liked the soft piano comping in the start of the second half, a nice detour from just rehashing the main melody again. Overall, a strong lounge jazz cover, this was quaint, chill, intimate, and relaxing! :-) YES
  12. Nice source tune choice, and an excellent rock expansion. There were moments where I felt the melodic lead should have been more upfront compared to the drums, but no big deal. Nice job varying up the instrumentation and textures to keep the presentation fresh, helpful for a relatively short source. The original soloing during the ending section was another highlight. Mauricio always does a great job fleshing out relatively brief themes and giving them a massive power upgrade. :-) YES
  13. The piano sound’s in the uncanny valley, though it’s nothing I haven’t heard in something like To the Moon’s music, and the sample articulations are reasonably solid. Not sure why MkVaff hesitated on this one, but thankfully he didn’t overthink himself out of sending this in; it’s a lovely piano take on the source! :-) YES
  14. Love the shift into the accompaniment’s notes being staggered at 1:41 for a different feel to the second iteration of the main melody. Excellent, intimate performances, with loads of original writing and natural performances dynamics to easily stand apart from the source. Nice work, Whispys! :-) YES
  15. Love this source! The intro of it sounds like a lost Sonic CD (J) Good Future mix. :-) ad.mixx killing it as always with his arrangement ideas, lyrics, and vocals. Here’s hoping his musical hiatus is only temporary, as his unique vocal style and amazing lyrics always impress me, and it makes sense this was part of a judge-involved clean sweep of DoDs top 4 that month; not bad for folks from a teknomanga site! Chimpa’s production, mixing, and ear candy kept this sounding incredible throughout. Everything’s in its right place, relatively minimalist yet spacious and lush. If y’all are ever interested in actually arranging Sonic CD, you’d crush that too! YES
  16. Impeccable stuff. I got literal chills on my arms during the final seconds. Top-tier goodness from Lucas, Zack, and the twins, unreal! :-) Y8S!
  17. It’s a subtle thing, but I really loved the tone of the bass kicks here; perfect for this piece. Nice job extending the theme and letting the evolution of the textures as well as the lead & rhythmic variations provide the personalization. The wind down around 5:40 was awesome as well. Tons of fun to vibe out to. Sign me up for more like this, y’all. :-) YES
  18. Chronolicious. :-) I disagreed with the intro box not sounding good; I was definitely here for it and it sounded fitting for the mood of the intro, no qualifications necessary. I didn’t make out any "Schala" but heard "Radical Dreamers" usage around 2:17, so someone else can clue me in on where that was overlooked for "Schala". Everyone handled their parts beautifully. Special shoutout to roqdrummer for really sophisticated perc work that had major synergy with the rest of the performers. Epic treatment, BBB and crew, this was amazing. YES
  19. It took me two listens to the source to be able to focus on the melodic leads and not get distracted by the interplay of the supporting writing, but it’s a fun source theme. Great performances throughout. Would have liked TSori’s trumpet lines to be doubled by himself or another instrument more often, because there were times the tone of the trumpet didn’t integrate as well with the other parts, to a lesser extent the same for Ronin Op F’s strings, but it may just be my personal preference. I also would have liked Jabo’s bass to be more audible, but I’m listening to this on my phone rather than my headphones, so forgive me if my perception is off. Thanks for the source breakdown. Very strong presentation, with just as much going on dynamically as the original. :-) YES
  20. There’s a liveliness/verve missing from here compared to the original, which may make it seem like I just want any arrangement to stick with the mood or style of the original. I can’t articulate what’s giving me that feeling, however, the samples are much less in the uncanny valley than the previous version, so that’s really what I was hoping to hear! Definitely on solid ground now, and thanks so much for being willing to revisit this one. :-) YES
  21. EDIT (8/20): new version with sax intonation updates, after acceptance Artist Name: The Key Combo "Ancient Skyline" by The Key Combo Arrangement, Bass Guitar, Electric Piano, aux instrument programming: Pipko Fanfare Alto + Tenor Sax: April Murphy Grand Piano: Lampie23 Drums programming: paradiddlesjosh This one has been in the works for a long time and I'm excited to finally share it with you all. The part of FFXIV where this plays really resonated powerfully with me, as did the track itself with its dark, moody, bittersweetly nostalgic sound. It's about a memory of a long-destroyed home and the way it flows beautifully between ideas and key centers was really inspiring to me. We approached it as if it was a downtempo standard played by a medium to small electric jazz ensemble. The original tune is a simple A-B-C structure with no internal repeats, but our take is a bit longer. First we establish the original themes and harmony, then on the repeat we mix it up significantly with an improvised solo section over the A section harmony and then a dramatic reharmonization of the B theme before tying it all up with a final statement of the C section to bring it back together. The saxes and bass guitar were recorded live, pianos were live midi recordings played on physical keyboards, and all other instruments are programmed. As always, I'm blown away with the stunning performances provided by my collaborators and I hope you will be too! Games & Sources Final Fantasy XIV - "Neath Dark Waters" by Masayoshi Soken
  22. Artist Name: ad.mixx, Chimpazilla Make A Note ad.mixx comments: I really loved working on this one! It was fun writing the lyrics and arrangement. Chimpazilla absolutely killed it with production, though. I sent a purposefully stripped down arrangement to Chimpazilla and basically said "go nuts." And go nuts she did. The song wasn't too much to speak of until she did her thing. Even though I did quite a bit of the writing and arrangement, any instrumental and production/mixing work on this track can be completely credited to Chimpazilla. I knew to trust her instincts and she absolutely delivered and more. Truthfully, this may be the last you hear of my (and Yua's) singing for a while due to personal issues, but I think this is a good note to leave things off for a while. I really enjoyed making this, and I really appreciate all the work Kristina did to bring this work to life. As a final note, lyrically this song has many meanings. But, the main purpose of the words is to be a love letter to all musicians, including those on OC ReMix and Dwelling of Duels. I know we all have our struggles, and I know we have things that hold us back, but we do make mountains move. And we do strike hearts. Many OC ReMixes have impacted my life more than you can know. They have also saved my life more than you can know. Whether they have lyrics or not, I can feel your feelings in all of your songs. So this one goes out to you. Keep making music! Chimpazilla comments: Aaron gives me a lot of credit, and yes I did a ton of production on this track, but the concept, arrangement, lyrics and vocal performances/processing are 100% his. Aaron is an excellent writer, singer and arranger, and I am privileged to work with him whenever possible. I appreciate his trust in me so much. I'm a bit embarrassed to admit that ad.mixx sent me his stems for this track last January, and I worked on it right away and then got busy with other things so this track went on the back burner for months. I finally got to a point where I had time to revisit it very recently, and then we finished it up within just a few days. I shared the track with Emunator, and he let me know that Persona 5 was on the list for July's Dwelling of Duels compo. Nice coincidence! Wes suggested we submit it. I resisted, thinking more of it needed to be live than just the vocals, but Wes urged me and Aaron to submit it, so we did. The track took fourth place, which I think is pretty good, considering the genre isn't typical DoD fare. People liked it a lot anyway! We submitted a gorgeous zebra to a horse contest, so fourth place (out of 25 entries) is not too shabby. Aaron and I are very proud of Make A Note and how it did in July's DoD, and I appreciate Wes for pushing us to submit it there! Aaron is a joy to work with, he's talented and super nice. I know he may not be doing much music in the near future, but I'm hopeful he will work through his issues and get back to making the music he loves. When that happens I'll be right here to collab more tracks if he asks me to! Thanks again Aaron for your trust and friendship! Lyrics: Make a note, this one got me in the right mood I can fight it if I know I got the right groove I can keep it up if I know I got the right weed If I can switch it up, then I know I got the right beat We make the mountains move We shake the earth with a kick and a boom We are the "I'm too cool" We keep the rhythm movin' through the room They say boy know your worth I'm just not ready for change But you always come crawlin' back for More and more it hurts And then I'm never the same Does this mean you don't remember We make the mountains move We strike the earth with our hearts and our wounds We are too goddamn cool We keep the bodies movin' through the room They say boy know your worth I'm just not ready for change But you always come crawlin' back for More and more it hurts And then I'm never the same Does this mean you don't remember (x2) Keep me in motion Keep me in the mood so we Don't look so broken we Don't need it to be crude we Wanna feel your soul bleed Wanna feel your everything so Don't stop the beat please Don't stop our hearts from breathing We make the mountains move We shake the earth with a kick and a boom We are the "I'm too cool" We keep the rhythm movin' through the room Make a note, this one got me in the right mood I can fight it if I know I got the right groove I can keep it up if I know I got the right weed If I can switch it up, then I know I got the right beat You can blame it on yourself if you never make a move Or you ichi ni san, times up, reapproved Mos def this one feelin' like the right groove Most def this one got me in the right mood Games & Sources
  23. Artist Name: Argle So, uh, here's... something. It started back in the spring when I idly thought, what would be the most inappropriate thing to turn into a beach song? The first thing that came to mind was, Dark Souls. Obviously Dark Souls. There had been a DS track I've wanted to cover for a long time, the character creation theme, which has a wonderful Resident Evil typewriter music feel. At this point it was only an idea, a lad's springtime passing fancy. But once the right name for the track occurred to me, the bit HAD to be committed to. So, I present something utterly stupid. Not in like a General Grunt way, obviously comedic in nature, but in a "why??" kind of way. The thing is though, just because this idea is goofy AF doesn't mean it wasn't also hard. On the contrary. Whatever could be said to be in my wheelhouse, Latin jazz is not one of those things. So committing to the dumb bit was actually very challenging! The other challenge of the song was, even though the original is 5+ minutes long it's basically the same motif over and over with various atmospheric layers, aka nothing that would help me in a beach rendition of it. So this remix was an exercise in taking that short motif and reworking it in a bunch of different ways that keep it from getting dull but remain coherent. It shows up in obvious ways (nylon guitar @ 0:24 and 1:53, guitars @ 0:48, vibraphone @ 1:40 and 2:30, piano @ 2:06), but it's also lurking in the vibraphone at 1:18 even though it's mostly buried in favor of the piano solo. So... um... enjoy? (??) Games & Sources
  24. Lucas Guimaraes - Arrangement Zack Parrish: Guitars, Bass, Additional Parts(strings), Mixing, Mastering Pixelseph: Guitars Paradiddlesjosh: Percussion for the post, tag "Lucas Guimaraes, The Crazy 8ths, Zack Parrish, Pixels & Paradiddles" or put Crazy 8ths first hi everybody this is my first post on oc remix did i do it right. Games & Sources
  25. Artist Name: mo.oorgan, Chimpazilla Chimpazilla: This track started as another attempt at "minimal techno." Mo and I wanted to do a minimal techno Zelda track together, and Nocturne of Shadow seemed like the perfect source to try, it's just a simple motif and that seemed appropriate for it. I can't seem to stay minimal though (and neither can Mo), and this quickly turned into a tech house groove. I sent Mo about four minutes of arrangement, and Mo took it to the moon and out into space, zoomed around the universe collecting more sounds, more ideas, more detail, more effects, and so much more wtaf-was-that-even, until it arrived back on earth with two more minutes added to its length and infinitely more interesting. I love collaborating with Mo! There will be many, many more after this one! Morgan: We're either really bad at making minimal music, or (and I'm opting for this explanation) we're both so good at it, that it just ends up being maximalist. I don't make the rules; I just make them up -shrug-. Regardless, the second this WIP hit my inbox, I was hit with a similar wave of 'producer blackout flow-state' that Chimp detailed when we worked on Besaid Island. She clearly gets my bleeding house-centric heart, and I'm always so grateful to be a part of these songs with her. All that to say, Chimp is the EDM partner-in-crime I've needed in my life, and we're gonna turn this city upside-down, and shake it down for all its worth Games & Sources The Legend of Zelda: Ocarina of Time - Nocturne of Shadow 0:00 - 0:08 (8s) 1:06 - 2:31 (2m25s) 2:38 - 3:13 (35s) 3:28 - 5:31 (2m3s) Total Source Utilization: 5m 11s
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