Hey Damned! Did I mention that your EVA defense was awesome!?
Cross thread pollination up ins.
My original comparison had more to do with fear factor and the idea that RE5 lacked that element than anything gameplay mechanic related. I didn't play through enough of RE or RE2 to make an accurate comparison to either of those, but I sure wouldn't want Revelations to TOTALLY resemble a game from 15 years ago. Gaming has evolved. Keep the general spirit, but apply new learning and all that.
The gang at 8-4 Play weren't particularly fond of the screwdriver puzzle, but I actually thought it was a pretty interesting concept for example. Heightens the immersion and all that. The scanning is an interesting idea as well I think, but having items just appear out of thin air is kind of jarring. The idea of the game going global with two separate arcs feels taken straight out of recent Call of Duty games(unless something did it first), and I appreciate that type of storytelling. I'm also appreciative of the fact that both difficulty modes hold different types of surprises(try to hang on to as many hand grenades as possible on hell mode by the way), and I hope that carries on in the complete final version.