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Everything posted by Radiowar
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Zelda Majora's Mask - Indigo-gos Jazz (sax players?)
Radiowar replied to Radiowar's topic in Post Your Game ReMixes!
did you uh get my pm? -
8 month BUMP the finished version of this song is here I sent it in to thasauce but either they take even longer to post remixes than OCR or they just forgot, so I'm thinking about submitting it here instead. y/n?
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Megaman X3: Blizzard Buffalo stage and others
Radiowar replied to Vidilian's topic in Post Your Game ReMixes!
uhhh I'm sure there are plenty of things you can do to improve this. The intro really doesn't make any musical sense even under the pretense of it being "jazzy". You have a ride playing a swing rhythm that no other instrument seems to follow, even the rest of the drum kit, which seems to be playing a sort of hip-hop beat. The piano and the lead seem to be playing in two different keys. And you have instruments panning all of the place in a way that doesn't really make sense (the sax). This isn't a solo piano piece, the piano should be in one place and stay there (in the intro the lower notes are panned to the left and the higher notes are panned to the right but after that the entire piano is panned to the right?) The parts after the intro sound much better, though they feel just as aimless. There isn't really a sense of one part beginning and another part ending, one just bleeds into the other. Also the comping is pretty weak. And you have too many instruments playing over top of each other so it is hard to tell which one is supposed to be followed. One thing you could work on is the drums, instead of having them just play a single looping pattern, make them actually play along with the music. Use fills to lead into the different sections, etc. I'm not going to go on about sample quality because I think you should work on the composition first... -
Ryu - A Strong Arm and Fire Nuggets
Radiowar replied to Trenthian's topic in Post Your Game ReMixes!
Sounds like the bass is drowning everything else out. Especially the drums. -
This sounds really good so far. Got nothing useful to say, I hope you finish it.
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I liked the FallPast EP. "Falling" was kinda meandering though even for ambient. I like the vocals on Raspberry Pie, reminds me of Mogwai sort of.
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Cool, thanks. I'll play around with the chords and the bass a bit. But about the production issues, I know there's some clipping and the synth is bit piercing when it hits the high parts...were you talking about something else?
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Cave Story Piano Arrangement - Geothermal Blues
Radiowar replied to Audity's topic in Post Your Game ReMixes!
that's fine i was just talking about how the song cut off before the chord could ring out all the way. -
Just playing random chords on my keyboard and this came out. This is my first time doing house music that sounds at least somewhat authentic (to me anyways). Includes terrible synth soloing. http://alexhhhh.googlepages.com/residence.mp3
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Cave Story Piano Arrangement - Geothermal Blues
Radiowar replied to Audity's topic in Post Your Game ReMixes!
The arrangement is pretty good but it just doesn't sound that great for a solo piano piece. It lacks expression (I'm guessing you sequenced this) and the piano sample you're using isn't very good so it really sounds like background music for one of those tv guide channels. Also the ending is kind of weird and it just cuts out. This is a good example of a piano piece that uses alright samples and sequenced entirely by hand. -
Hmm after all the talk in your other thread this is kind of disappointing to hear. You still seem to be unable to hear when things are offbeat or offkey that should be noticeable, if not glaringly obvious, to anybody even without musical training. The cello enters too early causing dissonance between it and the lead synth. The drums come in early shifting the rhythm of the song and it just feels unnatural. The flute comes in on a weird offbeat and plays pretty much all out of key. Everything clashes pretty much.
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Zelda 64 - Minuet of Forest; Smooth acoustic guitars
Radiowar replied to Strike911's topic in Post Your Game ReMixes!
yeah this is sounding pretty tight, i like the groove you've got going there it would be cool if you had an acoustic playing some chords in there maybe as a bridge? -
Zelda Majora's Mask - Indigo-gos Jazz (sax players?)
Radiowar replied to Radiowar's topic in Post Your Game ReMixes!
seriously? :OOOOOO -
This is just a pretty basic demo of a Indigo-gos remix I'm working on. It's slowed down a little and in a different key but it's still got that jazz feel of the original. It's gonna be pretty minimal I think, just drums, rhodes, sax, and eventually bass hopefully. This is just the head but the idea is that there will be a solo section in there too. I know the drums are stupid and not doing anything but I'm gonna save those until last once everything else is done. Also, if there are any sax players who are able to play jazz (i.e. improvise a solo) and are interested in playing on this song then let me know. The sax stuff I did is pretty crappy and it would be nice to have someone who knows what they're doing. Indigo-gos (demo)
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they aren't signed to sony or something, they're on merge records, an indie label. and that's the label that the arcade fire is signed to which became ridiculously popular overnight so i don't know why they would suddenly decide to resort to this kind of underhanded marketing. ok i am done posting here
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i don't know if anybody caught this but they used this song as a sort of intro thing for nintendo's zelda ds demo at E3 http://www.youtube.com/watch?v=77XKcUvaZJY (it's a couple minutes in) yeah they only used like 2 seconds sort of cool though edit: looks like the video got taken down...here is another one, though it only plays for 2 seconds. http://www.youtube.com/watch?v=DXwzqjg-tp0
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well uh you didn't have that bit about ocr and also could've sworn i typed "like somebody else said" in there
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haha love those vocals, this is a pretty catchy tune. nice.
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maybe it's just a dude who wanted to talk about a band he liked. maybe i'm being naive but i really doubt anybody from the band or their label is behind this. and why ocr of all places? i mean judging by the responses so far it's pretty clear that very few people here are into indie rock.
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your strings are sounding a bit weird in the opening...like there's too much reverb on them. they are missing that quality that makes a solo violin sound nice. is that supposed to be a glock at 0:58? i'd get a cleaner glock sample that one sounds way too metallic. the choir samples really aren't that great either, makes the section from 1:25 to 1:53 sound really cheesy and weak. is that an accordion? way too dry and fake sounding. brass at 3:37 is also pretty weak. the snare drum you have is pretty mechanical...even by marching drum standards. try putting in a buzz roll or something, and mess with the velocities a bit more. got some weird drums coming at 1:25, they sound really out of place. triplet rhythm at 1:50 ish are really mechanical sounding. what is happening at 2:21...this just sounds really messy. can't be hitting toms all crazy like that. if you're gonna have them in there try and use some panning and turn them down a bit when other instruments are playing. overall this mix suffers from poor quality samples and a lack of balance between instruments. i'm not really sold on the arrangement either but that's a personal thing. try using a LOT more panning, EQ, dynamics, and reverb if you want to sound really big and epic like the pirates of the caribbean theme.
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WIP -- Time's Memories (Chrono Trigger/Cross)
Radiowar replied to Tuned Logic's topic in Post Your Game ReMixes!
if you right click on the tempo box and create an automation clip you can use that to automate a gradual tempo increase wherever you want to in the song -
you have to select each individual channel you want to add to the layer, just highlight them (right click the little green light next to it)
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pretty much yeah. in the menu, go to channels, add one, layer (i'm assuming your using fl), then highlight snare 1 and 2 and click Set Children. then copy the main snare pattern onto the layer one and tada you have layered snares. or you could do it the slightly more complicated way and copy and paste the main snare pattern onto both snares. this way allows for more control of the individual snares but it also means more editing...
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yeah it's not bad. you don't need to ALWAYS use the open hi hat, usually it's just an end-of-the-bar type thing. also it isn't really a good idea to switch snare sounds...maybe layer the two different sounds? but in the context of the section i was talking about i was thinking of a much less robotic rhythm. 2:00 to 2:30 is pretty dissonant and chaotic like i said before, so the drums should reflect that and be a lot less controlled. organized chaos.
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hmm well the trumpet sound you're using is not a very good sample, so i'd work on masking that with some reverb and maybe some eq to give it more treble. also it's way too loud. try using some panning on it. the string part is much better and i noticed a couple little changes to the piano but it is still too repetitive. the best way to fix that would be to make the strings go to different chords other than the I and V chords. try adding the VI and IV chords (a minor and F major in this case). it's a really cliche progression but it's less so than going back and forth between C and G. this way you can keep your repeating piano (though i wouldn't) but keep the song interesting.