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Radiowar

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Everything posted by Radiowar

  1. well the snares don't have to be on a constant pattern...just write your hihats to fit the snares and all the spots in between
  2. this is pretty nice i kinda wish that the piano was clearer though. personally i think that kind of lo-fi sound only works when everything around it is lo-fi as well (the beginning is fine)...but after awhile where everything builds up and is clear and energetic, the piano is still kinda off in the background. also this song tends to get very crowded in many places. i think you tread the balance of overcrowded/not during most of the song but there are quite a few places where there really is too much happening. the guitar section at 4:21 is a good example of this...it could be a good climax section but it just feels unfocused. the change to the chrono trigger song isn't that great i think, and the sax gets too loud when it hits those high notes. and it's only on that one note too i think, because after it plays it it gets quiet again...watch the velocity. but other than that this isn't bad and you seem to know what you're doing
  3. really just use a combination of both. a pretty basic technique is using closed hi hat for carrying the rhythm and open hi hat for shots (i.e. on snare hits or bass drum hits)
  4. well if quarter notes are like: 1 - - - 2 - - - 3 - - - 4 - - - and eight notes are half the value: 1 - + - 2 - + - 3 - + - 4 - + - then sixteenth notes are half that: 1 e + a 2 e + a 3 e + a 4 e + a (1 e and a 2 e and a is generally the way of counting sixteenths) basically, four sixteenth notes make up one quarter note. triplets are basically the same idea, three quarter note triplets make up one quarter note.
  5. well if you've taken high school physics you should know what frequency is...frequency in terms of sound is basically what gives a sound its pitch (e.g. high frequency = high pitch, low frequency = low pitch). and all you really need to know about EQ is that it allows you to control individual frequencies in a sound. well first of all i'm not really feelin the pads you've got, they sound pretty cheesy to me the drums aren't too bad when they come in but the pads have too much release. they should have more clearly defined starts/stops instead of overlapping each other. also the note changes in the pads don't seem to follow the drums at all...coming in on offbeats. i don't think it's a great idea really. ugh fl keys...one thing you could do to make this sound better is use eq so the piano doesn't sound like it's being played underwater, and also edit the velocities on the chords so they don't sound so noticeably robotic (accenting the chords that are played on the beat is always a good way to go) i think there's too much starting and stopping in this song. if you're going to have it like that, at least have something to fill in the spaces. doesn't have to be a huge drum fill, just...something. the section from 2:00 to 2:30 isn't really that good, but that isn't to say it couldn't be...i think if you could make the piano more expressive that would help. also the way you have the snare hitting on all the piano chords is very robotic. that section sounds to me like i could be something really chaotic. you can keep the snare shots but in between make the rhythm more creative using some hi-hat playing sixteenth/triplet rhythms
  6. maybe but discussion about spoon is never a bad thing! 'everything hits at once' is probably one of my favourite songs ever
  7. uhh isn't "do a barrel roll" peppy's line? i personally wouldn't include it because i think it's a played out joke but it's your song
  8. oo smrpg yay hmm unless you are steve reich you should not have such heavy repetition. i'm gonna go by section here. from 0:00 to 0:32 you basically have a piano repeating a very small bit of the source with strings repeating the same two chords over and over. one thing this mix has going for it is the polyphony; i would suggest writing a more creative string part to emphasize that, as well as using more than the same 1 bar of the source over constantly. 0:33 to 1:01 has most of the same problems, only now you have introduced rock drums into an orchestral arrangement...doesn't work here at all. also, the part writing for the instruments is very noticeably amateurish. same problem with you going back and forth between two chords and maybe 10 notes of melody. drum "solo" 1:02 to 1:11 is ridiculously out of place, not to mention if you're going to include a drum solo then at least throw in some fills (it really should be one big fill anyways) instead of looping the same 1 bar pattern. 1:12 to 1:40 is just a repeat of the previous section, no new ideas introduced. that is not necessarily wrong, but in the case of this song it is. key change at 1:41 to 2:08 is long overdue...unfortunately no new ideas introduced here either, and really a key change is the best place to do that finally at 2:10 something new, but you quickly return to the old loop. and then it goes to the outro. the short version of all that is you are not using enough of the source, and the little bit that you do use is used far too often. what i'd recommend is that you work on creating a more engaging and dynamic piece with more polyphony and melodic variation (if you plan on doing this sort of minimalist-orchestral style). i'd recommend looking at some of the wingless' remixes like aphrodite oceanus or pearlsong for ideas on how to take a relatively short musical idea and expand it into a full song.
  9. the rapping is pretty nice but i can't stand that lead synth...just sounds really out of place to me
  10. just a little thing about the vocals samples in the intro, it might sound better if you could put them together in a way that they sounded cohesive, preferably all the same person saying them. right now it sounds too much like you have taken voice samples from different characters at random also holy crap this song is loud
  11. it is hard to make a super mario bros. arrangement that is interesting imo but goddamn this is just on another level excellent
  12. i think the thing that threw people off is that you added passing notes and syncopation which are all legitimate ways of re-arranging a melody so i can understand why it seems really liberal but that doesn't make it wrong the comparison helps but i think there is a wrong note at 0:10 D:
  13. i found it here: http://skrypnyk.escariot.net/music/Skrypnyk%20-%20Super%20Mario%20RPG%20-%20Broken%20Beyond%20Repair%20OC%20Remix.mp3 the melody is a lot less liberal than the last version i had heard...i'm surprised bgc had so much trouble finding any connection to the original.
  14. dang i was hoping that this would make it ): i mean there are definitely other songs on this site that are just as liberal
  15. wow i think i like this better than the zelda one you did and i don't even like the 600 AD song that much yeah this is awesome
  16. here's the source if you or anyone else is interested not that it should be an issue since i basically play the source verbatim in the intro and the rest of the song is just a series of variations on it
  17. hmm after listening to it again i think i rushed the performance too much i'll probably have to re-record this anyways...
  18. this is pretty cool. it's hard to tell without a real guitar but i am getting a bittersweet symphony type of vibe from the song, with the rock/strings combination. i personally think that might be something to think about. another thing is that the strings are a little too dark, maybe brighten them up a bit. other than that...gj.
  19. the intro synths and hi hat don't sound the greatest but once the song gets going it isn't too bad i guess one thing about the arrangement is after the source finishes in the first half the song sort of wanders off into a developing section mostly unrelated to the source that goes on too long. and in the last section it sounds like a piano comes in and plays the melody...it might be a good idea to give that more presence as a contrast to the harsh synths. other than that i can't think of anything else that wouldn't just be nitpicking.
  20. this is an arrangement of the winter theme from harvest moon that i've been sitting on for awhile, trying to find a decent way to record it. i didn't want to do it using samples because my midi keyboard isn't the greatest for performing solo piano...this is probably the best live recording i can get out of the equipment i have. anyways since i just submitted a remix last night i have to wait for awhile before submitting this and thought maybe i could at least get some opinions first. Valse d'hiver
  21. yeah i know what you mean, i guess i just got used to it after working on this for so long. i added a sort of backup bass synth to create a kind of delay effect that kept the same rhythm as the drums so hopefully that helps. also i didn't really notice what you were talking about with the middle section being unclear until i added a compressor to the master track...that really made a huge difference. anyways i submitted it last night so i guess you'll have to wait for that update...i think i've got a pretty good chance, could go either way
  22. yeah i know it needs more variation...at this point though i think melodically it is varied enough, it's the drums that need work. and i was saving that for last because i hate doing drums... and which elements in particular do you think need EQing? i thought it was all pretty clear there, except possibly the strings.
  23. i think you got the wrong artist there anyways song's not bad very steely dan
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