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Everything posted by Moseph
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How do I sample from an existing song?
Moseph replied to StefanoEARTH's topic in Music Composition & Production
This is how official remixes that incorporate elements of the original songs are done. There's a karaoke trick to remove vocals from a song, but the the quality of the results varies from so-so to terrible. Sometimes you can use equalization to cut out a bit of the stuff you don't want, but the only way to really isolate a specific instrument is if you have another recording that is identical except that it LACKS the thing you want to isolate -- in this case, the two recordings can be combined in a way that removes everything but what you want. If you're interested in these techniques, I or another forum member can explain them in more depth, but as far as practical application goes, neither is really very useful. -
There have been scattered reports of this affecting other firewalls, too.
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If you haven't already done so, turn Zone Alarm down to medium protection instead of max protection or uninstall Windows update KB951748. There was something in this Windows update that caused Zone Alarm to screw up and block all internet access when set to max security. Here are a couple Zone Alarm forum threads about it - 1, 2.
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FruityLoops is really popular here. You can't really go wrong with it. If you haven't found it already, there's a demo available here.
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You can spend thousands if you're really into music production, but there's stuff available for free/cheap that will work. As far as software goes, Audacity (free) and Reaper ($50 for a non-commercial license) are popular free/cheap programs. You can find free sample libraries and software synths at Hammersound and KVR, and other places if you look around. If you're thinking about recording live instruments and want something better than a dinky computer microphone, you'd be looking at a $50 to $250 purchase.
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Almost, but under the 6/8 definition the length of the beat varies between quarter note and dotted quarter note, and under the 3/4 2/4 variation it always remains a quarter note. (This is assuming there isn't anything weird that goes on with the 3/4 2/4 version, since I haven't seen an actual example.)
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I hadn't heard the term before, but here's what the Harvard Dictionary of Music says about furiant: "A Bohemian folk dance in a rapid tempo alternating 3/4 and 2/4 meters. Examples in art music are in 3/4 with strong accents forming pairs of beats resulting in occasional hemiola patterns". [it goes on to list examples of such works.] So it sounds like the original folk music from which the term was derived used the 3/4 2/4 alternations, and then composers developed it into "3/4 with strong accents forming pairs of beats resulting in occasional hemiola patterns," which is basically a less rigid way of applying the idea. What your father described resembles the latter. I found an art music example. Check out the first movement in this Smetana piece from the International Music Score Library Project. It's in 3/4, but the phrasing feels like 2/4 most of the time. There are also parts which seem more like 6/8. EDIT: Forget what I said about the phrasing. Just listened to part of a recording of this piece -- I hadn't noticed the presto marking when I glanced over it and it moves much faster than I had thought. Parts of it feel very much like the meter your father was talking about.
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Things that suck about finding a job on music.
Moseph replied to John Revoredo's topic in General Discussion
And therein lies the problem -- people expect musicians to enjoy what they do, and because the job is "fun" (or art, or whatever) people refuse to believe that payment can legitimately be requested. 'Cause if you need to be paid, then it's obviously not as fun for you as it should be and you need to GTFO and make way for the real musicians who enjoy what they're doing. The ridiculous idea of getting paid to make music is like expecting to get paid to play football, hur hur, owait, people DO get paid to play football. -
Things that suck about finding a job on music.
Moseph replied to John Revoredo's topic in General Discussion
Indeed. We go through this EXACT SAME discussion every four months. -
Things that suck about finding a job on music.
Moseph replied to John Revoredo's topic in General Discussion
If someone's lyrics suck it's because he's a sucky lyric writer, not because he doesn't work at McDonald's. Top 40 radio is not worth listening to, and its particular failure to be worthwhile says more about the poor taste of mainstream America than it does about musicians in general. -
Things that suck about finding a job on music.
Moseph replied to John Revoredo's topic in General Discussion
No. People commissioned them to compose music and paid them for it. -
Things that suck about finding a job on music.
Moseph replied to John Revoredo's topic in General Discussion
Check out The Film Music Network. I've never personally pursued any of the work opportunities listed there, but I keep my eye on the things that get posted. There tend to be a lot of requests for library music and tracks for indie films. -
Wasn't July power-up month a couple years back?
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Your Core 2 is better than a P4.
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Start menu > Run ... then type osk and hit enter to use the Windows on-screen keyboard. EDIT: Actually, copy/paste osk from here since you can't type it without a keyboard. EDIT 2: Actually, you're trying to log into Windows, so this still won't work. Yay for not reading the OP thoroughly.
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CRAZY East West Deal! Buy 1 Get 1 Free!
Moseph replied to big giant circles's topic in Music Composition & Production
Not only that, but according to the rebate form, you need to make the purchase at a physical store and not online: -
Somewhere underneath the label on the back, there's supposed to be a screw you can turn to adjust the contrast. Might or might not help. linky
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Warcraft Battle Chest (Warcraft/Warcraft II/Warcraft II expansion), Prince of Persia 1 and 2, and King's Quest VI for maybe a dollar each at the local thrift store. I love thrift stores.
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Are there any games you guys play over and over again?
Moseph replied to atmuh's topic in General Discussion
Back when I was about seven, before I owned a game system, my brother and I used to occasionally rent an SNES. Dino City was one of the games we liked. Ah, memories. -
OCR TF2 Team: Gametime 9 PM EST on OCR server MWF + some weekends
Moseph replied to zircon's topic in General Discussion
Man, I haven't even seen the new pyro in action yet because I haven't had any time to play since the patch went live. Maybe things will have settled down a bit by the time I get back into the game. -
I know that at least some of them are XP 64-bit compatible, but I think the chart only refers to XP 32-bit. The DAW companies' websites ought to give specific compatibility info.
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OCR TF2 Team: Gametime 9 PM EST on OCR server MWF + some weekends
Moseph replied to zircon's topic in General Discussion
So in other words, having a reserved slot doesn't keep other people from playing if you don't happen to be on at the moment? Cool. I'm interested in this because I'm considering joining the donor list, but since I'm not on every night, I'd hate to be keeping other people out even while I'm not playing. -
OCR TF2 Team: Gametime 9 PM EST on OCR server MWF + some weekends
Moseph replied to zircon's topic in General Discussion
Bahamut, how do the reserved slots work? When you add a reserved slot, do you increase the server's player limit to accommodate it, or do you take it out of the existing non-reserved slots?