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Bahamut

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Everything posted by Bahamut

  1. Here's a crude preview of a few tracks on the project: http://wesley.cho.googlepages.com/DKC2Preview1.mp3 Yes, I'm aware I kinda borked up the fade in to the Mazedude track a little, so sue me. Also forget about the tagging heh.
  2. Cool - post a wip when you think you have the instrumental bit completed so I can give it another look and give more suggestions if I think it can be made longer. And it looks like zyko is going to try his hands on Game Over & Token Tango.
  3. That's how you appear on the steam friend's list - this isn't the same as the name you log on though on Steam though right? (the one you have to enter the password for)
  4. If you guys play TF2, let us know your steam ID if it's not on the userlist! Feel free to join us on the server for game time. The map rotation for tonight is: cp_dustbowl cp_fastlane pl_dustbowl_b4 pl_goldrush cp_granary cp_dustbowl ctf_2fort pl_goldrush
  5. OFFICIAL OCR TF2 SERVER: 208.94.245.227 & 208.94.245.228 OFFICIAL OCR TF2 CHAT: #ocrtf2 on ETG (same server as #ocremix) OCR Server PsychoStats: http://ocrstats.fireslash.net/ For a reserved slot, donate $2 a month to wesley.cho@gmail.com (thanks Bahamut!) Custom maps used for server: (links below) (download into your TF2 maps folder, usually in /Steam/SteamApps/downloads/(your username)/tf/maps or something like that) Tuesday OCR Nights PW: ocrtftuesday For personal (Bahamut) reference: http://forums.alliedmods.net/showthread.php?t=73104 Steam Community Group - http://steamcommunity.com/groups/ocremix --- When you send a paypal payment, please list your OCR handle, SteamID, and Steam ID # in the comment field - in order to get your Steam ID #, first make sure the developer console is enabled in TF2 (go to Options -> Keyboard -> Advanced and enable it), and then enter a game. Then press ~ and enter status. Find your steam ID and the # is STEAM_x: x: xxxxx (sans spaces) - copy that whole expression into the comment field. Just in case, send me a PM on OCR to verify the payment & all requisite info is sent. For admins & reserved slot holders - admin commands are here: http://wiki.alliedmods.net/Admin_Commands_(SourceMod) (so entering sm_admin in the console or !admin or /admin in the chat brings up the admin menu). Admins get the full benefit, but reserved slot holders still get voting privileges, including vote kicks/bans (I think). --- Custom maps: pl_dustbowl_b4: http://www.fpsbanana.com/maps/download/54701 cp_warpath2: http://www.fpsbanana.com/maps/download/52314 ctf_convoy_v2: http://www.fpsbanana.com/maps/download/45247 ctf_hallofdeath: http://www.fpsbanana.com/maps/download/38584 ctf_royal_b3: http://www.fpsbanana.com/maps/download/48291 cp_snowpath_b2: http://www.fpsbanana.com/maps/download/46879 pl_cave_b6: http://www.fpsbanana.com/maps/download/57377 ctf_mach4: http://www.ozfortress.com/maps/TF2/ctf_mach4 cp_toy_fort_elite: http://tf2.net.pl/download/cp_toy_fort_elite.7z ctp_epsilon_a2: http://forums.tf2maps.net/downloads.php?do=file&id=632 arena_mach2: http://www.fpsbanana.com/maps/65313 arena_starship_v1: http://www.fpsbanana.com/maps/64649 pl_cranetop_b8: http://www.fpsbanana.com/maps/65823 pl_haywood_beta6: http://www.fpsbanana.com/maps/75297 cp_studio_rc4: http://www.fpsbanana.com/maps/46179 cp_castle4: http://www.fpsbanana.com/maps/53925 pl_great_heights_b2: http://www.fpsbanana.com/maps/73905 ctf_2fort_night2_b2: http://www.fpsbanana.com/maps/89753 cp_follower: http://www.fpsbanana.com/maps/92392 cp_industrial_b6: http://www.fpsbanana.com/maps/84367 pl_woodland_b4: http://www.fpsbanana.com/maps/84206 cp_pacman_wtf: http://www.fpsbanana.com/maps/83712 pl_mill_b5: http://www.fpsbanana.com/maps/83135 cp_devilsbrew_final: http://www.fpsbanana.com/maps/91286 cp_roundhouse_1_2d: http://www.fpsbanana.com/maps/80130 tc_meridian_b5: http://www.fpsbanana.com/maps/78729 pl_waste_b4: http://www.fpsbanana.com/maps/78364 dm_quake_castle_b2: http://www.fpsbanana.com/maps/90688 cp_generator_b3b: http://www.fpsbanana.com/maps/90417 arena_storm_b1c: http://www.fpsbanana.com/maps/90318 arena_dailydozen_a2: http://www.fpsbanana.com/maps/90264 arena_greek_v1: http://www.fpsbanana.com/maps/89946 ctf_staging_a11: http://www.fpsbanana.com/maps/88993 ctf_highlands_b2: http://www.fpsbanana.com/maps/87467 cp_ironbowl_b8: http://www.fpsbanana.com/maps/87045 cp_powercore_b3: http://www.fpsbanana.com/maps/87012 pl_jungle_a1c: http://www.fpsbanana.com/maps/86128 cp_redfort_b3: http://www.fpsbanana.com/maps/96875 cp_resonance_b8: http://www.fpsbanana.com/maps/85668 arena_oasis_final: http://www.fpsbanana.com/maps/85639 cp_piratelife_b4: http://www.fpsbanana.com/maps/95639 cp_rivers_edge_b5: http://www.fpsbanana.com/maps/85238 pl_zig_b9: http://www.fpsbanana.com/maps/75786 arena_dust2: http://www.nearlydeaf.com/files/arena_dust2.bsp pl_frontier: http://www.fpsbanana.com/maps/74124 pl_repository_rc3: http://www.fpsbanana.com/maps/75969 cp_blackmesa_final: http://www.fpsbanana.com/maps/94083 ctf_1fort_a5: http://www.fpsbanana.com/maps/82786 koth_signal: http://www.fpsbanana.com/maps/107342 pl_borax_rc: http://www.fpsbanana.com/maps/107298 cp_orange_toyfort_tbrv1: http://www.fpsbanana.com/maps/107293 pl_swiftwater: http://www.fpsbanana.com/maps/105583 pl_halfacre: http://www.fpsbanana.com/maps/72535 cp_glacier_rc: http://www.fpsbanana.com/maps/101085
  6. I found a vBulletin bug - after page 75, you cannot access pages after that. This has occurred with the TF2 thread. Edit: Hmm weird - I can now view that page now that I locked the thread. Edit #2: Perhaps it's because Shariq posted after me. Maybe it only affects the first post in a high # page thread?
  7. So here's the map rotation for tonight: cp_dustbowl cp_fastlane pl_dustbowl_b4 pl_goldrush cp_granary cp_dustbowl ctf_2fort pl_goldrush
  8. I must correct myself here - the tracklisting is a little out of date, since I cannot edit posts in the Workspace forums. Here are the adjustments that aren't made yet or extra clarifications on status of tracks: Bayou Boogie, Forest Interlude, and Flight of the Zinger in the orange phase, with potentially Jib Jig (I'd like to hear one more update with definitiveness on its status before putting it on orange). Danny B has been MIA since claiming Boss Bossanova - I hope he didn't forget about the project or anything else unexpected happen. I'm not sure what's up with norg either, but we'll see. Nicole & Blake have time extensions for their tracks for various reasons. I may be inclined to give Tensei & pu_freak a time extension if need be as well, although I hope he could pump out a nice track by the time allotted (that goes with anyone really). Nekofrog has been making good progress with his track, and I'm pushing him harder to make a full track than the others. For a death metal track, and the final bosstrack no less, I'm making sure it goes all out with Neko's current ability - it's the track I'm currently looking forward to one of the most so far. djpretzel & virt get to be on their own schedules for obvious reasons. Lost World Anthem is claimed by bustatunez, with a potential collab with DrumUltimA. I'm fully confident in the remixers on the project. Even the short wips have indicated great direction with the source material IMO.
  9. I'm telling you, you're missing out on the OCR TF2 action on PC . Got our own server with regulars and all.
  10. Also, are there people up for a megacollab on Donkey Kong Rescued (credits)? I may buy a mic in the next 3 weeks if vocals are really called for. Having a whole band's worth of guys would be nice for this song I think, if not more. I'm a baritone, slightly on the higher end.
  11. You're gonna have to check out with bustatunez - he supposedly has a wip, but hasn't showed me yet. The tracklisting is always up to date.
  12. Hmm, an Indianapolis show? I'll be able to go on the Saturday one if someone offers a ride for me to and from Champaign-Urbana.
  13. Congrats Dave, hope that vacation with Anna treats both of you well !
  14. Here is tonight's map rotation (and maybe tomorrow night's as well): cp_dustbowl cp_fastlane pl_goldrush cp_dustbowl cp_snowpath_b2 pl_goldrush cp_dustbowl ctf_2fort pl_goldrush So get to downloading snowpath to the maps folder for tonight! Snowpath = Warpath with a snow theme btw. Edit: Here's a spy video that posi linked to in #ocrtf2:
  15. Here are some map downloads for people (put it in your tf2 maps folder): pl_dustbowl_b4: http://www.fpsbanana.com/maps/download/54701 cp_warpath2: http://www.fpsbanana.com/maps/download/52314 ctf_convoy_v2: http://www.fpsbanana.com/maps/download/45247 ctf_hallofdeath: http://www.fpsbanana.com/maps/download/38584 ctf_royal_b3: http://www.fpsbanana.com/maps/download/48291 cp_2skyscraper_b3: http://www.fpsbanana.com/maps/download/47607 cp_snowpath_b2: http://www.fpsbanana.com/maps/download/46879 cp_wolf2_b1: http://www.fpsbanana.com/maps/download/50849 pl_cave_b4_2: http://www.fpsbanana.com/maps/download/57377
  16. Maps for tomorrow? I will also consider implementing custom maps soon, so suggest them if you like too.
  17. Welcome to the forums! Don't worry about sucking - as long as you're learning while sucking, it's all good. Also Drack, did you enable the developer console? Btw Powerlord, I noticed on your thread for tf2 on VGMusic, there is a startup command line you can use to choose what map the server starts on, I think it's +map mapname, so like for 2fort, you would put +map ctf_2fort
  18. Don't worry about it Drack - I can find it easily on the HLStatsX page.
  19. So the map rotation is...*drumroll* cp_dustbowl cp_gravelpit pl_goldrush cp_dustbowl cp_granary pl_goldrush cp_dustbowl tc_hydro pl_goldrush And wtf the server is full already.
  20. Come to MAGFest - you'll surely see me there this year!
  21. Any others? I want to update the maps a little after noon if possible.
  22. So I've heard requests for Granary and Gravelpit - any others for them tomorrow?
  23. Also to add to my dislike of FFXII - I despised how large the world was. At first it was nice, but as the game progressed, it started to really drain me because of how much walking there was involved to explore. It eventually got to a point where I started dreading doing hunts and looking around the world because even if I teleported relatively close to my objective, there was still a lot of walking and fighting to be done.
  24. FFXII was crappy to me too - the grinding was just too much for me. I had to spend hours leveling and earning money just to buy all of the equipment I wanted for my party. And then there was bullshit like what they did with the Zodiac Spear.
  25. The free ipod deal lasts until September 15th. There is a small chance that they announce a new line for something on the last week of the deal. But remember, tech is continually evolving, so you'll never catch an ideal time to buy a product. You just have to pick what time is right for you.
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