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Everything posted by siven7

  1. This is totally Gershwin-style! You totally nailed it! It makes me think of "Three Piano Preludes" and I love it! Especially with Setzer's theme - awesome song selection! I may have to play this on my show... I'll send you a note!
  2. I'm doing work for prototypes in the province. Usually just a 5-7 pieces per project... well... sometimes less. I still teach music as a career, but composing sure is fun too...
  3. Nicely done, Andy! So close, but I'm okay with second! "Dirt Devil" was awesome!
  4. Awesome mix - I really like the bass groove throughout the whole thing. I find it a little bit on the long side, but it's never boring or uninteresting. Really nice work!
  5. Yeah, Alfred Music has been cashing in on VGL - it's true, I'm I talked to Tommy Tallarico about it during "Video Games Live" in Calgary and he said that he opened up the scores to Alfred Publishing for Junior and High School Music Programs and he said that VGL is getting no profit from it... just a note. This arrangement is pretty good, it's a little bit "bandy", but not too bad at all! I think that 10 minutes is waaaaaaaaay too long, though, there isn't enough content to fill that much time. The Level 2 "Halo Suite" released by Belwin Music is quite good for younger bands (probably 9 and 10) and a link is here: http://www.windbandmusic.com/?site=article&id=3vEW2zgJPBQ%3D I did it earlier this year and my students really dug it. Alfred also has a much more difficult version of Halo and it's pretty notey, but quite cool. The link for that is here: http://www.alfred-music.com/product_info.php?products_id=3274&osCsid=037e5cbf6ef968a3d03f3f5792794a28 I'm a music teacher, this is what I've learned... Also makes for a very teachable unit on video game music AND ESPECIALLY the History of Video Game Music... students dig the 8-bit era
  6. siven7


    I'm all about the Mac - crashes less, everything works together, programmed for security... really dig it. I'm not toooooo crazy about the MacBook Air because I like having CD/DVD drives and other ports, not having it all through remote wireless to another computer. Just an opinion, very cool machine, though.
  7. Can't wait! Love the hack! Chrono Compendium has always done nice work! This looks great... more in-depth comments to follow!
  8. It's shown me some phenomenal artists, great arrangers and arrangements as well as showing me a group of people who REALLY CARE about game music... man, what a terrific site. Keep up the incredible work!
  9. Hey Larry, anytime you want to do "Into the Score," just let me know! http://www.intothescore.com PS: In terms of shameless self-promotion, Glenn Stafford is going to be on my show within 2 weeks. He is part of the Blizzard Audio Department and worked on he score to "Starcraft" (as well as SC2, which we'll be talking about!)
  10. Winnipeg, Manitoba... Canadian Bacon?
  11. This is fantastic! Way to go to all involved! I've been surfing around on it tonight and it's really thorough and it's solid for research on composers! I love how you've found the composers' official websites too... awesome for information! Great work!
  12. Right on, pixie! I just picked up "The Visit" by Loreena McKennitt and it's a solid album, I can hear the inspiration in your music! Keep up the awesome work and I'm looking forward to "Origins!"
  13. Hey all, I'm Kenley and I have a podcast called "Into the Score," which focuses on the academic study of video game music - so studying Mitsuda and Kondo like one would study Mahler and Beethoven. You can find it at http://www.intothescore.com. It will be the one year anniversary of the show this month, so I decided to shout it out to everyone at OCR, which I think is a benchmark of legitimizing video game musicians as well as video game music itself - my kudos! OCR has been a staple in the show since its beginning last December - playing remixes or arrangements of VGM, an interview with Zircon two months ago on Episode 13 that focused on the "Voices of the Lifestream" project as well as having been showcased twice on the VGFrequency blog. In which case, just spreading the word - comment, criticize, add to discussion and enjoy! Kenley/siven7 http://www.intothescore.com
  14. Solid interview! I agree with zircon - it wasn't vague and it didn't sacrifice detail to be generic... appealed to the people who would want to read it!
  15. siven7


    I have no will to see it, but now that you've said it was solid (DarkeSword), then maybe I'll give it a go!
  16. Many condolences to his friends and family - Reu left some amazing music and his legacy will be remembered... until next time.
  17. You know, while I agree that it has to be humanized more, that really doesn't bother me too much. All of the patches are really good and, yes it is a bit long, I really enjoy the mix. It's still faithful to the original (which was a good choice IMO) while still being creative. It could be a bit shorter (sorry, I know, mentioned before), but I can still listen to the whole thing front-to-back and enjoy it. I don't think that that helped anything, but I hope that it gave you a bit of confidence here This mix deserves more attention!
  18. Wow, I-N-J-I-N, I learned a lot from that post - that was really thoughtful I agree with a lot of things you said, especially regarding the influence of motherly characters in FF7; I never caught that, but it sure does make sense. I think that in terms of FF8, FF9, and FFX, the story did seem experimental... well... very experimental, but after such a huge success as FF7, I'm not sure where else there would be to go, you know? FF6 was a moderate success internationally (huge in Japan and one of the best games ever created IMO) but it seems like they tried to push the envelope and experiment even more - the result being the mega-blockbuster called FF7. Maybe they were trying to push further? FF8 was a bit of a stretch, but I still really loved it (though I found that a cumbersome inventory system got in the way of the story a bit). Then, as if that could've been too far, FF9 went back to the roots and wasn't as successful IMO. From there, Square decided to push EVEN further forward now with FFX and the very religious overtones (which could probably be a thread in itself), but it did the job and was really successful. FFXII is really fun - great interface, great gameplay... but I think that it's strongest point is the writing and dialogue. Maybe it's the original script, maybe the translation... but man, some seriously awesome speeches and dialogue in that game. PS: There was a little tear when Aeris died, lol.
  19. I have a tough time rating FFXII among the gauntlet of FF games. See, the game is graphically more realistic and I thought that the music represented a more ambient feel - it's less pixels and catchy tunes. With that, I felt that it was more like a movie score than a VGM score - it wasn't that there were a lot of "whistable tunes," but I feel that the game had a more realistic feel and... well, that was cool for the project. I really love the Imperial Theme and Cerobi Steppe - fantastic works. I found that while I was in Archades, I hummed the melody for days after Yeah, I really liked it - not as strong as FFT, but still very good. I think that Sakimoto had big shoes to fill and he did a good job writing for the franchise, nicely done
  20. Absolutely fantastic - very nice work! The choir sounds really full, the production is really nice, the string patches are beautiful (though terribly dark! which is awesome, because that's the character of the work )... truly awesome. My favorite part about the whole thing was, believe it or not, the chiptune at the beginning, because it doesn't foretell what the piece will become, it sets up the incredible surprise of bigness and a super dark sound. Keeping in mind, it is an arrangement and it does a fine job of being true, while still tasty, to the original. I'm not sure if it was the "piece that SHOULD'VE been in the game" but I absolutely adore it as a ReMix - tasteful, yet awesome
  21. I'm not sure if I'm going to sleep tonight, that was f'ed. Then I saw this, and it's pretty colours made me okay http://www.planetunicorn.tv/episodes.html
  22. Congrats, zircon! that's amazing! vilecat - la belle province? Est-ce que Quebec? ps: I'm sorry, while Winnipeg has an entire French sector, my French is terrible, desole... (pps: Pandora hates Canadians? *grumble*)
  23. It was a solid mix, I enjoyed it! I have to agree in part it seemed lacking in some parts, almost like it was building to a climax that wasn't quite there at parts, but I think your monstrous mod-wheel ability made up for any shortfall in the work - holy f. Yeah, a little more direction would've been nice, but the mod-wheeling was an awesome surprise great grooves, good samples, sounds good to me
  24. call me crazy, but I think that this looks really awesome. Plus, I've known some people who went to see it in Toronto and they said it was pretty cool... ... granted, the musical may be a bit of a stretch, but if the music is really good, then who cares? I went to see "Hairspray" about two weeks ago and it was one of the best movies I've ever seen! (Keeping in mind that "Hairspray" is not based on one of the biggest book series in the history of literature, lol). I think LOTR looks pretty sweet... but I also really dig musicals
  25. Musical sex is right - holy crap, this remix is amazing. Considering that the whole thematic portion of the game is based on 8/16 bars of music, really amazing interpretation, holy crap. It's like a harem of Sierra wickedness in this piece. Really nice solo violin sample too, really good. Also, I love how you play with the theme (in no way relating to musical sex, lol) and monkey with the listener's sense of expectation - if you've played the game, you know what I mean. Really great arranging and development, truly-truly well done!!
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