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dannthr

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Everything posted by dannthr

  1. I have to second SC and it should also be noted that VotA is scheduled to be merged with Symphonic Choirs in one of their PLAY updates (when it comes around, probably next year sometime). They're also integrating wordbuilder into PLAY as well. Now, to keep it fair, while I'm a fan of EW, in a way, and I own SC myself and find it extremely useable (I've been able to get gregorian sounds and their boys choir is very nice), Bela D Media has a couple of choir packages that sound really great, though I haven't had the opportunity to try them, and they're fairly priced: http://www.beladmedia.com/products-main.htm Specifically, the Giovani Edition children's choirs which, I think, is the only choir package that has a separate girls choir: http://www.beladmedia.com/gio.htm Cheers,
  2. Yeah, that's the way of it, brother. Those line ins are one for each of the first four channels--either one is fine.
  3. Did you try the difference between plugging your guitar and your mic into both the mic input on the Realtek and the line input on the Realtek? I simply assume that your mic needs too much juice. A preamp can do a lot of things, one of which would be to send more juice to your mic, but I wouldn't buy a pre for a $5 mic, it's not worth it.
  4. I don't know about the size of the piano(s) in Colossus, but I know that the Steinway B in Gold XP is 1.5GB straight up. The problem with pianos, as I see it, is that velocity granularity aside (which may be equally deep for all instruments, I don't know) the piano has the full keyboard spectrum, not just a portion, and they also have extremely long sustain times. This usually leads to a lot of very large samples (not even including all the crazy samples new piano vis have now like repetition samples, pedal noises, and sympathetic reverb).
  5. Fair use law clause: http://www.law.cornell.edu/uscode/html/uscode17/usc_sec_17_00000107----000-.html If you're unsure how to interpret this clause, then I suggest you seek legal counsel.
  6. Time for scabs! I should finally send Fox that episode of Murphy Brown I've got in my desk drawer.
  7. Bells do, but the bells that have that powerful cultural significance, as far as I know, aren't the kind that make that noise. I think it has more to do with a sound design language that was derived from older anime sfx. Remember that western cultural proliferation is at its strongest been occuring consistently for the last 150 years and extremely in the last 50. It's not unusual, of course, to find many western instruments in film score ensembles.
  8. Everything I know about traditional Japanese instruments, especially those used in theater, do not include any sleigh-bell like chimes. I think it's a sound cue for drama, like a musical water-drop. It probably speaks more to a zen fountain than musical instruments. What I know about traditional Japanese theater is limited to me having studied Noh drama and Kabuki as part of my Japanese degree at the University of Colorado. As of now, I've only physically attended one Noh drama, two Kabuki dances, and three or four survey concerts of traditional Japanese instruments. Admittedly, that's not very much.
  9. No. But if you're recording and exporting at uncompressed 96Khz or more, you're going to get a sample resolution that gives you room to breathe.
  10. You could probably take a short sleigh bell and EQ it and apply a really resonant verb on it and get the same effect. For example. I took the F SLEIGH BELLS RR patch from EWQLSO Gold XP and applied a ringy plate verb: http://www.dannthr.com/samples/bell_tastic.mp3 Pretty straight forward. You can get sleigh bells that sound like that, you just have to find the right ones (if you're looking for the instrument itself). (There are going to be different sizes and with varying numbers of actual bells, etc, etc--different materials, etc) The reverb provides the drama--that feeling is all in the post processing. You're not going to find a bell/chime with that reverb built in, but you can find a way to apply it if you're in need of this instrument for a concert. Otherwise, yeah, it's just a sleighbell with some processing.
  11. The only trouble I can see happening would have to do with bizarre recording stalls due to CPU stress--that would create inconsistency in the dual recording process. But that's unusual now-a-days with Sonar. Give yourself some latency and go with it. At least try it out--if it don't work, come back. Also, if this is something that doesn't work out--then it might be worth investing in a solid DI box/Amp Sim package--like Guitar Rig 3 and Rig Kontrol or something. Especially considering how much stress you're giving one recording session.
  12. I would hope you'd know where the guitar parts would start and end based on the fact that you wrote the music. Sometimes, you have to adjust the audio to fit--that's just the way it is.
  13. export your recordings in the highest resolution, uncompressed file format you have available and bite the dithering bullet--connect your computers with cross-over cable.
  14. Yeah, I have a hard time changing the chordal arrangement--though I am taking some liberties--since those harmonic stabs are in the original work, and to stray too far from them would be to give up quite a bit of the source material since there isn't much to begin with. I've tried to straighten them slightly, but I also believe that I'm allowed to set the harmonic standards and rules in the first two seconds of a piece. I believe, so far, that I've remained consistent with those terms set, even if it feels odd in the start. Additionally, using sound effects to cover up any compositional choices made is not an option and really shouldn't be one. I won't be adding sfx to "fill in" my unison. My goal in doubling the contrabassoon and flute was to create a very specific hollow, cold, growling sound. If that's what you're hearing, then it's a successful arrangement, regardless of your preferences. I wanted more of a brooding sound than a heroic theme. Hopefully when I add more content and draw from the remaining material, you'll be able to hear stronger consistency. Beyond that, I'll look into emphasizing the harmonies provided by the tuba, celli, and contrabasses because they're fairly subtle right now and I sometimes underestimate my headphones as they do have the slightest tendency to boost the low lows. Anyway, thanks a lot for the crits, man!
  15. The other thing I would be concerned about, because there are some great concerns being raised here, is your melodic structure (overall compositional structure). You have the main melody play, then you have this measure of pause/build--but this happens 3 times. It feels too repetative--you need to break that pattern up with more material: a B section or some kind of counter melody. The first half has difficulties because of this patterning. The second half is more of a relief because it finally breaks this pattern. You might also consider breaking up the melodic pattern you have now with some triplet'ing and melodic variation. Keep up the good work, man. Also, with regards to the opening strings and stac strings--switch between articulations. Marc the marc sections, stac the stac sections, legato the legato sections. Also, in the main melody part--try non-stopped/muted brass (if I'm hearing right) Zimmer always likes big, full, punchy brass for main themes. The mute/stopped brass is always best for the little character segments like your break down in the last parts.
  16. Thanks man! Minor update: Dawn of Chaos: Title Screen (WIP) Now I have to go make sure I pass my classes
  17. Hey guys, Looks like I'll be working on a mod for Warcraft III which will be a revisioning of the original Warcraft game, Warcraft: Orcs and Humans. At least through this year (not sure how long I'll have time to work on it). Nonetheless, it requires that I too revision and remake (even remix or rearrange) the original OST to the game. There are some gems in that sound track, but there's also some total crap. Hopefully my reversioning will do the good stuff justice while trying to bring it up to a higher quality standard (ala WC3). At the moment, I've only just begun, but hopefully there'll be several additions to this thread. Dawn of Chaos: Title WORK IN PROGRESS (The mod's title is "Dawn of Chaos") Comments, as always, are welcome!
  18. Yep, but not related, otherwise I'd be rich man. If I were a rich man...
  19. God, I LOVED this game. I was IN love with this game. I did things to this game that were illegal in 43 states. I want to enter this, I wish I'd seen it sooner--I am probably not going to be able to do this but I want to so much--so much it hurts me, deep inside.
  20. Most Sound Modules are designed for stage play, they typically have at least one Phones out for direct monitoring and at least one Master Left and Right 1/4" outputs for sending to an amp or to some recording device/set-up. Some even have built in FX chains where you can have outs sent before application of certain segments of the chain so you can apply external fx or just have a dry send for whatever reason.
  21. You get what you pay for, man: http://sw.fileave.com/Ave_Maria_Gratia_Plena_Magnus_Choir.mp3 It's a $39 choir, it's not a bad $39 choir, but it is a $39 choir.
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