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Zephyr

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Everything posted by Zephyr

  1. I add my vote for custom map night, custom maps tend to really cut down on players during normal sessions, but if we all agree on a custom map night I'm sure more people will stick around. I'd also love to try out my custom map on the server sometime and that sounds like a good time for it. Kritzkrieg still works on arena though right? Good.
  2. I've ventured out to the odd server sometimes, but I always come back to OCR, same people all the time = more fun.
  3. Hey everyone, I just got a downloadable of my map (ctp_epsilon) up, take a look at it if you get the chance, it probably won't be too interesting by yourself, but I'm hoping to get it playtested sometime soon! PM me any critique/problems, I'll take any comments. download- http://forums.tf2maps.net/showthread.php?t=3466 WIP forum- http://forums.tf2maps.net/showthread.php?t=3392 Please let me know what you think (and no, I'm not done texturing it, I'm seeing how it plays first) it might not be amazing now, but hopefully will be soon with your critique. I've also sent a PM to Bahamut asking about getting it put up on the server for testing (not necessarily in the rotation), if you'd be interested in testing it sometime, say so! Thanks.
  4. Firstly, no DAW's are "better" than others, its all preference and strengths vs. weaknesses and whatnot. Secondly, FL Studio doesn't ever work on midi channels unless there is a VST loaded in that is meant to. The term channels (referring to the instruments you have loaded) is a little misleading because any midi data inputted into it will all be run through that instrument, no matter which midi channel it's on. (I think you might be able to do a workaround though) The way that you can play with the different instruments is to simply click the little LED too the right of that channel, this selects it and routes the midi to that channel now. I'd also recommend simply saving the midi in midi yoke, then importing it into FL Studio, it will make things less complicated.
  5. I like that rotation, I'm fine with the 2 dustbowls and I like that server setup. All good by me.
  6. Yup According to your input settings, it's not finding your keyboard. One thing you may have to do (I have to do it anytime I use a keyboard with FL) is turn on the keyboard BEFORE starting FL Studio, mine doesn't recognize the keyboard unless it's turned on ahead of time, even with the "rescan" option.
  7. I'm currently working on a TF2 map, ctp_epsilon, it's ctf but you must capture the control point and bring the flag to it while you own it to score. I'm looking for critique and gameplay advice right now so if you want to give a few tips check out; http://forums.tf2maps.net/showthread.php?t=3392 and critique me there or just send me a PM the advice if you don't want to sign up over there. Thanks!
  8. Payload map user rated 9.9; pl_hoodoo http://www.fpsbanana.com/maps/62351 2 way payload map (both teams attempt to push the cart to the other team's base) high 9's; pl_pushme_pullme http://www.fpsbanana.com/maps/62695
  9. I'm planning on joining on on a future compo again, and I'm looking forward to seeing what setokaibarocket cooks up. Congrats! Make a nice source!
  10. I definitely agree with Sensai about RTV, I know you don't make RTV Baha, but if there are some options that you could change that would be spectacular. I still get sick of having the rtv menu sitting there for 10 minutes because I didn't want to vote (then forgot to vote to rid the menu after the rtv failed). NoVote option and more people for rtv (4? 5?) would be great... Thanks.
  11. I agree on the topic of RTV, it can be called much to easily, I'm getting sick of map changing all the time. Also, I found this map today: http://www.fpsbanana.com/maps/62848 (dom_canalzone) And it looks interesting to me, got all high 9's from fps banana and it's by vilepickle, (did ctf_mach4 and ctf_chaos). I've never tried a dom_ and they look to have a rather interesting gametype idea. We should try it out sometime... thoughts?
  12. I've attempted to vote, but setokaibarocket's link is busted for me.
  13. Yes, ASSUMING that you bought it you can check the flsudio page, they have quite a few very in-depth videos. If you didn't buy it then... good luck.
  14. New update is out, no significant changes, and no talk of fixing some of the main arena problems, but hopefully it did anyways.
  15. I agree with everything, sammich is amazingly useful, and you simply must admit that getting pwned while OM NOM NOMing when you're the last one alive on arena is stinkin hilarious. I'm a huge fan of arena ravine, the crashes are annoying, although it is fun to backburn their entire team at once before they time out. I'm really hoping valve fixes it soon so we can have some good arena-style fun.
  16. And apparently some people are having achievements taken away from them (most people start with 2 extras, but some people are getting more than that taken away.) Some people had the theory that they had earned the achievements before the patch was released, but I had konspicuous konsumption (eat 100 sandviches) and I obviously didn't even have a sandvich yet. This is odd.
  17. Ya there have been some major problems so far, but I'm sure it will be fxed soon, I'm happy with my sandvich for now.
  18. Heavy update is out, they even upgraded the Kritzkrieg's charge rate to 25%.
  19. They're taking a while to update it today... hopefully it's the new game mode and arenas (by the use of the word "arenas" perhaps a suggestion of a deathmatch style mode?).
  20. I'd be up for it too, I love fooling around when it's just a few OCR chaps on the server at odd hours, all talk and low grav FTW!
  21. It'll all change once we get the update anyways, then we'll be able to officially put steel in and badwater as well.
  22. Happy Birthday bLiNd! Hope you're still feeling better.
  23. Not a bad plan, but I think compos need all the exposure they can get, many some of the compos are starting to do alright, others not so much, but whether this happens or not is fine with me.
  24. Oh, and I'd recommend on skipping out on tc_meridian_b1 as well, I downloaded it and tested it out and it's severely broken. The map itself is beautiful with a lot of nice textures and creative map ideas, but in one of the rounds 1 of the flags was just plain missing, making it impossible for that team to move on (although, in the event of time running out, it gives the win to the team with less territory, which is nice). The map is very confusing, there are many exit signs that lead straight into dead-ends, many doors that don't open, and signs that lead no-where in particular. In one case, I went into a resupply area and went through a trap-door there, which dropped me off in a corridor meant for another round, I was locked in and had to suicide (and yes I looked for a while). In the map the flag scoring areas are marked with an inactive control point, but it was a working control point in one round and instead of capturing the flag, you could simply win by capturing they're cp at the flag. There are a few more design issues, a bridge between 2 areas overlooks a part of the map meant for a different round of the map, jumping off of the bridge to an area that looks as though it's a normal part of the map will kill you, even with a soft landing. It was kind of funny that he missed all of these things when making the map, but I'm sure they'll be fixed soon, I hope so because it's an interesting map with a good concept, just very confusing and broken. If you don't believe me try it yourself.
  25. I'm sure most of them have probably seen it once or twice, or read that it's coming on the update site, I'd also recommend just waiting till it's official, people will pick it up eventually. I'm glad that Valve is in the practice of adopting community maps, in other games they would just be left alone and as a result be a lot less played even though they are great maps.
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