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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Yeah, I figured that time was an issue, I often have trouble with flow and structure if I have to rush for the deadline so I thought that was probably the case. I'd LOVE the stems and MIDI files, I should very well be able to continue this piece! Maybe at the expense of my Castle piece, but collabs are cooler anyway and this is such a great theme we really should get an arrangement done of it. So yeah, send me the linkssss!
  2. Such riffage, so strong. Sounds like fun!
  3. Feedback it is! This spacey/floaty, kind of fusion-jazzy style is a very interesting direction to take the source into. This was exactly what I had in mind - that the source would probably work well in many different styles and this was very exciting to hear! I couldn't really (easily, from memory alone) connect the beginning to the source, but when the synth comes in around 0:42, it's really cool the (strong connection to) source emerges or appears. That was a very cool moment. Again, the second time the synth comes with a strong connection to the source around 1:51 is very cool. The general flow of the piece is pretty static, in the sense it fades in, is quite samey throughout (with lots of noodly soloing), and fades out. The high points (in terms of dynamical arrangement) are the synth leads that connect strongly to the source. In a sense the structure almost feel like a long jammy outro, that is missing the more strongly source-based theme-establishing first half. I think the piece would benefit greatly from more measured pacing: sections tend to bleed into each other here. Part of that is probably the drums and bass; they could more strongly signal transitions (and also, they're mixed very low). Having a more active, groovy bassline in some parts would help differentiating them. In general, sections seem to go on a bit long and the transitions between them could be stronger. (On the other hand, the dreamy flow is something you wouldn't want to lose either). The jazzy guitar noodling in the intro is a good idea. It does feels like it goes on a little long, is a bit repetitive. You could start the guitar a bit later (f.e. 0:09) and figure a strong source-based hook for the part. Also consider shortening it so that the source/theme is established a bit sooner. Then again, I do like the dreamy flow and how the theme emerges quite late, and the unexpected chord at 0:29. Then again, you could save the chord progression until later, and cut about 0:15-0:40 (though you'd have to rethink the gradual drum introduction). I think there could be more "ensemble" material before going to the bass solo around 1:00; strongly-identifiably using the part that follows in the source would work very well for the structure. I don't think the bass solo really clicks until 1:16 (there's a bit of overplaying IMHO - 0:57-1:02 and 1:08-1:12 are pretty good bits, following them with sustained notes would give the structure a bit of breathing space), and switching to guitar, the 1:28-1:44 soloing sounds great. Not sure about sticking to the same chord for quite so long. I think you could get to 1:51 a bit sooner. The interplay between two synth lines during the rest of works decently well (and is clearly source-y). Only the 1:58-2:07 is pretty cramped with two busy synth lines, ending up chaotic (and perhaps also the fadeout). Some portions do not mesh harmonically: 0:33 seems a bit odd (maybe the guitar descends strangely), 1:12-1:16 the unexpected chord is good but the bass seems to play in wrong scale or so. 1:58-2:07 the wah-style filtered synth seems to hit some off notes unpleasantly, and in the faded-out outro as well. I think that's it. Lots of potential, loved the style and direction the original was taken into. Lots of concerns for structure and flow, I'd love to hear you rework those and expand this a bit (with more easily identifiable source usage!) - even in time for the Sega Mixer Drive show but I quite enjoyed this as a compo entry!
  4. I can see Mechanical Salvation on the "recently rejected" list, but where can I find the decision?
  5. Awesome! Thank you again gercr I do hope more tracks show up, but at this rate.. I'm owing you some tunes.
  6. It's over midnight here but I hope it's not too late for that B-Day WIP!
  7. Congramatulations!
  8. Actually, there's some spots I think could be improved. I need to take some time to pick them out. Mainly timing & pronunciation though. If there's spots that sound artificial, it actually might be an interesting idea to play that up - add some stutter/vocoder/autotune type thing so it sounds like the android who is singing is malfunctioning a bit at that spot. Might make for a cool "uncanny valley" moment in the song. (I hope that makes sense)
  9. Thanks, that's really useful and precise! I've thought that the mix is a bit cluttered, so that's a good idea to try. Good call on the vibrato, the leads are a bit stiff here and there so yeaaah, I could actually do something about it. (: I actually haven't had any feel if the mixing/production is any good, but I've gotten a nice amount of positive feedback about it. The sound and balance just fell into place, and I haven't had to do my usual hours and hours of polish. Very strange!
  10. Thanks guys! , it's there pretty much the whole time, but the source has been appropriated for the style & key so much, it might not be obvious (but hopefully, it's still legit for OCR). So the breakdown will point out what comes from where.Source breakdown: 0:00-0:08 This arpeggio is present almost throughout the track. Based on 0:57-1:03. Here only the first measure is used. 0:08-0:23 Background pad based on the blasting horns in the intro 0:00-0:07 0:23-0:39 The bass follows the chord progression of 0:57-1:03 (the arp is still only based on the first measure). 0:39-0:54 The arp uses the first measure 3 times + the last measure, of 0:57-1:03. 0:54-1:10 The arp uses all the four measures of 0:57-1:03 along with the bass. 1:10-1:41 The melody is based on the fanfare bit at 1:11-1:20. 1:42-1:56 The melody is based on the high soaring melody at 0:36-0:50 1:56-2:03 This bit of the melody might be based (vaguely) on some part of the source, but I don't recognize it anymore. 2:03-2:11 Pretty much 0:07-0:14? 2:11-2:41 The "verse melody", 0:07-0:21 frpm source. What a missed opportunity to not use the source up to 0:35. 2:42-3:28 The chorus repeats with the same stuff as before. 3:28-3:47 The arp, the pad and bits of the fanfare are featured. I guess I'll put this up on mod review.
  11. It's not going bad at all for Team Treasure. We've got Xarnax42 recruited on the vocals front. There'll be another blatant reference to a song from the 70s in the lyrics.
  12. I'm going to say that sure, it's allowed to post tracks that don't or don't aim to meet OCR criteria (MrTard, read the submission FAQ for info about that), but it helps to state your intentions to get the right kind of feedback. edit: damn ninjas
  13. Sounds good! That's what the Workshop is for. You can read the stickied topics on top of the Workshop. I guess the most important post says it all in the title (one song per post/one post per song). I'd say it also helps a lot if you can define what sort of feedback you want for the track, and what you intend to do with the track (e.g. if you want to submit it to OCR and want feedback to meet the standards & criteria). Hope that helps!
  14. Sweet! Thanks guys, I'll check them out as soon as I can!
  15. *sigh* I can tell by the latest judgements, you guys just aren't harsh enough. Get some standars! pleasepassmymix Seriously though, look at that to be judged queue. Nice work!
  16. Challenge accepted! ..also, it's a rematch from rRPC!
  17. Played this a bit since it was an arcade weekend recommendation from Locomalito. Man, the underwater section is brutal. Yeah, this ain't too bad. Mecano Associates FTW!
  18. Hey Trism, want to check out PRC280 - now with hopefully a less complex Shining Force II source? :)

  19. new, final candidate 1: FC1 2014/09/21 Bit more pad towards the end, some filtering of a lead instrument + mixing the snare/tom up a bit. Still need to do the source breakdown. Probably done with this as far as the SFII Mix Drive goes, though feedback more than appreciated!
  20. Final Candidate 2 Tiny update, such as doubling one lead with the organ. Mod review time!
  21. I really like how the bass drum in the intro makes it flow like three measures in 4/4. A 4/4 version of this tune would be quite interesting to hear.
  22. Short comments: I think that sounds fantastic. I like the reinterpretation of the original material, I like the pacing and dynamics of the piece (nice tempo changes for instance). There's maybe some room for polishing in humanizing the wind lead (I don't have any ideas for that) and the more prominent piano bits (where f.e. lowering the velocity of every other note/thing could make it more natural (and interesting)). In any case, I thought you did really great - the mood is not far removed from the original, but there's a lot going on that makes the arrangement its own. Quick turnaround too! Love the intro, the static & vibraphone/sine wave style instrument reminds me of early electronic music and stuff like that. The MP3 I could download from Soundcloud was a bit low quality it seemed!
  23. Well, the handy thing here is that you can make the tune for the SFII Drive directly if you don't want to submit it to this round of MnP
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