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Mirby

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Everything posted by Mirby

  1. why did leslie nielsen have to die? Wrrrrrrrrryyyyyyyy??????!?!?!?!?
  2. You just had to give me a review challenge, didn't you? Seriously though, I may just do a two-part review. It's the only sane answer.
  3. It's the most flaming day ever, because Brushfire and Wildfire are aging. Raging fire aging higher. Or something like that. Happy birthday to the both of yous!!
  4. I still have to deal with that. D: Also, checking out now.
  5. It's so... EPIC!! Seriously, it fits his dreams of grandeur, and it's so awesome. ^.^
  6. Hey, well my game's title is in JAPANESE! SO HA!! I wish they'd released it here. Then we would've gotten the full version of EXE6 instead of the one we got now. WHY NO COUNT QUEST?!? That said, I look forward to Sockpuppet's take on Vanargand. After his work on Essence of Lime, I know he'll do phenomenal. As for my other track... well, that should turn out quite awesome too. ^.^
  7. That makes perfect sense! See? I knew there was a link! XD ontopic: can't wait for album.
  8. Everything ever. Yes, we can even blame global warming on Larry. It's his fault somehow, I know it...
  9. I think everyone blames Larry for everything.
  10. I like this, and now wish I hadn't deleted it for space. I always loved me some Heimerdinger. I now theorize... your defeat!!
  11. Okay, this is a bit old, but I just asked zircon if I could post it and he said sure. Don’t Return This Game By Taylor Brown Return All Robots! is a new action-puzzle game developed by a small company known as Space Whale Studios. Founded in May 2009 by Andrew Aversa and four of his fellow Philadelphians, they’ve worked tirelessly to create their debut game, and this is it. Featuring an electro-pop soundtrack and a very simple but funny story, Return All Robots! is a great game. And this game is about to be picked apart. First off in this review is the story and writing. While it may not be the most prominent storyline in the history of games, it does outline the events that transpire. It’s also extremely lighthearted, and the various things in the main building that can be inspected or the various employees that can be talked to are usually quite humorous. A few gems include, “Why am I smiling when everything around me’s on fire? Keeps the bad thoughts away, mostly.” “I’ve never seen a glass bookcase on fire before,” and “Ignore the tendrils. You see nothing. Nothing.” Aversa and his team did a great job keeping even the very atmosphere of the game world humorous and silly. Next up is the graphics. It may not look like the latest Playstation 3 release, but it has retro style. It looks beautiful in motion, and not because it’s fluid and pretty. It’s colorful and low in frame count, just like the games of old. Every time you complete a world, you’ll see a large image representing what you just did, with a massively humorous touch. Zachary Brooks, lead artist, did a phenomenal job on these, and they convey the wackiness of Ethical Robotics and Experimentation Inc. perfectly. These are also seen before the final main story level, on the title screen, and during the credits. The Intern goes through a lot of stuff, both in the main levels and during these brief cutscenes. The next aspect of the game to be examined is the gameplay. Combining the grid based obstacles of Bomberman with the “save them all” mentality of Lemmings was a great choice by Aversa; it’s challenging and entertaining at the same time. There are also four rules that the titular robots that you must return follow. One is that they can only move in the four cardinal directions (up, down, left, and right). If the Intern is diagonal to a robot, a question mark will appear above their heads and they won’t move if they are called. The second rule is that all robots, good and bad, respond to the call. The third rule is that a robot in motion must stop before it will respond to another call. The fourth and final rule is that a bad robot can’t touch a good robot or the player or else the level ends. If the player or a good robot touches a hazard such as a fire or a pool of liquid nitrogen, then the level ends as well. All these rules combine to create a truly masterful experience, one that will challenge even the most seasoned puzzle-heads. Fourth up is the music. In some stages there’s a soothing mellow ambient track in the background that aids focus; in others it’s a driving rhythm that signifies urgency, even if there really isn’t any urgency to the situation. Each track suits the stage it is placed in, and is a beautiful track in their own regard. Aversa must’ve reached into his remixer roots to craft these tracks, for they are every bit as good as those are, with one major exception. These are original, and therefore superior as such. They don’t get repetitive either, so getting stuck on a stage for a long time won’t be frustrating because of annoying background music. It would be frustrating because of the challenge instead, as it should be. The final thing to be looked at is the replayability factor. Through in-depth stat tracking for each stage, the game shows exactly what needs to be done to better oneself. The amount of enemy robots slain, time taken, and amount of times the call was used are all recorded, and displayed at the entry teleporter for each stage. There is also the storytelling and music that add to this, and the gameplay helps as well. All the factors meld together fantastically and create a complete package. In conclusion, Return All Robots! is an excellent freshman effort from the small team at Space Whale Studios. Everything works excellently with everything else, and it is all the better for it. The only thing that could be better would be a level select menu, as going through all the hubs to get to a certain stage can be a bit tedious, but other than that, it’s great. The one thing that could be added would be a DLC room, where extra stages could be downloaded on a regular basis. That’s just wishful thinking though, and completely unnecessary. This game comes highly recommended, and if the price is right, get it as soon as possible. Until next time, game on!
  12. If memory serves, it's hard to edit them after publishing or something. There's a reason some entries are no longer valid due to more recent changes in the series. If I had written an article on Pit before Brawl was released, then the only entries would for Kid Icarus (NES) and Kid Icarus: Of Myths and Monsters (GB). And then now with Kid Icarus: Uprising (3DS) on the horizon, the article wouldn't be modified to add in all the events from that. The articles are as complete as the time they are written. And if I'm wrong, correct me. (gets in bomb shelter)
  13. In that case, you must crabcore. CRABCORE LUKE. FOR EVERLASTING PEACE.
  14. Yeah, that SaGa 2 remake... so much fun. I had a monster named Cupcake that became a dragon at the end. And it's also why I love Ziwtra's "Heroes" so much. ^.^
  15. Wish I had a physical copy... Eh, no matter.
  16. Once I heard about Gaiden, I was all HELL YEAH! And then it came out, I played it, and was all HELL YEAH! Even if it does sometimes come off as some amalgamation of Dragon Quest and Final Fantasy (low HP levels and inventory limits scream DQ to me, personally). But it's still worth a play, and the music... oh my god the music... ^.^
  17. I don't vote. I just download the songs and revel in the awesome contained therein.
  18. You should still do that Ramaquest, on the side. Just to be nice and keep the pattern going. XD
  19. quoted for truth. those were great games. i should've requested a track from 4HoL for the FBRC. meh.
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