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Everything posted by EC2151
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Reviews by gamers are, for the most-part*, more trustworthy than reviews by game journalists. Which is primarily what those sites I listed at the bottom of my post have in common. *I say most-part, because of those fucking pricks at RPGGamer giving a glowing review to Sakura Wars: So Long My Love for the Wii. Never again. Assholes.
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IGN, Gamespot, 1UP/Gamespy, GameTrailers...they're all pretty bad. I suppose you can snidely say it's because the games they review are all bad (and most are!), but these folks aren't good critics of the medium by any stretch. It's interesting to read reviews from these sites back in the 90s (where applicable), when gaming wasn't nearly as market-focused, nor journalist sites nearly as dependent on ad revenue. The reviews are still not the greatest, but many are honest, and more comprehensive. There has been a serious dearth of commentary and criticism, while all the time such sites waste their time with "Best of" lists and pointless editorials about "Sexism in videogames" or "violence in videogames." What will be the hot-topic 10 years from now (if such sites are still around?)? "Transgenderism in videogames"? "Radical Sikh sects in videogames"? Oh what future awaits us! These sites, and especially the VGAs, are paid advertisements, so you will never ever get any serious criticism. Which negates their purpose - since these sites only exist off the ad revenue of these companies, they can't in any way seriously critique them. Game companies don't need to release previews or sneak peaks to these sites, and if they were to start doing so, every one of them would collapse in an instant. It would be good though because it would force game journalists like that Keighley tool to get a real job! [[since I am pretty set in my "Hate" mode all the time when it comes to video-games, I usually only buy old games for defunct systems, and as such I really only seriously consult sites like HG101, DefunctGames, obscure blogs, and maybe RetroGamer.]]
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It's not even about what's "sold." Wii Sports, the best-selling game of all time, would have been "Game of the Decade" if sales had been a real factor. It certainly deserved the distinction. Because again, best-selling game of all time. But again, it's advertisements for Sony and Microsoft to the broski crowd. How else can you explain the heavy Vita presence when the thing is flopping and flailing all over the world? It's to continue the narrative of "Kiddy Nintendo" which galvanizes and reinforces the markets that Sony and Microsoft go after. Which is why these awards aren't worth watching. Not to mention the shitty jokes and celebrities. Game journalists are never really good at looking at games in general, nor are they really worthy critics of the medium. Lol a trip to IGN should tell you that. Games don't really need award shows - sales are the only things that matter as far as recognition goes. Now, I love God Hand and Muramasa, games that sold like shit, but I know they'll never have sequels because they sold like shit.
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VGAs in a nutshell: Huh huh huh us gamers huh huh we are such big nerds xD huh huh huh dew the dew huh huh OMG Waking Deads HUH HUH HUH HUH HUH
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3DS: Friend Codes on First Page, OMG THE THIRD DIMENSION
EC2151 replied to The Damned's topic in General Discussion
Until there's some sort of true account system, with true future-proof security (which is never), I'll feel 10x safer with physical games. The major thing that turned me off of steam (among many, many other things) was their EULA saying I no longer owned the games I bought. It's a small difference in the grand scheme of things, but it definitely rubbed me the wrong way. Giving the consumer more control over how they buy their product is definitely the best way forward, however. In that regard, Nintendo's eShop is a step in the right direction, though the lack of an account system makes all the "progress" seem superficial. -
If you stick something like Mother 4 on there, it might just be the worst selling Nintendo console of all time!
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Sometimes I have to remind myself why Super Milk Chan, for as dumb as it is, is one of my favorite... "guilty pleasures"? (nothing guilty about it!) anime. MARY HOLY MOTHER OF GOD I'D REALLY HATE TO GO THROUGH THAT AGAIN ALL THOSE PORNO POPSTARS SHAKING THEIR NAKED BODIES, IT'S TOO MUCH FOR THEIR PEEPEES TO TAKE Thankfully it is none to hard to remind myself. I still need to pick up the DVDs one day.
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While I wish you guys luck, RoeTaka, (and congrats on reaching the funding!) without seeing the game in action I can't really jump on board with the Kickstarter. The sprites definitely look nice however.
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You can do the official jazz remix of Chill Penguin from the Capcom Megaman X jazz album: be swag all night long
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3DS: Friend Codes on First Page, OMG THE THIRD DIMENSION
EC2151 replied to The Damned's topic in General Discussion
them touhou types deserve all the offense they git. Liberation Maiden is a game I'd like I'd to try, though I am afraid there would be the usual Suda51 ways of making the game not fun, which has been present in every single Grasshopper game to date. -
I think Four Swords proved that it is infinitely more fun to shank your friends for loot.
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I would just assume that if you need to produce more of something, you need to start producing earlier. I don't think it's a stretch to say that the increased production run might have cut into the actual development time. And while I agree that the whole TVii thing is stupid and unnecessary - I feel that the Wii only became a "netflix box" when Nintendo decided to stop supporting it like they had been doing up to 2010. I understand that they were starting to shift work on the WiiU but that would have been the perfect time to let younger less-experienced devs work on low-cost projects to keep on generating interest.
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But can't you say that that also led to a rushed production and consequently a day-one update to the OS? If you have to produce a lot, fast, it's going to result in a few cut corners, which is not the best for reputation or consumer confidence.
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For as much money as Nintendo pours into its console Zelda games, I just don't think they get the same return on their investment. Apparently SS was the longest Zelda to develop (and probably as a result the most expensive). Shouldn't all that time have ensured more than 3 million copies, if Zelda is as popular as it is? I'm curious. DKCR sold more! Now that the WiiU is out, do you think we'll see any real explosion of Skyward Sword sales? Eh, but why can I walk into a gamestop and see a bunch of Wii U's? I think there's two competing stories here: Nintendo trying to create a false 'fierce demand', and the story that's actually in stores and markets across the U.S. I only know what I hear, though. The major point I was trying to bring across that the WiiU is not going to be anywhere near as scarce or in demand as the Wii was - it was (if I recall) close to two years before Wii's started sitting on shelves instead of flying off them. That is one hell of a momentum and I don't think Nintendo could have seen that coming. They can try to manufacture that demand, but it won't work the same way. You can infer what that might mean about the success of the WiiU relative to the Wii. The problem again is a case of marketing - I don't think Nintendo communicated that the WiiU 'made' the Wii 'obsolete' and the WiiU as the new 'must-have.' The fact that the Wii sold so much I think points to that; I think that is a mishandling of a launch. Yes, the WiiU sold "more", but should it not have been that close? Heck, what does that say about the 3DS, then?
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Well, it doesn't take a genius to look at the sales numbers, where the DS outsold the 3DS this black-Friday, and the WiiU only sold 100,000 more copies than its predecessor. I think that speaks to some serious market confusion (indifference?), as well as a lack of concerted advertising on Nintendo's part. The Wii launched with wii sports, the game everyone wanted to play, and Twilight Princess, the game that nintendo fans wanted to play. Trying to siphon off the gamers who play games like Assassin's Creed, Ninja Gaiden, and Black Ops is just a waste of time, because it won't generate any significant sales. However, wii sports generated sales. New Super Mario Bros Wii generated sales. I don't think Nintendo Land will have a similar effect as far as sales go - it doesn't have as broad appeal as SPORTS. Which leaves NSMB U, which many consumers will see and ask how it is different than the previous iteration (I haven't seen a significant difference aside from the inclusion of Miis). The fact that NSMB U and Nintendo Land do not have the same appeal as Wii Sports and NSMBWii means that the Wii U's launch will stumble (at the least be nowhere near as successful as the Wii) until it picks up actual, worthwhile exclusives that everyone wants to play. Not ports. If you can't discuss without resorting to saying "aw your jus' hatin'" maybe you should think before you post. Nor can someone really say I'm "furious" at these ports. I just think the sales will speak for themselves. Nintendo mishandled the launch, and furthermore, this is personally the first nintendo console my brother and I (life-long nintendo kids) feel indifferent towards at launch, because of the shortage of worthwhile games. What I think should be done is Nintendo to start reviving dormant IPs. Low-devcost games that are cheap, very accessible and fun to play. You know, like a new Ice Climbers (where there can only be improvement because Ice Climbers sucked). Or something for the VN-crowd: a new Famicom Tantei/Detective Club. Or a new Mach Rider as a new racer. Hell, why not a new StarTropics, since the Zelda series has been pretty disagreeable with most consumers as of late. Take a chance with old IPs, and leave established IPs for things that sell. Like NSMB. Or WarioWare. These are just thoughts. I'm curious as to where the direction of the WiiU will go, but I don't want it to be another glorified competitor with Sony and Microsoft with a touch-pad controller. The reason the GC and N64 failed is because they were competitors.
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So nintendo doesn't have a say in what they launch their system with? That's a pretty odd bent for them to take! Who is even going to buy these ports? Ninja Gaiden 3 sucked, for one. The people who played these games aren't really going to be the ones that pick up a Wii U to play them again, and the consumer-at-large doesn't care about them - only game journalists and people on game forums do! That's hardly a market worth focusing on, lol. Critical acclaim doesn't move hardware. Exclusives are the only reason people buy consoles at launch. And in that regard nintendo fucked up.
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NG DEV TEAM makes their entire living on selling highly-expensive game cartridges to fans of the Neo Geo AES (the premium of premium consoles), so some folks can definitely make a living off of it. Though their games are with , and they have never needed to resort to crowd-funding for their ventures. The thing I am disappointed in is how Nintendo chose to launch its newest system with these aforesaid half-assed ports.
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Typical indie stupidity: Let's combine hand-drawn HD backgrounds (by far the hardest part of updating a game's visuals) with the same lo-res blocky pixel sprites to have an inglorious mess, and foist it off as original! Why not just make all the visuals HD? This is depressing because Pier Solar already had fantastic visuals (fantastic everything), and the HD stuff looks genuinely nice. But mixed together looks lazy. And ugly. Lol, there's a reason "no one has ever mixed the two" before.
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By TIPS and TRICKS do you actually mean PICS of DICKS?
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If this forum is any indication, yes.
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The lack of gamecube support is what kills it for me. Especially when the hardware is more or less the same. though I am sure confused Canadian parents will buy this... totally won't cannibalize WiiU sales!
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When I get my next check, I'm going to pre-order, because this book looks fantastic.
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finished Tower of Puppet arranged - Dynamite Headdy (Treasure 1994)
EC2151 replied to Kumori's topic in Post Your Game ReMixes!
I love it a lot. It sounds, in terms of instruments used and arrangement, like a remix red book audio track if the game had been revamped for the Sega CD or something. And that's pretty awesome. -
http://www.shinesparkers.net/harmonyofahunter/ Download: zips: http://www.shinesparkers.net/harmonyofahunter/download/ torrent: http://www.metroid-database.com/harmonyofahunter101.php So, Darren of Shinesparkers got together a whole slew of people (including me ha ha) to make a follow-up to the amazing Harmony of a Hunter album. This album would be called the 101% expansion, having remixes from tracks that were not covered in the original album. Well, things snowballed quite a bit, and now Darren has a whopping 3-disc behemoth of music comin' atcha. It has more Sam Dillard, has Cursed Lemon, more choirs, more boom, more everything you'd want. While I know my track won't hold a candle to the other stuff here, I am humbled by the fact I was able to be a part of such a great tribute to my favorite gaming series. I just downloaded it and am giving it a listen right now, but I highly encourage Metroid fans and music fans to take a gander. It's the tenth anniversary of Metroid Prime, after all. EDIT: Gario your track is tight. Gah, why did they make my track come after such a damn good one? ;_;