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Abadoss

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Everything posted by Abadoss

  1. I used the warp whistles a lot, so I might not remember all the details...
  2. Jill gets kidnapped and Andy has to traverse eight unrealistic worlds, saving silly kings from giant lizard spawn before he can finally catch up to her and save her?
  3. Wouldn't be the first time I've written a song in a day... granted, they were usually originals, but I'll figure something out...
  4. I think I've said it before, but just to be official about it... Congrats zircon and pixietricks!
  5. Ah, yes. I do remember that. Thank you very much.

  6. You get some serious props for mentioning Eddie Izzard in your write-up! :D

  7. Uh, because I haven't picked a song yet...
  8. Wow... well, that was a fairly extravagent tease... When's the next episode?
  9. It took me a little while to figure it out. At first, I thought it was proportional to the amount of downward force created by jumping. It wasn't until I finally realized that Sega wasn't going to bother with a realistic physics engine at that particular stage of game development that I did the up/down thing and got past that stupid barrier. I hated having to wait for the time to run out, since there was no way to kill yourself. At least, not unless you knew the trick the barrier in the first place.
  10. Uh... isn't it supposed to be a videocast? Maybe I missed something...
  11. I don't have much of anything to burn, I'm afraid. Hence, could use a ride...
  12. If everyone's all huffy over the matter, why not call it "VGVJ"?
  13. avaris: You'll be getting a completed piece from me fairly soon. There are a few more things to do, but it's pretty much there.
  14. Hey! That's awesome! Most of my non-OCR stuff can be found on my website: http://www.abadoss.net under the 'Music' tab.

  15. Is anyone driving up from or through Portland for the last day? I would like to make it to the panel, if nothing else, and could use a ride...
  16. Changed some of the wording. Very minor, but I think it might help a little. Feel free to alter.
  17. CMC: Conceptual Music Competition This competition is based on the rules of the classic TOMC (Thematic Original Music Competition). The CMC (Conceptual Music Competition) is designed so that each participant enters a piece of music based on a set theme. The participants take the theme and interpret it as they will to come up with something that fits. Any style can work, as long as it portrays a sense of what the theme is. Feel free to be imaginative! Each successive theme will be chosen by the winner of the previous competition. For example, say the theme of the last competition, CMC 32, was "Zombie Horde" and the winner, Karen, submitted a piece that knocked the socks off of everyone, so she won. Karen then gets to decide the theme for CMC 33. This competition is open to registered members of the forums of OverClocked ReMix, VGMix, VGMusic, Gaming World, Young Composers, and GameDev. CMC 30: The Blighted "The town of Matissimo, set in serene and lucious woodlands, once housed a thriving society of noble and intelligent creatures called the Chai. At the peak of their civilization, a deadly plague swept into the lands, sparing nobody as it rapidly spread throughout the population, threatening obliteration of an entire culture. Your job is to score the downfall of Matissimo, reflecting its descent into crisis and despair, and its transformation from thriving population to ghost town." -Nicholas Singer Results!: Text results and critiques Audio results There are 4 entries for this round... Maquis - "Lamentation" "This is the outcry of a people in their hour of twilight. Mourn for them, for soon they will have no voice to mourn themselves." Nicholas Singer - "The Blighted" "The main reason I set this theme was because of my love for rpgs and the opportunities they give composers. Traditionally, characters or locations are assigned clear distinct themes and these themes often change throughout the game to reflect things that take place or have taken place at such locations or to such characters, in an almost operatic way. So I used a simple generic melody and rhythmic theme to establish the town in its heyday- this burbles along for 45 secs or so until things start to get uneasy. The 'fall' of the town is then a bit heavy and avant-garde and takes us to about 1:20 when we hear the sombre version of the theme, a last stand of some sort, before it winds down to a sombre finish." NintenJoe 64 - "Glorious Downfall" "There are essentially 3 parts to my song. The first is the celebration of the glorious Chai people. The second is the Chai dealing with what is to come, their downfall. Only if they can fight it off and vanquish the ravenous plague from their lands. The third, and final, part is the downfall of the once glorious Chai people." The J - "The Lost Empire" "The stranger reached the highest peak of the cliff and gazed upon the mighty city of Matissimo. The mighty civilization stood still as mere stones. He stalked down to the valley where the city lay. Walking through the empty streets, he began to realize a terrible catastrophe has happened here. Drawing near to the center, he saw the mighty obelisk with bodies strawn and a trail bodies leading to the huge forest..." Voting Rules!: Voters will be allowed to pick one first place (3 points) and any number of honorary mentions (1 point). Only one set of votes from any one voter will be accepted and a person cannot vote for any one piece more than once. Corrections to votes, from the original voter only, will be accepted, but corrections will void the previous votes. Basically, a voter can vote and correct the vote, but only the final form of that vote will be counted. Send all votes to Abadoss by PM. Please include any and all constructive critiques (not to be confused with bashing) about them with your votes as well, so that there's always a sense of growth in the artform. If you wish to remain anonymous, just state so in your PM. To be eligible to vote, you must be a registered member of at least one of the participating forums, prior to the beginning of the voting period. In your PM or e-mail, please indicate which forum you are a member of and your username. The voting period will last from the moment the entries are posted in the thread to the Saturday of that week. The voting period for this round ends September 19, so be sure to spend some time really listening to the pieces. Any participant in the competition can vote, but not for their own pieces. However, in an effort to encourage voting among participants, any participant who votes will have 2 points added to his/her voting score (unless the participant chooses to be anonymous). Official Rules!: Each piece must be originally composed for this competition. Arrangements and remixes will not be accepted. (Pieces composed by the participant prior to the competition will not be accepted.) Each piece must be 2:00 or longer and match the competition theme. Only one entry per person. Collaborations will be allowed, but each collaborator may not submit any other pieces. (This also means that a person cannot collaborate on two or more different pieces at the same time.) A link to the entry piece must be e-mailed or PMed to Abadoss prior to the deadline set for each competition. DO NOT POST THE LINK IN THE THREAD! However, feel free to post in the WIP:Other forum. Important: Each file must be labeled accordingly: Composer_Name_-_Composition_Title_CMC#.mp3 (For example, if Polly Rothschild submits a piece called "Game Over the Rainbow" to CMC 37, then her filename would be: Polly_Rothschild_-_Game_Over_the_Rainbow_CMC37.mp3) MP3 file format is required. Know that even OGG will need to be converted into MP3. (If someone is unable to do so themselves, Abadoss would be willing and able to do it for them.) Entries should be accompanied by a description and/or story to help listeners understand what the piece is about. (Not required, though.) All entries must be submitted by Saturday, September 5, 2009 at 11:59 PM - PST, GMT-8. You can find the competition threads for each forum listed below: OverClocked ReMix: http://www.ocremix.org/forums/showthread.php?t=24978 VGMix: http://www.vgmix.com/forum/viewtopic.php?f=4&t=2120 VGMusic: http://www.vgmusic.com/phpBB3/viewtopic.php?f=9&t=12386 Gaming World: http://www.vgmusic.com/phpBB3/viewtopic.php?f=9&t=12386 Young Composers: http://www.vgmusic.com/phpBB3/viewtopic.php?f=9&t=12386 GameDev: http://www.gamedev.net/community/forums/topic.asp?topic_id=544652 Good luck and have fun! Previous CMCs: http://www.abadoss.net/CMC.htm
  18. The next round has been posted! Here's the link: http://www.ocremix.org/forums/showthread.php?t=24978
  19. I'm running a bit behind. We'll see if I can pull this one out of the air in time...
  20. Yes. It took a little while to get it just right, but we're just about ready to go again. Any more delay is pretty much my fault.
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