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Nabeel Ansari

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Everything posted by Nabeel Ansari

  1. A much nicer way to put that is you're going in the wrong direction and need to start over the focus of how you write your music.
  2. I was more getting at that being posted more often gives you a better chance to be more consistent which gives you a better chance of being direct posted.
  3. If you keep settling for worse, then you won't. You need to change your musical direction and focus more on cohesive songs instead of medleys of tiny song fragments with new instruments. You should listen to a lot of songs on this site. Notice how their arrangement has structure and it all sounds like it's part of the same whole. Music is like telling a story, it has its dramatic parts and its not so dramatic parts, but it still has the common theme and setting. A medley is when you just take tiny different stories and glue them together. Medleys are not allowed under site arrangement criteria, because the point is to rearrange video game music as a interpretation into a different kind of song than it was originally. A good example is I've done an electro latin jazz remix of a Megaman 9 song, which is straight upbeat techno. It's not posted here on OCR because I was younger and wasn't good at production, but it's the kind of thing OCR looks for. There are songs on the site that are the same genre as their source material, but the more interpretation, the more points you earn with the judges (the easier it is for them to say YES)
  4. First of all, a 45 minute long remix will never meet the site standards. It will never, ever happen. Second, 48kbps is waaaay too low quality. Your song will literally sound like crap at that point. Also, I took a listen to your song. That's not an interpretative arrangement at all, it's literally a medley of 20 different small song segments with no transitions or cohesion whatsoever. OCR isn't looking for medleys, it wants rearrangements of VGM in standalone songs. It sounds to me like you want to "post" your remix on the site. That's not how it works here; you submit your work to the submissions inbox and the judges will decide if it meets the criteria of an interpretative arrangement with attention paid to decent production values. If you're a long time consecutively posted remixer, you'll eventually get to the point where DJP himself will just instant direct post your remix instead of running it by the judges because you can meet the standards flawlessly.
  5. I never said it isn't "good for metal". I said it's not the best, which means there are better. That doesn't mean it isn't good. And it wasn't the one track, I recall you having the too quiet problem with your other track in GMRB (cyber peacock vs. slash beast). Is that an exception, too? Could you post an example of how you would usually mix your guitars? I think we could better help you if we knew what was wrong. Also, are you using one MIDI channel routed to both guitar patches? Try one for EACH and then set one back a few millibeats.
  6. You and your 26 inch monitor 16:10 higher-than-HD resolutions...
  7. I think he gets a judge to come in. He did that before, iirc.
  8. Guitar Rig 4 Pro isn't the best for metal. I suggest TH2 Overloud. If you can't buy it, get the demo. It inserts a little fade in-fade out white noise at random times but usually it's not too bothersome. If you like what results you get with the amp sim you could always render the guitars in chunks instead of the whole song to avoid the white noise. Other than that, yeah, double tracking with slightly different timings and EQ settings are a must. You can randomize the timings in Kontakt I believe. If not on the shreddage front panel, then in the instrument patch settings itself. Reading above posts, I echo the different takes method for phattiness. On fake guitars, the best method is randomizing timings. Or you could painfully hand create your timings by mouse... For you specifically, a big reason why your guitars are really weak is really just because they're too damn quiet.
  9. That's a great song. I wish I could've listened to it, but it seems that the link to it is invisible.
  10. "When life gives you lemons, DON'T MAKE LEMONADE! Make life give those lemons back!" - Cave Johnson
  11. Feels like it, yes, but composition-ally, no. The writing is too dense and the arrangement doesn't feel like other Megaman music.
  12. Why are you recording at 192khz? You know that makes it WAY MORE work on the CPU right? I don't know much about AMD processors, but that one sounds ancient... Just record at 44.1 or 48 khz, I guarantee it will pretty much sound the same... Anyways, buffer is like how much you can process. If you don't use virtual instruments, a better example would be how many effects you can use before the playback starts to stutter. The higher the buffer, the more latency (not ideal for recording at high buffers), the more effects/virtual instruments like synthesizers you can process. The lower the buffer, the lower your latency (ideal situation for recording). Your buffer doesn't affect the sound quality of your recordings, it affects the latency of when your playing will reach the computer. That's why you feel there's a little lag between you playing and hearing it on the computer, it's a high buffer (high latency). If you find your audio in general (not your recordings themselves) starts stuttering and the FL Studio CPU meter starts to freak out, you need to raise your buffer. If you raise it too much where it becomes an uncomfortable amount of latency, then you either bounce some other tracks into audio clips or you get a new computer. I don't record much anymore because it's too much of a hassle to deal with my audio getting all stuttery because my computer can't handle it. I'm getting a new system with a great processor, so my processor will be able to handle low latency buffers even with a lot of other stuff in the projects. (so I can record comfortably with other stuff in the background, like other instruments and effects) I click the record button and hit record to playlist.
  13. Since I record to songs and not to make excerpts, I record straight to the playlist. Seems much easier that way.
  14. I don't understand all the FL Studio recording issues. :/ My first time ever recording, my latency/volume was just fine. RAM (amount, not Mhz speed or timings) doesn't decide your speed/max workload, the processor does. Going from 2GB RAM to 16GB RAM if you have buffer underruns won't change a damn thing if you're running a Pentium 4/Athlon 64. That's a misconception that amount of RAM influences the speed of your computer directly. It doesn't increase speed, it increases the maximum amount of stuff you can have open/loaded. Latency has absolutely nothing to do with RAM. In other words, get a better processor, not more RAM. Your processor is most likely the cause of your audio playback clipping/stuttering. Also, go into the Audio settings and when you're recording, set the buffer rate to as high as possible where it's stuff comfortable to record. That's where it's possible to set it to low latency. If the audio stutters, it means your computer can't handle processing your work at a low buffer rate.
  15. Silly Bleck, portals won't get you through this game.
  16. Try shooting the bomb from a location where the shield isn't blocking.
  17. Yup, easy to fix. Down where it says "Monitor" make sure you have "O" or "I" clicked. I can't for the life of me figure out the difference, but they both work. EDIT: I can't read. You mean the master in general doesn't output sound? Send me a screenshot (or jump on skype and I'll see what the issue is)
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