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k-wix

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Posts posted by k-wix

  1. Whoa, there is a ton of feedback here. Thank you guys for the criticisms. Much appreciated.

    The song takes nearly 30 seconds to get going though, I thought my speakers were failing, as I heard almost no sound until about 0:25. The intro needs to come up in volume much quicker. At 0:30 the jump in volume is jarring.
    Way too quiet until 0:30. I could barely hear stuff on my headphones. I don't think the volume jump from 0:29 to 0:30 is too sudden, but 0:30 crescendos too quickly into 0:32 and on.
    I agree with Chimpazilla, the intro is too quiet. Even if you want to do a startling volume jump, it still needs a little more there in the beginning.

    Wasn't expecting so many comments about the intro, but I guess I'd have to agree with you guys. At the time, i was thinking of it as a good way to just build up some ambiance and sorta get people in the mood, but apparently this is just to much. Needs to be reworked.

    Also, most of the instrumentation is lacking in humanization: the strings, the flute, and the brass, all sound very mechanical. It is a tremendous pain to humanize these orchestral parts... but makes all the difference. PM me if you want some tips on doing this. I also use FL Studio.

    Always interested in seeing how people go about humanizing stuff. We should talk, exchange tricks/tips.

    Theres no definable interpretation, its more re-interpretation than remix.

    Could you elaborate on this a bit? I'm not even sure I understand what you mean with this.

    However, it sounds nice to me. Arrangement is a bit cover-ish, you could at least change up the chord progression or the key of the song, I don't know, add something more to it than arpeggiated chords.

    Thanks, I'll try playing with the theme more and see if anything comes from it. I feel like the 2nd half of the song does a nice job of mixing things up, especially when compared to the original song.

  2. I'll pretty much be buying a Wii U when the new smash brothers releases on it, as a pretty big fighting game fan, and a huge megaman fan, it's pretty much a system seller to me.

    Glad to finally see the system get some solid games under its belt, it really needed it.

  3. Hey guys, I've been working on an Ocarina of Time Remix for awhile now and finally ready to show it off. Critiques are definitely welcome, trying to push my current orchestral sample library to it's limit.

    This has always been my favorite of the ocarina theme's and I wanted to challenge myself and see if I could turn it into a full-blown track, it ended up turning into a really dark imperialistic marching theme. A good chunk of the song is also completely original.

    Original:

    Remix:

  4. I think she's done a pretty good job of putting together examples of the tropes she is exploring. There are numerous exceptions that many have pointed out, where a different game may have been preferable, but overall she's identifying the trend and context. Her actual analysis of WHY these tropes are negative, however, is both relatively minimal & thinly-supported; she spends a majority of her time explaining their permutations, which again she does a relatively decent job of. There's room for improvement, but I'm not sure I could do better. When she DOES briefly talk about why these tropes are harmful, though, she does so in reductionist, dogmatic, and flippant one-liners that are expressed in absolute terms and do not leave ANY room for alternative explanations. If you find that sort of "analysis" intellectually stimulating or in any way satisfactory, well, I'm just surprised, because your comments on this thread suggest to me that you'd have a higher standard.

    This sums up my thoughts on Anita and the series so far pretty much perfectly, and it's worded and phrased better than I probably ever could. Perfect.

  5. It's fairly similar to the latest MK game with some nice Street Fighter touches.

    In a nutshell:

    -No more holding a button to block! Hello crossovers and mixups! goodbye accidentally entering 'block mode'!

    -Some of the smoothest animation in a NR game since like.. ever?

    -Stages are a big deal and impact the game.

    -Some of the best comeback mechanics and meter usage I think I've ever seen in a game. Pseudo focus attacks from SF4, Combo-breakers to stop damage.

    Time will tell, but I think its a step up from MK, great job NR!!

  6. Currently engaged and knee deep in wedding planning. Shooting for a classy themed mario theme, but we'll see. Was thinking of asking the community for a hand with the music. But that's for another topic!~

    We've been together for about 6 years now. Woot.

  7. Civilization V.

    I'm not a huge strategy game guy, and I generally prefer my enjoyment in the 'here and now' rather than the 'after you've played for a few dozen hours' ... but man, after sitting down with the game, It was surprisingly easy to learn, difficult to master, and an absolute blast to play.

    For the longest time, I never really understood why people liked these games so much. Now I know.

  8. Combat takes AGES with so many people. Unless k-wix is the magic man to remedy that.

    There are some really simple tips/cheats you can use to speed up combat. (Using a timer is a fantastic idea, but might be punishing for a brand new player)

    1.) Reduce the HP of every enemy on the board by about 25% and then give them a small damage boost (like +1 damage to all attacks) A lot of D&D enemies are very brutish, and sometimes it turns into a swinging match where each turn your in an optimal position and your just attacking back and forth, trading blows until someones HP runs out. 4th edition is much better here, with minions and powers.

    2.) Designate one 'leader' enemy in every single encounter. If the leader falls, combat instantly ends and the rest of the enemies scatter and are broken, any other 'combat-style' actions can just be role-played out, since it's obvious at this point that the players have won. So many encounters get into this 'clean up' phase, where its obvious they've won.. but combat keeps dragging on because certain enemies are so tough.

    3.) Lastly, you can auto-maximize all damage dealt to everyone, players and monsters alike. On the subject of critical hits, you roll a 1d6 and add the total to your damage. This mod can be dangerous and really punishing for new players, positioning and tanking enemies becomes important, and combat gets super scary very quickly. This speeds up combat a huge deal by skipping a die roll a turn, and doubling the damage that gets put on the board every turn.

  9. I agree not 4th edition. (Even though it's the only edition i know, haha!)

    Thing is, such a large group is very hard to manage. The idea is great. But take into consideration of combat.

    It could take ages! I don't really see a work-around for it unless this is going to be very RP based, you know?

    Unless in this "organization" It would really have to be split into two groups either way. Unless some magic man can speed combat up?

    We had about 16 people who wanted to play, and 2 DMs. Scheduling was a nightmare, thus the idea. We found 1 optimal day a week for the DMs, and played a single session each week. The DMs would rotate, or in some rare cases - work together to manage a slightly larger than average group of players, like 8ish. I know there is a ton of interest, but obviously there are going to be lots of scheduling conflicts, players that can't make it, ect. The idea was great because if say, Player A couldn't make a particular session, we had an instant excuse for his character, he was back on the ship, defending it, or perhaps off on another mission with a different part of the crew. You also get the flexibility to run multiple campaigns if thats how you want to do it, effectively splitting the group each session. Lastly, you also get the advantage of having basic role play introductions established - this really helps out new players. If a brand new player drops in for a random session, you immediately have an in-game reason as to why he's there.. 'oh.. he's the new guy'. I'd also suggest we select 1 or 2 players to be the DMs early, and make the schedule around them, rather than trying to accommodate everyone.

    Oh, and on the subject of which version to play, 3.5 is definitely a fan favorite, but it is harder to learn, and takes longer to play. 4th is way more streamlined and combat is just... easier. On the other hand, 3.5 is more 'classic' D&D and has a LOT more customization. Performing combat over voice chat is *already* a pretty big headache and is going to make things take longer, so that's something to be thinking about. When all is said and done, I honestly have no preference between the versions, For a combat-heavy campaign, I honestly prefer 4th, but if you want to tell a story, go 3.5!

  10. Hey Fulyn, i'll post some thoughts:

    0:01 - The first thing I immediately notice is your samples, they seem dry and fake, to be blunt.

    0:21 - Things get better here, when the guitar comes in, things still feel off without a strong bass line, though I suppose your just following the original. Panning work helps a bit.

    0:58 - Good opening into the main melody. This is probably where the mix is at its strongest, the guitar part, drum backing, and piano sound great here.

    1:39 - This feels off here, the soft panning and lack of a bass really just kinda sap the energy out of this segment for me. The kick-drum feels incredibly boring here.

    3:08 - Back to the good stuff, It feels really, really close to the original, like a direct copy. There are issues with the ending, you do a soft fadeout that ends with the drums, this is a huge no-no.

    There are lots of issues here, the samples sound really fake, reverb could really help some of this as well. If there was something new compositionally, I could totally get behind this, but it feels like a bland and boring cover of the original. I'd suggest replacing the piano entirely, work at humanizing it a bit. (Playing with volume, varying the notes, make it so it doesn't sound so perfect and mechanical)

    Hope it helps!

  11. Not sure why this does not have any comments yet, but allow me to be the first!

    0:01 - Your intro is epic. Organ and Guitar sound fantastic.

    0:46 - Sometimes I feel like your bass is a bit overpowering, or doesn't blend quite as well as I'd like - I'm listening on headphones, for the record.

    1:12 - The overall blend of sounds is pretty tight. I like the flow of things.

    1:18 - This is definitely the highlight of the track for me, this section is played wonderfully. Hauntingly good and captures the essence of the original really well!

    1:32 - Now this needs a bit more work, It's a good transition, but your drum in the background sounds super muted and in the background, and the strings that come in just kinda feel off. I'd work at trying to get this little transition to blend better.

    2:04 - Awesome ending.

    Overall, this is a really solid track. The playing is tight, and the arrangement is great and that part at 1:18 is just freakin' awesome. I always felt like there was something off about your bass, maybe a bit too strong. I'd love to see that standout section extended a bit for a slick guitar solo or something like that, but all things considered, this is great. Nice work dude~

  12. this is my concern as well

    considering the amount of players and time availability for each of them, perhaps we could do mini-campaigns that don't focus as much on a continued narrative?

    kinda like each time it's an abbreviated campaign of its own. this would also facilitate a bit of drop-in, since it would allow anyone to jump in with their characters if someone is unavailable for whatever reason.

    i guess it would be more dynamic gameplay in a way...

    I've done this with a large group of friends before, Have a campaign that centers around a large organization or crew, like the crew of a large pirate fleet, or an organization of treasure hunters - every character is a member, this gives you a really easy way to get people in and out of a campaign and instantly establishes basic character relationships.

  13. I didn't quite have enough for a physical copy - I just went with the digital route, and I got the link right through kickstarter, downloaded the album, extracted the mp3s into my library without really looking at the art. I plugged in the music and just dove right in.

    Really happy I did it this way. I'm shocked at how close the visual imagery my mind drew up matched the concept art and wallpaper designs. It's a really cool feeling, like I just had a conversation with Andy and he told me about this awesome world he dreamed up. Would make a killer video game world, i'd think! For me, the album represents something to strive for. I'll be pouring over these tracks for quite awhile, trying to figure out all the little details. It's an impressive album - excellent work and kudos to everyone involved.

    And in my opinion, the best track on the album is Identity Sequence, bar none.

  14. Hey Bardic, two songs popped in my head right off the bat.

    The first is one of my favorite OCRemixes - 1188. Might not be exactly what your looking for, but it's a wonderful listen~ *swoon*

    http://ocremix.org/remix/OCR01188/

    The 2nd is actually an original song I wrote. Without going into too much detail, It was from an upcoming indie game that never came to be..the soundtrack is sorta stuck in limbo and I never really released any of the tracks. Anyway, one of the tracks was supposed to be a lullaby type song. Again - might not be what your looking for, but feel free to check it out. ^_^

    http://www.kwixmusic.com/6_Alices_Lullaby.mp3

  15. I absolutely adore Gravity Rush. If you have a Vita and have not yet gotten Gravity Rush, you are doing yourself a great disservice. I actually got my first platinum PSN trophy tonight for 100%ing it, that's how much I love it.

    Yea, this game is really, really impressive. One of the great standout titles for the vita. I was looking for some portable fun and ended up buying it to take to Florida with me on a whim, and I was completely hooked on the game most of the time I was down there, It's a really unique game, very challenging, and has surprisingly good characters.

    I have yet to really get into persona, I'm too addicted to LoL+GW2 these days to really commit to a massive rpg, but I've always been curious. Where do you think would be a good place to start in the series?

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