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k-wix

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Posts posted by k-wix

  1. graphics card comparison. you're way above minimum, lol.

    i can't really recommend a processor without recommending the motherboard as well, since there's so many sockets, but any of the sandy bridge or ivy bridge high-clock duals or reasonable-clock quads are fine for the game. i'm still running an i5-750 and it runs totally fine. find a motherboard that gets four eggs on newegg and is in the 125$-150$ range. asus and gigabyte's got some good ones.

    if you want let me know your budget and i'll give you a more specific recommendation.

    Finally got all the parts installed - game now runs like butter with damn near every setting maxed. 8gigs of DDR3@1600, my very first SSD, and a amd FX Series @ 4.2 Quad core. I never would have thought my gpu could run the game like it was nothing. Just goes to show, all parts matter :)

  2. I'm really surprised no ones talking up Gw2 around here, the final beta weekend just ended and there really isn't much being said. I shall rectify this by posting my thoughts!

    I had a blast playing an Asura Elementalist. Being able to switch between the 4 elements AND 2 weapon sets at will gives them a gigantic potential list of abilities to go to for just about any situation that pops up. After playing a fair amount of TERA - The combat in Gw2 feels just as good if not better. I like that every ability seems important and impactful. There really are no 'bad abilities'. I didn't get far enough into the mechanics to really see the stat system and the perks and abilities yet, but It looks very fun to toy with.

    I might be playing League Of Legends a bit too much lately, but some of the combat design really felt like it shared some similarities to that, where - instead of focusing on a core role (like damage, or tanking) you use your characters kit in an attempt to manage the situation and turn things to your favor. I died a lot, but I usually felt outplayed, never outclassed - and that's a refreshing change of pace from something like wow, where gear determines the majority of the fights. Also, the majority of the times I died, i would think to myself 'If I had switched kits and done X instead of Y - I might still be alive.' I might be calling it too early, but I honestly think Gw2 has the best PvP of any MMO i've ever played - and I've tried pretty much all of them.

    I really enjoyed the overall flow of the solo questing. It never forces you in a single direction, yet kindly tells you where it might be a good idea to go next. I LOVE that you can go through entire segments of the world without doing any fighting. In the starting Asura zone, there is an area where the 'goal' is to just tinker with electronics. You *CAN* fight berserk golems and such, but there are these little tables setup where you and another player can play 'golem chess'. It's a little 3x3 grid where you can move and attack. It's basically a game within a game - and it's pretty fun, AND you get experience for it. So fun. I feel like Gw2 is taking the best parts of every MMO before it and putting it all together in a fantastic package.

    All that praise aside, I do have one very big issue with the game, and it's that the game engine is incredibly unoptimized. You need DDR3 Ram and at least a quad core to run the game at a solid frame rate. I have 3 computers, and ran the game on all 3. One of them is high end, one is the middle-man, and I have a very dated one as well. The game was only really playable on the high end machine, and that's a huge shame. The graphics in Tera are much prettier, and the game runs smooth as silk on most machines, because of Unreal Engine 3. They really, really need to spend some time optimizing the game engine, because it runs like crap in its current state.

    Oh - is there a server OCR people are planning on playing on?

  3. Really super-neat idea! Might be difficult figuring out who gets to do what, and the core rules of how things should be organized, but it's one of the best ways I can think of that people might improve over a short period of time. Kudos on the idea - goodluck getting things moving.

  4. i don't think it falls short at all

    i just played a game where i played full support and by endgame through kage's pick-> morello's i had high cdr, and then right before we won i finished a chalice.

    my w was on a 3.6 second cooldown. what this means is that the cooldown of my bomb was effectively two seconds, i could infinitely slow someone while also speeding someone else, and use my ult every 45 seconds or so.

    that is DEVASTATING. anyone who gets caught can't get away, i constantly do damage, and keep my team moving faster than theirs. if someone gets low, i can ult them pretty much all the time. i single handedly give our team a crushing advantage just by being near the fight. getting there? sure not the easiest thing. but a full cdr zilean can win a game for a losing team

    CDR is definitely the way to go when building him, and I do think the new chalice is super good on him but with your build (unless you skipped some items?) you had very little in the way of HP, Armor/MR - and if that's the case, the enemy team should have focused you from the beginning, nullifying most of your advantages. In order to really fulfill his goal as a 'nukey support' Zilean needs lots of AP and CDR to capitalize on the use of his abilities, which means he needs to ditch the 'defensive' components of his build, since supports don't usually make a ton of money - this makes him extremely squishy.

    As for his ultimate, I'd personally rather have Lulus. It's virtually the same mechanic, but takes effect immediately - and has the bonus of mini-bouncing and slowing everyone near her target. It's the perfect turn around tool, saves allies, and can't be mitigated by the enemy team changing targets until the 'effect' wears off. The *only* advantage I see to Zileans ultimate is that it's way more spammable. I think most fights would be decided long before he gets to use it twice, though.

    Also, not to keep the thread locked onto the discussion of my 'meh' feelings on Zilean - lets talk about dat new Ezreal skin!! Totally reminds me of megaman! Love how the skin changes as you level up. Really neat ideas. Hope we get more skins like this.

  5. This line of thinking can be applied to a lot of skills though: If a champion deals bonus damage on every third hit as a passive, why not just up their stats accordingly and replace it with something more interesting? Really though, the worst thing are passives that pretend they're actually actives like Gangplanks friggin' Raise Morale.

    Because bonus damage on every third hit is more interesting than increasing stats accordingly, and honestly - Zileans time reduction IS a really interesting and fun ability, I just think it falls short. It needs a buff, or needs to do something else.

  6. Anyway, Zilean's bomb is one of the most damaging, high-range and guaranteed-hit harass skills in the game. No other support comes close in terms of harass potential. Rewind 2x Bomb is THE strongest harass in the game. His ult also enables extreme mindgames and ultimately allows one of your carries to have a free, enhanced guardian angel.

    In a teamfight, Zilean can speed up and slow down multiple people in a very short period. He has very high (for a support) damage output with bombs, and his ult is always useful. Nunu's ult is a wildcard that might never land, so without it he has basically two skills on longish cooldown: single target buff and single target nuke. That's not a whole lot of utility. Giving your AD carry another few seconds of domination, on the other hand, can easily end a teamfight.

    As someone who plays mainly support champions - and plays them in a very wide variety of ways and trys to synergize with the team, Zilean just comes up short no matter what your trying to do. He's decent, and in the right hands he can perform well - but it's a case of where other champions are just doing it better.

    Anyway - here's why I think Zilean is underpowered. Having a spell that shortens the cooldown of th rest of his spells is just bad design. I get the concept, and I think it's neat.. but he's loosing an entire ability just to make his other abilities more spammable. Look at someone like Lulu, she also has a really good speed up spell, also has some nuke, but then also has a hard CC ability, a shield, an 80% slow on the enemy? He needs to loose rewind in favor of something better, something that affects the game more.

    His ultimate, arguably the only reason you take him is also extremely underpowered. You can get its effect on an item. It can be difficult to even land the ult due to CC and the enemy team can counter its effects by simply switching targets. Conversely, in the early levels the buff doesn't last very long and in MANY cases the enemy team (or ganker?) can just 'wait it out' then murder the teammate. It used to be longer, but they changed it to scale with the level of the ability in a patch awhile back. The great part is if you DO land it, and they DO kill the target, there is a bit of a delay where the target 'ressurects'. I hate this because that player has to spend precious seconds waiting to get back in the fight. Many times, the teamfight will have already passed, and they will wakeup only to be killed again by a number of enemies.

  7. I'm new to this kind of thing, so I'm curious:

    Do they make ridiculous OP new champs just to get people to buy them, then nerf later on?

    It's happened a few times, but I certainly don't think it's intentional. There are plenty of new champions who haven't been nerfed at all. Lulu, Hecarim, & Sejuani all pop into my head. And on the subject of Darius, I'm glad they are nerfing him, though I think its his Q thats busted, rather than his bleed.

  8. Practice is definitely a big part of it -- keep at it! One big issue that some players don't realize is that you should strive to never leave your lane until you absolutely have to. When I am playing a ranged AD (Varus is my favorite currently), I try not to shop until I have 3,000 to spend. Even if I reach that point, if I can still safely farm and there aren't towers down to force me out of lane, I will continue to farm until the state of the game changes (a tower goes down, we need to fight over dragon, etc). The longer you last in lane, the more creeps you get to farm. If you don't have Teleport, every recall costs you at least 300 gold -- longer if you don't know exactly what you want to buy when you get back. If you do have Teleport, you should be using it to warp directly into a gank to get even more cash -- using it to instantly shop and return is almost always less than ideal.

    Lastly, if you're solo mid, don't forget to take out wraiths if your lane is pushed out too far to farm safely. Your jungler should be giving them to you whenever you want after the first full clear.

    This is actually super helpful. Thanks a ton. 300 gold for each recall? I never really thought about it that way.

  9. Can anyone give me some pointers on improving my CS in a game? I find that I am just about always behind everyone once the game hits the mid-to-late phase. I feel like I'm bad at farming, yet when I'm in a lane I always try to last hit and keep the auto-attacking to a minimum. I play a lot of support, which is probably a big factor, but even when I'm a carry or someone who needs farm, I notice I just seem to be always behind the curve. Is it just a matter of practice ensuring you last hit every single creep? Or is there more to it?

  10. Anyone who thinks the auto point allocation dumbs down the game significantly should read this amazing thread and reconsider. In a way it is, but you're not taking everything into consideration. In particular, gems and such will provide a much larger scope of stat control. And these things aren't active in the beta.

    http://us.battle.net/d3/en/forum/topic/3811455085?page=1

    On the surface D3 seems really simplified but I think it potentially will provide a lot more options to the player, just in a very different way compared to D2.

    This was a pretty interesting read, and has got me a more into D3 than the beta did. Thanks for posting!

  11. So are you saying that you think Cerebella is OP? I mean, I guess it seems that way now, but the thing I love about fighting games is who knows the tech that will surface down the road a little ways? I have seen a ton of Parasoul players, and I definitely liked the way she felt..... HAHA!

    It's really hard to say who is op at this stage, and yea - things definitely change as people figure stuff out, but she just seems too good. I always feel like I have options on how to engage, I feel like I can safely grab opponents if I'm careful. Most of the things that your traditional 'grappler' has to struggle with - Cerebella has a very easy time with. I also feel like I have a strong presence in just about any matchup. A well-played Peacock can do some solid keepaway, but its honestly pretty easy to bulldoze her into a corner and force her to fight me.

  12. Is it weird that I think that Double is the hottest?

    Absolutely.

    I hear folks jokingly calling Skullgirls "MVC without the nonsense", but it's a pretty nice way to put it: great gameplay that encourages creativity without frustratingly unfair elements." (though we can talk about Cerebella's damage output some other time, lol)

    It reminds me more of Guilty Gear than MvC, but yea - to some extent I definitely agree. The game is still super young though, and I'm already seeing people online pulling off combos that are 50-60% of someones health which is a bit disturbing. I enjoy the mind-game aspect of fighting games more than anything else, and don't really like it when 1 or 2 combo's can spell the end of the game. It's probably my biggest gripe with the game.

    And on the topic of Cerebella, as someone who commonly mains grapplers - I am of the opinion that she's one of the best characters in the game. Her throw game is absurd, she has huge range, and most of her throws lead into big damage combos. Her normals are really, really good. A good chunk of her moves have 1 or 2 hits of super armor, making it very difficult to play footsies with her or in some cases keep her away. And lastly - her mobility is really good.

  13. As for characters, I really like to play as all of them, I'm best with valentine

    Her poison gimmick is one of the coolest I've seen in a fighting game. She has a move that basically lets her load one of three different type of poisons into a dart, and she can toss or directly inject you with it, and each poison has a unique effect, one is a simple 'damage over time' which I think is pretty common in fighting games, but the 2nd makes it so that any time she hits the enemy, they stay in hitstun for like.. a full second, this allows her to chain pretty much anything she wants until the poison ends. The third poison forces the opponent to have some control delay on all commands entered, which is basically like injecting your opponent with lag. Really neat ideas.

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