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Everything posted by timaeus222
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finished Assault (Electronic/Orchestral/Minimal)
timaeus222 replied to Hollow's topic in Post Your Original Music!
It feels like your kick drum is wide, or panned left? Rarely is that something people do, conventionally. Also, the textures are sparse, making the dynamics not very identifiable; I can't tell what your intro is, what your low-energy sections are, or what your climax is. In other words, the arrangement feels directionless. Lastly, this doesn't feel like an assault to me; more like some sort of elevator music. -
Loved him in Mrs. Doubtfire, and Jumanji too. Actually, my whole family and I were fans.
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He was one of my favorite actors, and was probably one of the most hilarious. May he continue to laugh and joke around in peace.
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OCR02952 - Gunstar Heroes "Loadout (Single-Player Edit)"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I thought this was good when I heard it, and I stick to that remark. This truly sounds heroic (duhhh, I would hope so!), and while I do kinda agree with Larry on the crits, I also agree that it wasn't enough to hinder what is already a strong blend of textures. -
wip Final Fantasy VI - Terra's Theme
timaeus222 replied to TeraCMusic's topic in Post Your Game ReMixes!
For an ending, maybe you could try a part with pads or strings padding, and maybe your violin as a slow/stretched-out lead. You might find some inspiration in the quieter parts of these: https://soundcloud.com/stephen-anderson/i-am-the-sentinel-credits (2:23, 3:15) https://soundcloud.com/stephen-anderson/remember-me (3:46) -
wip Final Fantasy IX - You're Not Alone
timaeus222 replied to Jondy's topic in Post Your Game ReMixes!
There's something off-rhythm about the drums. They seem a little late in the rhythm on each hit. The rhythm guitar also has some timing issues. Sometimes you slow down too much and you fall behind the drums. -
finished Legend of Legaia - Rim Elm - Reggae style
timaeus222 replied to Jorito's topic in Post Your Game ReMixes!
Somehow the rhythm guitars feel like they're missing some high frequencies compared to the sampled instruments, and somehow they make the mix feel like a lower bitrate than it actually is. Otherwise, I'm not much of a reggae enthusiast, so I think it sounds good. -
wip Final Fantasy VI - Terra's Theme
timaeus222 replied to TeraCMusic's topic in Post Your Game ReMixes!
Hm... the bell at 1:14 - 1:36 seems to have one piercing harmonic, but I'm not sure how you could address that in your synth because it's like a movable resonance. :S For most people, I guess 1:28 - 1:36, with the highest notes, could be more noticeable, so I think if the piercing quality is addressed there, that would be enough, at least for me. Maybe a low-pass could be sufficient. I like the whistly instrument and the concept at 1:37, but I think either it's quite loud in the low-mids or can be lowered in volume. I think the piano tone at 2:11 fits, but it can use more rhythmic offset/errors so that it doesn't feel so quantized, and more velocity variation so it feels more realistic. -
Starting fresh with music and remixes...
timaeus222 replied to Rapidkirby3k's topic in General Discussion
1. You could ask a mod, but I never chose to. I just keep them there. Some people don't even think of viewing threads from the beginning all that often because the topics are just so old. [/sarcasm] 2. There's no rule. Several people have updated old remixes before, and they've posted in the same old topic as expected. 3. Yes, but I don't really feel bad that I made them. -
Yup, otherwise, we'll have guys coming in, calling him Johze.
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Happy birthday to José, the Rican of the Bronx, OCR's dedicated, awesome video producer.
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OCR02939 - Metroid Prime "Let's Upset a 'Troid!"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Try adding an exclamation mark after 'Troid. EDIT: Link now works normally! -
Usually takes around 6 months before it gets looked at. For me it's taken 6~9 months, most often 8.
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What are you listening to?
timaeus222 replied to PassivePretentiousness's topic in General Discussion
This whole thing. Favorite tracks were this and this. -
finished Live By The Sword
timaeus222 replied to AngelCityOutlaw's topic in Post Your Original Music!
The electronic elements are pretty solid. I'd just say the brass could use automation to add swells, and a bit of a frequency boost in the treble to brighten it up and let it come through more, and the plucked instrument at 0:45 sounded a little mechanical. -
OCR Talkback Live! (Saturdays, 9PM EDT!)
timaeus222 replied to DarkeSword's topic in General Discussion
waddup with da buzz? o_o -
Seems to me that adding an exclamation mark after 'Troid works.
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Hehe, if you can get $100 in the next 4 days, you can get probably one of the most detailed piano Kontakt libraries yet. http://www.vstbuzz.com/products/production-voices-grand-piano-le
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finished Electro Robotspeech (electro test)
timaeus222 replied to Chernabogue's topic in Post Your Original Music!
Pretty good. The upper treble in the EQ is a little bright, and the speech synthesizer stuff gets repetitive pretty quickly. I didn't hear anything off with the kick drum at 1:30. Overall the mixing could be a little tighter in the midrange. It gets kind of messy and occasionally has clarity issues. -
Well, considering it's only 2 minutes long, it would need a good amount of development quickly, which it has. I wouldn't say it sounds close enough to Cornered with just half the chord progression intact. Also, where's the melody? It would have been easy to include it in the lead guitar (I just hear noodling in the guitar). You don't have to, necessarily, but it makes it easier to include enough source usage without worrying about keeping the chord progression close enough. And just to clarify, you CAN change the chord progression, but it should be accompanied with a recognizable non-chordal component such as arpeggios or melodies from the source tune so that at least SOME connection is there. You really only have four ways (that I can think of) to reference a source tune: sound design (similar sounds, or maybe drums in a drum-heavy source), chords/harmonies, melodic components (lead or arpeggios), or the bass (in , the bass is a recognizable part of a source tune). Additionally, what happened was you took the bass line in the original and made it into chords. The bass line is already single notes, so it may suggest to stick to having the root of each chord match the bass note, which happens to be in the first two chords in the progression here). It kinda depends. Try reading this topic for some perspective. This ReMix *might* make it, borderline, but I wouldn't worry too much about it. It's a funny listen though. Maybe just think about it and write something new later.
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I almost fell off my chair laughing to this. This is hilarious. It's like Spanish Screamo.
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How To Use Soundfont Modulators
timaeus222 replied to BlueTronic's topic in Music Composition & Production
There's likely a velocity curve setting in your DAW, if that's what you're referring to. With FL, I see "Link note on velocity to:" none, Velocity, Mod X, or Mod Y. I don't see "Other" or something similar, though. -
finished Wrong Castle=Castlevania 64 + SMW
timaeus222 replied to YoshiBlade's topic in Post Your Game ReMixes!
Mashups are fine, as long as they're executed well enough. Obviously case-by-case, but it's not simply rejected right away if it's a mashup. -
What do you make of Jillian's new music video?
timaeus222 replied to Draconiator's topic in General Discussion
I thought the costumes were fantastic, but I didn't understand the story. -
wip Twilight Princess - Life of a Bowling Pin
timaeus222 replied to Lemonectric's topic in Post Your Game ReMixes!
Yeah, I agree with Eino with the loudness of the leads, and I would also check 2:44 - 2:56 (those are kind of slight, maybe by only 0.4~1.2dB). I would fix the lead volumes to more closely match the backing and only after that would I try raising everything at once. I think the overall volume, putting the leads aside for now, is about good.