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Everything posted by timaeus222
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I've actually tried the demo version of it, and man is it RAM-heavy. As long as you don't mind that, then come to think of it, that's another one that I would have suggested. Its filters are really good. In fact, Hans Zimmer and Howard Scarr worked together on a soundbank for Zebra2 called Dark Zebra, and actually programmed Diva's filters into Zebra and distributed the mod.
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I'd take a look at OP-X Pro II.
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And the look is?
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OCR02941 - Shenmue "A Breeze in the Night"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Yo' synth bass is so phat that it can't lock into a groove without jumping all over the place (I guess it's not really an insult, is it? )! I guess my only small crit is that the ending could have been faded out more quickly; it felt like the phaser pad was lingering past the ending. -
OCR02940 - Sonic CD (US) "Take It All the Way"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I kinda wish the rhythm guitar was wider, but ah well, that would've made the mixing harder. Overall Blake did a great job on the sax, and this arrangement has some cool big-band/rock energy that is highlighted by the great performances. -
Um, very few ReMixes on this site are even 8-bit. The closest are DDRKirby(ISQ), halc, and other chiptune artists, and they are not really doing traditional 8-bit, nor are they officially calling themselves "techno DJs" or somethin'. You might wanna broaden your genre focus. Techno actually includes Electro, Dance, Trance, House, etc. but the 8-bit thing kind of narrows it down to almost nothing. Now if you were looking for video game ReMixes, well then that would be much easier. Btw dude, I got some funky stuff coming up on OCR eventually.
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How to use a stereo enhancer
timaeus222 replied to Master Mi's topic in Music Composition & Production
It's not a "master" volume since it's just in one single plugin. If it goes over 0dB, then supposedly it's a problem. If something you render has crackling from clipping while that is near 0dB, then yes, turn it down. -
How to use a stereo enhancer
timaeus222 replied to Master Mi's topic in Music Composition & Production
It's the L/R volume balance, and Link makes their volume changes consistent. Pan direction appears to be the Stereo Offset, and the Stereo box is the Stereo Widening/Narrowing. -
There's the stuff on my artist profile thus far. There's other stuff on my soundcloud, but some of it is not the final version.
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http://www.wonderfulworldofimages.com/julian-beever/julian-beever.html This isn't mine, so I dunno if I could have posted it in Post Your Art!, but man, you guys have got to see this. It's so 3D that I couldn't see it in 2D if I tried.
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Production Grand - a 437.5GB VST
timaeus222 replied to Meteo Xavier's topic in Music Composition & Production
Well, it's not like I actually know how preset saving works, dude. I don't design synths. Lighten up. Anyways... this topic's more about pianos. [/offtopic] -
Production Grand - a 437.5GB VST
timaeus222 replied to Meteo Xavier's topic in Music Composition & Production
Okay, I'll clarify. Basic waveforms vs. Samples. Squares, triangles, etc. -
How to use a stereo enhancer
timaeus222 replied to Master Mi's topic in Music Composition & Production
Well, what does the plugin look like? (You keep talking about your DAW, but you haven't said what the DAW is) -
Production Grand - a 437.5GB VST
timaeus222 replied to Meteo Xavier's topic in Music Composition & Production
Well yeah, and that's part of my point of comparison. Of course waveforms vs. samples makes that big a difference. -
Production Grand - a 437.5GB VST
timaeus222 replied to Meteo Xavier's topic in Music Composition & Production
o.o Geez, my Zebra2 presets are not even 50 KB per patch and they're pretty complex. xD -
finished DuckTales - The Moon Symphonic Rock
timaeus222 replied to Magellanic's topic in Post Your Game ReMixes!
Sup again! Okay, so some small things I noticed: - The second note at 0:02 is a little loud and detached from the previous note. Can be tweaked to feel more legato for this section. - The note at 0:08 also sounds detached from the previous note. Previous note can be lengthened. - There's some sort of click at 0:13, and whatever it is, it doesn't feel natural. Bigger things... That flute at 0:17 - 0:44 and other similar spots is too loud by at least 2 dB. It's not an EQ issue at the moment, just volume for now. The notes also feel a little static and can have some more evident automated swells. Try imagining a conductor. The brass at 0:44 is also too loud. Louder than the drums at 0:48. 0:48 - 1:00 also has some pretty loud brass. Could be toned down about 1~2 dB. It also doesn't feel fitting for a lead to play with such a slow attack, so maybe switch more concretely into rock rather than sticking to orchestral up until 1:00. For me, 1:00 felt a little strange having the guitar panned right and coming in from the right to the middle. It feels more like a spatial compensation than stylistic choice to me. 1:12 has some muddiness issues in the strings. Are they playing pizzicato? I can't tell because the bass is covering it up. As earlier, the leading parts of the orchestra are too loud in comparison to the guitar and the other rock elements. The violins are a little too bright in the upper treble, IMO. Guitars are already there and ready to go. Cool idea overall, can have more TLC with loudness, realism, and low-mids mixing. -
Legacy: Son of Legacy ~ Game Boy Advance 25th Anniversary
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10char/
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Production Grand - a 437.5GB VST
timaeus222 replied to Meteo Xavier's topic in Music Composition & Production
Well, guess what? We can. Or at least, the judges can. -
wip Super Smash Bros. Melee - Multi-Man Melee 1 Remix
timaeus222 replied to Uffe von Lauterbach's topic in Post Your Game ReMixes!
Yeah, I guess it's more of an implied thing, but I'm sure there's probably something in the recent Judges Decisions forum that mentions realism. It's kind of embedded in this: