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timaeus222

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Everything posted by timaeus222

  1. Fun fact: The only compressor I used was the butt-ugly-sounding Fruity Compressor. Oh yeah, and the title is a reference to somethin'. I'm glad you guys were OK with the source being in much of the bass. xD
  2. For that kind of thing I just try to listen for the variation in tone at lower and higher velocities. Usually the better the dynamics, the better the library. It takes a really good dynamic demo though to show that.
  3. There is most definitely a similarity between this and "Dirty Mix", but I like this a lot better because it's more complex. I very much liked the creativity in this. The glitch flow actually worked here for the most part. The only off-putting thing for me was that a few resonances weren't tamed completely on the more distorted FM sounds, or the bells (2:44 - 3:45, for example), and it gets a little grating in those spots. My favorite part was 1:55 - 2:43. Btw, anyone notice the BRASS? =O
  4. When I said "in case it poofed into an alternate dimension", I didn't think it'd kinda actually happen. o.o; Glad it's working out! No inconvenience here.
  5. Texturally this sounds very sparse. Yeah, the kick is too loud, but most of the drums sound like FL defaults. Try muting the kick for a moment and hearing how it sounds without it. The kick is probably about 4 dB too loud.
  6. I'm trying so hard NOT to buy it. But I failed.
  7. I think I like Terminate and Free the most. Kinda wish the album was available somewhere with longer previews though. That way I can hear more of a progression within each song.
  8. Sounds pretty polished! Every time I hear your music, it sounds like you (seems like a weird thing to say, but you get what I mean). My only small gripe is that sometimes part of an arrangement feels out of place, but other than that, continue making music and keep it up!
  9. It's okay, good luck with it! :)

  10. YES. It took a long time, but I finally remember what this website was called. There's this website that documents video game musical similarities, and I think it'd be useful for OCR staff when it comes to NO Overrides. http://www.flyingomelette.com/oddities/musicalsim.html
  11. Looks good. Reminds me of the artwork on the NiGHTS: Lucid Dreaming OCR Album.
  12. Thanks, bro! Yeah, I had lessons for about 6 years in classical and 2 in jazz.
  13. Hey dude, just wanna ask if that piano mixing you wanted me to do was still a thing. :)

  14. Yeah, the guitar sounds like it has no round robins at all. Each part with multiple repeated notes in a row sounds as if it's retriggered. In other words, the phase of the sound resets on every note on the same velocity. It's not necessarily off-putting, but yeah, it's fake and not sufficient for a remix with so many organic instruments playing. Same thing as above with the e. piano and piano. Since their velocity ranges are rather small (all three instruments), there is very little variation in their tonal hardness and character, which heightens the stiffness. However, the piano is substantially quieter than other instruments in the beginning, so it's not as big of a deal to me at that part. At 1:30, it's more of an issue though since it's more exposed, and at 1:48 the fast notes reveal its stiffness the most. Good news is that there is thankfully some reverb to hide the stiffness a little. The bongo work is interesting, though a little loud, especially that last hit at 1:04. The strings aren't bad, as they were sequenced within the confines of what you had on hand. For some reason, at 1:49 - 2:10 things are quite indistinct. I can very barely tell what notes are being played or what harmonies are being made. I guess the volumes are very close to each other and frequencies in the upper mids are overlapping; as you go more to the edges (far left/right) of the frequency spectrum, it's harder to hear frequencies clashing, but if enough of them are, then clarity is an issue. Right now, things don't sound muddy there, but they are also not clear enough.
  15. I'm finding the dynamics to be relatively constant until 2:47. I can't tell how far along I am if I skip forwards and backwards in the track. Texturally it feels really similar throughout the whole ReMix. Overall it's a bit too bright IMO, and the mixing is a little too hot. The writing sounds good, it's just the dynamic contrast that makes this feel "one-noted" to me.
  16. This is pretty awesome! Some tight bass work here, too!
  17. For me, 0:24 was a substantial jump in volume. Maybe a riser or reverse that covers a larger dynamic range could connect this part a little less jarringly. The volume in either part is fine, and I think it's just the connection that's the issue here. I agree with Moseph on the brass being boomy at 1:22, but it's just slight on my side. Other than that, at least for me, although I agree with Moseph on the reverb, stereo field, and MIDI CC, I feel like it's not a very big deal. Still sounds quite good to me. Try listening to this as an example of a very polished orchestral piece. Maybe it'll help.
  18. It's okay, mixing with live samples is hard! I haven't done it before. Funny though, we have the same headphones.
  19. The lo-fi-ness just means that it sounds *as if* it is a low encoding---the uppermost treble is a little low overall. Other than the drums, there's not much above 13000Hz. Since the orchestra is samples, that treble's essentially all good; the drums' treble seems good; maybe it's just the other live performances that make it seem that way.
  20. Hm... the kick and snare get a bit buried below it all. Also, for some reason the bass instrument sounds a bit stuffy, like it was overboosted in the low mids or something. 1:17 - 1:41 and 2:16 - 2:26 get quite muddy, but hey, bass mixing is hard. As a rule of thumb, I try to cut more than I boost. The sequenced orchestra feels a bit faker than the real performances in a few spots and is a bit buried under them. Overall this feels slightly lo-fi and a little muddy. Biggest issues for me were the bass mixing and the sequencing of the orchestra coming off as faker than the live performances while also being buried under them.
  21. It's so hard to tell if there's been any copy+paste since this arrangement asks for one to listen for how the pads and atmospherics develop (it's a good thing). Dunno if the heaviest drums here meld into the soundscape as much as I would like, but otherwise, this is a really good ambient arrangement with an organic soundscape that doesn't actually feel long. Nice vinyl effects.
  22. I do a little sound design every day just in case I capture a moment of inspiration or a happy accident occurs and I make a really inspiring sound. Aside from that, I've probably gone about 2 weeks without doing something with sounds or music. I just keep myself busy so that I don't get bored, even if I just make a lame little sound that I throw away in my "Random Experiments" folder. In fact, right now I have *8* WIPs for various things, and I finished one ReMix for Brandon Strader, one cover for mahself, and 3 *very* long-term (2~4 months!) ReMix WIPs for fun in the last 2 months, so I'm feeling pretty happy.
  23. My inbox was full earlier, as you were notified. Cleared it up a bit now.

  24. Yeah, and that's what I was confused about, and that's what other people could be confused about too. Expression isn't just the expressiveness of an instrument combination to sound like they're "alive", but that's certainly one definition of it, and that's why I was interpreting it partially in that way, and partially in the "development" way. Maybe it's just because I think of structure in terms of perceived energy (chorus, breakdown section, buildup, intro, outtro, etc.) rather than how rhythms, mood, and tempo are ways to determine movements. But anyways, [/offtopic]
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