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Everything posted by timaeus222
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I'm not sure there is an easy way to do it without Adobe After Effects, but this is maybe something you can try.
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Hey man, here are some of my main thoughts on this: The main squelchy synth doesn't really change its pattern much. It keeps the same rhythm throughout for the most part until, for instance, 1:44. It could have more variation in its rhythm (and consequently what's going on around it can as well). The delayed lead that came in at 0:17 is a little pitchy at 0:32. It's as if you slightly moved the pitch wheel and too slowly, which makes the sound appear as if it were itself "nauseous". (Minor details like that are pretty important in the big picture if they happen several times.) The lead sequence at 1:08 - 1:25 was a bit noodly/rambly/random in melodic contour. I liked the break at 1:44, but the rising distorted lead (which is too piercing in the upper treble; try a mild low pass) overstayed its welcome for me since it mostly sustains and wiggles a bit. I thought it was going to be a riser to go somewhere, but instead it just led to a complete stop... that starts up again after too long of a silent gap, IMO. Your vocals are pretty good though.
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I used Adobe After Effects, which has an audio spectrum feature that takes input from an audio layer.
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Been a gamer on YouTube since 2007. Used to make a lot of Mega Man and Pokemon videos. I still kinda make videos, but fairly busy these days. http://youtube.com/timaeus22222 I also have a music channel, where I put most of my music tutorials and ReMixes: https://www.youtube.com/channel/UCw3U4J536m3g2e4UhmSBPYQ
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OCR03547 - Lemmings (GEN) "Extinction Party"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
This reminds me of Yu-Gi-Oh: Duel Generations music; uplifting, with a healthy dose of pump-you-up... except... times two. I like the "interactive" panning on the guitar lead early on (though I think it sits a bit weirdly narrow in the mix). The glitching on the lead guitar also didn't slide under my coolness radar. Maybe the kick drum was missing some presence in the upper registers, but overall I think the acoustic non-kick drums and electronic drums meshed pretty well. -
Help (no longer) Needed (slayer2 vst)
timaeus222 replied to Bren's topic in Music Composition & Production
Well, if you want a free amp suite... (it's worth a shot), @Sixto has suggested this before. http://www.simulanalog.org/guitarsuite.htm -
OCR03544 - Final Fantasy IX "The Throes of Death(guise)"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
I love the frantic nature of this. Gario has a way with expression in simplistic lead sounds through the strategic use of stutters, portamento, and panning. I think that even if I didn't look at the artist credit, I could tell this was by Gario. -
I like the drastic amount of swing rhythm on the mix as a whole, though the apparent delay/echo on the drums (particularly the kick) is a bit weird for me. A bit busy in the midrange, but hard to avoid that with simple waveforms. Overall, I liked how the sources were well-blended together, and the shifts in rhythmic style (main rhythm <-> just kick <-> drumless) were smooth as well.
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Hey guys, here's a recreation of the solo from "Lines in the Sand" by Dream Theater, using Shreddage 2X. https://app.box.com/s/orekn4qnhm98rczgss92kpjogbmw4nzn Here's the original for comparison: https://www.youtube.com/watch?v=5yhQyceJ37w&t=5m28s Not too bad I think. I think the main thing I could improve is the guitar tone.
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You can always try it, and upload a private video to see how the facecam and gameplay sync up.
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Yeah, that's definitely Vegas. Thanks to @José the Bronx Rican for teaching me this a while back---60 FPS is definitely doable in Vegas, as long as your source files are 60 FPS or above, and youtube does support 60 FPS for HD videos. To do that, look above your preview window for a rounded square with a cursor icon in it, and click that to open Project Properties. That allows you to set up things like the video dimensions, pixel aspect ratio, and frame rate. So, if you set your framerate to be 59.940, and choose Deinterlace method: None, it'll turn out to be around 60 FPS after rendering. Be sure to right-click your video clips and check under Properties to see if the frame rate in the Media tab makes sense (for instance, 59.662 FPS makes sense). For more smoothness, right-click the video clip and go to Switches > Disable resample. ----- As for your Outlast video, your microphone is pretty quiet. The video quality seems pretty good to me. But I think the 60 FPS is pretty important for gameplay footage like this that (probably) supports it.
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Haven't been here in a while. But here's what I've been working on on and off while in grad school! On one of my other mixposts (Dungeonmans), djpretzel had remarked that Shantae needed some love. I mean... the only mix on the site right now is by the composer himself. That's cool and all, but he needs some company. I checked out the soundtrack to Pirate's Curse, and came across "Scuttle Town"; immediately, I got a mideast glitch hop vibe from it that would be ridiculously fun to build off of, at least for the main groove. Peeking around a bit further, "We Love Burning Town" was more than enough material to work with, bursting with a playful vibe that I couldn't resist (which for some reason is associated with burning a town... playfully?). I started this in January of 2016 (before I started grad school), stitching together Indian Ragas samples from Crypto Cipher to see what would happen. Slowly but surely, a glitch hop backbone came together, held up firmly by Serum and Zebra2, and I managed to finish through the breakdown section by the end of summer, featuring ISW's Bravura and Turkish Oud. I was kinda stuck on what to do next, so I put it to the side while I prepped to go to WSU. The first semester passed by, in which time I was TAing general chemistry, and toughing my way through quantum chemistry and thermodynamics (A- in both, oh yeah!). When I got to winter break, I immediately got the idea for a buildup back to the main drop, and finished the first three minutes so far, but I had to set it aside again for my second semester. I already knew by now that I was going to finish the track eventually... and here I am, not willing to put it off any longer, finishing it up in May of 2017 after one year of grad school! Never has finishing a ReMix been so hard!
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OCR03542 - Super Mario RPG "Agent Smithy"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Nailed the vibe! Loving the frenetic nature of the arrangement; the one thing I wish is that the drums at the drops were heavier. Cool harmonies though! -
Music Programs Compatible with FL?
timaeus222 replied to TheChargingRhino's topic in Music Composition & Production
Yeah, well... it's good that you can load VSTs into FL. But we know you can. So can we... So, how about going to something like https://www.kvraudio.com/q.php and searching for free VSTs (by name, developer, etc) and discovering what you actually like? Your original "question" was really, "tell me what VSTs are out there!", but now it's sounding more like, "tell me what VSTs I like!". You should know your tastes better than other people do, so how about you give that shot, eh? Here's an example search for a free, released VST software EQ plugin effect for Windows sorted by user rating, with results displayed in a table. -
OCR03541 - Suikoden II "Do You Remember?"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Congrats on the first Suikoden II mix on the site since 2001! Great job on the vocals, Joy, and I also loved the solo violin from Trev. The guitar from Joe was also certainly worth the reach-out. Good on Jorito for putting together this collab! -
Music Programs Compatible with FL?
timaeus222 replied to TheChargingRhino's topic in Music Composition & Production
Most if not all free VSTs work in FL... and if you don't believe me, why don't you try them out? They ARE free, right? -
Got a MIDI Keyboard...but now what?
timaeus222 replied to HoboKa's topic in Music Composition & Production
For non-piano work, I think you'll manage with 49 or 61 keys. I have 37 and I haven't needed more for my music, but for working out intricate parts, 49 may be the minimum I would recommend for semi-limited space. -
Got a MIDI Keyboard...but now what?
timaeus222 replied to HoboKa's topic in Music Composition & Production
I have a small controller, so it's just on my pull-out desk. -
DAMN SON, where'd you get THIS album?
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Are there any UVI Falcon users here?
timaeus222 replied to DarkEco's topic in Music Composition & Production
I agree, Serum's presets are mostly generic; I've always just designed things from scratch on it instead of using its presets. But as a synth purely for sound design purposes... I think it's great for bass. I've almost never tried to forcefully make something that isn't a bass on Serum, though, but that's just because I use Zebra2 so much. In the end, I do find Serum inspiring, but two things are that (i) it takes a while to scroll through wavetables to find what I want to hear for the waveform, and (ii) it really does seem geared towards bass (particularly the sub feature). -
Are dynamics allowed in OC ReMix submissions?
timaeus222 replied to metamorphosis's topic in Music Composition & Production
I sure hope so. It's directly mentioned in the submission guidelines.... If you read the remainder, you can infer that a ReMix with minimal distortion, clipping, etc. are generally acceptable. There are many ocremixes with great dynamics. Several examples... Orchestral: Atmospheric (shameless plug for mine!) Acoustic: Cinematic: Drum & Bass: That covers many different genres of varying dynamics, each with considerably different mastering considerations. As long as your track reaches normal volumes, and the dynamic range is not really drastic (that your volume has to be adjusted mid-song) or really minimal or pushed (that distortion, clipping, overcompression, etc occurs), it's probably acceptable. -
Maybe the swells on the automation were a little too pronounced (0:34 - 0:37, 0:39 - 0:40, 0:42 - 0:44, etc), but that's a small nit to pick. The dynamic range is well-executed, and much mileage was achieved for the samples. Although I can tell these are samples, this easily sounds like an official arrangement. Will there be an Overture #2? I for one don't mind the medleytits. Instant-download for me. P.S.: This sounds like it could be overlaid in a Pokemon movie.