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Everything posted by timaeus222
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I like the composition. Theoretically, it proceeds pretty well. However, the dynamics are a bit too same-y. I would look at the rhythm guitar and drums, since the note emphases on the rhythm guitar are kind of awkward. It kind of sounds like you bumped up the volume on specific chord strikes. It makes the rhythm guitar's peaks inconsistent, and interferes with the lead. The lead consequently gets buried under the rhythm guitar, so you should try adding some light compression on the rhythm guitar to even out the peaks, and scoop the midrange a bit to let the lead come through. The rhythm guitar pattern is repeated all the way through, so the dynamics don't seem to change, as rhythm instruments pretty much define the dynamic range while they're playing. You may want to have a softer dynamic variation of the chord strumming pattern when the lead comes in, for example. I can kind of hear the bass, but it can be a bit more prominent. The drums are pretty light (the kick is barely audible, and the kit overall is quiet). The whole kit can use some compression to make it punch through more, and that can happen more easily once the rhythm guitar is evened out to avoid overcompression. Here's an example reference track for mixing:
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Looking for a good reverb
timaeus222 replied to Frederic Petitpas's topic in Music Composition & Production
I use the algorithmic ArtsAcoustic Reverb. It's about $180 or so. Plenty of presets to get you started, as well. Here's me doing a demo of it: -
Updated artist profile pages are now live
timaeus222 replied to djpretzel's topic in General Discussion
Yeah, I think the ReMixes sidebar could be condensed; maybe a show/hide kind of deal? Or "Latest ReMixes"? -
How do I make orchestral remixes sound like this?
timaeus222 replied to Winning900's topic in Music Composition & Production
What specifically are you having trouble with? When you ask questions, you should know what to ask. Take the time to actually figure out what is giving you trouble, and maybe then we can actually know what to help you with. -
OCR03336 - Wild Guns "Amputate Your Metal"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
You can always rely on Mak to deliver a heavy chugfest. It was a pleasure to work with him on the album! -
It's right in the first google search result. http://www.metroid-database.com/harmonyofahunter101.php It's also right on OCR's album search: http://ocremix.org/quicksearch/album/?qs_query=harmony+of+a+hunter
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Castlevania - Bloody tears remix
timaeus222 replied to keypat reborn's topic in Post Your Game ReMixes!
You use the main CV riff for a good long while, and put off the main melody until around 2:20. I think that does differentiate it from other CV remixes. I do think the drums feel separate from the other instrumentation though. They're very simple and repeat without much variation, and if you listen to the piece as a whole, the dynamics stay fairly constant. I like the solo at 1:55 - 2:20 though. -
Music Software and Hardware Deals
timaeus222 replied to DarkeSword's topic in Music Composition & Production
https://www.kvraudio.com/news/4front-truepianos-40-off-35312 A physically-modeled piano VST I've been using for years, on genres like cinematic, jazz fusion, and classical. Includes six piano models with over 8 distinct presets each. I think 40% off is a pretty good deal for this---it would be for most VSTs. Available through December 31, 2016. -
How Do You Make a Piano Sound Realistic
timaeus222 replied to Uffe von Lauterbach's topic in Music Composition & Production
I really just mean move the setting once, try it out, and once you like it, leave it there. It dampens your note dynamics a certain amount, depending on how large the value is. More negative = harder, and more positive = softer. TruePianos isn't a VST that is meant to be automated per se. -
How Do You Make a Piano Sound Realistic
timaeus222 replied to Uffe von Lauterbach's topic in Music Composition & Production
You could also try moving the Keyboard Dynamics slider value further to the right to soften the notes themselves, even without adjusting the velocities. -
I usually only use those on drums. For example, sometimes I want a snare to have the resonating characteristic to a room, but maybe I want the reverb to cut off so that it's not a long decay tail. I could lower the decay time, but it doesn't always achieve the same effect as noise gating the reverb itself. An example of a plugin that does noise gating is FLOORFISH.
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Jorito got you covered, but you might see "sound gates" called "noise gates" out on google, I think.
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OCR00952 - Super Mario 64 "Pearl Song"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
To this day, this remains one of my favorite DDD remixes. -
OCR03441 - Final Fantasy IX "Não Está Sozinho"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Every judge noticed. Clearly, it wasn't an "extremely poor" case that "completely butchered" the piece. You should read through the votes and convince yourself that that was an exaggeration. I hear the intonation issues too, but they didn't really bother me enough. -
Well, I've used Vegas with Windows 7 and 10, so yes! I find Vegas pretty straightforward to use, but if you have any questions about it, you can feel free to ask me. @José the Bronx Rican also knows it pretty well.
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I third Vegas. I've been using it since 2007 and never left it. Splendid HD, especially when paired with VirtualDub. I use Vegas to render 60 fps gameplay these days, and it easily renders HD with minimal post-render blurring that may be seen in, say, Windows Movie Maker. Lots of convenient editing features (like editable volumes on individual layers, rearrangeable separate audio/video layers, sliceable and separable clips, a hefty set of transition + video FX, per-clip panning/cropping, etc), and I personally found it intuitive when I first got it. (It's also pretty cool that you can "oversample" the audio in Sony Vegas upon render; even the 144p on the video below sounds indistinguishable from the 720p version on YouTube.) I like to use VirtualDub as a pre-processing software to enlarge my videos ("nearest neighbor") so that individual pixels can be seen at large resolution. EXAMPLE
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In the four years that this topic took place, you could have been learning how to make music. I learned how to make music I was happy with in 2 years.
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Star Wolf - Dubstep Remix (Update 11/31)
timaeus222 replied to DS394's topic in Post Your Game ReMixes!
Dubstep doesn't have to be that rigid. I write dubstep every now and then (mixed with other genres, but still), and I don't make myself have that kind of structure. So maybe you oughta broaden your interpretation of dubstep; don't you get tired of following set formulas for it? -
OCR03442 - Legend of Zelda: A Link to the Past "Divinity"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
I've been listening to Keyscape demos lately, and they've reminded me just how nicely a clean electric guitar lead can blend with an electric piano or wurlitzer. This ReMix exemplifies that. Slick solos (even your first-timer drum solo!). Also, I'm not at all bothered by the wurlitzer LFO panning. It's common to see that happening for an FM-y tone like that. -
OCRA-0058 - Apex 2016: I Got Next
timaeus222 replied to Liontamer's topic in Album Reviews & Comments
It's not the same tones. The first has a shorter decay, and the kick drum rhythm is even different. -
Star Wolf - Dubstep Remix (Update 11/31)
timaeus222 replied to DS394's topic in Post Your Game ReMixes!
Agreed; I would also try cutting down some on the basses' midrange to make room for the lead. -
Synthesis Practice/Education Inspiration
timaeus222 replied to Starphoenix's topic in Music Composition & Production
I try to listen to a wide variety of music, but generally what inspires me in terms of sound design is stuff by @big giant circles, @zircon, @Joshua Morse, and other people who have an established 'sound palette', because they have a distinctive set of sounds that emanate their essence, in such a way that you can tell when they've written a particular piece. That is, you listen to a piece by them, and can immediately identify it as theirs, because the sound design is memorable and innovative/unique/distinct. I've also found that as you actually try to make certain sounds, you start to feel more inspired by them more easily. I didn't like dubstep music about 2 years ago, but after designing a bunch of dubstep basses, it's one of my primary musical genres to write. You may find some ideas here in this playlist: -
Lawn Party! Plants vs. Zombies album project! *CANCELLED*
timaeus222 replied to Chimpazilla's topic in Recruit & Collaborate!
Brandon likely will not want to submit them to OCR, at the so-called "risk" of getting monetized. So those will be put aside, unless Brandon ever decides to sign the consent form anyway.