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Everything posted by timaeus222
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OCR03336 - Wild Guns "Amputate Your Metal"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
You can always rely on Mak to deliver a heavy chugfest. It was a pleasure to work with him on the album! -
It's right in the first google search result. http://www.metroid-database.com/harmonyofahunter101.php It's also right on OCR's album search: http://ocremix.org/quicksearch/album/?qs_query=harmony+of+a+hunter
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Castlevania - Bloody tears remix
timaeus222 replied to keypat reborn's topic in Post Your Game ReMixes!
You use the main CV riff for a good long while, and put off the main melody until around 2:20. I think that does differentiate it from other CV remixes. I do think the drums feel separate from the other instrumentation though. They're very simple and repeat without much variation, and if you listen to the piece as a whole, the dynamics stay fairly constant. I like the solo at 1:55 - 2:20 though. -
Music Software and Hardware Deals
timaeus222 replied to DarkeSword's topic in Music Composition & Production
https://www.kvraudio.com/news/4front-truepianos-40-off-35312 A physically-modeled piano VST I've been using for years, on genres like cinematic, jazz fusion, and classical. Includes six piano models with over 8 distinct presets each. I think 40% off is a pretty good deal for this---it would be for most VSTs. Available through December 31, 2016. -
How Do You Make a Piano Sound Realistic
timaeus222 replied to Uffe von Lauterbach's topic in Music Composition & Production
I really just mean move the setting once, try it out, and once you like it, leave it there. It dampens your note dynamics a certain amount, depending on how large the value is. More negative = harder, and more positive = softer. TruePianos isn't a VST that is meant to be automated per se. -
How Do You Make a Piano Sound Realistic
timaeus222 replied to Uffe von Lauterbach's topic in Music Composition & Production
You could also try moving the Keyboard Dynamics slider value further to the right to soften the notes themselves, even without adjusting the velocities. -
I usually only use those on drums. For example, sometimes I want a snare to have the resonating characteristic to a room, but maybe I want the reverb to cut off so that it's not a long decay tail. I could lower the decay time, but it doesn't always achieve the same effect as noise gating the reverb itself. An example of a plugin that does noise gating is FLOORFISH.
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Jorito got you covered, but you might see "sound gates" called "noise gates" out on google, I think.
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OCR00952 - Super Mario 64 "Pearl Song"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
To this day, this remains one of my favorite DDD remixes. -
OCR03441 - Final Fantasy IX "Não Está Sozinho"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Every judge noticed. Clearly, it wasn't an "extremely poor" case that "completely butchered" the piece. You should read through the votes and convince yourself that that was an exaggeration. I hear the intonation issues too, but they didn't really bother me enough. -
Well, I've used Vegas with Windows 7 and 10, so yes! I find Vegas pretty straightforward to use, but if you have any questions about it, you can feel free to ask me. @José the Bronx Rican also knows it pretty well.
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I third Vegas. I've been using it since 2007 and never left it. Splendid HD, especially when paired with VirtualDub. I use Vegas to render 60 fps gameplay these days, and it easily renders HD with minimal post-render blurring that may be seen in, say, Windows Movie Maker. Lots of convenient editing features (like editable volumes on individual layers, rearrangeable separate audio/video layers, sliceable and separable clips, a hefty set of transition + video FX, per-clip panning/cropping, etc), and I personally found it intuitive when I first got it. (It's also pretty cool that you can "oversample" the audio in Sony Vegas upon render; even the 144p on the video below sounds indistinguishable from the 720p version on YouTube.) I like to use VirtualDub as a pre-processing software to enlarge my videos ("nearest neighbor") so that individual pixels can be seen at large resolution. EXAMPLE
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In the four years that this topic took place, you could have been learning how to make music. I learned how to make music I was happy with in 2 years.
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Star Wolf - Dubstep Remix (Update 11/31)
timaeus222 replied to DS394's topic in Post Your Game ReMixes!
Dubstep doesn't have to be that rigid. I write dubstep every now and then (mixed with other genres, but still), and I don't make myself have that kind of structure. So maybe you oughta broaden your interpretation of dubstep; don't you get tired of following set formulas for it? -
OCR03442 - Legend of Zelda: A Link to the Past "Divinity"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
I've been listening to Keyscape demos lately, and they've reminded me just how nicely a clean electric guitar lead can blend with an electric piano or wurlitzer. This ReMix exemplifies that. Slick solos (even your first-timer drum solo!). Also, I'm not at all bothered by the wurlitzer LFO panning. It's common to see that happening for an FM-y tone like that. -
OCRA-0058 - Apex 2016: I Got Next
timaeus222 replied to Liontamer's topic in Album Reviews & Comments
It's not the same tones. The first has a shorter decay, and the kick drum rhythm is even different. -
Star Wolf - Dubstep Remix (Update 11/31)
timaeus222 replied to DS394's topic in Post Your Game ReMixes!
Agreed; I would also try cutting down some on the basses' midrange to make room for the lead. -
Synthesis Practice/Education Inspiration
timaeus222 replied to Starphoenix's topic in Music Composition & Production
I try to listen to a wide variety of music, but generally what inspires me in terms of sound design is stuff by @big giant circles, @zircon, @Joshua Morse, and other people who have an established 'sound palette', because they have a distinctive set of sounds that emanate their essence, in such a way that you can tell when they've written a particular piece. That is, you listen to a piece by them, and can immediately identify it as theirs, because the sound design is memorable and innovative/unique/distinct. I've also found that as you actually try to make certain sounds, you start to feel more inspired by them more easily. I didn't like dubstep music about 2 years ago, but after designing a bunch of dubstep basses, it's one of my primary musical genres to write. You may find some ideas here in this playlist: -
Lawn Party! Plants vs. Zombies album project! *CANCELLED*
timaeus222 replied to Chimpazilla's topic in Recruit & Collaborate!
Brandon likely will not want to submit them to OCR, at the so-called "risk" of getting monetized. So those will be put aside, unless Brandon ever decides to sign the consent form anyway. -
OCR03439 - Donkey Kong Country "Aqua Wave"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Well, the pitch envelope on the lead at 1:05 is a little weird, but I get the point; the slight pitch dive toward the end of its sustain adds to the chill blend of textures, so I think it works. Sometimes the tendency for a well-known source is to keep the melody intact, but I like that this isn't all that melody-focused, and actually has an incorporated original melody at 2:52 - 3:05 and the ending. The ending is OK; I think it would have been a bit more effective if there either wasn't a final sonar ping, and the synths right before it were sustained and faded out, or the underlying synths could have been sustained through the sonar's release (since it is a little spiky), but that's just a nitpick. -
Very nice, the partwriting sounds well-adapted/natural to the violin + piano, and I'm especially loving the amount of emotion oozing from Chris's violin. The interpretation of Lost Woods' melody is also quite interesting; though it kinda tends to turn away from the playing the highest note in the melody, or occasionally omits a significant note on purpose, it still works as an alternative melody on its own. Totally fresh!