-
Posts
6,128 -
Joined
-
Last visited
-
Days Won
49
Content Type
Articles
Profiles
Forums
Events
Everything posted by timaeus222
-
Guitar settings in FL Studio?
timaeus222 replied to Winning900's topic in Music Composition & Production
Are you sure? Can you give us an example of something you've done with guitars? -
Orchestral (&) Melodic Dubstep/Drumstep production
timaeus222 replied to ShadowRaz's topic in Music Composition & Production
The vocals could be more upfront. It's hard to hear them above the boomy bass, which is also too loud. You could try scooping the midrange on the bass and not boosting so much on the low-mids. -
Pretty much agreed; the only thing I would question is what I bolded. I'm on board that anyone who has not trained his/her ears to listen for dynamic range, loudness, and the like would have trouble detecting pertinent issues, and that communicating to them via language like "dB RMS" is an effective way of conveying how loud something is without knowing how loud their system is. But it seems like you're also saying that taking a systematic, numeric approach makes it easier to learn how to write loud music properly. It might, if one doesn't get overly focused on what the numbers "ought" to be. For instance, it sounds like you prefer a borderline of -10 dB RMS, and Brandon as well. So, based on numbers and numbers alone, then I should expect that either of you would find the MP3 of this too loud. I seem to recall it being -6 dB RMS when I looked at it with Sonalksis FreeG Stereo, but correct me if I'm wrong. Personally, I intended it to be that loud, and I was aware that it was that loud. Based not on numbers, but on my ears, I don't believe it is too loud with respect to my vision (high energy, guitar-toting drum & bass). If by your ears you believe it is not too loud, then I don't think mere reference numbers, like for dB RMS, are sufficient to assert "too loud" or "too quiet" (perhaps our volume settings on our computers are different; always a possibility, as "too loud" can mean either actual volume or small crest factors), or sufficient to guide a "newbie" faster towards proper dynamic compression. It can be helpful though. Granted, they have to constantly train their ears on such material too; I think we agree on that. But if a "newbie" gets caught up on what the numbers "ought" to be, couldn't it hinder them more that they are shooting for a goal that might encourage his/her conforming to specific loudness standards? I'm all for numerical measures of 'loudness', but IMO, there comes a time where being less systematic might be more conducive to writing more creatively. Come to think of it (and I don't mean to belittle; this is just for discussion), Master Mi is one example that comes to mind when I consider someone who adheres to "EBU R128" loudness standards that he has continued to expressly praise, and yet, I find his music rather quiet (EX: https://soundcloud.com/master-mi/lufia-2-tyrant-breaker-master-mi-remix-version-15). Either he did not adhere to those standards properly, or something's wrong with those standards. Whatever the case, how loud his music sounds correlates with how much he adheres to those standards, no? That's my point. If anything, I would let your ears be your guide (or even someone else's whom you trust), and check numbers if you know that they aren't going to limit how you express yourself through music.
-
Neblix and APZX, you were technically correct on each point, but yeah, you guys could have been more polite (APZX, you were a bit more rambling, but nevertheless I get what you were going for, and Neblix, at least you removed some undesirable words). Thank you, Dan, for being that guy. Regardless, some good information here. Thanks!
-
I know there's an FAQ question about it here: http://ocremix.org/info/Frequently_Asked_Questions#Can_I_use_OC_ReMixes_in_my_YouTube_video.2C_website.2C_livestream.2C_podcast.2C_radio_show.2C_etc..3F but I want to make sure. I got a message on twitter about using some of my past OC ReMixes in a new Steam game; if I say yes, could that infringe on any copyrights? I know the game will be sold for profit.
-
Computer Near Death?
timaeus222 replied to AngelCityOutlaw's topic in Music Composition & Production
I'm pretty sure I've had this problem before with my old laptop in 2007 or something. Perhaps something to do with previously-acquired viruses/trojans, or too many unexpected shutdowns (e.g. frozen screen -> press power button)? -
Lawn Party! Plants vs. Zombies album project! *CANCELLED*
timaeus222 replied to Chimpazilla's topic in Recruit & Collaborate!
I'm starting to think mid-April is a good next deadline. It evenly spaces out with the June deadline for the SFRG album. -
Lawn Party! Plants vs. Zombies album project! *CANCELLED*
timaeus222 replied to Chimpazilla's topic in Recruit & Collaborate!
Do you think you can get to near-completion by mid-April? -
Lawn Party! Plants vs. Zombies album project! *CANCELLED*
timaeus222 replied to Chimpazilla's topic in Recruit & Collaborate!
@The_Wizard_Lakmir @Clem @Theory of N @Brandon Strader @djpretzel @Rexy @Damashii!! @WillRock Yoooooo~ How's everyone doing on this? *nudge nudge* -
What are you listening to?
timaeus222 replied to PassivePretentiousness's topic in General Discussion
This awesome OST. -
This sounds like a cymbal layered with a dance kick (such as from Vengeance Club Essentials; there's a fast pitch envelope), a sub bass drop, and perhaps an ambient rim shot.
-
Guitar settings in FL Studio?
timaeus222 replied to Winning900's topic in Music Composition & Production
I really like this playlist of "mini-tutorials" for Zebra2; you don't have to have the same synth to get a feel for what each filter or oscillator does. If you listen to what is done in each tutorial, you should be able to analogize back to your synth. (If it's a good synth, it'd better have filters and oscillators.) Of course, it wouldn't do much good to watch and do nothing else; spend time practicing sound synthesis if you want to get better at sound synthesis. Apparently you want to learn it, but you're asking for stuff you have yet to practice or look into. I highly recommend that you get the fundamentals down, practice that, and work your way up. Some things you ought to know inside and out: What are the common oscillator waveforms? (Square, triangle, sine, saw, noise) What is an oscillator's role in the synth? What are the types of filters? (high pass, low pass, band pass, band reject, etc) What do filters do? When you develop more complex sounds on your own in a synth, if you remember how you made them, it should make it easier for you to correlate something you hear with the oscillators you can start with, which filters are used, which effects are used, etc. Practice. Even an hour each day is good. -
Ah yeah, I see what you mean. I try to give feedback that is appropriate to the skill of the ReMixer so that he/she can improve gradually (or at least I used to, haha). I should do that more often.
-
Obviously I'm not Rozovian, but for another perspective, here's my take on it. Even if someone has some idea of what kind of OCR-oriented feedback they want (such as specifically mixing), they might not be aware of other issues that are also important (such as an overly-conservative arrangement, or an overly-liberal arrangement). I like the idea of adding a short description; it encourages people to actually spend time to say *something* about their track, and sometimes I see people post JUST the links and nothing else, and it feels like advertisement to me. I would be fine with having the goals there, and I think that would help more people than not, but I personally don't really need explicitly stated goals to figure them out. Maybe it's just me. It still helps more of the time to have those goals there, sure. It's fine and dandy to ask for specific feedback, and I'm aware you didn't imply the following, but I would not go so far as to suggest that being closed-minded towards feedback that was NOT requested is conducive to the ReMixer's learning. So, while I would support asking for specific feedback, I would also encourage being open-minded to all feedback, even if it was not asked for. It would be, again, because the ReMixer might need feedback on something they don't think they need help on. (Believe me, there are people out there every now and then who think they've got certain things down pat when they really don't, and then sometimes they deny the feedback they don't want because they didn't ask for it, or something crazy like that. )
-
"Disco Madness" a new disco song by me.
timaeus222 replied to YoungProdigy's topic in Post Your Original Music!
This is pretty good. The production is good enough, but it can be better. It's fairly clear, though I think the instruments are lacking a little bit of excitement. I find that it's mainly because of the looped/copy-pasted rhythm guitar throughout, and the lack of expression on the lead that you have hold that note at 0:33. I can't really tell what it is because it feels like sustained synth brass or something, but nothing real. Compositionally this has some potential to it; it's the beginning of a nice groove, and could probably function as a "chorus" or "hook" in a more complete track. It's the lackluster expression that's making this sound less exciting than it wants to suggest. It sounds good but not great. You may want to listen to this as a point of comparison. -
There's President's Day next Monday. If you don't like Obama it almost counts!
-
@YoungProdigy Aside from the subtle (and not so subtle) "jabs" at you (which, keep in mind, are essentially a bit of tough love and character building), there has actually been very useful advice given here that you can easily try (or check out) without too much effort I would think. Kat ~ Adjusting the buffer length (seeing as you apparently are already using the ASIO driver): Flexstyle, Neblix ~ Check your multi-threaded processing settings. See Flexstyle's images: [1] [2] and see Neblix's screenshot of multi-threaded processing working in FL: [3] Neblix ~ Consider spending 30 minutes learning the differences between real-time vs. CPU performance: Flexstyle ~ Try another very large sample library if possible, or load a bunch of other VSTs until you break past 1 GB and see if you still get those popping issues without using Sampletank.
-
Guitar settings in FL Studio?
timaeus222 replied to Winning900's topic in Music Composition & Production
-
Undertale - Megalovania Chill-ish remix
timaeus222 replied to KR Necco's topic in Post Your Game ReMixes!
There's a weird piercing instrument at 2:01 that just sustains. I really think that should be changed to something else that's more expressive and evolving, since it actually hurts my ears. It sounds almost like a long harmonica note run into a guitar amp. -
Double Dragon 3 - Mission 3 (Japan) Remix
timaeus222 replied to Nostalvania's topic in Post Your Game ReMixes!
I think there could be a more obvious transition into 1:17; I do hear a snare fill and that cymbal hit at 1:17, but maybe the piano could have some leadin notes to signal 1:17, so I agree with Txai on that. Same at 1:54. I love the break at 2:20. I think that it might be even cooler if you had the bass do some filler runs as well (increasing in complexity on each subsequent fill?), kind of like what you would hear from Jaco Pastorius. And then maybe sweep through the track to see what variation you can add to repeated sections. I'd say that's my main crit at this point. I hear a lot of that already; some of it is more subtle, like extra octave notes, but even that works! Other than that, this is a seriously advanced arrangement. I see no reason why it wouldn't pass on arrangement. I'd say you're good to go whenever you're totally happy with it.