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timaeus222

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Everything posted by timaeus222

  1. Did you configure your MIDI Outs to play in channel 1 or 2, and then assign a port number to Kontakt? Your MIDI Ports should be set to an actual number and your MIDI Outs should match that port number. Otherwise, try changing the color of your MIDI Notes. But it may be a different way of doing it.
  2. A few things 'misquoted' here: "criticism" isn't further qualified, so implicitly it likely means without being helpful. Obviously, constructive criticism should be welcome. So yes, some of us weren't being entirely constructive, but not all of us. I think it's fair to suggest that you find a more appropriate audience for the nature of your specific game genre. "The nature of for-hire work" is general. As in, something like this would qualify: "it's not worth it to take this job guys, because the creator isn't popular, and you can't live on it, so so what's the point? Besides, for-hire work will involve catering to the creator's needs, so your desires and creativity in writing music will be limited." I didn't see something nearly as shallow as that example in-general dismissal, or rants about for-hire work. I thought SnappleMan was fairly helpful; he brought up the topic of personal character with respect to the creator, which is always important if you, as a game composer, want the job to be worthwhile, and something that you wouldn't regret putting on your resume. Just to be clear, I thought your response needed more careful thought, because you overreacted. Here are the phrases that allow pretty much anyone to label you as passive-aggressive (i.e. here's my attempt to help you): It really looks like your post is riddled with attacks. Here's my interpretation of an un-euphemised version: If you were less stupid when it came to reading... A little kid like you can't get the best of me. I expected people like you to attack me. I didn't steal anything. [By the way, no one talked about stolen stuff. You added that on your own.] I can't make it any more accessible than I have now, so hopefully you're smart enough to see my point. Learn to read. Or have you not been to OCR before? Having been here for years, you should feel responsible for your hostility. Like seriously, how differently might someone else read that? If ever you want someone to judge your character before they may or may not work with you... this isn't a good first impression. And I like I said, this is intended to be helpful. So if you then decide to be all passive-aggressive towards me too, then you haven't really taken the time to think thoroughly about what I just said, and I'm not going to respond.
  3. Given that the melody is generally the most recognizable part of a song, it's a good idea, if you're still worried, to consider checking the melody first.
  4. Sometimes I think about it too; I was writing music for a game a few weeks ago, and I was worried it sounded too much like something from Street Fighter, even though that was my inspiration. To avoid that, I tend to change the melody to sound better and better, without referencing my reference (in this case I had no explicit reference). Eventually it ended up sounding too complex to be something that came from one burst of inspiration in the original composer, yet still suitable for the game. But if I wanted to really check, I might ask a friend who I think is very familiar with what I suspect is the song(s) that my composition resembles.
  5. I took a listen, and in general I would say: Although you called this techno, I think it can have more textural variation at least, to keep it from getting too repetitive. There were fairly few instruments used throughout, so maybe swap around some instruments later on in the track. There is overcompression, which is when there is a "pumping" effect on the entire track at once. It occurs when certain instruments are too loud, making the limiter push down, and I'm willing to bet it's the drums. Try lowering the volume of the drums, then maybe study how to work with compression plugins to strengthen your drums to compensate for lowering their volume. Try to minimize the amount of straight copy/paste; at minimum, try adding more textures or removing some (besides simply swapping them out), so that you have a break from the "main" textures. Even better would be to change some of the notes for meaningful compositional variation. It's coming along, but I don't think it's ready yet.
  6. Right; if it's a passable mix, then no one ought to criticize you for using a MIDI to start it. I might find it a bit harder to work off of a MIDI than to simply think up the remix, while still personalizing the remix enough, but it doesn't go that way for everyone. We all work with music in the way that works best for us at the time, so if you feel like working with a MIDI to improve your non-transcription skills is helpful to you, by all means do it. It can help get you part of the way to making the full song, so that you can work on something like sound design more easily, for instance.
  7. Yo recuerdo que vi esta canción en los foros. Me gusta que la canción es sencilla, pero tiene contramelodías como esas a 0:41, 1:33, 1:38, 2:22, y 2:47. Muy bién! I remember that I saw this song in the forums. I like that the remix is straightforward, but has countermelodies like those at 0:41, 1:33, 1:38, 2:22, and 2:47. Very nice!
  8. I've personally only done that once, and I felt it limited the creativity that would have come about if I had just listened to the song and thought about how I wanted to transcribe it by ear. I get that not everyone has the knack for doing that, but it's a great skill to learn. It's OK to use a MIDI, but you should personalize the track by writing your own notes, making it substantially different from the original. If it's too close, it's not exactly plagiarism, but it's still unoriginal. Loosely speaking, it's basically copyright infringement if you try to sell it as-is, or plagiarism if you claim it's yours.
  9. Yup, I did both (filled them out, and wrote something here).
  10. I don't know if this was a misunderstanding, but prophetik is simply talking about having too much original content that it doesn't resemble the source tune anymore, and thus is too original of an arrangement to be a video game remix. That would make it harder to get video-game-music-related copyright issues, not easier. But I would say that NOT selling the remixes (and probably the attribution to the original artists as well) is one of the main things that helps these kinds of albums not upset copyright holders.
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  12. I low-passed it almost completely, and it seems like the "chirp" is still slightly there in my audio editor, but not in the DAW and not in WinAmp. It seems to get stronger when you boost the subs more. You're not hearing things, but I don't think it's a big deal in the long run. Here's a completely random selected kick sound from my set of Goldbaby drum samples. https://app.box.com/s/8ko1na32ephgta2ogqt8mi4ve4dw3jp7 I didn't do anything to it whatsoever. I think if you listen to the kick the same way you did when you heard the "chirpy" tone, you'll hear it here too. (That would tell you it's normal.)
  13. I feel accomplished! I just got published in the Journal of Chemical Theory and Computation as a co-author of a computational chemistry paper. http://pubs.acs.org/doi/abs/10.1021/acs.jctc.6b00190

    I did the orbital optimization procedure to make the calculations of the ground-state energy of large conjugated systems more quick and efficient. :)

  14. It can be recreated by adding reverse delay on a bell sound. So if you isolate the wet delay signal and reverse it, that should get you close.
  15. It may just be because I naturally love middle-eastern instruments, but this soundscape is really well-constructed. The duduk could have had smoother legato, but it was handled fairly well. I liked the quasi-meditative mood evoked from the kind of "not-quite-resolving" implied harmonies (like if you played C,F,G,C'); it reminds me of "Gentle Fist" (which interestingly enough was in the WIND volume!). 2:15 - 2:32 was a highlight for me in terms of the standout harmonies, and for me, definitely makes the track.
  16. Use whatever you are more proficient in writing with. I think the violin would actually be more suitable tonally though. The guitar feels awkward.
  17. Uh, could you provide an example? I've never gotten that before when EQing kicks.
  18. I've gotten a few every now and then and I've just kind of accepted them. The first time I tried disputing one of them, it got rejected and the ads stayed. I got to keep the video, but obviously there were unnecessary ads on there for a completely bogus reason. I could see right through the lies, but I didn't want to risk getting accused (by the entity) of a "false" counterclaim from me on my account.
  19. I haven't been too active with this, but I spent some time doing OCR00421-00425.
  20. Man, I love the dirt and crunch in the soundscape here. The groove is strong with this one!
  21. Yeah, I get that you don't have to achieve quite as much realism as in an organic song, but given that you have the resources to do so, and a bit of room for improvement on it, I thought I might as well encourage it. Your 100% today might equal your 80% next year.
  22. I can't check right now, but I think you could have right-clicked the CC you were editing from the FL browser and clicked "Init song with this position". EDIT: Okay, I can confirm that doing "Init song with this position" saves the parameter state so that opening the project again keeps the parameter where it is, even if it is MIDI CC. But you have to do that each time if you don't have an automation clip to do that for you. Also, that vibrato rate feels a little weird still. It's not something that is easy to make realistic, but now it feels too fast, and too constant. Try listening to the violin examples I showed you earlier and paying close attention to the vibrato rate.
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