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Ramaniscence

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Everything posted by Ramaniscence

  1. http://geocities.com/kefkaatma/Index2.html circa 1998 Don't judge me. Also: I never got over that red and black thing >_>
  2. Hey can someone give me 5 gold i need to learn my new spells.
  3. In Phoenix Wright was made into a Korean MMO, this would be the intro imho.
  4. When WoW first came out, it was an entirely different game than it is now. The way the game was played was almost entirely different, and it worked then. The rest of the game has changed now, improved for the better over time, but if you've ever played an MMO you know an expansion EXPANDS on the game. It'd be kind of a lot of work to change THE WHOLE game, and it would really just be almost a NEW game altogether. WoW made SENSE when it came out, and was a lot of fun, now a days your first time through it's still pretty fun, and a requirement to "learn the game", but it's not really the point anymore. They've changed the game so much that those first 60 are an entirely different experience then it used to be. Can we fix it? Yes we can. BUT like I've said before, and will say 100 times over: MMOs are only as fun as the people you play them with. If you level from 1-60 by yourself, or with a bunch of different random people well...I feel sorry for you. WHICH brings me back to.... Once you've leveled a character and essentially already experienced the leveling experience for the game, you don't necessarily want to "experience it" again when you level another character. WoW has a system in place for that. It makes is A LOT easier than to level ANOTHER character after your first one. The point is saying you can "Level a character from 1-80 in a month playing 1 hour a day" is pretty inaccurate, except under specific circumstances, and is still an over-exaggeration. The experience of leveling a 2nd character from 1-80 and your FIRST character from 1-80 is very different and really can't be compared to one another. Same goes for playing alone and playing with friends...which should be a given.
  5. People are kind of too quick to call people "emo." 15 year old kids, who can't fit into their little sister's pants anymore, and who can't go to the movies to see the Vampire's Assistant with their friends on opening night because it's a their grand parent's 60th birthday and their parents are SO TOTALLY RUINING MY LIFE I HATE YOU are emo. The guy who's been married to his pregnant wife for 10 years and then her and his unborn child die in when their car gets struck by a drunk driver, and then he starts losing the will to live, finds it hard to get up in the morning and go to work, starts missing rent payments, really feels his life start unravelling and doesn't know where to begin picking up the pieces...well, no one's going to tell him to quit being a whiny bitch.
  6. Yea, I'm pretty sure that's an over-estimation. It'd be difficult to level from 1-80 in that kind of time without: A) Having a refer-a-friend bonus Being family with quests and/or WoW resources (questhelper, WoWHead) C) Bind on Account Items D) Copius ammounts of gold E) Someone running you through stuff BUT if you have any, or all of these things, you're not really levelling a character because you're interested in the whole "leveling experience."
  7. Communities aside, because EVERYTHING is going to have a bunch of elitist assholes. Other MMO's, not just asian ones, just don't get it. EQ, FFXI, Maple Story, Lineage, Aion...they're ALL about grinding. Most of them have a TERRIBLE death penalty to set you BACK on leveling, the economies are super inflated, pretty much everything you said. It's kind of the Everquest business model. They have SO much emphasis on grinding for gold, grinding for levels, grinding for rare spawns to sell for gold, etc etc etc. That they're just not fun. The reason WoW is fun, is kind of similar to the reason Ultima Online was fun. WoW IS very welcoming. Especially now. But don't think that there aren't a ton of people in WoW that don't wish it wasn't. Right now if you left WoW a few monthes ago, and come back TODAY, though content has VASTLY expanded past you, you can pretty much pick up and get back in the game really quickly, and catch up with everyone else. Honestly who wants to spend MONTHES, years in some instances, levelling 1 character to max level, leaving for a few monthes, coming back and having to level MONTHES more? WoW realizes that the fun part of the game, for the most part right now, IS the end of the game. They help you get there, they don't make you suffer through it (for the most part) and when you do get there, if you want, you can pretty much jump into actually experiencing the game. Obviously people would LOVE it if you had to suffer to level 60 like they did. If you had to grind for monthes and monthes and monthes to catch up to the game now. If you had to level to 60, then get to outland, get GOOD gear in outland, go through Northrend, hit 80, do normal instances until you're geared for heroics, do heroics until your'e geared for naxx 10, do naxx 10 until you're geared for ulduar, do ulduar until your'e geared for ToC, and THEN let you actually PLAY THE GAME, but blizzard is smart enough to not let that be the case. They've even realized that the old world isn't really "the point" anymore, so they've made it easier to push you through it fast, and generally painlessly, while they take the time to fix it, and make it more like actually experiencing the game, rather than just rushing through what they used to think was a good idea. WoW, essentially, tries REALLY HARD to help you enjoy yourself, whether or not you want to put in 2000000000 hours a week. It's the anti-MMO addict MMO, really. Which is generally why it's successful. Since you haven't PLAYED many other MMOs, I guess I don't really expect you to know that, but WoW is VASTLY beyond all other MMOs on a lot of fronts. It could use work, sure, but other MMOs just aren't going in the right direction. They're video games. Video games are supposed to be a FUN thing you do in your spare time. Not something you make a part-time job out of a suffer through so that your ePeen grows 10 sizes. I WILL say, though, coming from someone who's played WoW on and off since launch, and who's only SERIOUSLY played 1 other MMO EVER but knows a lot of other people who've played a LOT of other MMO's: WoW's push to get you to the fun part of the game makes the fun part of the game...get old very fast. I agree with you there. They don't add new content fast enough to keep it interesting, and there's very little incentive to go BACK and do OLD content to KEEP it interesting (though, they are making a bit of an attempt to fix that with the badge upgrades, and new weekly raid quests). Like last week, Tuesday came around, all my raids reset, I ran Trial of the Crusader 10 and 25 on my priest. Onyxia, Vault, the end. By Wednesday WoW was over (unless I wanted to level and alt, but I have no patience for that). Sure I could run heroics, or Naxx, or try to get into an Ulduar, but that stuff is old, and offers nothing interesting. Even ToC is getting boring now and it's hardly even 2 monthes old. I do have faith in Blizzard, though. They fixed a LOT of things with Wrath (mostly with questing, the way you gear yourself endgame, and achievements to make things a little more intersting), and they're fixing a LOT more stuff with Cataclysm. I would totally be open to TRYING another MMO if one of SUBSTANCE came a long (I've gone back to playing UO free servers a few times), but no one has even come close yet, and I can't figure out why =\
  8. yeaaaaaaaa, I don't know what the problem is. It's only broke on Firefox on windows. Works everywhere else, either way previews have been disabled until I can figure all that out.
  9. yeaaa, this site is goin' through a LOT of changes right now. I doubt I could keep up with all of them as they happen, I'm just gonna sit for a week or so and see if stuff settles down before I start making any major changes... I will change the userstyle files with the old URL right now, though. Blame Google Chrome for me not getting to this sooner >_>
  10. I agree that this song could reallyyy benefit from some bass. IMO the plucky synth seems a LITTLE bit thin, but that's just me. Either way still <3 this song FOR sure. Hoping it'll get submitted to R:TS one day =P
  11. Well...I mean, I'm not POSITIVE, but....
  12. Jack Black it terrible imho. He tries WAYYYYyyyy too hard and he's the furthest thing from metal pretty much in the world. That aside, I'm still going to play the shit out of this game.
  13. ^ Incorrect. ^ More correct. The most important thing about VGMix is that artists could freely posts songs as they pleased. There was no submission/approval system. With VGMix 1 it was just a huge list of songs, but by VGMix 2 they had implemented a rating system that broke the songs into tiers so that it was easier to find good songs and weed out the not-so-good ones. Agreed. VGMix was a great thing, but it had it's shortcomings as well. Rebuilding something similar is a great idea, but trying to rebuilt is exactly as it was would be, in my opinion, passing up a great opportunity to make a lot of improvement. This is exactly what I had plan on doing myself. Making a spiritual successor to VGMix 2, in the absence of a real VGMix 3, and offering it up to virt and co. at it's completion, or at very least discussing it over drinks at MAGFest. virt and the rest of the people over at VGMix have a very specific way of how they want to do things, and I'm not about to go dip in someone else's Koolaid, but as you've learned by this point they're not always the easiest to get a hold of. Not to mention finding backup ANYTHING of old VGMix, aside from the songs, is close to impossible. I started working on a Mockup of "New VGMix 2," based on what I could remember from the old one, along with some linear notes I had thought up. Screenshot:
  14. As it turns out, the problem wasn't FLStudio at all, it was the I was trying to do something in FLStudio that I shouldn't have.

  15. I really wonder what people think World of WarCraft (and MMO's in general) is, sometimes. An addiction to MMOs isn't comparable to substance abuse and things like that because it HARDLY alleviates depression or stress. General substance abuse people do because it literally eases their pain, makes them forget about things. All MMOs do is create a social connection. Sure it creates an "alternate reality" but within that alternate reality is still...a reality. Sure you can play LOTS AND LOTS of WoW, and get THE BEST gear, and get World First kills, and all kinds of PvP kills, but all it is really doing is making up for an otherwise lack of real life social connection. And even then, there's still going to be trolls, there's still going to be people giving you a hard time, there's people who think they're better than you, there are people who are better than you, there are people who grief, there are people who stress you because they're stupid. There are ALL KINDS of REAL LIFE stress and depressing things in WoW that would only make a depressed / frustrated person MORE depressed and frustrated. You don't get on WoW to run away from reality, or help you not have to face real-life responsibility. You get on WoW to spend time with people you like spending time with. Be it guild mates, PvP partners, IRL friends, whatever. NO ONE would want to log on to an MMO, grind out X amount of levels / or time, to get gear or whatever if they didn't talk to ANYONE else playing. It would be more boring than WoW already is. WoW isn't an "escape," WoW isn't an addiction, World of WarCraft is a social experience that makes of for a lack of interesting, real-life alternatives, and any "addiction" could be EASILY subverted with REAL LIFE friends doing REAL LIFE things. I can promise once this kid is "rehabilitated" if he has internet access and STILL has an absence of meaningful, real-life relationships, and the WoW friends on his buddylist (which I'm SURE is more than the IRL people on there) start IMing him about the new raid content that comes out, and he gets bored enough, he will be playing WoW again. It's an AVATAR CHAT with SHIT TO DO. Nothing more.
  16. I know, right? He could stay here, do dishes, take out the trash, clean the bathrooms, and he'd only have to pay me $24,500!
  17. People who can't stop playing WoW for SCHOOL and FOOD don't need rehab, they need more IRL friends. There's not even that much to do in WoW.
  18. It checks it up against the MusicBrainz database which has pretty much everything ever. You can check it has what you want specifically if you want. Some examples: http://musicbrainz.org/search/textsearch.html?type=release&query=Guilty+Gear&handlearguments=1 http://musicbrainz.org/search/textsearch.html?type=release&query=Final+Fantasy&handlearguments=1 http://musicbrainz.org/search/textsearch.html?type=release&query=Katamari&handlearguments=1
  19. http://catalog.ebay.com/Xbox-/43557637?_fifpts=1&_pcatid=22&_refkw=xbox&_trksid=p3286.c0.m271 Plus the price of a hard drive. Any other questions, just PM me.
  20. http://musicbrainz.org/doc/MusicBrainzTagger OH, and don't run it through your OCR stuff. They have a tagging standard which differs from OCRs standard.
  21. From what I understand, there's no way to DOWNLOAD or STREAM tracks directly from the site, to the iPhone (I could be wrong about this), and that's the main problem. The best outside of that that you can hope for is a fancy RSS view of what new songs have been posted, and even then...that's not very helpful (until OCR gets all it's songs up on youtube, or a similar flash streaming service like grooveshark. IN THE MEANTIME, though, if you know what you're doing you can set up something like this: http://www.intersquash.com/ Upon further investigation, that website doesn't work nearly as well as it used to o.o
  22. I hear there might be a portal to Skywall in the Sunwell
  23. This is something that's been thrown around and I feel like most people have already heard a lot of the songs, but if people are interested I'm absolutely down for having a listening in #ThaSauce. Another thing I want to do it package up the songs that finished, maybe give some people to them up a bit if they want, and then release them as a collection on ThaSauce and probably GM4A (working on some album art, actually). Obviously I'd like to post as many of these to R:TS as possible, but I'm going to contact artists individually before I post their songs. I'm not going to just run and put them up without saying anything, if they don't want them up, or if they want to make some revisions. I'd like to get the whole challenges Excel file sorted out so we can post who requested what (I'll get on starla about that). Lastly: Question, comments, or concerns? FBRC has improved greatly every year since it's first been around. It gives artists a chance to work on something they otherwise wouldn't, to prove how dynamic of an artist they are by being able to pick up a project they might not necessarily be interested in in the beginning, and still putting out some excellent results, and it gives the listeners of the community a solid chance at finally getting in some long awaited requests. So any suggestions, from listeners and artists alike, on how to improve it even more would be greatly appreciated.
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