ALBUM PROJECT: Paths Less Travelled: Secret of Evermore
Project Director: Trism
Assistant-Director & Visual Artist: Drawn by Dai
FINAL COMPLETED SUBMISSION DEADLINE: TBC
PROPOSED ALBUM RELEASE: TBC
Current Remixers: NyxTheShield, Jean Of mArc, Clement Panchout, HoboKa, rebrained, Manji, djpretzel, LongBoxofChocolate, brink-of-time, AstralTales, about:blank
Sound Designers/Audio Support: Chimpazilla
- PROJECT CONCEPT -
Howdy folks, we’re back! Hot on the heels of the previous album, we’re raring to go at another. We’re doing Paths Less Travelled Volume 2!
For those who missed the first instalment, PLT is a series of albums paying homage to overlooked and underrated games from yesteryear. Whether it be from poor marketing, limited localisation or plain bad timing, we celebrate the gems that undeservedly missed the limelight.
Volume 1 covered a little-known game, released only in Asia & Europe, named Terranigma and was RELEASED in December 2019. The game we’ll be bringing to the forefront this time is:
Secret of Evermore is an RPG released on the SNES by Squaresoft on October 1, 1995. With gameplay and a menu system reminiscent to the hugely successful Secret of Mana, it featured real-time battles, ring-shaped displays, and the ability to switch control between characters. This is where similarities ended. Unlike its similarly-named cousin, Secret of Evermore is unique in that it is the only game developed by Squaresoft of America, a small studio beholden to the Japanese parent company. Secret of Evermore was their first and only title. It did not receive a release in Japan. While the game was generally very well received by reviewers upon its release, it was criticised for not being even similar to Secret of Mana in story or art direction, an expectation likely exacerbated by their similar game titles.
Secret of Evermore is a curiously dark tale following a cinema-obsessed boy and his dog as they fight their way through a virtual world gone awry, filled with characters and locations from the neolithic era to the far future. Think The Goonies x Last Action Hero x Bill and Ted in 90’s RPG form. And the dog can shapeshift. You should play it.
This game also marks the debut of Jeremy Soule, who got the job straight out from composition studies on the back of a demo cassette. Jeremy has gone on to score and compose music for modern classics Neverwinter Nights, Star Wars: Knights of the Old Republic and Elder Scrolls V: Skyrim (amongst many, many others). His debut directly utilises environmental and ambient soundscapes to emphasise the feelings of loneliness and exploration. This technique was hardly ever implemented in gaming at the time; and was used to great effect alongside the more traditional music to be expected in an RPG; using the sound of nature to actively enhance an already atmospheric score.
Here is a link to the selected soundtrack. The track order has been randomised: https://www.youtube.com/playlist?list=PLKu09f66XIaTvXnXFQUPFQvY0NoxjlcpL
And here’s a link to the midi files. Unfortunately they have slightly different titles: https://www.khinsider.com/midi/snes/secret-of-evermore
- WHAT WE NEED -
▪Arrangers/Remixers: This is where the bulk of the recognisable work will be. We need folks to claim tracks and conjure them into beautiful remixes.
▪Live Musicians: Performers who are experienced with any type of instrument and have a high-quality recording setup. We would like to get quality live performers on remixes in every instance where remixer's sample quality “isn’t quite there”. Put simply, there are Quality Control standard requirements for the official OCR stamp
▪Audio Support: We may also require people to provide part input or collaborate with remixers who are struggling for any reason
•Environmental FX Person: Secret of Evermore was notable for its atmospherics and natural sound. We need ONE person to create approximately 6 audio tracks that are based entirely around environmental and ambient sound. These tracks will be fed and woven throughout the album. This is NOT a first-come-first-served position. Experienced applicants only please. Please don’t be shy, but at the same time this is an imperative role.
•Sound Engineers/Audio Support: We need folks skilled in balancing, mixing and mastering for the project. We found with the previous instalment that having one person oversee the final phase of all the tracks produced a very sympathetically tuned album where every track had an even field to perform on. We’d like it to be the same again. Can you do this?
If you're interested in contributing to one or more of the above areas, please get in touch with us.
- THE SPECIFICS -
Claiming & Auditioning: All remixers wishing to claim a track should PM me or Drawn by Dai, or comment on the thread about any they are interested in and we'll go from there. If you are not a posted remixer, please PM some of your completed work. It needn't be a remix, but something that demonstrates the quality of your skills. Once a track is claimed, a first deadline will be set that is reasonable. We're keeping it casual at the moment, stricter requirements will be implemented as the project progresses. While we want to do this right, there’s no pressure early on. However. If nothing is heard from you in a reasonable time after contact is attempted, you will be dropped from the project and your track will revert to ‘unclaimed’.
Genre Guidelines: There is no genre one should adhere to when remixing tracks for the album, A central theme in the album, as with the game, will be the use of environmental effects. You are NOT required to use any of that stuff in any way, but we WOULD like your blessing to allow us to implement some at the mixing stage. Now hold on! We very well may not, but if we do, it will be with soundscapes created specifically for the album; and used both sympathetically and subtly, to convey a greater sense of atmosphere to the album overall.
If you’ve got a specific idea for a track, by all means run it by us, We’re open to ideas.
Flexible Deadlines: Deadlines will be handled on a case-by-case basis at first, and based on the preference of the remixer, we're not trying to rush things here. Try to maintain contact with us, We know things are scary in the world at the moment. We’re really easy.
- CORE TRACK LIST -
Black - Unclaimed Track
Red - Track Claimed, no submission
Orange - Concept Submitted
Yellow - WIP submitted
Green- Significant WIP submitted
Blue - Finished Track submitted
Purple - Finished and Mastered Track
Boss Theme 2
Pirates of Crustacia - djpretzel
Elephant Graveyard - Manji
Boss Theme 1 - HoboKa
Fire Eyes - about:blank
Intro Credits - Jean Of mArc
Merchant in the Cave
Collossia Chamber 1 - Clement Panchout
Ivor Tower Side Chambers
Pyramid - Currently Reserved
Ivor Tower Town - brink-of-time
Ivor Tower Castle
Final Battle Carltron - AstralTales
Queen Bluegarden - LongBoxofChoclate
Collosia Chamber 2
Ebon Keep Town
Ebon Keep Castle - NyxTheShield
Omntopia Surface - rebrained
Fields of Gothic
So… all that’s left to be said is welcome aboard and get claiming!