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Troyificus

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  1. Like
    Troyificus got a reaction from Dj Mokram in Paths Less Travelled Volume 2: Secret of Evermore   
    **CANCELLED**
    Interested in picking up this project? Drop a DM to Trism
    ALBUM PROJECT: Paths Less Travelled: Secret of Evermore
    Project Director:
    FINAL COMPLETED SUBMISSION DEADLINE: TBC
    PROPOSED ALBUM RELEASE: TBC

    Current Remixers: NyxTheShield, rebrained, Manji, djpretzel, brink-of-time,
    about:blank, Dj Mokram, Argle, TSori, Siolfor the Jackal, theconsoloist, Trism

    Current Performers: Trev (violin), TSori (trumpet)
    Sound Designers/Audio Support:  Chimpazilla
    STATEMENT REGARDING JEREMY SOULE HERE
    - PROJECT CONCEPT -
    Howdy folks, we’re back! Hot on the heels of the previous album, we’re raring to go at another. We’re doing Paths Less Travelled Volume 2!
    For those who missed the first instalment, PLT is a series of albums paying homage to overlooked and underrated games from yesteryear. Whether it be from poor marketing, limited localisation or plain bad timing, we celebrate the gems that undeservedly missed the limelight.
    Volume 1 covered a little-known game, originally available only in Asia & Europe, named Terranigma and was RELEASED in December 2019. The game we’ll be bringing to the forefront this time is:

    Secret of Evermore is an RPG released on the SNES by Squaresoft on October 1, 1995. With gameplay and a menu system reminiscent to the hugely successful Secret of Mana, it featured real-time battles, ring-shaped displays, and the ability to switch control between characters. This is where similarities ended. Unlike its similarly-named cousin, Secret of Evermore is unique in that it is the only game developed by Squaresoft of America, a small studio beholden to the Japanese parent company. Secret of Evermore was their first and only title. It did not receive a release in Japan.  While the game was generally very well received by reviewers upon its release, it was criticised for not being even similar to Secret of Mana in story or art direction, an expectation likely exacerbated by their similar game titles.
    Secret of Evermore is a curiously dark tale following a cinema-obsessed boy and his dog as they fight their way through a virtual world gone awry, filled with characters and locations from the neolithic era to the far future. Think The Goonies x Last Action Hero x Bill and Ted in 90’s RPG form. And the dog can shapeshift. You should play it.
    This game also marks the debut of Jeremy Soule, who got the job straight out from composition studies on the back of a demo cassette. Jeremy has gone on to score and compose music for modern classics Neverwinter Nights, Star Wars: Knights of the Old Republic and Elder Scrolls V: Skyrim (amongst many, many others). His debut directly utilises environmental and ambient soundscapes to emphasise the feelings of loneliness and exploration. This technique was hardly ever implemented in gaming at the time; and was used to great effect alongside the more traditional music to be expected in an RPG; using the sound of nature to actively enhance an already atmospheric score. 
    Here is a link to the selected soundtrack. The track order has been randomised: https://www.youtube.com/playlist?list=PLKu09f66XIaTvXnXFQUPFQvY0NoxjlcpL
    And here’s a link to the midi files. Unfortunately they have slightly different titles: https://www.khinsider.com/midi/snes/secret-of-evermore

    - WHAT WE NEED -
    GENERAL ROLES
    ▪Arrangers/Remixers: This is where the bulk of the recognisable work will be. We need folks to claim tracks and conjure them into beautiful remixes.
    ▪Live Musicians: Performers who are experienced with any type of instrument and have a high-quality recording setup. We would like to get quality live performers on remixes in every instance where remixer's sample quality “isn’t quite there”. Put simply, there are Quality Control standard requirements for the official OCR stamp
    ▪Cover Artist: Speaks for itself, really. We need someone to create art for the album.

    - THE SPECIFICS -
    Claiming & Auditioning: All remixers wishing to claim a track should PM me or comment on the thread about any they are interested in and we'll go from there. If you are not a posted remixer, please PM some of your completed work. It needn't be a remix, but something that demonstrates the quality of your skills. Once a track is claimed, a first deadline will be set that is reasonable. We're keeping it casual at the moment, stricter requirements will be implemented as the project progresses. While we want to do this right, there’s no pressure early on. However. If nothing is heard from you in a reasonable time after contact is attempted, you will be dropped from the project and your track will revert to ‘unclaimed’.
    Genre Guidelines: There is no genre one should adhere to when remixing tracks for the album, A central theme in the album, as with the game, will be the use of environmental effects. You are NOT required to use any of that stuff in any way, but we WOULD like your blessing to allow us to implement some at the mixing stage. Now hold on! We very well may not, but if we do, it will be with soundscapes created specifically for the album; and used both sympathetically and subtly, to convey a greater sense of atmosphere to the album overall.
    If you’ve got a specific idea for a track, by all means run it by us, We’re open to ideas.
    Flexible Deadlines: Deadlines will be handled on a case-by-case basis at first, and based on the preference of the remixer, we're not trying to rush things here. Try to maintain contact with us, We know things are scary in the world at the moment. We’re really easy.
     
    - CORE TRACK LIST -

    Black - Unclaimed Track
    Red - Track Claimed, no submission
    Orange - Concept Submitted
    Yellow - WIP submitted
    Green- Significant WIP submitted
    Blue - Finished Track submitted
    Purple - Finished and Mastered Track
    Main Title - theconsoloist
    Storekeepers
    Boss Theme 2
    Pirates of Crustacia - djpretzel
    Elephant Graveyard - Manji
    Boss Theme 1
    Fire Eyes - about:blank
    Intro Credits
    Freak Show!
    Merchant in the Cave
    Horace - Argle
    Collossia Chamber 1
    Ivor Tower Side Chambers - TSori
    Pyramid - Dj Mokram
    Control Room
    Ivor Tower Town - brink-of-time
    Ivor Tower Castle
    Podunk, 1995
    Puppet Show
    Final Battle Carltron - Siolfor the Jackal
    Queen Bluegarden
    Collosia Chamber 2 - Trism
    Tinker
    Ebon Keep Town
    Escape
    Ebon Keep Castle - NyxTheShield
    Omnitopia Surface - rebrained
    Fields of Gothic
    Flying
    So… all that’s left to be said is welcome aboard and get claiming!

  2. Thanks
    Troyificus reacted to Black_Doom in Paths Less Travelled Volume 2: Secret of Evermore   
    Ooh, loved volume one a lot, so looking forward to this release! Especially the would love to hear the take one the introduction track, it is such a nice piece of music
    Good luck! 
  3. Like
    Troyificus got a reaction from Clement Panchout in Paths Less Travelled Volume 2: Secret of Evermore   
    @Clement Panchout has officially joined the project! Great to have you back on-board, dude!
    Also, @Jean Of mArc has agreed to return and has picked up the Intro Credits source. Welcome back, Jean-Marc!
  4. Like
    Troyificus reacted to Clement Panchout in Paths Less Travelled Volume 2: Secret of Evermore   
    Aw you're being way too nice with me.
    I should have read the rules better.
    I love this one as well : Collossia Chamber 1
    Cool?
    Thank you and have a great day everyone 
  5. Like
    Troyificus got a reaction from djpretzel in Paths Less Travelled Volume 2: Secret of Evermore   
    **CANCELLED**
    Interested in picking up this project? Drop a DM to Trism
    ALBUM PROJECT: Paths Less Travelled: Secret of Evermore
    Project Director:
    FINAL COMPLETED SUBMISSION DEADLINE: TBC
    PROPOSED ALBUM RELEASE: TBC

    Current Remixers: NyxTheShield, rebrained, Manji, djpretzel, brink-of-time,
    about:blank, Dj Mokram, Argle, TSori, Siolfor the Jackal, theconsoloist, Trism

    Current Performers: Trev (violin), TSori (trumpet)
    Sound Designers/Audio Support:  Chimpazilla
    STATEMENT REGARDING JEREMY SOULE HERE
    - PROJECT CONCEPT -
    Howdy folks, we’re back! Hot on the heels of the previous album, we’re raring to go at another. We’re doing Paths Less Travelled Volume 2!
    For those who missed the first instalment, PLT is a series of albums paying homage to overlooked and underrated games from yesteryear. Whether it be from poor marketing, limited localisation or plain bad timing, we celebrate the gems that undeservedly missed the limelight.
    Volume 1 covered a little-known game, originally available only in Asia & Europe, named Terranigma and was RELEASED in December 2019. The game we’ll be bringing to the forefront this time is:

    Secret of Evermore is an RPG released on the SNES by Squaresoft on October 1, 1995. With gameplay and a menu system reminiscent to the hugely successful Secret of Mana, it featured real-time battles, ring-shaped displays, and the ability to switch control between characters. This is where similarities ended. Unlike its similarly-named cousin, Secret of Evermore is unique in that it is the only game developed by Squaresoft of America, a small studio beholden to the Japanese parent company. Secret of Evermore was their first and only title. It did not receive a release in Japan.  While the game was generally very well received by reviewers upon its release, it was criticised for not being even similar to Secret of Mana in story or art direction, an expectation likely exacerbated by their similar game titles.
    Secret of Evermore is a curiously dark tale following a cinema-obsessed boy and his dog as they fight their way through a virtual world gone awry, filled with characters and locations from the neolithic era to the far future. Think The Goonies x Last Action Hero x Bill and Ted in 90’s RPG form. And the dog can shapeshift. You should play it.
    This game also marks the debut of Jeremy Soule, who got the job straight out from composition studies on the back of a demo cassette. Jeremy has gone on to score and compose music for modern classics Neverwinter Nights, Star Wars: Knights of the Old Republic and Elder Scrolls V: Skyrim (amongst many, many others). His debut directly utilises environmental and ambient soundscapes to emphasise the feelings of loneliness and exploration. This technique was hardly ever implemented in gaming at the time; and was used to great effect alongside the more traditional music to be expected in an RPG; using the sound of nature to actively enhance an already atmospheric score. 
    Here is a link to the selected soundtrack. The track order has been randomised: https://www.youtube.com/playlist?list=PLKu09f66XIaTvXnXFQUPFQvY0NoxjlcpL
    And here’s a link to the midi files. Unfortunately they have slightly different titles: https://www.khinsider.com/midi/snes/secret-of-evermore

    - WHAT WE NEED -
    GENERAL ROLES
    ▪Arrangers/Remixers: This is where the bulk of the recognisable work will be. We need folks to claim tracks and conjure them into beautiful remixes.
    ▪Live Musicians: Performers who are experienced with any type of instrument and have a high-quality recording setup. We would like to get quality live performers on remixes in every instance where remixer's sample quality “isn’t quite there”. Put simply, there are Quality Control standard requirements for the official OCR stamp
    ▪Cover Artist: Speaks for itself, really. We need someone to create art for the album.

    - THE SPECIFICS -
    Claiming & Auditioning: All remixers wishing to claim a track should PM me or comment on the thread about any they are interested in and we'll go from there. If you are not a posted remixer, please PM some of your completed work. It needn't be a remix, but something that demonstrates the quality of your skills. Once a track is claimed, a first deadline will be set that is reasonable. We're keeping it casual at the moment, stricter requirements will be implemented as the project progresses. While we want to do this right, there’s no pressure early on. However. If nothing is heard from you in a reasonable time after contact is attempted, you will be dropped from the project and your track will revert to ‘unclaimed’.
    Genre Guidelines: There is no genre one should adhere to when remixing tracks for the album, A central theme in the album, as with the game, will be the use of environmental effects. You are NOT required to use any of that stuff in any way, but we WOULD like your blessing to allow us to implement some at the mixing stage. Now hold on! We very well may not, but if we do, it will be with soundscapes created specifically for the album; and used both sympathetically and subtly, to convey a greater sense of atmosphere to the album overall.
    If you’ve got a specific idea for a track, by all means run it by us, We’re open to ideas.
    Flexible Deadlines: Deadlines will be handled on a case-by-case basis at first, and based on the preference of the remixer, we're not trying to rush things here. Try to maintain contact with us, We know things are scary in the world at the moment. We’re really easy.
     
    - CORE TRACK LIST -

    Black - Unclaimed Track
    Red - Track Claimed, no submission
    Orange - Concept Submitted
    Yellow - WIP submitted
    Green- Significant WIP submitted
    Blue - Finished Track submitted
    Purple - Finished and Mastered Track
    Main Title - theconsoloist
    Storekeepers
    Boss Theme 2
    Pirates of Crustacia - djpretzel
    Elephant Graveyard - Manji
    Boss Theme 1
    Fire Eyes - about:blank
    Intro Credits
    Freak Show!
    Merchant in the Cave
    Horace - Argle
    Collossia Chamber 1
    Ivor Tower Side Chambers - TSori
    Pyramid - Dj Mokram
    Control Room
    Ivor Tower Town - brink-of-time
    Ivor Tower Castle
    Podunk, 1995
    Puppet Show
    Final Battle Carltron - Siolfor the Jackal
    Queen Bluegarden
    Collosia Chamber 2 - Trism
    Tinker
    Ebon Keep Town
    Escape
    Ebon Keep Castle - NyxTheShield
    Omnitopia Surface - rebrained
    Fields of Gothic
    Flying
    So… all that’s left to be said is welcome aboard and get claiming!

  6. Like
    Troyificus reacted to NyxTheShield in Paths Less Travelled Volume 2: Secret of Evermore   
    Super down for this <3 SoE had always a special part on my heart! I would like to claim either Ebon Keep - Town or if possible, add the dark castle theme to the list of tracks (
    )
  7. Like
    Troyificus got a reaction from HoboKa in Paths Less Travelled Volume 2: Secret of Evermore   
    **CANCELLED**
    Interested in picking up this project? Drop a DM to Trism
    ALBUM PROJECT: Paths Less Travelled: Secret of Evermore
    Project Director:
    FINAL COMPLETED SUBMISSION DEADLINE: TBC
    PROPOSED ALBUM RELEASE: TBC

    Current Remixers: NyxTheShield, rebrained, Manji, djpretzel, brink-of-time,
    about:blank, Dj Mokram, Argle, TSori, Siolfor the Jackal, theconsoloist, Trism

    Current Performers: Trev (violin), TSori (trumpet)
    Sound Designers/Audio Support:  Chimpazilla
    STATEMENT REGARDING JEREMY SOULE HERE
    - PROJECT CONCEPT -
    Howdy folks, we’re back! Hot on the heels of the previous album, we’re raring to go at another. We’re doing Paths Less Travelled Volume 2!
    For those who missed the first instalment, PLT is a series of albums paying homage to overlooked and underrated games from yesteryear. Whether it be from poor marketing, limited localisation or plain bad timing, we celebrate the gems that undeservedly missed the limelight.
    Volume 1 covered a little-known game, originally available only in Asia & Europe, named Terranigma and was RELEASED in December 2019. The game we’ll be bringing to the forefront this time is:

    Secret of Evermore is an RPG released on the SNES by Squaresoft on October 1, 1995. With gameplay and a menu system reminiscent to the hugely successful Secret of Mana, it featured real-time battles, ring-shaped displays, and the ability to switch control between characters. This is where similarities ended. Unlike its similarly-named cousin, Secret of Evermore is unique in that it is the only game developed by Squaresoft of America, a small studio beholden to the Japanese parent company. Secret of Evermore was their first and only title. It did not receive a release in Japan.  While the game was generally very well received by reviewers upon its release, it was criticised for not being even similar to Secret of Mana in story or art direction, an expectation likely exacerbated by their similar game titles.
    Secret of Evermore is a curiously dark tale following a cinema-obsessed boy and his dog as they fight their way through a virtual world gone awry, filled with characters and locations from the neolithic era to the far future. Think The Goonies x Last Action Hero x Bill and Ted in 90’s RPG form. And the dog can shapeshift. You should play it.
    This game also marks the debut of Jeremy Soule, who got the job straight out from composition studies on the back of a demo cassette. Jeremy has gone on to score and compose music for modern classics Neverwinter Nights, Star Wars: Knights of the Old Republic and Elder Scrolls V: Skyrim (amongst many, many others). His debut directly utilises environmental and ambient soundscapes to emphasise the feelings of loneliness and exploration. This technique was hardly ever implemented in gaming at the time; and was used to great effect alongside the more traditional music to be expected in an RPG; using the sound of nature to actively enhance an already atmospheric score. 
    Here is a link to the selected soundtrack. The track order has been randomised: https://www.youtube.com/playlist?list=PLKu09f66XIaTvXnXFQUPFQvY0NoxjlcpL
    And here’s a link to the midi files. Unfortunately they have slightly different titles: https://www.khinsider.com/midi/snes/secret-of-evermore

    - WHAT WE NEED -
    GENERAL ROLES
    ▪Arrangers/Remixers: This is where the bulk of the recognisable work will be. We need folks to claim tracks and conjure them into beautiful remixes.
    ▪Live Musicians: Performers who are experienced with any type of instrument and have a high-quality recording setup. We would like to get quality live performers on remixes in every instance where remixer's sample quality “isn’t quite there”. Put simply, there are Quality Control standard requirements for the official OCR stamp
    ▪Cover Artist: Speaks for itself, really. We need someone to create art for the album.

    - THE SPECIFICS -
    Claiming & Auditioning: All remixers wishing to claim a track should PM me or comment on the thread about any they are interested in and we'll go from there. If you are not a posted remixer, please PM some of your completed work. It needn't be a remix, but something that demonstrates the quality of your skills. Once a track is claimed, a first deadline will be set that is reasonable. We're keeping it casual at the moment, stricter requirements will be implemented as the project progresses. While we want to do this right, there’s no pressure early on. However. If nothing is heard from you in a reasonable time after contact is attempted, you will be dropped from the project and your track will revert to ‘unclaimed’.
    Genre Guidelines: There is no genre one should adhere to when remixing tracks for the album, A central theme in the album, as with the game, will be the use of environmental effects. You are NOT required to use any of that stuff in any way, but we WOULD like your blessing to allow us to implement some at the mixing stage. Now hold on! We very well may not, but if we do, it will be with soundscapes created specifically for the album; and used both sympathetically and subtly, to convey a greater sense of atmosphere to the album overall.
    If you’ve got a specific idea for a track, by all means run it by us, We’re open to ideas.
    Flexible Deadlines: Deadlines will be handled on a case-by-case basis at first, and based on the preference of the remixer, we're not trying to rush things here. Try to maintain contact with us, We know things are scary in the world at the moment. We’re really easy.
     
    - CORE TRACK LIST -

    Black - Unclaimed Track
    Red - Track Claimed, no submission
    Orange - Concept Submitted
    Yellow - WIP submitted
    Green- Significant WIP submitted
    Blue - Finished Track submitted
    Purple - Finished and Mastered Track
    Main Title - theconsoloist
    Storekeepers
    Boss Theme 2
    Pirates of Crustacia - djpretzel
    Elephant Graveyard - Manji
    Boss Theme 1
    Fire Eyes - about:blank
    Intro Credits
    Freak Show!
    Merchant in the Cave
    Horace - Argle
    Collossia Chamber 1
    Ivor Tower Side Chambers - TSori
    Pyramid - Dj Mokram
    Control Room
    Ivor Tower Town - brink-of-time
    Ivor Tower Castle
    Podunk, 1995
    Puppet Show
    Final Battle Carltron - Siolfor the Jackal
    Queen Bluegarden
    Collosia Chamber 2 - Trism
    Tinker
    Ebon Keep Town
    Escape
    Ebon Keep Castle - NyxTheShield
    Omnitopia Surface - rebrained
    Fields of Gothic
    Flying
    So… all that’s left to be said is welcome aboard and get claiming!

  8. Like
    Troyificus reacted to DeathlesSNESs in OCRA-0072 - Paths Less Travelled: Terranigma   
    Probably old news at this time, but just wanted to post here to send the congrats and thanks to all those involved on this amazing tribute album. Terranigma is not that kind of game you hear covers/remixes of everyday, yet you folks did the whole soundrack! Even the tracks that were of minor importance in the game are very well arranged and very appreciated the effort.

    Many of the melodies from the game holds a special place in my heart as I remember playing this game when I was a kid, oftentimes getting stuck and resuming the game few months or years later, then getting stuck and trying again... and it was not until I was a teenager that I finally beat it.

    You don't know how awesome it was to hear such melodies and themes in such a different way. Especially the most rock/metal-oriented tracks, since I'm a metalhead (that Dark Gaia Battle in metal sound so EPIC! And it seems the "band" formed by Jorito and Tuberz strikes again with an amazing remix full of metal but other things too), but all genres and styles are very well done (that massive collab with the overworld theme, for instance. And the cementery / ghost city, the several orchestrals with female chorus, the several jazzy arrangements... all is done very well!).

    Thanks a lot for all the time and effort poured on this project
  9. Thanks
    Troyificus got a reaction from Seth Skoda in MnP 112: Bubble Bobble - Main Theme   
    Vote saved! There is a [INSERT DEITY HERE]!
  10. Haha
    Troyificus got a reaction from HoboKa in MnP 112: Bubble Bobble - Main Theme   
    My god. Instant flashbacks as soon as that theme started. Wowzers.
  11. Thanks
    Troyificus got a reaction from HoboKa in MnP 112: Bubble Bobble - Main Theme   
    Vote saved! There is a [INSERT DEITY HERE]!
  12. Haha
    Troyificus got a reaction from TheVideoGamer in MnP 112: Bubble Bobble - Main Theme   
    Vote saved! There is a [INSERT DEITY HERE]!
  13. Thanks
    Troyificus reacted to HoboKa in MnP 112: Bubble Bobble - Main Theme   
    Welcome to the Voting Stage!
    There are 3 entries this round. There is 2 Bonus entry(s) this round There IS a voter bonus this round. Dex has a vote worth 2x. Don't vote for Bonus entries please.  Participants may not vote for themselves.   Vote ends May 2nd Saturday at 1 PM
    Vote here https://compo.thasauce.net/rounds/view/MnP112
  14. Thanks
    Troyificus got a reaction from HoboKa in MnP 112: Bubble Bobble - Main Theme   
    I've got something cooking. Face will be meted! 
  15. Haha
    Troyificus got a reaction from TheVideoGamer in MnP 112: Bubble Bobble - Main Theme   
    I've got something cooking. Face will be meted! 
  16. Like
    Troyificus got a reaction from Seth Skoda in MnP 111: Super Metroid - Maridia (Rocky Underwater Area)   
    It would be extremely impressive to do a remix on a Fisher-Price keyboard
  17. Like
    Troyificus reacted to Seth Skoda in MnP 112: Bubble Bobble - Main Theme   
    Oh, snap, I'm going IN on this joint!
  18. Thanks
    Troyificus reacted to TheVideoGamer in MnP 112: Bubble Bobble - Main Theme   
    Can't believe i forgot to do this lol. Anyways.
    I've uploaded the main theme, but this time with the intro. Technically i don't know if that's part of the "Main Theme", but since it's on the video presented, i'd figure why not.
    Enjoy!
    Link:
    https://www.vgmusic.com/file/eccdbede8993be32e707bc450c3ab147.html#disqus_thread
  19. Like
    Troyificus got a reaction from Seth Skoda in MnP 112: Bubble Bobble - Main Theme   
    My god. Instant flashbacks as soon as that theme started. Wowzers.
  20. Haha
    Troyificus got a reaction from Seth Skoda in MnP 111: Super Metroid - Maridia (Rocky Underwater Area)   
    @HoboKa The title of my track was ARPologies, not apologies. It was a pun on how many friggin' arpeggio's I used in the track 
     
  21. Like
    Troyificus got a reaction from TheVideoGamer in MnP 112: Bubble Bobble - Main Theme   
    Oh wow, Mixing with the Stars! I had completely forgotten about that! 
  22. Like
    Troyificus reacted to Esperado in MnP 112: Bubble Bobble - Main Theme   
    Might tinker with this one. Finally logged in to check the compos at the start of a round. Cool that mnp has a longer remix time now. I remember the old days of trying to cram PRC, MNP and Mixing with the Stars. Back when i was any good at music . Lol 
  23. Haha
    Troyificus got a reaction from TheVideoGamer in MnP 112: Bubble Bobble - Main Theme   
    My god. Instant flashbacks as soon as that theme started. Wowzers.
  24. Like
    Troyificus reacted to TheVideoGamer in MnP 112: Bubble Bobble - Main Theme   
    I didn’t even know this wasn’t on OCR yet. This is like the most popular Video Game theme ever...
    If your worried about MIDI, ill have my version up in a jiffy. It’s actually so easy to do...
     
  25. Haha
    Troyificus got a reaction from TheVideoGamer in MnP 111: Super Metroid - Maridia (Rocky Underwater Area)   
    @HoboKa The title of my track was ARPologies, not apologies. It was a pun on how many friggin' arpeggio's I used in the track 
     
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