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Elder Kirby

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Everything posted by Elder Kirby

  1. I agree with Rukunetsu that the choir is robotic. Try playing with the attack a bit, and try raising the decay. You could also play around with the stereo options for it, maybe do some layering between slightly detuned copies of the sample, because right now it sounds too "perfect."
  2. Rockin! I would definitely try to fine-tune the drums; I just get a really fake feeling from them at some points, and I can't quite place my finger on it. They're over-compressed, and you need to increase the release on some of the crashes, they seem to abruptly cut off here and there. Did you record the guitars yourself?
  3. Awesome! A very liberal take on the theme, but nice nonetheless. I don't hear any problems with anything at all, but that could just be me.
  4. Welcome! That synth guitar is really jarring. It's okay for the background and rhythm if you're going for that kind of timbre, but it doesn't work for the lead-ish melody parts you have it do. Get good samples or get a recording of real guitarwork.
  5. Yes! This is wonderful. I've been thinking about remixing orange ocean, actually. Similar to what Patrick said, just add length and more arrangement to the song and you'll be good
  6. The bass comes in perfectly! All the intricate details, while still maintaining the atmosphere, really make this piece.
  7. Definitely the only things that I found to be truly jarring were the sweeps at the beginning and at 2:30. They're just really excessive. The entire introductory sequence until 0:27 should be reworked; it's a tad jumpy and it doesn't transition well into the next part. At 1:30 a wood hit comes in on the right. Maybe you could add a chorus affect to that, or layer it, because it sounds weak and empty--especially when it gets drowned out by the following section(s). Since this is orchestral, I think it would be more fitting if it sounded like a bunch of people hitting the wood, a la traditional Japanese percussive music. Lastly, I thought you could have extended the sections at 6:27 a bit more--it comes in and out too quickly. Excellent work overall though! Everything that I didn't mention seems to be perfect
  8. Beautiful work, the key change is splendid. Yes, a solo, if done right, would complete this arrangement nicely.
  9. Haha, I've actually considered learning sax just so I could use it in my mixes! Sax is an awesome instrument all around
  10. That was nice to listen to jnWake has the right idea--a sax lead would really add to the jazzy atmosphere. A nice, jazzy piano solo wouldn't hurt either. To combat the repetitiveness, I suggest adding some down-tempo section, where everything slows down for a bit, sort of like an interlude. The resulting ABA format would help a lot. Lastly, try to incorporate the overworld theme a bit more and a bit smoother. The theme doesn't feel like the main course of this dinner meal, if you catch my drift. Good work so far! Keep working on it.
  11. The drums are way too piercing. You should have focused more on the melody. A fade out is a cop out! The mix doesn't really melodically progress anywhere until 2:43, but by then the track is over. Overall, the mix feels very bland because of the same sounds used all throughout, which is the biggest problem here.
  12. That transition around 4:43 is a bit loud and harsh. At 5:39, the strings come in too suddenly, so you should smooth that out. The section during 6:36-7:00 feels too sudden and kind of ruins the flow of the track up to that point. I'm sure there are better ways to hint at the upcoming source tune. At 7:01 the lead harp comes in too suddenly, it's wholly unexpected. The following section is exactly like the source, it would've been nice if you mixed it up a bit with your own work, like how you did at 10:13. The wind chime at 10:26 is a bit too drawn out. Lastly, for the ending, you should draw out the strings into a full fade. Ending the plucked strings on the 7th measure in the bar sounds off; I was left feeling like there could've been more, instead of a nice feeling of closure. Work on that outro some more. Overall it is a very nice arrangement, although the length might be a big minus for the judges. Production-wise, it sounds alright, but I don't know for sure because I don't feel like looking at an EQ/Limiter for 11 minutes
  13. Not a big fan of the guitar section, but everything else perfectly matches the vibe of the ocean palace, which is superb
  14. Great mix and source usage! You should very slightly raise the high pass on your bass, I see it leaking into the 20-30 Hz range. You also seem to be missing a little bit of upper low mids, maybe you can give your guitar some more of that frequency. There is some minor clipping all throughout the mix, which you should look into. Around 2:52 when the lead comes in again, it feels too forced, try to vary it up. Your mix also doesn't seem to progress anywhere, which isn't terrible, but it should still be looked into. There should be something new when that lead comes in at 2:52, which is why it sounded stale to me. Overall, your slowed-down sections are too short, and the entire mix is just pumping energy the whole time; you should give the listener some time to take a breath. What's more is you completely repeated the section from 1:36 to 2:17, which doesn't help the mix's staleness. My only other complaint is that your drums are boring; it seems like they just play the same thing during the entire mix. Try to spice them up with variations. Varying the drums could help with the staleness that I mentioned above. Once again, great mix. I'm looking forward to what you do with this
  15. Wow! Absolutely stunning! It always warms my heart when someone makes a good dubstep mix while avoiding sounding awfully generic. I suggest to smooth out the transition between the flute/xylophone and the chiptune synth at 0:16. Although both parts are nice, the switch from the natural sounds to the fake is too rough. Maybe throw in an extra bar there, where you hint at the upcoming chippy-ness. Also, like Dan mentioned, the kick and snare need just a bit more presence. The roll at the end could use a slightly different snare, and some (more?) humanization at that. Overall, it's very unique while not too obscure-sounding. I'm definitely looking forward to more of this.
  16. The beginning is too forced and the transition is just terrible at 1:57. Also, I feel like you stayed too true to the source, which isn't good. Overall, the mix feels very dry and up front. A lot of sections are nice and full, but others are very dry in comparison. One such section is the part starting at 1:27--I feel like it would help if a high-freq counterpoint played in the background here. Some more stereo enhancement can help. Other than that, the mix is pretty darn good; I like it!
  17. There's still a lot of scale clashing going on around 0:27-0:57, unless you're doing that intentionally (considering Rozo pointed it out). That xylophone/bell stays around for much too long, it becomes distracting after 1:10 or so. Maybe lower it after that, or fade it out? Another thing: The intro seems lacking, it doesn't seem to grab my attention much, but I guess that's just a personal preference. Maybe throw some stylistic pauses in there? I like how nicely you make the ending wrap up, though. I think if you could make the intro more interesting, your mix would work
  18. A friend of mine showed this to me yesterday, I thought I'd share it with you guys. I'm definitely going to try this in my next mix! http://news.harvard.edu/gazette/story/2012/07/when-the-beat-goes-off/
  19. All of your instruments sound very midi-like and dry. The choir notes awkwardly drop out before each other, keep in mind that a real chorus isn't perfectly in sync with itself, the notes should flow into one another. Your wobble bass get very repetitive, and so does your track--you have little to no variation. Besides the drops, you basically stuck with the source all throughout, when you should have a nice balance of original material and source material. That square lead is really out of place. Your entire mix also seems to be all up front or on the right, you have no background besides that chorus thing. Lastly, it seems like you kept all of the instruments playing once they individually came in, which doesn't help the monotony of your mix. The only thing I like about your mix is that you have a decently engaging drop, but unfortunately that energy doesn't stay around for long.
  20. Before you submit it, you should put it up for mod review, I'm sure there are minor nuances that Rozo might catch
  21. Wow this is really pleasant! The sources are nicely mixed, from what I can tell. Besides the abrupt ending, you should work on smoothing out that transition around halfway through the mix, where you go back to the Grape Garden theme again. I have nothing else to say, haha. This is an excellent mix and Kirby rules!
  22. Wow I love this! My only complaint is that, like korak said, the acoustic guitar is just completely out of place. I think you should just take it out and work on a transition for the gap. But seriously, nice job!
  23. Hmm, that constant 4-on-the-floor sure is bothersome Your mix is very stale, and the constant kick pattern just adds to that. Your mix doesn't progress anywhere at all and it's still very much a medley. The production is good but you definitely need to work on the arrangement itself. You essentially just took drums and a piano progression and added all the different themes over them in order. I suggest adding some sort of break, bridge or intermediary section so it's not just the same 4/4 drums repetitively bashing the eardrums. You should also use less themes sources. I like how you've nailed the happy-go-lucky mood of Superstar Saga, but it's simply too repetitive and isn't working out to be a good style to do a ReMix in. And yes, as zach72 said, the ending is quite cheesy. From what I can tell though, your production is great! I love the M&L series, I do hope you improve this and get posted
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