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Dhsu

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Posts posted by Dhsu

  1. Also anybody that actually survives gets the damage they took amped by 67%. If a hero with 1000HP gets hit with this ult and is left with 200/600, it becomes 333/1000 after the debuff wears off, meaning 400 damage became 667 damage. 550 damage would normally take him just below half health, but now it's suddenly 917 damage, hitting him for over 90% of his health.

    Ridiculous. Put a Portal Key on this guy and it's GG.

  2. I think the fact that ACCURSED was KSing Rampage just tells you how epic that game was. Best part was when we got Tensei down to his last sliver of health, and he sanded into a clump of woods where nobody could reach him. So I followed his Mock aura and let my Mock aura do the rest. :lol:

  3. The courier, obviously.

    Nah, I'm pretty sure the gold goes to the courier's owner and the XP just fizzles because you have to be in a certain radius of the death to get XP for it.

    WTF, I had no idea you could use items on the courier. What was that, Codex? More importantly, why doesn't everyone just fly around harrassing people and kill-stealing low-health stragglers?

  4. Healing buildings is, as po might say, CRAJEEEEE. The enemy team will pretty much have to destroy them in one go or face a full-health building next time. I'll probably actually play this guy a fair bit from now on...just have to do a practice game sometime to figure out where all the good eye spots are.

    I'm guessing his garbage skill was transferred to Deadwood, whose playstyle it will probably fit much better. Maybe a debuff-based support/DPS hybrid?

  5. To be fair, any kind of disabler becomes a much bigger threat in 3v3. Puppet Master was practically made to take on 3 people at the same time. Witch Slayer and Pyro can instagib people even faster than Panda. Even Polly becomes brutal with a properly executed ult + stun.

  6. Engineer would be a solid A. Very high physical DPS that can get completely shut down by void talisman and barbed armor. Or by just focusing the turret.

    Barbed Armor is probably a better solution since Void Talisman will amplify the damage from his ult as well as the chain lightning proc when he gets Thunderclaw. Not to mention you can't attack. :[ But yeah, Engi benefits a lot from the natural chaos of teamfights. I'm definitely curious as to what Zero's easy counter is. I'm also curious as to what the "Perplexed" status effect does exactly.

    Anyway, I guess this is a good time to mention that there is a house ban on Panda's ult in addition to Succubus (and Tempest I think) in 3v3 games. When Wes and I played him (pretty much first time for both of us) it just completely broke the game.

  7. Well Void Talisman gives +7 to all attributes, so the extra 60 or so HP from Shrunken probably isn't going to make that much of a difference. From my experience though, stuns are more of a threat for channeling heroes than physical damage. If you're not getting stunned but just get carry-raped before you can finish your channel, then Void Talisman seems like a fine choice. Assuming they don't have any nukers of course, because they will make your head asplode the second you activate that thing.

    Alternatively, Platemail costs 100 less gold for a 60% increase in EHP against physical attacks.

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