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Everything posted by shadowpsyc
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Having Trouble with FLStudio
shadowpsyc replied to misty78's topic in Music Composition & Production
If you did have the money to throw around I still really wouldn't recommend the all plugins bundle. The $200 producer edition already comes with arguably IL's best synth Sytrus and there are better VSTis available also. All those plugins can be bought separately too so you don't have to buy the full bundle, but again VSTs should also be considered...if you were just committed to spending $700 extra, you'd get way more out of other companies plugins. FL itself is $200 for the fully unlocked version, if you're looking to expand on a budget other plugins are mostly better options -
Do You Still ReMix — Why Or Why Not?
shadowpsyc replied to AngelCityOutlaw's topic in General Discussion
There are whole genres of music built on sampling where you take not only the notes but also the performance and recording of another artists work and alter it into something different, and people respect the artistry and originality of THAT when it is done well. No one is disputing the legality of having to credit and license stuff, the OP was just needlessly provocative..towards all of the content creators for this site. Of course that was going to be contentious. Wanting to work more on music with original melodies or even little or no melody if that's your thing is understandable, but that can be stated without taking anything away from other artists. It can be said that *I* don't feel like a remix is my own, that is different than telling others the way they feel about their work is incorrect and it's just musical cosplay Does anybody not consider Jimi Hendrix's cover of All Along the Watchtower his? Johnny Cash's Hurt? Dropkick Murphys' Fields of Athenry? Maybe people think it's different if it's video game music...Army of the Pharaohs' Bloody Tears tho -
It really depends on what those games are. I think the licensing nightmare is part of why 20 sounds underwhelming to some people, it might not be likely for Sony to get all the classics that haven't seen modern re-releases so 20 games might be far less than 20 that were really sought after. The original no sticks controller is also a weird choice that has fueled speculation about what games might not be included. Hopefully you can use a PS4 controller with it or something
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Renoise!
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I don't see a reason why it would and it's the first I've heard of it. FL also has a VST plugin if you want to use it in another DAW. Also curious why you want to use Cubase with FL? Rewire was mostly a workaround for the limitations of programs like Reason, for modern DAWs it seems to me that they're all capable enough where using them simultaneously isn't that worthwhile.
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HYPE
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20 years actually, you see it's not as bad as you think!
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IMO not really. Disclaimer that I don't have Ozone but 1. Some of the stock plugins in FL are perfectly capable, PEQ2 and Maximus or the Fruity Multiband Compressor are solid 2. Doing a ton of processing on the master is far less of a necessity in a modern DAW where you have the whole project to work with and can change things on a per track level right up until completion. If you aren't summing everything into one wav and working on that in the end then in most cases a simple multiband compressor and limiter are going to be adequate. Ozone does have more bells and whistles than the aforementioned stock plugins but I'm not convinced they actually matter that much anymore 3. The best investment for mixing and mastering is your listening equipment. If you don't already have them, getting some really good headphones or studio monitors is going to make more of a difference than any plugins Ozone might offer some convenience and capability advantages but if you aren't a professional with no need to be judicious in spending I don't think it's $250 or $500 worth of advantage, there are other things you could spend the money on that will have more of an immediate impact both in terms of mastering and augmenting FL's weak spots.
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Soundfont issues/questions
shadowpsyc replied to TheChargingRhino's topic in Music Composition & Production
Genesis used FM synthesis rather than samples, there is VOPM though http://truechiptilldeath.com/blog/2010/05/04/opm-patches-out-of-most-genesis-games/ -
The Legend of Zelda: Breath of the Wild
shadowpsyc replied to DarkeSword's topic in General Discussion
I was just kidding, something strong flinging you way up in the air is in all kinds of games, but Skyrim did it the funniest. That's kind of the time we live in with all media, nothing is truly new but now you can take the best of everything that's come before and refine it and use it in different contexts. Big open world can also be traced back to the original Legend of Zelda I think some of the incorporation of open world RPG elements is that realization that some of these games are very much like a modernized LoZ, where the Zelda series itself took a bit of a different turn after LTTP. -
The Legend of Zelda: Breath of the Wild
shadowpsyc replied to DarkeSword's topic in General Discussion
Nintendo taking notes from Skyrim's giants I see -
1. Study the compositions. Transcribe it yourself if there's no sheet music or MIDI or whatever /howdoimakeliterallyanything 2. Play piano for hours a day for years. From the way you're going about this I'm going to assume that you are pretty young, you still have a lot of neuroplasticity and that makes it far easier for you to develop general skills like playing instruments and transcription now than it will be later in life. Work on skills rather than "what do I need to download for this?", you'll be glad you did in 10 or 20 years.
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If Komplete is out of your price range then Absynth isn't really something to consider either, great synthesizer but $200 isn't trivial when $500 is completely out of the question. Komplete is a good deal and you'll wind up spending more in the long run on small purchases anyway. I think NI does some kind of discount if you have an included product like Massive too, you could look into that
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Komplete vs Omnisphere cpu/ram load?
shadowpsyc replied to Esperado's topic in Music Composition & Production
I got Komplete recently myself and also have 8 gigs of RAM(I have a better processor though). I've had no issues with memory but I haven't pushed it with a massive amount of Kontakt libraries yet. For CPU usage it varies, some of the Reaktor stuff especially doesn't seem super efficient but then other things are in the expected CPU range. Some of the synthesizers like Massive, FM8, and Absynth are quite old and they don't move my CPU meter too far...maybe not stock instrument level but much more efficient than more recent third party stuff like Serum or Bazille. Can't comment on Omnisphere, just my experience so far with Komplete. CPU is probably more of a concerning factor with Komplete than RAM seeing as Kontakt does direct from disk streaming and there's probably plenty of content available for it that isn't a gigabyte plus for every instrument. At least at 8 gigabytes I think CPU would be more of a factor, but again this is more or less my first impressions -
Guitar settings in FL Studio?
shadowpsyc replied to Winning900's topic in Music Composition & Production
There's the recorded livestream of him playing with it too, Zircon is godlike at EDM production in general so his streams and tutorials are worth watching if this stuff interests you. And Seamless has been mentioned a few times in here, pretty much the go to resource for "how to dubstep in frooty loops" That said I don't think dropping $189 on a synthesizer OP will barely use before giving it up is wise. As a noob you might as well just use Sytrus(bundled with FL producer) until you've confirmed that you'll be doing this for a long time. The filters sound like the early 2000s software that they are but it's still a very capable FM/RM synth that can do a lot of nasty modern EDM basses or most synthesizer sounds in general. Using what you have for a few years and then looking into the cutting edge stuff like Serum or Harmor would be the way to go IMO, you'll need more knowledge and experience to really leverage the power of higher end tools anyway -
Guitar settings in FL Studio?
shadowpsyc replied to Winning900's topic in Music Composition & Production
You could take that a step further and turn all these farts into a wavetable for Serum and have TRANSFORMERS FARTING. If you wanna make good dubstep you need next level sound design bro -
Fl Studio 32 Bit to 16 Bit Render
shadowpsyc replied to flappy's topic in Music Composition & Production
Maybe I'm misinterpreting your problem but, unless you're rendering to 32 bit wav and distributing that you're going to have to get it under 0db eventually anyway. That's the loudness limit with 16 bit audio, you go over 0db it will clip(distort) -
Guitar settings in FL Studio?
shadowpsyc replied to Winning900's topic in Music Composition & Production
Learn the basics of synthesis and spend a lot of time playing with synthesizers rather than trying to learn "how to make dubstep". You could just buy some preset packs to get that general aesthetic but it won't be as personal and lacking the knowledge of how the stuff works you won't be able to tweak a sound to make it work in a particular track or to personal taste. That and as a newb your production skills and engineering aren't as developed which is equally important, and having a more general knowledge of how this all works makes you more versatile -
Programs For Sound Design
shadowpsyc replied to Meteo Xavier's topic in Music Composition & Production
I didn't suggest you use a tracker, I used them as an example of people who've stuck with the same tools for years and continue to get new things out of them. Zebra 2 would definitely make my list of gold standard VSTis and I know a lot of the NI stuff is great too although I don't own them myself. And I did make a few recommendations, Serum is arguably a more powerful wavetable synth than Massive and Harmor has already been recommended for the way it extends additive control into subtractive paradigms, and then you could save up for Omnisphere 2. But being that you said upgrading is out of your budget, it's good to point out that you already have some really nice stuff to work with and don't really "need" anything else. -
Programs For Sound Design
shadowpsyc replied to Meteo Xavier's topic in Music Composition & Production
You already have a ton of good synthesis possibilities, I think you pretty much have all the basic methods covered so maybe more esoteric effects? I mostly use pretty simple effects myself so not sure what that would be, but as far as synths go I think you're looking more at minor upgrades like Harmor, Serum, Omni 2 etc rather than entirely new territory There's also just abusing what you already have, look at some of the things being done these days by chiptune artists or people who've been using sample trackers for decades for instance. Always something to be said for digging deeper instead of climbing out and starting a new hole -
I guess the argument would be that it's a stylistic choice, but as a composer you should already be well aware that not every potential direction you can go in will be one that other people want to listen to for very long. I think this is a danger of becoming too entrenched in one (niche) genre and losing the bigger picture, something being the norm in a particular subgenre doesn't mean that a particular audience such as OCR is going to like it. That and people take rejection personally. It's natural for people to just blame OCR instead of reworking their music into something that THEY would also probably like more.
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A few people have mentioned it here and it seems to always come up with the subject of OCR being anti-repetition. I really don't get it, a lot of dance music isn't excessively repetitive and there's no reason you can't have a solid groove and musical variety, as a lot of artists on this site have done. You can do a trance track that isn't 10 minutes of copy pasted unts and 4 bars of basic arps and that bassline we've all heard 1000x, you're better than that. In my own musical philosophy I don't even see that as being very dancey, high repetition is more meditative, you need variation so the energy of the track is dynamic. Just my opinion and admittedly it's not really my area of specialization, but OCR having it's own vision is totally ok, if you want to make different stuff there are many other avenues for that
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I'm another person who got into making music because of OCR, I didn't even know producing music other than general MIDI on a computer was a thing until someone linked me to Terra in Black. So I'd say OCR's influence on my music has been pretty positive As far as repetition it probably helps that OCR and VGMix led me to other places like tracking, which has also been very influential. OCR's preference for more variation is just something I would consider for remixes, but I can be repetitive if that's the direction I want to go
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The inverse could be equally true, maybe you like some games more because they had a really kickass soundtrack. Not recognizing anything immediately from the youtube. It'd also have to be something pretty substantial for me to call it highly derivative, this kind of thing was super common among old school game composers. David Wise's DKC scores for instance have a bunch of recognizable but minor homages and Koji Kondo's Epilogue for LTTP seems almost obviously inspired by Uematsu's Prologue from FFIV. Minor snippets can be a tasteful shoutout depending on your point of view, if it's not obvious enough to even pinpoint the track I'd doubt it's a rip off
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Final Fantasy VIII: Collision Course - History
shadowpsyc replied to Brandon Strader's topic in Projects
I also get that and I have no space, so NOT having a space in your username is also a possible cause