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Dafydd

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Everything posted by Dafydd

  1. Hello. I've been using Reason for a year or so now after sticking with midi all my life, and I still don't get this EQ part of it. As I've had it explained to me, if too many instruments are playing simultaneously on the same frequencies, they're going to mud up the soundscape. What I do now is just boost everything because, well, everything is being muddied up by something else and when you were still making midis the only way to make an instrument more audiable was to make it louder. With Reason, I understand the key to making a song sound good is to EQ every instrument to have its own range of frequencies that no other instrument is using. The problem here is - how do I know what frequencies each instrument is using, and how do I know which frequencies to fade out in order not to get a muddy soundscape? Also, whenever I fool around with EQ on an instrument, it sounds different than it did from the beginning (duh). How do you puzzle the instruments together in the soundscape so that each one of them keeps to its own range without altering the percieved sound of each instrument? I'm totally in the dark here. Someone help? I'd also very much appreciate it if someone would be kind enough to explain how compressors and limiters work, because I think I know what they do but not how to turn the knobs to make them do what I want them to.
  2. Can someone tell me what the deal is with this stupid new sequencer? Why do you have to use clips? Can you turn them off somehow and get everything back to normal? I really don't see the point in having to select and open up a clip in order to edit its contents, or being unable to copy a few notes from a longer clip into somewhere else without either splitting the clip or selecting and opening and then copying the notes you wanted... seriously, the sequencer is so much more complicated and difficult to use now. Why did they change it? I'm guessing it has to have benefits or else they wouldn't have changed it, but all I see is the downsides...
  3. You just saved Garbeld's day.
  4. The velocities seems a little stiff, especially on the recorders (or whatever they are), making them sound rather mechanical. You're also letting them play very long notes, making the samples loop, which makes them sound even less real. The trumpets are not sounding pretty. It's pretty close to the original for being an OCReMix, but if that's not what this is, nevermind. This is pretty sweet, by the way. EQ is ok by me, no grits or distortion of any kind. None of the instruments seem to be drowned as they always are in my mixes (I really need someone to teach me how to EQ and all that stuff).
  5. This one. http://www.ocremix.org/remix/OCR01252/
  6. Considering how much the site has grown in the past few years, I'd expect bandwidth problems are as much of a problem now as they've ever been. Personally, I think it's silly to have a bitrate higher than 160kbps (I can't hear the difference anyway), or to have a remix that's over 6 minutes long, but, again, that's my personal opinion. OCR probably sticks to it mostly due to habit, I suppose.
  7. There's an actual chiptune rip right here: http://project2612.org/details.php?id=47 380 kb is a lot more comfortable to download than 38 MB... hehe. This is sounding a lot like... Unreal Tournament... but... really really old. I know you said "any track", but... do you have a favourite track?
  8. That link sends me to a page that tells me I'm not allowed. Last time someone asked about vectorman they didn't provide any kind of link to the source though, so I guess you're doing better than him. But I can't download your file.
  9. Personally, I think the key should be printed on the disc or something (obviously, it'd be hard to copy it down halfway through installation if the disc is already in the drive), so that you can't really lose it without also losing the game disc. Throwing away your cd key is about as stupid as throwing away the disc itself, or throwing away the key to your car or to your home. Seriously. The only difference is that both the game and the cd key can be found online and downloaded. Your car key most likely can't be (well... as far as I know...).
  10. Cool, but I can't really hear the source in there... EDIT: Oh, nevermind, I was thinking about the original Hell March.
  11. Well... while this wasn't terrible, this is a remix that makes me glad that standards have gone up somewhat since 2002. The volume levels are little funny at times, the singing isn't exactly in tune and there's some rather ugly synths in here. Overall though, it was a pretty nice remix, especially considering what year it was made.
  12. Wow, this is really cool. Always thought this song would sound good with this kind of instrumentation. Please finish this, it's sounding great already.
  13. Would a remix of the title music from Klik & Play, which isn't really a game but a tool/program to make computer games, be against the rules and rejected? I mean, should a tool like it count as a game or not, and if it does, where is the line drawn? If it does not, I can understand it. I just wanted to make sure (not that this needs mention in the guidelines when I think about it).
  14. Hehe. Wow... this was really good at first but then turned into genre I'm not too fond of somewhere near the end. Nice work though.
  15. Kinda dissonant. I think this one would be hard to remix even for a good mixer.
  16. I liked these games and their music a lot.
  17. Worked. Thanks! I had a vague memory deliplayer would work, but I wanted to avoid using it if I could, because I feel like I have enough media players as it is. Deliplayer also assigned a bunch of other media files to be played using it, so now I have to put them back to using winamp (which is a lot easier in xp than it used to be, but still annoying).
  18. Hey guys, I downloaded a soundtrack from UnExotica, and it says it's amiga... err... something. The soundtrack is an lha archive containing 4 files with MD0, MD1, MD2, MD3 extensions. What do I do with these files? How do I play the music? Is there a winamp plugin for this or something?
  19. I haven't decided on the doom trooper yet, no. I don't know if Linearity is coming back, but I guess it's only fair that I do the edits on his part, considering how little I've done for the project lately
  20. Indeed, maybe just bad luck. But the page also took about a minute to load before I could even start listening.
  21. Wow, that bassline is sounding ghetto, in a good way. The instrument setup is pretty old school and sweet, especially the staccato melody saw wave, but the drums could be more interesting in their arrangement. The mix sounds rather naked - there's very few instruments playing simultaneously at any given moment. I think you have a pretty good ground to work on, but you need to add more stuff to make this interesting, and develop the drums more. Try playing around with delay effects for the melody to make it fill up the empty space more, if you can't think of anything else. The lead guitar that comes in during the last minute plays some rather horrible chords and sounds very artificial. The ending is kinda anti-climactical, too.
  22. Well, that's another filesharing host I'll know to avoid. Yes, the piano is a little loud, or the melody panflute is too faint. I'm not liking the snare drum, I'd personally prefer something slightly more metallic. The piano fade out and incoming synths felt a little abrupt, but it wasn't too bad. I liked the synths though, but 2:45 and on, everything is reverbed a lot, and the drums are kinda out there. I'd suggest backing things up with a bassline and drums that have no or very little reverb in that section. Oh. And halfway through the song, zShare stops playing your song and instead starts displaying an ad page, and you can't click yourself back to the song. Seriously, get a better host.
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