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Shael Riley

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Everything posted by Shael Riley

  1. Originally an arrangement I created in Famitracker, for NES hardware, back in 2012. Three years later, I took its component parts and re-arranged them in Sonar, adding modern post-production effects and non-chiptune elements. https://soundcloud.com/shaelriley/i-accidentally-the-whole-mario-2015
  2. Hey, OCR. Here's a short Let's Play of a game I made: String Theory: the Music Puzzle Game. it's a game about listening for the chord outlined by the background music. I don't think there's anything else like it. Give it a look!
  3. My Steam-hopeful music game String's Theory has finally hit 25% on Greenlight. Take a look at the trailer and, please, if you're interested in the game, tweet its URL or post it to your Facebook. We need all the YES votes we can get to make this game a reality. http://steamcommunity.com/sharedfiles/filedetails/?id=253968852
  4. Yes! You do have the ability to mute strings, to hear what different combos of strings sound like more easily, and the game is coming to mobile. It's already in beta on Android. Join this group if you'd like to try it out: https://groups.google.com/forum/#!forum/stringstheorytesters Thank you!
  5. Hi, OCR! Its been a while since we've talked, huh? Well, I've been working on a music/puzzle game, based on the practice of ear training. I designed it, wrote all the music for it, and even did a little bit of the programming--though, most of that was handled by a good friend and collaborator. I'd love for you to take a look at its Greenlight page, watch its three-minute trailer, and vote "yes" to help String's Theory make its way onto the Steam store. http://steamcommunity.com/sharedfiles/filedetails/?id=253968852 Thanks!
  6. Hey, Coop! For years, I've enjoyed your pixel-art signature banners, and I was wondering if I could pitch you on the prospect of doing some art for a game I'm creating. I'm not just conceptualizing it--I'm coding it and I have a working pre-alpha build, albeit with stolen art. Can I hit you up through email or Facebook? Send me a message.


  7. Hey, Coop! For years, I've enjoyed your pixel-art signature banners, and I was wondering if I could pitch you on the prospect of doing some art for a game I'm creating. I'm not just conceptualizing it--I'm programming it and I have a working pre-alpha build, albeit with stolen art. Can I hit you up through email?

  8. Me, Suzumebachi, and Ailsean just put out our third alt-hip-hop album with a bunch of rappers as The Grammar Club. Check it out! http://thegrammarclub.bandcamp.com/
  9. Listening to Double Dragon right now and holy fuck!
  10. It seems like our best arrangements from the most academically canonized genres--jazz, classical, etc...--would be natural fits for NPR. You may do well to push mixes like this one: http://ocremix.org/remix/OCR02278/ And good luck! I hope you get that position and you're able to follow through. There is a ton of untapped potential for NPR to feature Overclocked; it's s a great fit for many of its programs.
  11. Hey, guys. I just finished the final installment of my five-episode podcast series Captain Podcast, co-created by my regular collaborator and pretty-good rapper friend Beefy. You may have heard some of our stuff as The Grammar Club. If you want to hear us talk about our experience as very slightly famous people in music, please give it a listen. Happy holidays. http://www.shaelriley.com/podcasts.htm
  12. Following that line of reasoning, your decision makes perfect sense. You have, indeed, changed my mind. I'm curious to know, now, though, what is the OCR stance on Mario Paint's status as a game and justification therefor?
  13. Yeah. I think music from game trailers and other promos, which usually either also appears in a game's OST or wasn't written for the game at all, are rightfully excluded, but there's a distinction between that and music written for a game system.
  14. I hear you, but I would like to see that policy re-evaluated. To include music from game systems, as well as games, would serve the spirit of OCR's mission statement.
  15. Man, fuck the po-lice! I mean YouTube. Tweeted.
  16. Mirby, Coop, and whoever else: If you're interested, please draw one of the creatures described below and email it to me (shael.riley(at)gmail.com). * Teabag: A gentlemanly dinosaur, this raptor wears a monocle and top hat. He can be found in Time Square, on New Year's Eve. * Wolfchest: a bear with a wolf jutting out of its chest. He can be found in any forest North of the Mason Dixon Line, in North America. * Hissy Fit: This small but fierce viper clutches a baby's rattle in her tale. She can be found in the swamp land of Florida. * Spectra: This ghost uses blinding light to subdue her opponents. She can be found in areas of urban blight anywhere in the United States.
  17. I'd say on the cutesy side, but there's definitely some wiggle room. I want your own take on that aesthetic. I asked our video editor what size would be best. Haven't heard back from him yet, but I imagine, since we're doing heavy manipulation here, it's going to be a case of the bigger the better.
  18. And this is in response to Mirby too. We're talking about in-game stuff. Assets that could be used to create JRPG-style battles between Pokemon-style monsters. So, isolated sprites of in-game looking monsters in battle stance, getting hit, and performing an attack or two. Maybe even some mock-up user interface art, if you're up for it. I'm talking about isolated images of individual creatures, images that can be manipulated in After Effects to create the illusion of gameplay. I'm not looking for complete pictures with backgrounds and all foreground elements statically placed.
  19. I'm looking for a pixel artist to do some Pokemon-monster-style sprites for a mock-up video game trailer. Any takers or referrals?
  20. Hey! Thanks for making the thread, Doug. Me and Ty (Suzumebemachi) busted our collective ass on this album for over two years--half of the time was spent on logistics, but it was still pretty ass-busty. Please listen to it. Please listen to it. Please share it. Please review it. Please listen to it. I hope you like it. Thanks! Here is my elevator pitch: It's vocal pop that blends traditional rock instrumentation with music produced using NES hardware. It was produced and recorded over the Internet by me in New York and another guy in New Mexico. Mastered by Drew Lavyne. Brian Mazzafarri of I Fight Dragons does guest vocals on one track. Also, Big Giant Circle likes it. http://shaelriley.bandcamp.com/
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