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TheChargingRhino

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  1. Like
    TheChargingRhino reacted to The Damned in Happy 30th Anniversary, Metroid!   
    My favorite Metroid is... Fusion.
    I know, I know, it's the evil bastard child (for some reason) but it's one of the few Metroid games I really enjoyed. I've played it at least eight times since I got the GBA cart back in 2002 and on my 3DS (Ambassador, baby!), whereas the rest of the series is pretty much one playthrough and I'm done with it.
    Prime? Completed the first one, almost finished the second never completed the third.
    Original and Super? Tried them... never really got into them. Though Super Metroid had some pretty good music.
    Metroid 2 on the GameBoy is a part of my collection, even if it's only something I've played a few times. Pretty good for the hardware and the screen limitations, as they used a huge sprite for Samus.
    If only one game out of an entire series can make me keep playing it, then that series has done something right, regardless of the rest.
    Thanks for some good times, Samus.
  2. Like
    TheChargingRhino reacted to Gario in Happy 30th Anniversary, Metroid!   
    Happy 30th, Metroid series. As much as I enjoy this series, I'mma release a relatively unknown arrangement of Sandy Maridia that I did ages ago for some Metroid orchestration project unrelated to OCR. It was made in Sibelius, so be gentle to the instrument quality, lol.
    Enjoy the gift.
    Also, AM2R is absolutely balls-out amazing, and everyone who enjoys any of the 2D metroid games should give it a go. It lives up to the hype, and then some.
  3. Like
    TheChargingRhino reacted to MindWanderer in Happy 30th Anniversary, Metroid!   
    I've been a huge 2D Metroid fan all along.  So many good memories.  Getting horrendously lost in the original Metroid, and my friend getting so frustrated with it that he took out the cartridge and chucked it across the street.  Going back later and mastering it, finally seeing what no-suit, no-Varia Samus looked like.  That moment in Super Metroid when you descend through Old Tourian into Brinstar for the first time, and the whole epic descent into Lower Norfair.  Finding secret areas in bizarre places in Super Metroid, and scouring it with my friends to find 100%.  Finding out what the secret of the space station in Metroid Fusion was, and yeah, the terror of hiding from the SA-X, and then those two things combining in the final boss sequence.
    Wasn't that big a fan of Zero Mission--it was solid, but the way you couldn't explore the bulk of the map thoroughly until you reached the very end of the game took away a lot of the fun for me.  And when I first tried Metroid Prime, I was complete rubbish at FPS's, so I found it horribly difficult and quit at the first miniboss, though now I have the Prime Trilogy downloaded and it's fairly high on my to-play list.
    AM2R looks amazing and I'm looking forward to it.  Looks like it's already been DMCA'd, but it's not hard to find anyway.
  4. Like
    TheChargingRhino reacted to DMT Produktionen in "Pieces of Courage" A Link to The Past Project (ONE TRACK LEFT)   
    Sorry, I couldn't get to reply. I was at the hospital for the last few days for stomach problems.
    I don't know what Morphine is, lol. I paid 128 for WIVI Band for some of the brass and the flute(stupid of me.... Should got it on a student discount) and I used Komplete 10(500 bucks, has a lot of good sounds with a lot of shit sounds) with Kontakt Orchestrated Library(decent but limited) and Sessions Strings(they have a lot of articulations and everything is mostly streamlined). For the guitar, I paid like 100 buck for a sample discount which  had a nylon guitar(I never played a nylon guitar, and I never had the balls to continue with learning acustic guitar, so I can't say if it's realistic or not.)
     
    *Edtit*
     
    I've made the Treasure Found jingle(sorry, cant find the offical name). Will be posting Secert soon.
     
    *Edit*
    I also claimed  Turned into a Rabbit!
     
    *Edit*
    Here is Secret Jingle.
     
     
     
  5. Like
    TheChargingRhino reacted to Slimy in What game world would you most want to visit?   
    I've always thought Tamriel would be a better fantasy land to live in than most others. Is isn't as depressing as some others, I really like the races, (mostly the Argonians,) and it seems like the kind of place where any peasant could go out and have an adventure. The downside is that there's a lot of things that could kill me; the world is overrun with bandits.
  6. Like
    TheChargingRhino reacted to zircon in Chiptunes ...?   
    Yeah, I did personally think that the arrangement for the track was enough to pass the bar. That was my own opinion. But as I said, this mix is where the standards got clarified, with Dave making it clear in the last post that this wasn't enough. An example of a mostly chip mix passing would be Dueling Consoles.
  7. Like
    TheChargingRhino reacted to zircon in Chiptunes ...?   
    OK, let's clear some things up here.
    They've been well-established for years, and yea, they are treated like any other minimal ensemble. If you're going to intentionally limit yourself then we believe you need to make up for it proportionally with arrangement. We're not making an exception for chiptunes. GrayLightning made a compelling argument for this; paraphrased, he said "What if someone were to make a remix entirely using wind chimes? Would we make an exception because of the limitations the artist placed on himself? Or would we say that there is only one kind of very basic tone used, which severely limits the remix, and judge it accordingly?"
    We're not "against" chiptune production (see below). What does this have to do with consistency, and why would that be an argument in favor of us changing the standards? Gregorian chant hasn't changed in 700+ years, does that mean we should give Gregorian chant remixes special attention or make exceptions for them? It's a silly point.
    That's like saying "How can you celebrate vgm as an art form while not allowing people to submit covers?" We're not claiming to be the be-all end-all of video game music remixing. This is Dave's site. He believes, and many of us agree, that doing fleshed out arrangements with NEW material, variation, and varied production is more meaningful as tribute/homage than simple covers, or downgrading the original instrumentation to a set of just a few chiptune tones. That doesn't mean we don't like or enjoy chiptunes, it just means that in the majority of cases, a pure chiptune mix is not in line with the goals of the site (much like straight covers, or tracks that use extensive direct sampling, etc.)
    As with the rest of our standards, these things are highly subjective and we don't quantify them. Everything has to be evaluated on a case-by-case basis. Even things like the famous "50% rule" (at least 50% of the remix should have an overt connection to the source material) is just something a few judges do, NOT something codified into the standards.
    Sure, but by that same reasoning it takes some interpretation to take an NES track and arrange it for guitar, bass and drums for a simple cover.
    Lastly I encourage EVERYONE to read the decision thread for Espergirl 2a03 which pretty much defined/clarified our standards:
    http://ocremix.org/forums/showthread.php?t=4024&highlight=espergirl
  8. Like
    TheChargingRhino reacted to Sam Ascher-Weiss in Chiptunes ...?   
    in 70 years or so, when chiptunes are regarded as a medium on the same level as other relatively minimal forms such as a string quartet.... if OCR is still around then, they will accept chiptunes.
    So given the current length of the queue you might as well submit one now
  9. Like
    TheChargingRhino reacted to Brandon Strader in Chiptunes ...?   
    It's ironic that the site is against chiptune production when chiptune production is just about the only type of production that is fairly consistent over time. Recording quality of organic instruments degrades the farther back you go, and even people who remix on OCR can make huge strides in recording quality over the course of a year or two. I'd point at myself as an example. z_z And Guifrog's recent mixpost is great but is lacking in a lot of sample/production areas.
    Whereas Espergirl 2A03. Still sounds incredible. Stands the test of time.
    Also how can you celebrate vgm as an art form while barring the format it is derived from?
    This thread is now about OCR Standards.
  10. Like
    TheChargingRhino reacted to Brandon Strader in Chiptunes ...?   
    Halc / Ben Briggs / ProtoDome = YES
    Normal chiptune = NO
    Normal chiptune combined with solo piano = N... wait, what? YES?
    OCR has yet to really establish chiptune standards.
  11. Like
    TheChargingRhino reacted to jmr in Chiptunes ...?   
    Whoa. Happy to see an authentic chip track with next to no post production on the site. Congrats RushJet1! 
  12. Like
    TheChargingRhino reacted to lazygecko in Chiptunes ...?   
    We have to go deeper. 1-Bit single channel chiptunes.
  13. Like
    TheChargingRhino reacted to zircon in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    OC ReMix & Impact Soundworks are pleased to officially announce the release of SUPER AUDIO CART, the definitive retro game instrument and a project eight years in the making!
    Instrument Page: Read More & Purchase

    Super Audio Cart features eight legendary video game systems recorded in exhaustive detail using a slew of specialized cartridges and hardware:
    Atari 2600 Commodore 64 Sega Master System Game Boy Sega Genesis (Mega Drive - Model 1, naturally) NES Famicom (w/ VRC6, VRC7, FDS) SNES (Super Famicom) These samples combine to form more than 630 multisampled sound sources: everything from pulse oscillators and noise generators, to essential FM patch layouts, true lo-fi PCM drums and hacked/circuit-bent setups. When you play a Commodore 64 PWM patch or an NES drum kit, you aren't hearing an emulation: these are the real sounds coming straight from each console.
    But Super Audio Cart goes far beyond authentic game sounds. We created an incredible KONTAKT PLAYER engine (with full NKS compatibility) pushing Kontakt to its limits to provide a huge range of sound design features and 1200 factory presets in total. This engine lets you transform simple pulses, saws, and 10kb samples into monumental pads, dirty EDM basses, hip hop leads and anything else you can think of.
    SAMPLE CONTENT
    Over 5,800 meticulously edited samples in total All-new bank of custom SNES samples (400+ instruments) 120+ classic FM instruments from the best Genesis soundtracks Hundreds of sound effects, both sound sources + presets Synthesized and DPCM sampled drumkits Tons of waveforms and circuit bent oscillators ENGINE FEATURES
    Up to 4 simultaneous and independent sound source layers Five total FX racks (one per layer and global) with a custom "SNESVERB" module Independent arpeggiator/sequencer & gate, including wave sequencer Full control over envelopes, mapping range, keytracking and tuning Customizable portamento (including poly portamento) Over a dozen filter models (LP, HP, BP, notch) MIDI learn / CC links to any parameter or control XY controller for layer blending or modulation (also MIDI learnable) And the crown jewel, a 64-slot custom mod matrix built from scratch. We'll be making a video just for this since it can do so much - create and assign custom LFOs to virtually any parameter, use MIDI CC, random numbers, velocity, key position, and aftertouch (to name a few), modulate FX and controls globally or per-layer... etc. And you can bet the factory library makes great use of it!
    AUDIO DEMOS
    https://soundcloud.com/isworks/sets/super-audio-cart-demos
    Super Audio Cart was produced as a collaboration between Impact Soundworks and the OverClocked ReMix video game music community, and is available now for the MSRP of $149 with FULL Kontakt Player and NKS compatibility!
    Get the library here!
    Let us know what you think!
    VIDEO TUTORIALS (Playlist)
    https://www.youtube.com/watch?v=n_kB2z4rCmo
    QUOTES
    "Super Audio Cart is so much fun, and absolutely spot-on for simulating retro game sounds. This is absolutely a fantastic sample library for all game music fans."
    -Yasunori Mitsuda (Chrono Trigger, Chrono Cross, Xenogears)
    "It's extremely convenient to be able to create arrangements with such diverse sounds so quickly, just using MIDI. Of course, Super Audio Cart isn't just for 'retro' sounds - it's also very useful for modern music as well."
        
    -Yuzo Koshiro (Streets of Rage, ActRaiser, Revenge of Shinobi, Etrian Odyssey)
    "Super Audio Cart is without doubt the best plugin for all your chiptune needs, it's got the lot and they're all glorious!! Having all these authentic sounds in one place is the best idea since someone said, 'Let's put a rap in Donkey Kong' ... oh wait."
        
    -Grant Kirkhope (Donkey Kong 64, GoldenEye, Banjo-Kazooie, Civilization: Beyond Earth)
    "Super Audio Cart fills a niche in my chiptune arsenal that has been sorely lacking. The SNES-style patches sound so authentic, and the multi-chip patches bring usability and versatility I haven't seen in a chiptune instrument before."
        
    -Danny Baranowsky (Crypt of the NecroDancer, Binding of Isaac, Super Meat Boy)
  14. Like
    TheChargingRhino reacted to zircon in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    Update v1.1 is coming out tomorrow with a LOT of new stuff!
    Also, we want to hear from people who are interested in SAC but have not purchased it: Would you buy a 'Player' version for $99 that has all the same content, but does not allow editing of the sounds or making custom sounds? For example you could load up a 4-layer sequence patch and edit basic stuff like volume, pan, and pitch, but not edit filters, envelopes, FX, mod matrix, etc. Basically a ROMpler vs. the full synth version for $50 less.
  15. Like
    TheChargingRhino reacted to Jorito in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    If this is about the library going missing from the Kontakt library tab if you start a new instance of Kontakt, I had the same with Shreddage 2. The solution at http://www.kvraudio.com/forum/viewtopic.php?f=176&t=465223 (first page, last post) worked for me. Some nasty mess due to Service Center updates iirc.
  16. Like
    TheChargingRhino reacted to Garrett Williamson in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    Ah yes! That's it. Thanks so much dude. It's a fantastic library (now that I can truly play with it! :P)
  17. Like
    TheChargingRhino reacted to zircon in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    Yes, I've extended the code a little longer!
  18. Like
    TheChargingRhino reacted to remute in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    hey, just got to now this amazing piece of software via this forum.
    been browsing the web for some advice what to do against a dying SID and then landed here. : )
    i think this collection is kinda essential - why bothering with dying hardware (and full working hardware gets more and more hard to find) when you can have some perfect sounding and authentic versatile sample library?!
    i think it is really worth 150 bucks.

    oh, by the way? is the promo-code still working?
    guess i need to buy this.... NOW!

     
  19. Like
  20. Like
    TheChargingRhino reacted to zircon in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    I extended it just a little longer!
  21. Like
    TheChargingRhino reacted to Necrox in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    TBH I wasn't that interested when this first dropped. But now that I've watched the trailer and read up on the features, this looks pretty good. @zircon thanks a lot for the affordable-ish price tag and Player Compatibility. I am seriously considering buying this if my creativity ever gets out of the desert,
  22. Like
    TheChargingRhino reacted to zircon in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    Yes sir, works in the free Kontakt Player. Just check that v5.5.2 (latest) works on your computer. I believe they dropped compatibility for XP and some old OSX versions.
     
  23. Like
    TheChargingRhino reacted to Jorito in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    Got like 15 of dem babies here on the shelf right here  Instant nostalgia hit for me!
  24. Like
  25. Like
    TheChargingRhino reacted to Jorito in Super Audio Cart: The definitive chiptune instrument, available now from ISW & OCR!   
    I'm also on the fence, but I'll probably bite the bullet as soon as I am in need of retro/chipsounds again.
    Oh, on vi-control I read somebody suggested recording MSX soundchips (in stead of Atari). If you guys are interested in that, hit me up. I've got 2 MSX computers (MSX2 and turbo R) and nearly all sound chips available for it. I think the Konami SCC chip would be an interesting and unique addition (and an insta-buy for me).
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